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Guest Uff

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Conversion of the beautiful circuit of Essington.
 

================================================== ===
Update 1.04
================================================== ===

BUG FIXES / OPTIMIZATIONS:
—————————
Total reworking of the track.
New Texture
Added some bump
Added Track marshals
New profiles HDR-AIW-CAMS
Special thanks to Mario Morais-Tosch-fix17
I'm also working to get the missing component.

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  • 3 weeks later...

================================================== ===
Update 1.03
================================================== ===

BUG FIXES / OPTIMIZATIONS:
—————————
Fixed problem with pop up object.
Improved feeling of the track surface.

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  • 7 months later...

Mario Morais sta aiutando il team nel rifare un bel lifting grafico alla pista.

Last update

+ Redo all uv mapping of grass and create new textures.
+ The RealRoad have the new shader like Silverstone.
+ The road mesh are HiPoly resolution and reMapped.
+ Road lines are decals.


5bfwa1er5ddamca4g.jpg

what remains to be done:
- Gravel traps.
- Fences poles
- import buildings and setup the materials.
- some objects like cones..

Decals ready..

ef089cbeyshrw214g.jpg

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Nuovo screen da Mario.

jbtIhiJN3qODHk_xs.jpg

Tosch aggiunge:

Made some progress with the AIW.
-New fastest path (driven with Corvette)
-Adjusted some corridors (btw, the default was very good, curbs included)
-Aligned pit and grid locations with road markers.
-Set special slow down spot
-Set Teleport spot
-Normalized the pit exit paths

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come volevasi dimostrare la differenza di qualità grafica tra rf1 e rf2 è minima a discapito del peso delle piste che In rf2 hanno quasi triplicato il tempo di caricamento .

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Notizie da Tosch.

Fine tuning, bug fixing... :P I believe it is not to far away from release, but it's up to Mario and Babs to decide when it's ready.
Here is a sneak peak from the road with some specular reflection. It's worth to wait. :D

jbuK3FDGLZe8bD_xs.jpg

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