zatox Posted April 28, 2015 Share Posted April 28, 2015 Ragazzi, qualcuno lo ha provato? Ditemi che è simulativo vi prego... si si è simulativo quanto sensible soccer uscito nel 1991 su amiga. Link to comment Share on other sites More sharing options...
digiprost Posted April 28, 2015 Share Posted April 28, 2015 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted April 28, 2015 Share Posted April 28, 2015 Link to comment Share on other sites More sharing options...
ADRIANF1esp Posted April 28, 2015 Share Posted April 28, 2015 Link to comment Share on other sites More sharing options...
thecure Posted April 28, 2015 Share Posted April 28, 2015 mai stati simulativi ..a mio ricordo i titoli codemaster Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted April 28, 2015 Share Posted April 28, 2015 Link to comment Share on other sites More sharing options...
keny500 Posted April 28, 2015 Share Posted April 28, 2015 Link to comment Share on other sites More sharing options...
Guest Posted April 29, 2015 Share Posted April 29, 2015 sembra che abbiano trovato un fix, ancora non provato, ma pare funzionare: FFb FIXED !!!!!! Brilliant FFB RBR now can officially move over!!!alter following values - change "pad" to wheel seems cm forgot to change the values..into C:\Program Files (x86)\Steam\steamapps\common\DiRT Rally\forcefeedback\effectsetup.xml in word pad.UPDATEFIXES THE PULL TO THE RIGHT SOME WHEELS DO (thx RD user)copy and paste below line......----------------------------------------------------------<?xml version="1.0" encoding="utf-8" ?><FFBEffects soloRampRate="1000" soloAttenuation="0"><FFBEffectSelfAligningTorque device="wheel" scale="1.0"/><FFBlateral device="wheel" scale="1.0" velocityFactor="0.03" frictionGripScalar="60.0" frictionSurfaceScalar="5.0"/><FFBCollision device="wheel" scale="1.0" thresholdLow="0.6" thresholdHigh="10.0" damageZone="0" freq="15.0" length="0.3" sample="smallCollisionWheel"/><FFBCollision device="wheel" scale="1.0" thresholdLow="10.0" thresholdHigh="5000.0" damageZone="0" freq="10.0" length="0.6" sample="largeCollisionWheel"/><FFBSuspension device="wheel" scale="1.0" thresholdLow="2.5" thresholdHigh="20.0" freq="5" length="0.4" sample="suspensionWheel"/><FFBCollision device="wheel" scale="0.07" thresholdLow="0.01" thresholdHigh="0.6" damageZone="0" freq="20.0" length="0.1" sample="scrapeCollisionLow"/><FFBCollision device="wheel" scale="0.07" thresholdLow="0.01" thresholdHigh="0.6" damageZone="0" freq="20.0" length="0.1" sample="scrapeCollisionHigh"/><FFBCollision device="wheel" scale="2.0" thresholdLow="0.6" thresholdHigh="10.0" damageZone="0" freq="15.0" length="0.2" sample="smallCollisionLow"/><FFBCollision device="wheel" scale="2.0" thresholdLow="0.6" thresholdHigh="10.0" damageZone="0" freq="15.0" length="0.2" sample="smallCollisionHigh"/><FFBCollision device="wheel" scale="2.5" thresholdLow="10.0" thresholdHigh="5000.0" damageZone="0" freq="10.0" length="0.5" sample="largeCollisionLow"/><FFBCollision device="wheel" scale="2.5" thresholdLow="10.0" thresholdHigh="5000.0" damageZone="0" freq="10.0" length="0.5" sample="largeCollisionHigh"/><FFBSkid device="wheel" scale="0.55" thresholdLow="0.9" thresholdHigh="1.1" thresholdMin="3.0" freqLow="4" freqHigh="30.0" load="1.0" length="0.2" sample="skidBack"/><FFBSkid