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VELOCIPEDE

F1 2012: patch ufficiali Codemasters

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StefanoVTS

Io in dx9 gioco al massimo del dettaglio e non ho cali di frame...

Che scheda video hai?

Asus 250GTS 1GB e non la cambierei per nulla al mondo se supportasse le dx11

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Guest Turk75

const char * version = "Master Universal.815819 25/09/2012 19:41 "; unsigned int versionNumber = 815819;

da me non c'è altro eppure steam è connesso

Quello è il secondo aggiornamento (Patch #2),quindi tutto ok...

good bene thanks

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VELOCIPEDE

PATCH #2

This update contains in excess of 200 fixes and improvements for F1 2012 including the following major updates:

  • Autosave bug – The issue some users were experiencing where saving during career play would stop functioning is now fixed
  • Players ranked 6 are now able to see online sessions hosted by other players
  • Car setups will no longer revert to the default settings if players quit back to the main menu from Parc Fermé
  • Time attack times no longer overwrite RaceNet event times
  • AI drivers now pit to change tyres at the correct time
  • Fixed an issue where players using voice communication might experience a crash when plugging in a mic
  • Fixed an issue where some players would experience a crash in Career tutorials after completing a Season Challenge
  • Players are no longer able to drive through barriers/environment after using a flashback in pits
  • Fuel consumption when using manual gears has now been brought in line with automatic gear usage
  • Camera angles when exiting the pit lane has been fixed
  • AI no longer pit after one lap when wet weather races have been restarted
  • Positioning of the top 4 ranked players on PC leaderboards has been corrected. Leaderboards will be reset later today in order to update player rankings. (Once players complete another online race they will be added back on to the leaderboard with all their stats intact)
  • Driver name plates can now be seen
  • Numerous graphical improvements made such as flicker on rain/ground textures, interface positioning and correction of some track surfaces that showed incorrect weather
  • Various fixes to cameras including the 3D effect and pit lane cameras
  • Numerous textual and localisation fixes included

New Known Issue

  • On certain hardware, when the player’s car goes into shadow the whole screen flickers. This can be worked around by setting Shadows to Low or Ultra Low in My F1 -> Graphics. This issue will be addressed in the next patch.

The fixes listed above and those specific to the Xbox 360 and PS3 versions of the game are also being tested and verified on those platforms. As these versions require additional submission and authorisation from both Microsoft and Sony the release date for these will follow a little later than the PC version.

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Uff

Asus 250GTS 1GB e non la cambierei per nulla al mondo se supportasse le dx11

Scheda modesta, ma che supporta già le Dx10 utilizzate dal gioco: come tale, non stai giocando in Dx9.

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StefanoVTS

Asus 250GTS 1GB e non la cambierei per nulla al mondo se supportasse le dx11

Scheda modesta, ma che supporta già le Dx10 utilizzate dal gioco: come tale, non stai giocando in Dx9.

Ok, grazie del chiarimento :up:

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Giuly Driver

Ragazzi vorrie sapere se è normale che quando finisco fuori pista (ghiaia, erba o via di fuga) per rientare la macchina nn accelera oltre un tot di giri, come se fosse limitata... Vorrei sapere se è una delle tante ca...te che ha inserito la codemasters o è un mio problema... E nel caso non si può eliminare sta cosa?

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jakobdylan

Cagata codemaster .......

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Giuly Driver

Ah ecco... Non si smentiscono mai... :thumbsdown:

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jakobdylan

Comunque st cosa è stata fatta per limitare gli imbrogli e non far sfruttare la parte esterna della pista.

Edited by jakobdylan

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