Jump to content

Build 85


wajdi

Recommended Posts

Build 85

UPDATE 4 Changelog (MAY 18, 2012):

======================================

GRAPHICS:

---------------------------

Improved lighting math

Improved HDR rearviews

Fixed mirrors too dark when using HDR

Improved post-processing in multi-view mode

Fixed side-channel clearing in multi-view mode.

Fixed HDR in multi-view mode

Viewport fix for multi-view

Improved dynamic road

Changing shadow detail level now causes a shader re-compile

Changed base turbidity to 1.8 to brighten sky a bit.

Reduced minimum vertical FOV from 20 to 10 degrees.

improved graphical steering pivot for non-player vehicles

Now applying heat haze to graphics, note new PLR option "Heat FX Fade Speed" which can be used to completely disable.

Fixed broken HDR lum histogram

attempt to fix body parts disappearing in multiplayer

GAMEPLAY:

----------------------------

Added support for gear ratio sets.

Added ability to have gear-specific ratios.

Added DRS rules.

Added some GDB-configurable atmospheric conditions.

Changed flap buttons to act as toggle by default, but with a controller.ini option "Hold Flap Button" if the user prefers to hold it down.

SOUNDS:

----------------------------

Scrub sound improvements via the SFX file: can now have tire-specific samples, can be played individually rather than combined into one output, and more control over the frequency modulation.

Defaulting ScrubIndividually to true

AI:

----------------------------

fixed safety car incorrectly pitting for a tire change (and leaving the rest of the field in limbo)

fixes for AI pit lane behavior when no dedicated pitlane exists.

some minor tweaks to AI stalking behavior.

AI more likely to stay on throttle when along side a car they are trying to pass.

fixed a bug where cars would move towards rather than away from a car next to it going into a corner

fixed bug where sometime AI, at start of formation to standing start, immediately tries to park.

better handling of grip lose around fast corners

AIs will turn on and off rear flaps as required.

Tried to ease up on the throttle cuts caused by tires bouncing off the ground for a tick while otherwise being in control

PLUGINS:

----------------------------

Screen interface added to Internals Plugins in order to facilitate 3rd party overlays; currently untested and subject to change.

Now reporting to internals plugin whether blue flag being shown for each vehicle.

UI:

----------------------------

fixed the calculation of the "X display not available" X coordinates for MFD when under AI control.

added some gizmos and actions to facilitate multiplayer auto mod download and install from a dedicated server

added download mod status bar & cancel button

allowing problem mods to show up in lists (so that the problems can be displayed on the info screen)

added info buttons and code for rfm scrollbox to show new state of uninstalled mods with virtual components that are missing.

LED and HUD support for DRS status

changed scaling scrollbox gizmos (rfm, veh, track, hud, showroom & ui) so that they can accept textures other than 1024x1024 uncompressed textures.

Removed PLR file option "Wheels Visible In Cockpit" which was made obsolete by the VEH variable "FrontWheelsInCockpit" a long time ago.

BUG FIXES:

----------------------------

Fixed some unresponsive keys when using soft vsync.

Fixed problem with keyboard repeats in time acceleration.

Fixed warmup time increasing by 1 each time a server is set up.

Fixed problem where re-attaching a wheel in the pits would result in phantom collision.

Improved thread safety by using local file finder classes.

Fixed a error message that was incorrectly saying missing RCD files.

Fixed bug where requesting a pitstop while on the grid would sometimes cause a stop/go penalty.

Fixed 'Temporary Boost' button.

Fixed bug where requesting a pitstop while on the grid would sometimes cause a stop/go penalty.

FUNCTIONAL ADDITIONS:

----------------------------

Added mod downloading to sim

Added settings for HTTP Server and rfmod sharing.

Added PLR variable "Car Vibration Mult2" in order to allow separation of orientational vs. positional effects, and added PLR variables "Seat Pitch", "Seat Yaw", and "Seat Roll" to allow an offset from which direction the cockpit camera points.

MOD MODE/PACKAGING

----------------------------

fixed not being able to switch UIs in mod mode.

removed "no ai" restriction from public dev build

added a scale value in HUD editor for flags & stat bar positions

got digital gages working in the HUD. Can now expand in any of four directions.

HUD editor stability fixes

HUD editor fixes. instead of numbers, will write out the function and font names for led, text, and digital gages

BUILD 85 FULL INSTALLER:

http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=3817

BUILD 69 to 85 UPDATE:

http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=3810

IMPORTANTE!

Non usate i nuovi rfmod con la build 69! Usateli solo con la 85!

Prima di installare il mod ISI Formula Masters assicuratevi di aver aggiornato la Formula Renault 3.5 alla versione 1.2!

RFMOD (car/track) files:

Formula Renault 3.5 Update 1.1 -> 1.2 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=3811

Renault Megane Update 1.0 -> 1.1 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=3812

GT World Endurance Update 1.0 -> 1.1 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=3814

ISI Formula Masters v1.0 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=3813

:thumbsup:

Edited by VELOCIPEDE
Link to comment
Share on other sites

  • Replies 96
  • Created
  • Last Reply

Top Posters In This Topic

  • oc_geek

    15

  • jakobdylan

    12

  • wajdi

    10

  • Matti1291

    8

Grazie Uff per aver aggiornato,lo stavo per fare :thumbsup:

Domani la scarico e la provo!cmq nn vedo scritto niente su eventuale megliorie sulla prestazione(fps) o sulla fisica :sad: mi aspettavo qualcosa sulla fisica della gomme perche è lontana dal essere completa secondo me e se pensano di lasciarla cosi li mando veramente a quell paese! :thumbsdown:

Link to comment
Share on other sites

gli specchietti con le auto d'epoca sono neri,,,,,,,,non riflettono niente ......

Link to comment
Share on other sites

hanno aggiunto anche le F1 moderne con DRS e livree simil-reali.

...chi trovava troppo difficili le (superbe) F1 storiche sarà contento :)

pQRoZl.jpg

nvIGkl.jpg

Edited by Uff
Link to comment
Share on other sites

Provato un pò tutto quello che lascia a desiderare rimane la grafica ,mi sembra migliorata la fluidità,bug degli specchietti sulle auto d'epoca , sulla fisica del nuovi mod penso quella del ISI Formula Masters v1.0 sia completamente sballata .......

Edited by Alessandro Pollini
Link to comment
Share on other sites

hanno aggiunto anche le F1 moderne con DRS e livree simil-reali.

Come ho scritto sul forum ISI, in quegli screen la luce ambientale mi piace, ma le vetture davanti sono davvero troppo riflettive: sembra di vedere le auto di pCARS prima che venga applicato il baked AO.

Link to comment
Share on other sites

provata la f1 moderna e sembra bella tosta guidarla infatti mi giro ogni 2 giri e il DSR funziona egregiamente , e anch'io ho notato un po' di miglioramento fluidita' grafica ma non siamo ai livelli di Pcars anche se quest'ultimo a livello di fisica mi convince sempre meno quindi avanti cosi' rfactor 2 perche' le f1 moderne le voglio cosi' toste e non facili da portarle al limite :)

Link to comment
Share on other sites

hanno aggiunto anche le F1 moderne con DRS e livree simil-reali.

...chi trovava troppo difficili le (superbe) F1 storiche sarà contento :)

pQRoZl.jpg

nvIGkl.jpg

Mi dici che impostazioni grafiche hai?

Io non riesco a ottenere ombre cosi scure (mi riferisco al muretto sulla sinistra) e inoltre il riflesso delle arcate in pietra sulla carrozzeria a me è tutto scuro.

Grazie.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.