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F1 2012: patch ufficiali Codemasters


VELOCIPEDE

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Io ho un G25.

Dal suo pannello metto la forza a 105% e il resto tutto a zero, gradi 420.

Dal gioco tengo i valori tutti a zero, faccio la calibrazione destra/sinistra e metto FFB come di default, 50%, 100%, 50%

Ale

Ale, anche la linearità a zero?

Io la tengo a 40, a 0 non stà fermo neanche in rettilineo,

Si tengo tutto a zero e sta perfettamente fermo.

Prova a ricalibrare.

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Ragazzi una chicca.

Non so se a voi è mai capitato.

Mini GP a Monte Carlo, a 6 giri dalla fine mi trovavo con Alonso 2° dietro ad Hamilton.

Il mio ingegnere mi dice di spingere perchè Hamilton aveva problemi di gomme. Dopo una battaglia serrata a 2 giri dalla fine attivo Kers sotto al tunnel e in frenata lo sorpasso. A basso regime con motore quasi in silenzio ho sentito un boato del pubblico che ha esultato per il sorpasso! Mai vista una roba del genere, anzi mai sentita!

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Ciao Hasta,

dunque vai nella cartella "forcefeedback" e apri con un editor di testo (es. Notepad ++) il file "effectsetup.xml"

Cerca la seguente riga:

<FFBSurface scale="0.05" name="TARMAC" grip="1.0" thresholdLow="5.0" thresholdHigh="10.0" freqLow="26.0" freqHigh="52.0" scaleLow="0.0" scaleHigh="1.0" length="0.1" sample="tarmac"/>

Come vedi io ho messo 0.05 ma tu troverai di default 0.00. Questo serve per sentire l'asfalto.

Per l'effetto cambiata vai a cercare sempre nel solito file: <FFBGearChange scale="1.0" gear="-1" freq="35.0" length="0.10" damageScale="1.0" damageLengthScale="0.3" sample="gearChange"/>

Sostituisci quella riga con quella che ti ho postato e sentirai la botta della cambiata. L'effetto non è male!

ti ringrazio molto,provero'

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Patch #4:

  • Understeer: Adjusted track information to provide a more uniform level of grip across the entire surface
  • Fixed an issue where some users (especially those on laptops) were unable to change their resolution.
  • Fixed a crash in Co-op when trying to resume a session at the start of a Qualifying session that neither player would take part in.
  • Fixed issues with the weather system in Instant Replays / Race Replays which could instantly change the track wetness level.
  • Removed engine damage from the list of damaged parts that can force a pit stop to take priority over a drive through penalty.
  • Changed the Prime tyre compound to Hard for Suzuka to match the race this weekend. This change will not affect Time Attack which will continue to use the Medium compound tyre.
  • Added a white cross to the DRS OSD to indicate to that it is unavailable because of a fault.
  • Fixed a number of minor graphical issues.
  • Fixed a couple of minor issues with timers not resetting correctly.
  • Added a Skip Session option so players can leave any session without having to complete it.
  • Tweaked force feedback for all devices.
  • Improved the lighting on Singapore.

The downside of all the fixes is that CodeMasters introduced a new bug in patch #4 – one that’s going to be pretty annoying for lots of people.

  • Saves not synchronising with the Steam cloud. If you are experiencing issues with saves uploaded to Steam’s cloud, we recommend using saved games stored on your local drive/PC.

Due to the nature of console patches their release will follow shortly after the PC version since they require additional submission and authorisation from Microsoft and Sony in advance.

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Guest Pat206

Ciao Hasta,

dunque vai nella cartella "forcefeedback" e apri con un editor di testo (es. Notepad ++) il file "effectsetup.xml"

Cerca la seguente riga:

<FFBSurface scale="0.05" name="TARMAC" grip="1.0" thresholdLow="5.0" thresholdHigh="10.0" freqLow="26.0" freqHigh="52.0" scaleLow="0.0" scaleHigh="1.0" length="0.1" sample="tarmac"/>

Come vedi io ho messo 0.05 ma tu troverai di default 0.00. Questo serve per sentire l'asfalto.

