Monaco 1966 by ISI v2.0 - Circuiti extra (extra tracks) - DrivingItalia.NET simulatori di guida Jump to content

Monaco 1966 by ISI v2.0


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Abandoning our historic content? Not likely! Now all three 1966 GP tracks have been given the spit and polish they deserve… Uninstall and delete your currently installed version, then either download the tracks below, or grab them directly in the rFactor 2 launcher packages icon!

Both of these tracks, set in 1966, are an insane testament to the bravery and skill of GP drivers during the 1960’s. While both tracks use public roads, they couldn’t be more different!

 

Monaco Update Info:
Monte Carlo concludes the set of historic track content updates (Italy was updated recently as well). This is the least friendly track in terms of optimization potential, due to its claustrophobic nature. On top of poor performance and massive stuttering on some systems, the old version was also plagued with countless popups in an attempt to limit the number of rendered polygons, and reduce the load on the hardware.

After this optimization pass, both the popups and the stuttering are gone, while performance has remained equal or better, resulting in a much smoother and more consistent driving experience. Additionally, we’ve given each object, material and texture a quick polishing pass, and cleaned up the old art and its glitches as much as possible to bring our historic crown jewel up to modern spec.

 

Download: 287MB

News post: http://rfactor.net/web/2015/10/16/updated-1966-historic-tracks-now-available/

 
Changelog:
Implemented latest RealRoad shader
Optimized road and terrain objects for smoother performance
Cleaned up and improved road texture set
Made road textures tile better
Improved road wet masks
Improved trackedge and sidewalk specularity and wet mask
Replaced textured stripes with physical ones
Rebalanced painted stripes textures
Implemented new terrain shader
Vertex painted terrain for new terrain shader
Remapped terrain for new terrain shader
Fixed a few minor terrain gaps
Fixed a few missing terrain shadows
Optimized armco and other barrier objects for smoother performance
Optimized fence textures and materials
Enhanced stone walls normal maps
Made tunnel a bit darker
Improved sponsor logos
Optimized billboard vegetation for better and smoother performance
Applied subtle random vertex colours to vegetation
Improved vegetation texture set
Fixed transparent tree issue
Reduced vegetation flickering
Removed messy cubemap reflection property from building materials
Optimized building materials
Optimized building objects for better and smoother performance
Fixed smoothing on buildings
Cleaned up and improved building textures
Optimized LOD and shadow distances on all objects for better performance
Optimized grandstands
Optimized crowds
Slightly enhanced billboard crowd textures
Slightly improved marshal textures
Removed pitlane props to reduce the load in the busiest area
Fixed various UV glitches
Fixed dozens –if not hundreds– of object and shadow popups
Cleaned up messy wet reflections
Repopulated all reflection maps
Tweaked fog values
Optimized and cleaned up night lighting glitches
Reverted MIP Map bias to default
Updated TDF to latest set of values
Set speed limit to 999
Defined more realistic movable object reactions
Removed HDR Profiles
Cleaned up, replaced and improved trackside cameras
Replaced loading screen with new HD version
Improved AIW
Added Test Team RRBINs

 

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non so se è un bug o cosa, ma ci son punti della pista dove l'auto scivola all'improvviso senza un perche.. pensavo fosse il setup ma anche ammorbidendo talvolta capita, sembra quasi una cosa scriptata, molto strano.. mi è successo con la eve f1..

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  • 2 years later...

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