VELOCIPEDE Posted December 20, 2014 Share Posted December 20, 2014 Lime Rock Park Originally intended to be little more than a quick weekend project to implement the latest RealRoad and terrain shaders, this extensive update definitely deserves to carry the v2.0 version number. Plenty of issues have been addressed, and virtually every object has been optimized for a smoother experience. Apart from those fixes, the rebalanced art provides a more detailed, natural and consistent look. As a little extra, we’ve placed some cones in the paddock for some R/C car action. CHANGELOG (v1.43 -> v2.0) NEW BITSUpdated roads, curbs and concrete to use Real Road ShaderReplaced trackside vehicles with more detailed onesReplaced all sector timing linesRedone all verges and fixed the most important mapping glitchesRedone groove mappingSet new static reflection map positionFilled hills with more treelinesApplied new terrain shader and re-blended terrainApplied vertex-based terrain shading (Radiosity + manual tweaking)Added billboard weeds on terrain embankmentsAdded collision object for vehicles (hit at own risk)Added crude –but effective– concrete wall to close off infield terrain gapAdded (lightweight) RC LayoutIncreased number of pit spotsIncluded Test Team RealRoad Preset Pack FIXESFixed black faces on pit, paddock, Skip Barber and outer buildingsFixed vegetation Vertex AlphaFixed crowd Vertex AlphaFixed unusually odd glitches on building glassFixed glowing marshalsFixed hard seams at treeline edgesFixed oil waste bin normal mapFixed curb mappingFixed seam in curb mappingFixed tree mappingFixed gaps at T1, Podium and Paddock terrainFixed smoothing issues on some trackside objectsFixed tyrewall popupsFixed vegetation popupsFixed tyre collision detectionFixed building collision detectionFixed floating crowd due to missing buildings on lower detailFixed outstanding shadow popupsFixed some texture saturationFixed Paddock stripes to line up with pit buildingFixed Paddock cones to line up with pit buildingAttempted to reduce tree transparency issue IMPROVEMENTS AND ENHANCEMENTSImproved movable objects reactionImproved crowd materialImproved pit building normal mapsImproved outhouse normal and specular mapsImproved vegetation materials and texturesImproved and optimized glass materialsImproved road and terrain texture setsImproved painted stripesImproved armco normal mapImproved vegetation randomness through vertex shadingAdded bump/spec maps for fence-mounted ivyAdded key terrain reflectionsMoved fire truck to narrow the incorrect pit exit shortcutReduced aliasing on Barriers and TyresReduced aliasing on TerrainReduced aliasing on VegetationReduced aliasing on BuildingsReduced aliasing on StructuresTweaked fog OPTIMIZATIONOptimized roads, curbs and terrain for smoother performanceOptimized road and verge decals for smoother performanceOptimized armco for smoother and better performanceOptimized fences for smoother performanceOptimized tyres for smoother and better performanceOptimized buildings for smoother performanceOptimized structures for smoother performanceOptimized small props for smoother performanceOptimized vegetation for smoother performanceOptimized crowds for smoother performanceOptimized vehicles for smoother performanceOptimized wet surface reflectionsOptimized environment reflection on carbody DOWNLOAD This post has been promoted to an article Link to comment
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