Per l'effetto cambiata vai a cercare sempre nel solito file: <FFBGearChange scale="1.0" gear="-1" freq="35.0" length="0.10" damageScale="1.0" damageLengthScale="0.3" sample="gearChange"/>

Sostituisci quella riga con quella che ti ho postato e sentirai la botta della cambiata. L'effetto non è male!

ti ringrazio molto,provero'

scusa dove trovo la cartella "forcefeedback"?

grazie

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Ciao Hasta,

dunque vai nella cartella "forcefeedback" e apri con un editor di testo (es. Notepad ++) il file "effectsetup.xml"

Cerca la seguente riga:

<FFBSurface scale="0.05" name="TARMAC" grip="1.0" thresholdLow="5.0" thresholdHigh="10.0" freqLow="26.0" freqHigh="52.0" scaleLow="0.0" scaleHigh="1.0" length="0.1" sample="tarmac"/>

Come vedi io ho messo 0.05 ma tu troverai di default 0.00. Questo serve per sentire l'asfalto.

Per l'effetto cambiata vai a cercare sempre nel solito file: <FFBGearChange scale="1.0" gear="-1" freq="35.0" length="0.10" damageScale="1.0" damageLengthScale="0.3" sample="gearChange"/>

Sostituisci quella riga con quella che ti ho postato e sentirai la botta della cambiata. L'effetto non è male!

ti ringrazio molto,provero'

scusa dove trovo la cartella "forcefeedback"?

grazie

Steam\steamapps\common\f12012\forcefeedback

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Patch #5 News - 05/10/12

Today sees patch #5 available on Steam for PC versions of F1 2012. This update addresses the following issues:

  • Reduced the likelihood of the player getting a penalty when involved in a collision with an AI car.
  • Further reduced the chance of rain for all tracks and greatly reduced it for Sakhir (Bahrain).
  • Fixed Catalunya so that it’s no longer possible to cut corners to gain an advantage. The PC Catalunya Time Trial Leaderboard will be reset after the patch goes live, this will either be done Friday evening or Monday morning (UK time).
  • Fixed an issue where the engine could be damaged or destroyed when using a flashback.
  • Reverted the changes to the force feedback from patch 4. While this improved some wheels, it was to the detriment of others.
  • Added an option to delete profiles.

The fixes listed above and those specific to the Xbox 360 and PS3 versions of the game are also being tested and verified on those platforms. As these versions require additional submission and authorisation from both Microsoft and Sony the release date for these will follow a little later than the PC version.

We are working on other issues you have reported via the forums, Facebook and Twitter and are working to fix them as quickly as possible. In the meantime, please note that we are still collecting feedback via our Technical Assistance forums and do encourage you to post your issues there being sure to include as much information as possible.

Thanks for your continued feedback!

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ma da dove cavolo si scaricano ste patch??

su steam nn riesco a vederle!!!

io pure!!!!

Leggete bene il topic, è già stato ripetuto più volte dall'inizio.

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Guest Pat206

Ciao Hasta,

dunque vai nella cartella "forcefeedback" e apri con un editor di testo (es. Notepad ++) il file "effectsetup.xml"

Cerca la seguente riga:

<FFBSurface scale="0.05" name="TARMAC" grip="1.0" thresholdLow="5.0" thresholdHigh="10.0" freqLow="26.0" freqHigh="52.0" scaleLow="0.0" scaleHigh="1.0" length="0.1" sample="tarmac"/>

Come vedi io ho messo 0.05 ma tu troverai di default 0.00. Questo serve per sentire l'asfalto.

Per l'effetto cambiata vai a cercare sempre nel solito file: <FFBGearChange scale="1.0" gear="-1" freq="35.0" length="0.10" damageScale="1.0" damageLengthScale="0.3" sample="gearChange"/>

Sostituisci quella riga con quella che ti ho postato e sentirai la botta della cambiata. L'effetto non è male!

ti ringrazio molto,provero'

scusa dove trovo la cartella "forcefeedback"?

grazie

Steam\steamapps\common\f12012\forcefeedback

grazie!
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