device="wheel" scale="0.45" thresholdLow="1.0" thresholdHigh="1.3" thresholdMin="3.0" freqLow="16.0" freqHigh="16.0" load="1.0" length="0.1" sample="skidFront"/><FFBSuspension device="wheel" scale="0.045" thresholdLow="0.06" thresholdHigh="1.0" length="0.1" freq="5" sample="suspensionR1"/><FFBSuspension device="wheel" scale="0.045" thresholdLow="0.06" thresholdHigh="1.0" length="0.1" freq="5" sample="suspensionL1"/><FFBRevs device="wheel" scale="0.1" thresholdLow="0.1" thresholdHigh="1.2" freqLow="1" freqHigh="20.0" scaleLow="0.2" scaleHigh="0.95" length="0.1" sample="revEffect"/><FFBSample name="scrapeCollisionLow" wave="9" envelope="61125521121"/><FFBSample name="scrapeCollisionHigh" wave="9" envelope="98721" channel="1"/><FFBSample name="smallCollisionLow" wave="9" envelope="986454321"/><FFBSample name="smallCollisionLow" wave="9" envelope="982312531"/><FFBSample name="smallCollisionHigh" wave="9" envelope="986454321" channel="1"/><FFBSample name="smallCollisionHigh" wave="9" envelope="982312531" channel="1"/><FFBSample name="skidBack" wave="9" envelope="9" channel="0" solo="1"/><FFBSample name="skidFront" wave="9" envelope="9" channel="1" solo="1"/><FFBSample name="largeCollisionLow" wave="9" envelope="98675462584" solo="1"/><FFBSample name="largeCollisionLow" wave="9" envelope="98765432629" solo="1"/><FFBSample name="largeCollisionHigh" wave="9" envelope="98675462594" channel="1" solo="1"/><FFBSample name="largeCollisionHigh" wave="9" envelope="98765432628" channel="1" solo="1"/><FFBSample name="suspensionR1" wave="9" envelope="9564720" channel="0"/><FFBSample name="suspensionL1" wave="1" envelope="9564720" channel="1"/><FFBSample name="revEffect" wave="91" envelope="9" channel="1"/><FFBSample name="smallCollisionWheel" wave="124689" envelope="97654321000"/><FFBSample name="largeCollisionWheel" wave="5697641345" envelope="9879987542312"/><FFBSample name="suspensionWheel" wave="64" envelope="9"/> </FFBEffects>Also 100 in game on all 3 settings Link to comment Share on other sites More sharing options...
HyperOblio Posted April 29, 2015 Share Posted April 29, 2015 A me non sembra male... ovvio è ancora un po acerbo... graficamente, audio non c'è nulla da dire... è divertente guidare... Io ho t500 cambio arc seq e handbrake.. e viene riconosciuto tutto senza problemi.... (non male direi). Ho provato a fare un paio di giri e ho dovuto mettere la rotazione a 360°, togliere peso (nelle impostazioni), aumentare il feedback al 100 e aggiungere linearità a 2. Cosi sembra quasi accettabile. C'è molto da fare per il ffb. Link to comment Share on other sites More sharing options...
davMI Posted April 29, 2015 Share Posted April 29, 2015 A me non sembra male... ovvio è ancora un po acerbo... graficamente, audio non c'è nulla da dire... è divertente guidare... Io ho t500 cambio arc seq e handbrake.. e viene riconosciuto tutto senza problemi.... (non male direi). Ho provato a fare un paio di giri e ho dovuto mettere la rotazione a 360°, togliere peso (nelle impostazioni), aumentare il feedback al 100 e aggiungere linearità a 2. Cosi sembra quasi accettabile. C'è molto da fare per il ffb. Audio nulla da dire????? A me sembra proprio che a parte l'audi gruppo B, le altre auto hanno un sound abbastanza differente dall'originale, non parliamo poi della Delta....... Link to comment Share on other sites More sharing options...
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