Autodromo "Franco di Suni" Mores by ISI - Page 2 - Circuiti extra (extra tracks) - DrivingItalia.NET simulatori di guida Jump to content

Autodromo "Franco di Suni" Mores by ISI


VELOCIPEDE

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il tracciato è davvero ben fatto ma io dico gli Isi non possono prendere qualche licenza per tracciati di F1 ......

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curiosità con con la corvette Gt2 in quanto girate io faccio una fatica pazzesca a scendere sotto i 48 sec .....soffro di un sottosterzo incredibile

Edited by jakobdylan
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  • 3 weeks later...

Nuova versione 1.02

We have released Mores version 1.02. Previous version 1.0 should be uninstalled and deleted, replaced with 1.02.

Notes:

- New xfinish barrier to fix the missing lap count during the pit stop
- Realistic Weather Script based on location weather statistics
- A little bit more strict on cut track warnings

- Some minor corridor adjustments for the AI’s benefit as well as trying to make the AI a touch quicker out of the 2nd final corner

- Minor cam tweaks to show slightly less of the background hills

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  • 1 year later...
  • 1 year later...

Introducing new and improved Autodromo di Mores: the atmospheric Mediterranean track of Sardegna! This new version offers a bunch of improvements including, 4K textures, balanced colors, an all new “AIW”, and many more changes listed below.

 

Download: 337MB


Steam version should auto update via Workshop.

 

Changelog v1.6:
– TDF updated to actual standards
– New HD Track Loader
– Fixed a terrain mesh triangle causing a black patch.
– Fixed Tire Canvas not tagged as light receiver
– Fixed main Starting Light Overhang Z fight
– Fixed missing caps on main Overhang
– Fixed some mesh shadows groups assignation
– Fixed floating shadows in pitlane when using low shadows settings
– Fixed unwanted cut warnings
– Fixed Sewers mapping
– Fixed Asphalt bicolor patch edges to match crackle decals
– Fixed Verges mapping
– A tad more saturation for all Grass Textures
– Terrain maps now in 4K version
– Green Defender Barrier; Fresnel Specular smoothed out to avoid edgy/glitchy speculars
– Vegetation; a tad more luma for all tree/bush textures
– Cones; a tad less sat/luma for albedo map
– Tweaked specular for different asphalts
– Stripes specular tune to match reference
– Added Test Team RRBINs
– AIW various improvements
– Added more side cams.
– All roads updated to latest RealRoad shader
– All roads remapped
– gMotor Normals export for all mesh
– Material optimization and matballs cleaning
– Overall texture tweaking to balance the HDR output
– Applied random VC in the vegetation color palette, for all trees.
– Glass optimization to work a tad better with actual Static
– Fixed outer terrain overlapped vertices causing black patches

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