VELOCIPEDE Posted May 24, 2015 Author Share Posted May 24, 2015 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted May 27, 2015 Author Share Posted May 27, 2015 fra 2 giorni su Steam Early Access http://www.beamng.com/live/ Link to comment Share on other sites More sharing options...
Lucio Distilleri Posted May 28, 2015 Share Posted May 28, 2015 (edited) qualcuno che lo possiede sa se il g27/t500 è compatibile? ai tempi in cui provai non lo era... Edited May 28, 2015 by Lucio Distilleri Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted May 29, 2015 Author Share Posted May 29, 2015 Here is the official Steam Early Access video: And the link to the Steam-Store http://store.steampowered.com/app/284160 This post has been promoted to an article Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted June 2, 2015 Author Share Posted June 2, 2015 Version 0.4.0.3 was released : http://www.beamng.com/entries/124-Version-0-4-0-3-released Bugfixes: Fixed backward compatibility of mods: name.cs file is used now as well as the part configs are working now. Also removed 'unknown' category. Fixed startup default resolution possibly too big for screen Fixed screen stuttering in scenarios: Avoiding redundant state changes in rendering Adding missing runtime DLLs for launcher in case the vcredist failed to install properly Fixed missing default unit system: defaults to imperial now Fixed problems with the theme colors Fixed a crash involving missing decals Upgraded LuaJIT version: lots of fixes, fixes some Lua memory problems Fixed issue with xinput where it showed strange messages about missing DLLs to users Fixed crash on particles upon context switch Fixed crash on inability to write the imposter texture to disk Fixed vehicle "types" are populated from the actual vehicles. Fix for an issue with fullscreen toggling Fixed an issue with the vehicle cache Improvements to key binder Added brake information for wheels in GUI streams Increased the speed of the clutch Content: Improved performance on JRI by roughly 10% Completed a new stretch of road on JRI Added new dirt road textures to JRI Added new vegetation object to JRI (alternate species of the filler) Updated old barriers on Derby Hatch: fixed incorrect deformation of windshield cracks, suspension improvements, pbrake shudder reduced Added "vehicle-filter" to UI selector Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted June 8, 2015 Author Share Posted June 8, 2015 Version 0.4.0.4 just rolled out! New Features, Bugfixes and Content! Visit our Dev Blog for more details Emoticon wink http://www.beamng.com/entries/125-Version-0-4-0-4-released Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted June 11, 2015 Author Share Posted June 11, 2015 We are participating in steam summer sale, 10% off: http://store.steampowered.com/app/284160/ Link to comment Share on other sites More sharing options...
msy Posted June 12, 2015 Share Posted June 12, 2015 Nessuno lo ha? Giudizi? Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted July 4, 2015 Author Share Posted July 4, 2015 Week 27 of 2015: Progress report http://www.beamng.com/entries/128-Week-27-of-2015-Progress-report Here's some of our changes since the last release, we have some heavy background work going on so we will release the update when it's ready. Features: New and improved ABS system G27 steering wheel RPM LEDs working Added force-feedback defaults to Fanatec and T500RS wheels New main menu background images - Higher quality and more appealing (work in progress) Mouse buttons, axes, and wheel binding support (work in progress) Link to comment Share on other sites More sharing options...
Lucio Distilleri Posted July 7, 2015 Share Posted July 7, 2015 io non ho capito la direzione... cosa diventerà, un gioco di rally? autosconto? freeworld? Link to comment Share on other sites More sharing options...
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