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Build 298 - Update ufficiale 17 + Demo

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Hi everyone,
We have released rFactor 2 Build 298.
There's been some comments about improved framerates from testers, hopefully that experience carries over to you!
We've also started to implement a new constraint system (which is used in the upcoming historic Howston cars), that allows many new physics features, such as chassis flex. Most importantly, this system allows suspension geometry and wheel rates to be more accurate than the old model was able to simulate. This system adds complexity and accuracy, but has already been optimized, with no notable additional CPU usage. Of course older cars will be updated in the future, and new cars will use the new system going forward. Fortunately, it's quite easy to convert... Documentation will follow.

Release notes

This includes a new demo version, and new general installers (lite, content).


DrivingItalia DOWNLOADS:

- rFactor2 Lite Version http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=4490

rFactor2 LITE Build 298
Contents: The core required to run rFactor2 cars/tracks, pace car only.
Cars: None (download them free from the lists below).
Tracks: None (download them free from the lists below). File size: 283MB

- rFactor2 Demo http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=5447

rFactor2 FREE DEMO Build 298
Contents: The core required, plus demo content. (Free to try)
Cars: Corvette C6.R GT2.
Tracks: Lime Rock Park. File size: 659MB

- rFactor2 Content http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=3817

rFactor2 CONTENT SAMPLER Build 298
Contents: The core required, plus a selection of cars/tracks, incl. Pace car.
Cars: Corvette C6.R, Marussia MR01, Renault Clio (download others free from the lists below).
Tracks: Lime Rock, Malaysia (download others free from the lists below). File size: 1.04GB


Auto update should replace the temporary launcher (if you used it). Make sure it has.

NOTE: Any mod which has a description field over 3000 chars may cause rF2 to fail to launch. The fix right now is to remove them (uninstall and remove from packages). This will be fixed in a future build, in the meantime we ask modders to limit that box to 3000 until we're doing it for you.
Thanks, Tim

Update 17 (Build 298) Changelog (September 4, 2013):

Added “FuelLevelDigit*” to cockpitinfo.ini.
Changed when the low fuel warning comes on.
Work-in-progress on restoring vehicle state upon race rejoins (server optional).
Added new constraint system that supports chassis flex and more. Not 100% ready for primetime yet.
Removed “hand held” functionality from cameras when cycling through cameras in spectator mode.

Made some improvements to reflection mapping.

Improved default tracking cam values.
Implemented a “clear all cheat values” for a specific path because the old way required selecting all waypoints to be cleared first.
Added option to only show selected camera’s activation zones.

Fixed bug where uninstalled components were polluting inventory during loading.
Fixed memory leak.
Fixed some ttool problems when writing out TGM files.
Fixed random message box spam during recon lap.
Removed FlushPreviousFrame option from plr file to eliminate confusion, this param was moved to config.ini a year ago.
Added fail-safe to make sure pit exit eventually turns green in race.
Prevent pit exit from getting stuck at red during an early safety car.
Fixed client confusion when restarting weekend after another client has left a race.
Fixed a bug with incorrect use of bloom in showroom.
Fixed a problem with track bar geometry introduced a while back (doesn’t affect any current ISI content).

Probable fix for multiplayer AI cars parking in wrong pit spots and blocking garages.
Fixed AI chatting in response to contact (apology or anger depending on perceived fault).

Now uses a single port for simulation data. +port is the command line option. Simulation port in multiplayer.ini.
Can now run server and client on the same machine.

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appena provata,il problema piu grosso(nel mio caso)rimane sempre lo strutturing,anche girando a 80fps il gioco ad ogni curva scatta, caricamenti lenti e la fisica e sempre la stessa,scivolosa poco realistico(peggio di iracing)....aspettero la versione finale...............

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There seems to be an issue with a few third-party mods that stop rF2 from launching in the new build. We are investigating why these particular mods are causing problems.
Obviously removing these mods (uninstalling, and removing them from packages) stops the issue in the short term, but we do intend to correct the issue. Thanks for your patience!

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Modders: Please limit description entries to 3000 chars. That's the problem. We will force in a future build.

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si ma perfavore cari isi tre mesi per questa nuova build ed mi ritrovo con zero miglioramenti e nuovi problemi .....

Edited by jakobdylan

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mi hanno pro prio stufato dopo 3 mesi niente anzi anche peggio a me manco parte piu, ma dai ma che stanno facendo?, ma se non hanno voglia lasciassero perdere, questa e una presa per i fondelli. uno aspetta e spera poi invece sempre peggio.

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Guest gaevulk1977

anche io avevo problemi a far partire il gioco poi ho calcellato il file .rfactor presente in appdata/roaming e tutto e' filato liscio,questa cosa dovrebbe essere dovuto al fatto che molti hanno usato il launcher exe rilasciato dagli isi per fixare il problema dei salvataggi

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mi hanno pro prio stufato dopo 3 mesi niente anzi anche peggio a me manco parte piu

Reinstalla sopra la build Lite: è un problema che capita a molti (se non a tutti) che hanno utilizzato l'exe provvisorio per sistemare il problema del login della build precedente.

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Ho provato la demo e devo dire che, settando un minimo la macchina (Corvette), il feeling di guida non è affatto male. Rispetto a quella di iRacing è sicuramente diversa, ma non in peggio.

Trovo invece che il comparto grafico sia scarso: con 3 schermi e multiview, dettagli medio bassi, con altre 9 macchine della cpu, mi gira a 40-50 fps, dove iRacing con dettagli medio alti anche con 15, 20 altre macchine, non mi scende mai sotto i 60, normalmente 80-90 fps.

Cmq con AC in arrivo sarà dura ritagliarsi una fetta per questo RF2, imho.

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è un problema che capita a molti (se non a tutti) che hanno utilizzato l'exe provvisorio per sistemare il problema del login della build precedente.

Io sono tra quelli che usarono l'exe provvisorio, ma dopo l'update, non ho avuto problemi a farlo partire.

Il problema e' la performance, ci voleva solo la simulazione della torsione del telaio (a quando la simulazione dei bioritmi del pilota?)....era gia' un chiodo prima, ora e' divenuto definitivamente inusabile, sul mio pc lo stuttering si e' impennato di brutto, e guidare e' davvero frustrante! :angry2:

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