Guest Uff Posted May 11, 2013 Share Posted May 11, 2013 (edited) News link:http://rfactor.net/web/2016/07/13/palm-beach-international-raceway-v2-02-now-available/Background:This updated Palm Beach completes the phase of updating all originallyreleased track content to our more modern standards, and we hope wemanaged to save the best and most extensive one for last! Over time ithas served as a test bed for new shaders and techniques, all of whichhave now been wrapped up in this v2.02. Not only has the long-awaitedtight and twisty Kart layout been added, but with no object untouched,this update transforms the place and puts Palm Beach where it belongs,in Florida’s hot and humid atmosphere.Enjoy this virtually new track!Changelog:Added Kart layoutImproved surface/microbumps feelImplemented latest RealRoad shaderNew road textureNew road detail mapsReplaced paddock asphalt with a more accurate versionReplaced pitlane concrete with a more accurate versionFixed inaccurate curb lengthsRemapped curbsUpdated white line materialAdded blue lines in pitlaneReconformed and remapped all painted linesRemapped and enhanced RaceGroove for both layoutsOptimized RaceSurfaces for smoothnessCleaned up terrain meshImplemented latest terrain shader and blended terrainNew grass and soil texturesTerrain Radiosity passOptimized terrain objects for smoothnessAdded grass verge decalsImproved water to resemble swamp pondAdded sunblocker objectOptimized fence materials for better performanceFixed fence mapping glitchAdded foam defender barriersFixed tyre belt shadow issuesReplaced tyre wallsAdded barrier collision objectsOptimized walls, fences, tyre barriers for smoothnessReplaced 3D trees with much better onesReplaced and replanted 2D trees with baked 3D treesReplaced and replanted shrubsAdded water plantsOptimized vegetation objects for smoother performanceReplaced Road Course and Drag Race Control towers with new, high detailmodelsOptimized secondary buildings and improved textures and materialsOptimized grandstand objects and materials, and improved texturesAdded DigiFlags to Road CourseReplaced floodlight posts with much better modelAdded night glow objectsRemoved flags and sponsor signsAdded stand in pitlaneAdded some electrical boxesOptimized power linesUpdated notice boards to rF2 usersImproved drag strip score board signs (static)Replaced cones with much more detailed onesReplaced outhouses with much better modelReplaced bins with much better modelReplanted and optimized crowdsReplaced car trailer and bus with much better modelsReplaced low poly trackside cars with higher detail onesRefreshed trackside camerasUpdated AIW with all the latest techUpdated TDF with all the latest techRemoved HDR ProfilesCreated new UI artAdded Test Team RealRoad Preset PackageDownloads:http://www.mediafire.com/download/wfsi0abq0hse0l0/ISI_PalmBeach_2012-v202.rfcmp Edited July 13, 2016 by VELOCIPEDE Link to comment
VELOCIPEDE Posted July 9, 2016 Share Posted July 9, 2016 ISI lavora ad un update Time to announce Palm Beach IR v2 - this started as a small weekend project in 2013. More teasers this weekend ! Link to comment
VELOCIPEDE Posted July 9, 2016 Share Posted July 9, 2016 Today's set of Palm Beach details ... Silverstone 2016 and Palm Beach v2.0 share "bragging rights" when it comes to 'interesting' kerb paint schemes ... Link to comment
VELOCIPEDE Posted July 11, 2016 Share Posted July 11, 2016 Palm Beach details ... atmosphere . Link to comment
VELOCIPEDE Posted July 11, 2016 Share Posted July 11, 2016 Today's set of Palm Beach atmospheric shots -- duck for cover ? Link to comment
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