MarcoR1 Posted June 20, 2019 Share Posted June 20, 2019 56 minutes ago, End222 said: qualche commento di qualcuno che lo ha provato? Non molto ottimizzato (parecchio pesante per una grafica pessima) e con il volante è terribile. E' abbastanza divertente ma non è adatto per noi simdrivers. Però prendi con le pinze le mie parole perché la mia ultima prova è di un anno fa. Link to comment Share on other sites More sharing options...
Igor71 Posted June 21, 2019 Share Posted June 21, 2019 Diciamo che piu' che gioco, BeamNG e' un work in progress, fisica dei danni pazzesca, fisica delle sospensioni, gomme, e delle forze esercitate sulle varie parti meccaniche, molto avanzata. Chissa' che magari un giorno qualcuno non ne tiri fuori un titolo interessante o ne acquisti la licenza di utilizzo. Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted August 8, 2019 Author Share Posted August 8, 2019 We're working hard to remaster several levels: our next update will feature massive improvements in "East Coast USA", "Hirochi Raceway" and "Derby" maps. Coming soon to version 0.17! Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted August 14, 2019 Author Share Posted August 14, 2019 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted August 16, 2019 Author Share Posted August 16, 2019 Update 0.17 is out now! Featuring a new car, traffic roaming the streets, revamped maps, heavy optimizations, a visual programming tool, *catches breath* a drag racing mode, a new world editor, more sound effects... and a lot more changes, all listed on our devblog! :-) https://blog.beamng.com/buckle-up-heavy-traffic-ahead-update-0-17-released/?fbclid=IwAR0ZuuK4aEpFMdOl1RD0FX-GDV5D7i8ycS-CmYH0pvCwbOlVYCdczg5EpQA Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted August 16, 2019 Author Share Posted August 16, 2019 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted August 29, 2019 Author Share Posted August 29, 2019 We're not done revamping content: minor update v0.17.1 is out! Including a completely reworked body-on-frame Grand Marshal, lots of new parts and improvements, and even 7 new variants! Along with a big list of other improvements and bugfixes, as is usual: https://blog.beamng.com/third-hotfix-for-0-17-released/ Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted November 14, 2019 Author Share Posted November 14, 2019 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted December 9, 2019 Author Share Posted December 9, 2019 Version 0.18 is out now! This update brings an overhaul of Utah map and D-Series vehicles, as well as improved lighting system in the graphics engine, massively faster map loading, vastly improved Parts menu responsiveness, and more! The full changelog is available here: http://blog.beamng.com/the-2019-winter-release-beamng-driv…/ Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted December 9, 2019 Author Share Posted December 9, 2019 Link to comment Share on other sites More sharing options...
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