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RaceRoom Racing Experience in video e screens


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  • 2 weeks later...

Il team Sector3 ha appena rilasciato il nuovo update per il suo RaceRoom Racing Experience. L'aggiornamento, da quasi 15Gb, oltre alla consueta lunga lista di migliorie e bugfix (qui di seguito l'elenco completo), ci mette anche a disposizione le nuove vetture di classe Group C, ovvero Porsche 962 C Team Joest and Nissan R90CK e la storica Porsche 911 Carrera Cup (964).

Fate riferimento al forum dedicato per commenti e discussioni.

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Content

  • Added Group C car class with Porsche 962 C Team Joest and Nissan R90CK
  • Added Porsche Carrera Cup Classic car class with Porsche 911 Carrera Cup (964)
  • Modified parts of the Porsche 934 RSR to remove certain after-market elements such as the exhaust pipe.

Game

  • Dedicated server - Added a list of currently connected players, with live counter of their incident points and a Kick button.
  • Dedicated server - Added a session information block with a "Next Session" functionality.
  • Dedicated server - Added a ban functionality.
  • Dedicated server - Color tweaks to the UI for better readability when server is running.
  • Dedicated server - The results json now includes the userID of the other player involved in a car to car collision.
  • Implemented a more discrete notification block on the HUD to replace the big and intrusive overlays that warn of penalties.
  • Added loads of new telemetry and various data to Shared Memory block, bringing it to v2.6 and breaking backward compatibility with 3rd party applications and drivers.
  • Introducing Tyre Pressure in car setup for the cars released today as well as a selection of older cars (see below)
  • Added support for in-gameplay overlays, allowing for custom HUD widgets using web. See https://github.com/sector3studios/webhud for full details.
  • Multiplayer - Fixed the vibrating opponent cars in pitlane and grid
  • Player can now adjust the brake bias even in fixed car setup conditions
  • Spectator overlays - changed r3e.getVehicleInfo.drsLeft to use amount of drs activations left, instead of just true or false
  • Single Player - Grid Position selector now takes into account multiclass and will place the player in the selected position within the same car class or same performance index classes.
  • Fixed an issue on Sepang South when using VR
  • Fixed Brake assists showing up in the wrong order in the Gameplay Settings selector
  • Fixed sometimes incorrect lap counts or session timers when watching replays
  • Fixed a multiplayer issue on Timing screen where the player with the fastest lap would leave the server and would result in broken split time calculations
  • Fixed ADAC 2018 drivers not changing during pitstops
  • Oschersleben - New set of Static cameras ("Pg Down" key to switch to TV cameras, then "End" key to cycle through camera sets)
  • Paul Ricard - New set of Static cameras
  • Silverstone - New set of Static cameras
  • Slovakiaring - New set of Static cameras
  • Shanghai - New set of Static cameras
  • Stowe - New set of Static cameras
  • RaceRoom Raceway - New set of Static cameras
  • RedBull Ring - New set of Static cameras
  • Road America - New set of Static cameras
  • Sachsenring - New set of Static cameras
  • Salzburgring - New set of Static cameras
  • Suzuka - New set of Static cameras 
  • GTR1 car class - Added set of action cameras ("Home" key to cycle)
  • Sounds - Replaced some suspension samples
  • Sounds - Implemented a new set of samples and triggers for sounds of pedals being pressed in Aquila, Audi 90 GTO, Audi R18, BMW 320 Turbo, Chevrolet Daytona Prototype, DMD P20, DMD P21, Fabcar 935, Mistral M530, Mistral M531, Nissan Silvia Turbo, Nissan Skyline 2000RS, Nissan 300ZX, Nissan R90CK, Nissan Skyline GTR R32, Porsche 934 RSR, Radical SR9 Turbo and V8, Ruf CTR3, Volvo 240 Turbo, Zakspeed Capri.
  • Sounds - Reduced volume of drones in aerial cameras
  • Sounds - Chevrolet Corvette C6 GT2 - Improved volume balance between external and internal sounds.
  • Sounds - Chevrolet Corvette Greenwood - Increased volume of the engine startup and engine idle (both interior and exterior)
  • Physics - Added Tyre pressure to Formula RaceRoom Junior
  • Physics - Added Tyre pressure to GTR2 cars
  • Physics - Added Tyre pressure to GTR4 cars
  • Physics - Added Tyre pressure to Mercedes DTM 1995, along with all-around handling improvements
  • Physics - Added Tyre pressure to Pagani Zonda R
  • Physics - Added Tyre pressure to Porsche 911 GT3 Cup
  • Physics - Added Tyre pressure to Porsche Cayman GT4 Clubsport, tweaks to transmission, gearshifts and dampers
  • Physics - BOP adjustments to GTR3 cars
  • Physics - BOP adjustments to GTO cars, Updated friction values, Updated oscillations, More accurate Mustang front suspension joints
  • Physics - BOP adjustments to Group 5 cars.
  • Physics - Aquila - Tweaked upshifts and behaviour on pit limiter
  • Physics - Audi TT RS VLN - Fixed some tyre marks left on tarmac when changing gears, updated engine and transmission rod stiffness, improved behaviour on pit limiter and the automatic gearbox logic.
  • Physics - Formula RaceRoom Junior - Imrpoved behaviour over bumps, curbs and crests. Improved dog box shifts behaviour. Adjustments to transmission oscillations.
  • Physics - NSU TTS - Fixed AI sometimes overshooting the pitbox, the car now also has its own set of pitstop timers
  • Physics - Porsche 934 RSR - Improved behaviour over bumps, curbs and crests. Adjustments to transmission oscillations.

