VELOCIPEDE Posted October 19, 2012 Share Posted October 19, 2012 (edited) Poznan Circuit Edited August 7, 2017 by VELOCIPEDE Link to comment
Uff Posted November 7, 2012 Share Posted November 7, 2012 Dirty stuff is finished...so it should be much easier now with track progress My models aren't as good as ISI's models link Also, I don't use LOD's for this stuff, but I have nice textures (resolution is a bit low but it doesn't matter, they are placed far off the track) and extremly low poly usage (35 polys / one TOI TOI ) Link to comment
Uff Posted November 13, 2012 Share Posted November 13, 2012 POZNAN CIRCUIT – WIP PART3 Link to comment
Uff Posted November 18, 2012 Share Posted November 18, 2012 Poznan Circuit – WIP part4 Once again small update, mailny focused on main building and some pitlane details.Now I have to take a break from project, I will back asap. ps. next update will containts updated reflections on reflective materials. Riguardo al pit-building dice: It's still WIP, AO map needs improvements, some details are still missing, final texture will be more dirty, also I hope to see some day more advanced shaders which can reproduce soft reflections on materials like rubber, plastic etc. , so as you see, there is a lot of places for improvements, but keep your expectations as low as possible please.It will better for all of us. Link to comment
VELOCIPEDE Posted December 9, 2012 Author Share Posted December 9, 2012 (edited) feels3: I have small but important (I had small technical issues, but it's already solved and now I can move on with track progress) update for you.Update contains:-3d kerbs- noticable progress in terrain texturing- first tests with reflective materials for several objects- improved road textures- new details in pitlane area- first tests with Ambient Occlusion for several building around the track- first performance optimisationI want to thank for your feedback guys, thanks to you I decided to rebuild main buildings around the track to improve quality. I decided to add more small details and I have done first succesfull test with ambient occlusion. You can see on screenshots one improved building with AO map. It's small and simple building and it's placed far of the track. It's still WIP of course, so it's more a preview than final quality.Now I have to rebuild rest of buildings, finish road textures and trees. I'm working hard to show you onboard video before Christmas.CheersPoznan Circuit - update part 5 Edited December 10, 2012 by Uff Immagini rimosse: troppo grandi. Link to comment
Uff Posted December 19, 2012 Share Posted December 19, 2012 Poznan Circuit – WIP part6 Link to comment
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