FIA GT3 by Apex Modding Team - Page 12 - Road/Sport Cars Mods - DrivingItalia.NET simulatori di guida Jump to content

VELOCIPEDE

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Da Facebook:

Here's the news update we promised earlier:

Our Apex GT3 mod, which`covers cars from 2006 through 2013, is at build v.960. We are going to focus on getting the mod fully integrated with the latest publicly available rFactor2 tech in order to release v1.0 this Summer (and it will be free).

The mod will contain the cars currently available with the Bentley Continental as a standalone (still free), as a bonus car since it doesn't exactly belong in that grid. The Bentley will be matched with our next GT mod, focusing on the 2016-2018 period with cars seen in some of our previews. We want to get that done by the end of the year. Because of exponentially increasing levels of work required to properly create content, we'll have to focus on some paid content and the future GT mod will be the first.

Your support will be fundamental to us. We have a very rich internal roadmap and really wish to get through it, with some stunning cars in our pipeline. That said, well... We suppose it won't hurt to give you some more scoops! We fully intend to support our Endurance 1999 mod and have a build completed by the Le Mans 24 hours race in 2019! Our grid of cars keeps growing so it is a lot to get through, but we'll push very hard to accomplish that!

That is it for now, phew. We still have our beloved 1970 WSC cars in the backburner and fully intend on completing them in 2019 as well. LIKE.png

 

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  • 4 weeks later...

Testing rain shader implementation for the remaining GT3 cars - we're nearly done, have some final tweaks and fixes as you can see. Then we will proceed to the final B.O.P. tweaks, and then implement new default setups to reach v1.00 status this summer LIKE.png.

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  • 2 months later...

We are finalizing work on the main shaders for our - free - GT3 mod. Our goal is to release the final version in a few weeks!

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  • 2 weeks later...

Da Facebook:

Last batch preview images of our (free) GT3 mod before release, which is very close! We have implemented all the latest features such as CPM, proper Motec lighting, rain shaders, and other bits to try and get around game bugs/issues. We have removed the fuel mixture option as the real cars do not feature such, also why we have not included the digital position LED. Stay tuned ps: enjoy the previews of our first ever scratch-made, laser scan track

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  • 1 month later...

Dopo anni di lavoro, il team Apex Modding ha finalmente rilasciato per rFactor 2 l'attesissima versione 1.0 del suo imperdibile GT3 2012 Mod ! Il progetto, che è possibile scaricare gratuitament dallo Steam Workshop, include tutte le vetture GT3 dell'epoca, ovvero quelle partecipanti all'ADAC GT Masters, Blancpain series, FIA GT3 series, PIRELLI WORLD CHALLENGE e Nordschleife VLN. Per commenti e discussioni fate riferimento a questo topic del forum.

We at Apex Modding Team thank you for downloading our 2012 FIA GT3 mod for rFactor2. 
It took years of work to create, improve and fix content, as well as stay current with game and technology updates. 
If you enjoy our work and wish to support us for past content or for future incentive, you can donate any amount through this link.
If you downloaded our mod outside of Steam, please do not forget to install “AM_FIAGT3_2012.rfcmp” as it is the file that contains the sounds. 
Below is a summarized changelog between our last public beta and our v1.0 release. Enjoy the reading and we hope you will enjoy racing a full grid of cars - Bentley, BMW, Chevrolet, Mercedes, and an Italian and another German manufacturer – both offline and online!

