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Build 865 (04/12/14) - 143.5 MB
Render:
* Tunnel zones limit increased from 64 to 256
* Fixed old damage-map system to prevent it creating a singleton in games where the system is not used.
* Changed behavior of rain drops on windshield - it can be completely dry or full of rain drops now depending on wipers enabled/disabled and car position inside/outside tunnel
GUI:
* Longer Yes/No dialog
* Add Kers/DRS motec HUD widgets.
* "Online Lobby" text added to TextDB
* Correct touch pad button terminology
* Corrected action to profile reference
* Overlap fixed on Dashboard Results tab
* Overlapping text fixed on Community Events page
* Overlapping text on Driver Network Profile Career tab fixed
* Trademark symbol removed from all 'Project CARS' references
* Save icon and Please Wait icon changed to OnDialogActivated trigger
* Save icon moved to menu_dialogbox, new track loading images for Donington and Laguna Seca
* Tentative fix for WMD-1433 - The Location and Vehicle selected in QRW/FP is reflected in TT
Online/Multiplayer:
* WMD-1718, attempt to avoid crash in ProcessHazards when a remote multiplayer vehicle is removed
Dedicated Server:
* Added dev-only command-line option to automatically search for best public dedicated server when creating a new game. Updated create flow to support this option and pass the server's id down to online layers. Not hooked in online layers yet.
Cameras:
* Replay Cameras: New real-world-style set for Oschersleben C (School).
AI/Pitstops:
* Change revving system to be more "push throttle" based
* Add new TRACKSTATUS_RACE_COUNTDOWN to tell AI to start full throttling just before the green light
* Extend first straight behavior to include the first curve as well so as to ease in the curve entry logjams and traffic issues
Career:
* Added career tutorials and voice overs
Vehicles:
* Formula B: Adjusted tire texture swaps, Added rain and intermediate tires
Physics:
* Various AI grip changes per feedback from WMD.
* Ford Focus, Renault Megane: Increased AI speed with grip updates
* Changed AI cold grip simulation. Increased drop and increased time for drop to diminish to 6000m.
* RUF RGT-8 GT3: Tweaked AI yawdamping. Lowered this so the AI get in on the apex's a little better with this car.
* Moved globals to singleton to have better control on their initialisation. Updated access to globals using getters and setters.
* Formula A: Fixed a typo in the previous CDF revision, added Intermediate and Full Wet tires. Adjusted brake wear and engine cooling
* Mercedes C-Coupé Touring DTM: Fixed tires clipping into top of rear fenders. Raised ride height 10mm. Other small setup adjustments. ! step shorter final drive for better use of 6th gear. I wasn't have much fun on the Hard tire so I switched the default to the Plus (soft) tires and tuned the grip. Fixed the cockpit LED's redlining 100rpms too soon. I'm still slow in this thing. 1:38 at Hockenhiem GP.
Tracks:
* Hockenheim GP: New race line. Optimized corridors.
* Azure Circuit: Created better lighting map for ocean liner.
* Sakitto: New texture maps, 1st commit, tweaked pitwall fence
* Laguna Seca: Change ads around the track, fixed lodb fot tyre bridge, add 3d mazda logo, add missing ads on cocnc. wall.
* Donington: More pitmarkings and tarmacseam added, road skid overlays added, fix for remaining old whitemarkings, fix for missing road edge...
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- BMW M3 E30/Z4 GT3, Ford Sierra RS500, Mercedes C-Coupe DTM, Radical SR8-X tires might pop when the Ai gives the control to the player in TT, others will have flat spots. (use ctrl+i to take the control off AI)

Build 864 (03/12/14) - 271.2 MB
Render:
* Strips battle hardened windscreen.
* VehicleRender: Fix for bodywork_carbon* shaders not being identified as part of the vehicle bodyset
VR:
* OR: Automatically force replay cam to helmetcam when viewing replays. VR Centering reset can be activated by pressing NUMPAD ENTER during replay's
GUI:
* Fixed default selection on platforms
* New Spindle Arm Angle item added to the Tuning screen
* Fix for timed session time elapsed and time remaining hud elements not displaying correctly
* Profile/VolumeController/GameAudioMan changes to work properly with full-scale audio sliders. GUI and profile data updated, removed obsolete volumes. NOTE: Volumes will be reset to their defaults.
Dedicated Server:
* Small tweask to the dedicated server protocol, the user can now leave the session without knowing their index/refId.
* Added API and implementation of SteamDS protocol class, used to handle all communication with the dedicated server. Not hooked into Steam online yet.
Characters/Animation:
* GT Pitcrew: Right side : wha1,2; whm1,2; +fum1 workfiles, ready for exportr(catabe,triggers)
Career:
* Career: Formula B Quick Guide text updated to correct spelling error.
Vehicles:
* Formula A: Better choice of rain tire textures
Physics:
* Formula C: New suspension geometry. Fine tuned the bumpsteer front and rear. Also adjsuted the inner pickup heights and the front rack/tie rod positioning to closely match the Dallara F3 car. All of this reduced the annoying power on understeer once grip was up to temp. New R24_DA tires. Lower grip when cold and hot, but used more tear grip when sliding.No change to the carcass. Lower default downforce settings so you can make use of 6th gear.
Tracks:
* Cadwell: Crowds placement update
* Azure Circuit: Textures for restaurants.
* Sakitto: New texture maps, 1st commit, tweaked pitwalls, merged latest assets,new overlay edges,kerbs,roads
* Jin Ding: Merged background buildings, marshall huts, vip rooms, toilets, background building emmisive. marshallhuts, b16,b17 background buildings textures
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- BMW M3 E30/Z4 GT3, Ford Sierra RS500, Mercedes C-Coupe DTM, Radical SR8-X tires might pop when the Ai gives the control to the player in TT, others will have flat spots. (use ctrl+i to take the control off AI)

