Jump to content

Guest Uff

Recommended Posts

Fonte.

Hi guys,

I'm very proud to bringing you a new conversion for RF2. I've been working on it for the last half year, learning things, so I hope you like it as much as I did during the conversion.

The track was created by Image Space Incorporated for the rfactor Drift Revolution Install over 2007.

All contents copyright are property of Image Space Incorporated.

//-----------------------Euroring For RF2

Features:

Realroad is implemented and working.
Wet reflections.
Profile HDR made by Tosch also a few tweaks on textures to adapt for HDR.
Corner Workers are animated.
Little track wip for Formula RC.

Things to do:

Nightlights.
Changes on grass textures, thanks to Mario Morais for help me.


And I want to say thank you to Tosch for making a brillant HDR profile and some tweaks on textures, also TJC, Kknorpp001,ceSniper,cranck (who made a video preview), juanchio, canastos, ragnator,for testing the track and give me feeling to do some things.

To Image Space Incorporated for building this fantastic simulator.

And of course to this brillant comunity in special this forums where I learn every single day, thank you very much.

First release: 11/08/13

Tools used:

3DMAX 2010 32bits SP2
GmaterialTool by MarioMorais

DOWNLOAD

jbppZCIfEUZzXx_xs.jpg

Euroring in fase di conversione dal primo rFactor.

jxsZj7z6IYTOC_xs.jpg

Link to comment

Hi guys,

I'm very proud to bringing you a new conversion for RF2. I've been working on it for the last half year, learning things, so I hope you like it as much as I did during the conversion.

The track was created by Image Space Incorporated for the rfactor Drift Revolution Install over 2007.

All contents copyright are property of Image Space Incorporated.

//-----------------------Euroring For RF2

Features:

Realroad is implemented and working.
Wet reflections.
Profile HDR made by Tosch also a few tweaks on textures to adapt for HDR.
Corner Workers are animated.
Little track wip for Formula RC.

Things to do:

Nightlights.
Changes on grass textures, thanks to Mario Morais for help me.


And I want to say thank you to Tosch for making a brillant HDR profile and some tweaks on textures, also TJC, Kknorpp001,ceSniper,cranck (who made a video preview), juanchio, canastos, ragnator,for testing the track and give me feeling to do some things.

To Image Space Incorporated for building this fantastic simulator.

And of course to this brillant comunity in special this forums where I learn every single day, thank you very much.

First release: 11/08/13

Tools used:

3DMAX 2010 32bits SP2
GmaterialTool by MarioMorais

DOWNLOAD

jbppZCIfEUZzXx_xs.jpg

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.