Apex Modding FIA GT3 2012 version 1.0
- New cpm 2.0 tyres based on Studio 397 tyre database, rebuilt and tweaked with Redapg online tools. 
IMPORTANT: You need to be careful on the first lap out of the pits as these tyres, like in real life, need to reach a proper temperature window. If you push too hard too soon, the long-term pace and tyre life will be jeopardized. This mod is an endurance mod, like in real life, strategy is important. S7 tires are the softest compound, S9 are the hardest compound.
- S7 tyres can handle 30 laps at a circuit like Spa-Francorchamps. The S7 is the tyre to use in Sprint races (Lasting one hour or less).
- S8 lets you run a double-fuel stint and can last roughly two hours.
- S9 can last up to three hours so it is a great option for proper endurance races
- Reworked default setups which now offer a great blend between drivability and stability.
- Added latest rFactor2 tech such as:
- ABS, Traction Control (default setting is Medium), rain drop shaders and behavior to body and windscreen (wipers are now necessary), tweaked chassis flex, fuel movement
- Undocumented and not fully supported by the game, we added night lights in the cockpits of 997, 12C, SLS, and Z4 as per real life references. There are limitations to what was realistically achievable so we had to settle for an implementation that worked and was not buggy
- Illuminated MOTEC
 Reworked car filters and categories, and added more filters:
- AMGT3: All cars (each manufacturer has their own filter too)
- AM_ADAC-GT: Cars that participated in the ADAC GT Masters
- AM_BES: Cars from the Blancpain series
- AM_FIAGT3: Cars from the FIA GT3 series
- AM_PWC: Cars from the PIRELLI WORLD CHALLENGE
- AM_VLN: Cars that participated in the Nordschleife VLN race
- Some series have cars with only a couple of liveries. We were not able to paint all of the cars but believe the overall representation is very good. The mod is now organized in a way where new skins are more easily added and found, and more skins can be added in a future update if the community wishes to contribute
Debugging
- Reworked Z06 chassis flex to address bottoming issues in tracks like Nordschleife or Spa-Francorchamps
- Removed heat haze from the SLS
- 799 cockpit camera correctly centered
- Removed fuel mixture settings
- MP4-12C and Z06 now use the correct sidewall textures
- Reworked class filter display

Not Included
- Chassis scratches due to game limitations. Detachable parts remain.
- Car LED position lights as the real cars we recreated did not feature such
Credits:
- 3D, 2D art, sounds, physics: Apex Modding Team (https://www.apex-modding.com/)
- Additional physics: Chris redapg (his online tools), Michael Borda, Marek Lesniak
- Additional 2D and 3D: shadow works, olisoft, sfersystem, Tolik, Totorman, Stano, Cartman 78, Gui lite
- Additional sounds: Destroem
- Additional art, windshield wipers and rain effect: SlowMotion, Nibiru (XFactor Racing)
- Studio 397 for the updated tyre database from where we could study new entries
- Testing: Apex Modding, adakar, archi, and special thanks to wishmaster and P1-Gaming for extensive beta testing of updates and Balance of Performance

 

 

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qualcuno che l'ha provato sa dire se hanno ridotto il gap nella fisica coi mod URD e le vetture ufficiali S397? e che ne è stato dell Audi R8 LMS??

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Sto usando questo mod parecchio. Con la 1.0 mi sembrano fatte molto molto bene anche se non ti so dare motivazione tecniche. Ma la sensazione, anche se sto usando solo la 997, è che mi sembrano molto veritiere nella fisica. Devo dirvi che grazie al vostro consiglio sul real road rf2 mi è cambiato parecchio. Ecco io non vorrei che il problema che molti definivano rf2 troppo scivoloso è dovuto ad un errata scelta iniziale della gommatura. Cmq grafica molto buona, effetto pioggia adesso abbastanza fluido e l'IA migliore che ci sia. Mai fatto gare così tirate come in rf2, con 100% di difficoltà e 60 di aggressività. 

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  • 3 weeks later...

Dopo anni di lavoro, il team Apex Modding ha rilasciato per rFactor 2 la versione aggiornata 1.02 del suo imperdibile GT3 2012 Mod ! Il progetto, che è possibile scaricare gratuitamente dallo Steam Workshop, include tutte le vetture GT3 dell'epoca, ovvero quelle partecipanti all'ADAC GT Masters, Blancpain series, FIA GT3 series, PIRELLI WORLD CHALLENGE e Nordschleife VLN. Per commenti e discussioni fate riferimento a questo topic del forum.

We are happy to release the v1.02 update of the mod today! We listened and analysed the feedback received here and elsewhere (such as P1-Gaming and Kiwi simracing). Here is the v1.02 changelog:

- Added missing 458 rain tyres and z4 s9
- Closed gap on cockpit view in z4 and SLS
- Debugged Camaro roll over and random CTD with some cars on s8/s9 tyres
- Reworked light cockpit halo on SLS, z4, MP4-12C, 799, Camaro
- Helmet and driver can now be skinned
- Updated template file with driver and helmet templates

If you are already subscribed on Steam, the mod should update automatically. A direct download link will soon follow. You can find it in rFactor2's workshop

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