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Dal 1999, la più importante e seguita community di appassionati di simulatori di guida
VELOCIPEDE, July 11, 2013 in Circuiti extra (extra tracks)
il tracciato è davvero ben fatto ma io dico gli Isi non possono prendere qualche licenza per tracciati di F1 ......
curiosità con con la corvette Gt2 in quanto girate io faccio una fatica pazzesca a scendere sotto i 48 sec .....soffro di un sottosterzo incredibile
Mores update has been in testing. It should be near release, will check.
Nuova versione 1.02
We have released Mores version 1.02. Previous version 1.0 should be uninstalled and deleted, replaced with 1.02.
- New xfinish barrier to fix the missing lap count during the pit stop- Realistic Weather Script based on location weather statistics- A little bit more strict on cut track warnings- Some minor corridor adjustments for the AI’s benefit as well as trying to make the AI a touch quicker out of the 2nd final corner- Minor cam tweaks to show slightly less of the background hills
non c'è piu' il link potete rimetterlo?
Lo puoi scaricare direttamente dal sito ufficiale, assieme a tutte le altre piste.
Introducing new and improved Autodromo di Mores: the atmospheric Mediterranean track of Sardegna! This new version offers a bunch of improvements including, 4K textures, balanced colors, an all new “AIW”, and many more changes listed below.
Steam version should auto update via Workshop.
Changelog v1.6:– TDF updated to actual standards– New HD Track Loader– Fixed a terrain mesh triangle causing a black patch.– Fixed Tire Canvas not tagged as light receiver– Fixed main Starting Light Overhang Z fight– Fixed missing caps on main Overhang– Fixed some mesh shadows groups assignation– Fixed floating shadows in pitlane when using low shadows settings– Fixed unwanted cut warnings– Fixed Sewers mapping– Fixed Asphalt bicolor patch edges to match crackle decals– Fixed Verges mapping– A tad more saturation for all Grass Textures– Terrain maps now in 4K version– Green Defender Barrier; Fresnel Specular smoothed out to avoid edgy/glitchy speculars– Vegetation; a tad more luma for all tree/bush textures– Cones; a tad less sat/luma for albedo map– Tweaked specular for different asphalts– Stripes specular tune to match reference– Added Test Team RRBINs– AIW various improvements– Added more side cams.– All roads updated to latest RealRoad shader– All roads remapped– gMotor Normals export for all mesh– Material optimization and matballs cleaning– Overall texture tweaking to balance the HDR output– Applied random VC in the vegetation color palette, for all trees.– Glass optimization to work a tad better with actual Static– Fixed outer terrain overlapped vertices causing black patches
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