wajdi Posted May 23, 2012 Share Posted May 23, 2012 (edited) Build 85 UPDATE 4 Changelog (MAY 18, 2012):====================================== GRAPHICS: --------------------------- Improved lighting math Improved HDR rearviews Fixed mirrors too dark when using HDR Improved post-processing in multi-view mode Fixed side-channel clearing in multi-view mode. Fixed HDR in multi-view mode Viewport fix for multi-view Improved dynamic road Changing shadow detail level now causes a shader re-compile Changed base turbidity to 1.8 to brighten sky a bit. Reduced minimum vertical FOV from 20 to 10 degrees. improved graphical steering pivot for non-player vehicles Now applying heat haze to graphics, note new PLR option "Heat FX Fade Speed" which can be used to completely disable. Fixed broken HDR lum histogram attempt to fix body parts disappearing in multiplayer GAMEPLAY: ---------------------------- Added support for gear ratio sets. Added ability to have gear-specific ratios. Added DRS rules. Added some GDB-configurable atmospheric conditions. Changed flap buttons to act as toggle by default, but with a controller.ini option "Hold Flap Button" if the user prefers to hold it down. SOUNDS: ---------------------------- Scrub sound improvements via the SFX file: can now have tire-specific samples, can be played individually rather than combined into one output, and more control over the frequency modulation. Defaulting ScrubIndividually to true AI: ---------------------------- fixed safety car incorrectly pitting for a tire change (and leaving the rest of the field in limbo) fixes for AI pit lane behavior when no dedicated pitlane exists. some minor tweaks to AI stalking behavior. AI more likely to stay on throttle when along side a car they are trying to pass. fixed a bug where cars would move towards rather than away from a car next to it going into a corner fixed bug where sometime AI, at start of formation to standing start, immediately tries to park. better handling of grip lose around fast corners AIs will turn on and off rear flaps as required. Tried to ease up on the throttle cuts caused by tires bouncing off the ground for a tick while otherwise being in control PLUGINS: ---------------------------- Screen interface added to Internals Plugins in order to facilitate 3rd party overlays; currently untested and subject to change. Now reporting to internals plugin whether blue flag being shown for each vehicle. UI: ---------------------------- fixed the calculation of the "X display not available" X coordinates for MFD when under AI control. added some gizmos and actions to facilitate multiplayer auto mod download and install from a dedicated server added download mod status bar & cancel button allowing problem mods to show up in lists (so that the problems can be displayed on the info screen) added info buttons and code for rfm scrollbox to show new state of uninstalled mods with virtual components that are missing. LED and HUD support for DRS status changed scaling scrollbox gizmos (rfm, veh, track, hud, showroom & ui) so that they can accept textures other than 1024x1024 uncompressed textures. Removed PLR file option "Wheels Visible In Cockpit" which was made obsolete by the VEH variable "FrontWheelsInCockpit" a long time ago. BUG FIXES: ---------------------------- Fixed some unresponsive keys when using soft vsync. Fixed problem with keyboard repeats in time acceleration. Fixed warmup time increasing by 1 each time a server is set up. Fixed problem where re-attaching a wheel in the pits would result in phantom collision. Improved thread safety by using local file finder classes. Fixed a error message that was incorrectly saying missing RCD files. Fixed bug where requesting a pitstop while on the grid would sometimes cause a stop/go penalty. Fixed 'Temporary Boost' button. Fixed bug where requesting a pitstop while on the grid would sometimes cause a stop/go penalty. FUNCTIONAL ADDITIONS: ---------------------------- Added mod downloading to sim Added settings for HTTP Server and rfmod sharing. Added PLR variable "Car Vibration Mult2" in order to allow separation of orientational vs. positional effects, and added PLR variables "Seat Pitch", "Seat Yaw", and "Seat Roll" to allow an offset from which direction the cockpit camera points. MOD MODE/PACKAGING ---------------------------- fixed not being able to switch UIs in mod mode. removed "no ai" restriction from public dev build added a scale value in HUD editor for flags & stat bar positions got digital gages working in the HUD. Can now expand in any of four directions. HUD editor stability fixes HUD editor fixes. instead of numbers, will write out the function and font names for led, text, and digital gages BUILD 85 FULL INSTALLER: http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=3817 BUILD 69 to 85 UPDATE: http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=3810 IMPORTANTE! Non usate i nuovi rfmod con la build 69! Usateli solo con la 85! Prima di installare il mod ISI Formula Masters assicuratevi di aver aggiornato la Formula Renault 3.5 alla versione 1.2! RFMOD (car/track) files: Formula Renault 3.5 Update 1.1 -> 1.2 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=3811 Renault Megane Update 1.0 -> 1.1 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=3812 GT World Endurance Update 1.0 -> 1.1 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=3814 ISI Formula Masters v1.0 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=3813 Edited May 24, 2012 by VELOCIPEDE Link to comment Share on other sites More sharing options...