 

 

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  • 3 weeks later...

NUOVO UPDATE DI IERI:

Update details:
Download size = ca 550 MB
Client version = 0.3.0.6551
Client BuildID = 3761129
Dedi version = 51.0.918
Dedi BuildID = 3761402

Known issue in this update
An icon on the Mini HUD display for suspension damage has found its way into this build. It's purely visual and no suspension damage is actually happening just yet. We'll get it removed asap.

Content
Added new layouts for Oschersleben.
Ruf RT12R (GTR2 car class) now has latest physics as it had slipped from previous patch.

Game
Dedicated server - BETA - Added Car and User weight ballast. We couldn't fully test on full servers given the small size of the betatesting team, so please let us know of any bug you may encounter.
Menus - Reworked the track selection screen to show all the tracks on one page, along with a search box.
Improved slowdown penalty calculations
WebHUD - Added support for URL's that contain dashes.
Virtual Mirror can now be moved lower than 0.970370 in hud_options.xml


Fixed an issue with slowdown penalties not counting down when slowing down on the pitlane exit path. (Thanks to Jardier for experiencing this bug first hand)
Fixed a game crash on hillclimb tracks
Fixed the live delta timer that would break at the third restart of a hillclimb run.
Fixed spectator client not receiving all data when joining a race in progress.
Fixed some localization issues on the notification area of the HUD
Shared memory - Added thorough checks to "num vehicles" and whether or not a slot is valid in the "driver_data" array to limit occurence of duplicates.
Shared memory - Fixed engine_type that was never set.
Live Timings - Fixed a case where split times would be incorrect when a player left the server while being first within a given class.
Fixed a missing localization for "Delayed start in pitlane" message.

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  • 4 weeks later...
  • 5 weeks later...
On 3/12/2019 at 1:52 PM, Igor71 said:

Io ci gioco, e non poco.... 🙂 Non direi esattamente che non ci gioca nessuno, nelle ultime gare dell'ADAC GT Masters c'erano parecchi partecipanti simracers bravi e famosicchi...

Raceroom puo' piacere o non piacere, e' chiaramente datato e sotto certi aspetti ha evidenti lacune, ma per tanti altri aspetti lo trovo molto gratificante, per esempio ha un force feedback grandioso ed essenziale, fatto di informazioni che contano realmente nella guida (soprattutto non ha effetti come il sottosterzo farlocco che molti, incluso me, odiano in AC...) ha un sonoro pazzesco, e' fluidissimo e funziona bene in VR anche su hardware non di ultima generazione, e altro ancora...

Probabilmente e' sottovalutato, ma c'e' chi lo tiene in grande considerazione a tutt'oggi.

 

Lo ho riprovato in questi giorni, per quanto migliorato rispetto alle versioni iniziali, è ancora distante anni luce da assetto corsa....

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