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Dal 1999, la più importante e seguita community di appassionati di simulatori di guida
VELOCIPEDE, July 9, 2012 in Generale
nuova versione v0.3.02
To update to the latest release of BeamNG.drive, run the BeamNG.drive update program.
1977 Bruckell MoonhawkFree update for all BeamNG.drive testers. Get alpha access at http://beamng.com/alpha and get all future updates for free!Tech demo at http://beamng.com/techdemo
update v 0.3.0.5BeamNG has released an update patch for " Drive" The small update fixes a few bugs, including the shaky camera with the Moonhawk.Run the updater to get it (update.exe in the game folder). Bug Fixes:
Get alpha access at http://beamng.com/alpha and get all future updates for free!
BeamNG continua lo sviluppo...
Our short video pitch for Steam Greenlight. Please vote for us on Steam Greenlight if you think we are worthy! http://steamcommunity.com/sharedfiles...
The Pre-Race Update (in some weeks)
We know that it has been a long time since we released an update, and the plan going forward is to greatly increase the frequency of the updates. This next update will be a large pre-race update, containing all the physics updates, vehicle updates (including the Pigeon), terrain updates, and the new user interface (UI) basics. The racing system, East Coast map, and Gavril T75 will not be included in this update, but they will be released in smaller updates later on. We will try to continually release small updates at a fast pace that will integrate the features that are in the race update. So: no more huge updates with long delays but rather small, short, simple ones.We ran into a lot of unexpected hurdles and had to rewrite a lot of code just to get things back to a working state. After the pre-race update, it will be full throttle on the racing system. In addition, you will be able to enjoy a much more functional updater, with faster download speeds and less fighting with anti-viruses, firewalls, and file permissions. (see updater-first-public-test)
Unfortunately, because of the large changes to official content, Lua, collision, friction, and the core physics, many mods will need to be updated to work correctly. There is no way around this; you will have to adapt your mod to work well again if the update breaks it.
Going forward after the race updates, we might look to implement some delivery features and gameplay; trailers, ties, tow hitches, cargo, and the like, as well as fixing the collision and friction problems with cargo carrying. It should be quite possible for us to code some delivery missions.We're also interested in hearing from you, the community, as to what direction development should take as far as features and gameplay are concerned. As the possibilities are a bit overwhelming, and we are a small development team, it is important to concentrate our resources on what is most important to our community
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