Build 228 - Update ufficiale 15 - rFactor 2 by ISI - DrivingItalia.NET simulatori di guida Jump to content

VELOCIPEDE

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Disponibile.

We would like everyone to try auto update feature first to update. We'd essentially like you to crash it by overloading it. If it does and you end up stuck, then download 228 Lite and install it over your current installation.

Download links for Content and Lite installers are here:
http://rfactor.net/web/rf2/rf2dl/
No free demo with build 228.

Dev Mode 228

NOTES:
Build 198 had a bug which stops is updating. Download 218 or 228 Lite and install that over your current installation. 218 and 228 should update fine to future versions.

================================================== ===
Update 15 (Build 228) Changelog (June 10, 2013):
================================================== ===


GRAPHICS:
————————
Fixed an error with frame buffer textures in a few cases
Fixed a problem with HDR bloom when running multiview
Did some adjustment of multiview HDR processing
Added detail levels to env and road reflection options


SOUNDS:
————————
Fixed bug where the audio mixer treats the player as an opponent when going under AI control.
For onboard cams, setting Flags2 to 1 will make them use external rather than internal sounds.


FEATURES:
————————
Attempt to correct controller IDs if they get switched around when plugging in other input devices like joysticks.


GAMEPLAY:
————————
More tidying up of multiview replay


UI / HUD / Options:
————————
Clearing sidebars from replay gizmo when bouncing back to main monitor from large replay window in multiplayer


MODDING / PUBLIC DEV
————————
Fixed a crash in ModMgr when switching from detailed to simple view
Fix up some minor UI problems in MAS2
Added ability to place listeners for ambient sounds using the editor.
Added ability to see the path the AI last took in AIW editor show/hide menu
Fixed an issue in ModMgr where an install to a new directory would use last known working and packages folders - new installs will now use new working and packages folders until modified by user.
Added menu option to cancel recording paths in AIW editor and to trigger path recording with "External Signal Left" mappable input.


BUG FIXES / OPTIMIZATIONS:
————————
Fixed a bug when toggling FXAA from in game where the shaders were not being recompiled properly
Fixed alt-tab crash in MP caused by multiple rearview inits
Demo set as PREFERRED_RFM
Fixed recently introduced bug where clients would sometimes halt when another client exited the race.
Fix skins on dedicated server replays, not yet sure if this helps with skins on client replays.
Fixed "Get Mod" password entry box to send player to the right screen when "Enter" key is used to progress forward
Fixed a bug with incorrect billboard rotation when wind/crown motion deactivated
When mapping controls to a controller axis, fixed a minor problem where the axis settings could get stuck in a bad configuration (more specifically, while we tried to detect whether you were trying to use a half axis or a full axis).


AI:
————————
Fixed bug where sometimes AI would get stuck in an extremely slow state.
Closed potential slowdown loop when yellow flag is thrown and freezing running order for AIs.


MULTIPLAYER:
————————
Fixed an alt-tab crash specific to MP only
Added send rate control to built in HTTP server
Added server & admin commands "/dq" and "/undq" to disqualify and re-qualify drivers.
Remove exited clients' cars if restarting weekend.
Added basic race rejoin after disconnect, which must be enabled on the server to work (with the multiplayer.ini setting "Allow Race Rejoin"). Currently you just get a new car in the garage.

Edited by VELOCIPEDE
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  • Niksounds

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ma nessuno l'ha provata?io l'ho installata ma non ho avuto il tempo di testarla ci sono miglioramenti?

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ma nessuno l'ha provata?io l'ho installata ma non ho avuto il tempo di testarla ci sono miglioramenti?

per installarla come bisogna fare? disinstallare tutto di nuovo?

mi sa che apsetto comunque, non ho piu voglia di stargli dietro, almeno finche non ci saranno migliorie vere su ffb e fisica..

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build dopo build e nn cambia nulla!!!!.....AC non si sa niente,raceroom bruttissimo,rfactor2 ingiocabile..........quasi quasi vendo tutto,mi sono stufato di spendere tempo e soldi....aspetto xbox one e mi divertiro con fm5.....

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build dopo build e nn cambia nulla!!!!.....AC non si sa niente,raceroom bruttissimo,rfactor2 ingiocabile..........quasi quasi vendo tutto,mi sono stufato di spendere tempo e soldi....aspetto xbox one e mi divertiro con fm5.....

Come darti torto! Mi associo a Luc1gnol0.....LOL LOL LOL LOL LOL....................

Gli ISI sembrano i nostri politici....promettenti!

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beh come non dare ragione ad Alex provata oggi e nulla di nuovo sempre la solita solfa.

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Dopo l'annuncio dell'arrivo di AC, ho paura (e la speranza) che il modding si sposterà sul titolo di Kunos.

Infatti, dato quanto visto sin ora su rF2, credo che sia l'inizio della fine di questo "fallimentare" sim degli ISI.

Abbandoneranno il progetto, mia personalissima idea!

rF2 non verrà più considerato da nessuno!

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Effettivamente è un peccato però, peccato perchè il feedback di rFactor 2 è impareggiabile, sebbene le fisiche mi sembrino un pò troppo scivolose (open-wheel) e le features sono davvero tante, pioggia, gommatura della pista, tiremodel.

Purtroppo il comparto grafico lascia molto a desiderare, soprattutto rispetto a quello che offre adesso il mercato.

Personalmente mi aspettavo qualche lavoro dei modders che potesse venire incontro a questa mancanza, ma i modders bisognerebbe anche invogliarli con un prodotto + accattivante dal punto di vista grafico, invece per quello che ho visto fino ad adesso, anche conversioni dal primo capitolo rendono anche peggio sul secondo. Mah.

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