wajdi Posted May 23, 2012 Author Share Posted May 23, 2012 Link Download Torrent http://www.imagespaceinc.com/downloads/rFactor2_Build85_Setup.exe.torrent Io aspetto l'autouptade che sara disponibile domani perche da me Torrent fa schifo! Link to comment Share on other sites More sharing options...
wajdi Posted May 23, 2012 Author Share Posted May 23, 2012 Grazie Uff per aver aggiornato,lo stavo per fare Domani la scarico e la provo!cmq nn vedo scritto niente su eventuale megliorie sulla prestazione(fps) o sulla fisica mi aspettavo qualcosa sulla fisica della gomme perche è lontana dal essere completa secondo me e se pensano di lasciarla cosi li mando veramente a quell paese! Link to comment Share on other sites More sharing options...
Guest Uff Posted May 23, 2012 Share Posted May 23, 2012 Prego. Domani penso arriveranno anche i mirror qui su Driving! Link to comment Share on other sites More sharing options...
jakobdylan Posted May 23, 2012 Share Posted May 23, 2012 gli specchietti con le auto d'epoca sono neri,,,,,,,,non riflettono niente ...... Link to comment Share on other sites More sharing options...
Mauro Posted May 23, 2012 Share Posted May 23, 2012 (edited) hanno aggiunto anche le F1 moderne con DRS e livree simil-reali. ...chi trovava troppo difficili le (superbe) F1 storiche sarà contento Edited May 23, 2012 by Uff Link to comment Share on other sites More sharing options...
jakobdylan Posted May 23, 2012 Share Posted May 23, 2012 (edited) Provato un pò tutto quello che lascia a desiderare rimane la grafica ,mi sembra migliorata la fluidità,bug degli specchietti sulle auto d'epoca , sulla fisica del nuovi mod penso quella del ISI Formula Masters v1.0 sia completamente sballata ....... Edited May 27, 2012 by Alessandro Pollini Link to comment Share on other sites More sharing options...
Guest Uff Posted May 23, 2012 Share Posted May 23, 2012 hanno aggiunto anche le F1 moderne con DRS e livree simil-reali. Come ho scritto sul forum ISI, in quegli screen la luce ambientale mi piace, ma le vetture davanti sono davvero troppo riflettive: sembra di vedere le auto di pCARS prima che venga applicato il baked AO. Link to comment Share on other sites More sharing options...
Biso Corsa Posted May 24, 2012 Share Posted May 24, 2012 provata la f1 moderna e sembra bella tosta guidarla infatti mi giro ogni 2 giri e il DSR funziona egregiamente , e anch'io ho notato un po' di miglioramento fluidita' grafica ma non siamo ai livelli di Pcars anche se quest'ultimo a livello di fisica mi convince sempre meno quindi avanti cosi' rfactor 2 perche' le f1 moderne le voglio cosi' toste e non facili da portarle al limite Link to comment Share on other sites More sharing options...
enzocarbone Posted May 24, 2012 Share Posted May 24, 2012 hanno aggiunto anche le F1 moderne con DRS e livree simil-reali. ...chi trovava troppo difficili le (superbe) F1 storiche sarà contento Mi dici che impostazioni grafiche hai? Io non riesco a ottenere ombre cosi scure (mi riferisco al muretto sulla sinistra) e inoltre il riflesso delle arcate in pietra sulla carrozzeria a me è tutto scuro. Grazie. Link to comment Share on other sites More sharing options...
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