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[GTR2] - Default GTR2 Reborn Project


VELOCIPEDE

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File Name: Default GTR2 Reborn Project

File Submitter: VELOCIPEDE

File Submitted: 08 Dec 2011

File Updated: 08 Dec 2011

File Category: Cover wheel Mods

This file contains all that is required for the default GTR2 install. Everything that is not necessary to the default GTR2 has been stripped out. Skins can be added afterwards with no effect on the physics etc.. But additional mods 'may' have a detrimental effect.

Please read the included ReadMe file as there are 2 proviso's that are a 'MUST DO BEFORE INSTALLING THE REBORN PROJECT'.

The team hope you enjoy this as much as we have making it.

Regards Barry

Reborn Project V1.0 - Default GTR2

1 - Important to delete default Talent folder before installation. // Old drivers will cause conflicts with the new ones.

2 - Recommended to empty the contents of, or move, the settings folder from UserData/yourname // To make sure AI do not use default setups, which would not be optimised anyway for both user and AI due to inherent physics changes. If used the brakes would be far too weak.

3 - Adjusted EngineBrakeMaps from 0 to 6 // 0 = Fast engine deceleration but uses less fuel. (More likely for deceleration induced rear lockup). 6= Slow engine deceleration but uses more fuel. (Less likely to induce rear lockup).

4 - Added Damage V1.3 files.

5 - Added Drafting function to all default tracks // Prevents F1 style slipstreaming.

6 - Brakes have been changed from 80% to 100% with 100% brake pressure as default. // Change was neccesary due to added Drafting feature.

7 - Recommended PLR settings -

AI Driver Strength="100"

AI Power Calibration="7" // Adjustments with AI strength (0=none, or add the following: 1=power, 2=gearing, 4=fuel)

AI Additional Fuel Mult="0.97000" // Additional fuel multiplier for AIs because of their driving style

AI Brake Power Usage="1.00000" // Fraction of theoretical brake power that AI attempt to use

AI Brake Grip Usage="1.00000" // Fraction of theoretical brake grip that AI attempt to use

AI Corner Grip Usage="1.00000" // Fraction of theoretical cornering grip that AI attempt to use

AI Max Load="40000.00000" // Maximum total load to set up theoretical performance tables

AI Min Radius="0.10000" // Minimum radius turn to set up theoretical performance tables

AI to AI Collision Rate="40" // Detection rate per second (1-40) for AI-to-AI collisions

Vehicle Specific AI Setups="0".

Click here to download this file

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