Build 863 (02/12/14) - 245.3 MB
Audio:
* In-Game voip/speaker player names
* Lobby voip user list option index fix
Next-Gen:
* Both: Enabled 3D car in console TT vehicle select screen.
* XB1: Allow other controller input if current controller is removed
Render:
* Particle density setting now works.
* Disable off screen particles on PC on ultra setting.
* DX11: Support for per scene and per frame common constant buffers in Geometry shaders
GUI:
* Updated Race Central screen
* Fix in-race scene being disabled after using tuning pages - WMD-3334
* Scene display working again after leaving in-race photo page - WMD-3341
Cameras:
* Replay Cameras: New real-world-style set for Chesterfield.
* Replay Cameras: New real-world-style set for Dubai Kart Drome.
AI/Pitstops:
* Reset the input class members on race restart.
Vehicles:
* Ford GT40 MkIV: Smoothing fix on cockpit
Physics:
* Mercedes AMG 45: Main AI speed balancing. Slight tweaks to the brake balance and pressure, rear toe, FFB
* Mercedes C-Coupé DTM: AI speed balancing. Moved eyepoint up and back. Couldn't see the road.Raised collison mesh 30mm for AI curb crashing fix.
* Mercedes SLS: AI speed balancing to the player, brake balance adjustments, reduced front and rear bumpstop lengths to keep off them during normal braking and acceleration.
* Pagani Huayra, Zonda Cinque, Zonda R: Removed bumpsteer front and rear on the suspensions, new setups to balance. New aero packages for the Cinque and theZonda R. Balanced AI speed against the player cars.
Tracks:
* Laguna Seca: Change ads
* Azure Circuit: New export
* Sakitto: Texture tweaks, texture tweaks
* BrandsHatch GP: HWI fix of collision issues and base instance count reduced
* Donington Park: Updates for gridmarkings, pitground, old whitelines switched, fix for bad grasstiling in track cameras
* Road America: Moved treewall and occluders to match better optimized tree set, added viewer placed lights, reduced/optimized treeplacement
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- BMW M3 E30/Z4 GT3, Ford Sierra RS500, Mercedes C-Coupe DTM, Radical SR8-X tires might pop when the Ai gives the control to the player in TT, others will have flat spots. (use ctrl+i to take the control off AI)

Build 862 (01/12/14) - 367.6 MB
Audio:
* Added Null pointer check for weather sounds
* Race sounds stopped/started when advancing sessions
* Stopped GUI clicks playing when returning to the menu (caused by page changes)
* Menu music now triggering when as frontend screens appear when coming back from the race (was triggering too early)
* Moved race sounds switching on until after physics sync phase and simplified, so they only play once ready to start for all session types
Render:
* Code to allow us to seperate updating particle resources and rendering...this is because we only need to update the resources 1 time perframe but may render them several
GUI:
* Added vehicle images
* Missing save dialog text added
* Text entries for new Race Central screen
* Fixed bad dialog quad accessing - WMD 1131
* Keeps videos the correct size with scaling set.
* Fix deleted tutorial dialog being used - WMD-1131
* Turn off 3D scene except for screens that display it
* User sign-in change return to splash screen (WMD-199).
* Save now responds correctly when not signed in- WMD-297
Online/Multiplayer:
* Tweak delay mechanism for leaderboard query and add log message each time we query.
* Added support for localization of title, description and prize texts associated with community events.
Cameras:
* Replay Cameras: New real-world-style set for Summerton.
Characters/Props/Animations:
* GT Pitcrew: Chief mechanic- new animations from latest mocap
* GT Pitcrew: Fire attendant- right rear fuel intake position
* Drivers anims: Ginetta G40. Fixed eyes issue. Set mesh and skeleton to F1
* FA Pitcrew: Re-exported animations, without obsolete "props_root" wha(1234)+ whm(1234)
AI/Pitstops:
* When running wide off-track and returning to track, AI should not drive straight into oncoming traffic
Career:
* Removed events that disable the Career UI while a save is processing
* Fixed TeamName typo in Kart contract, was leading to a blank contract offer
* Added a career data check for team names used in contracts, and changed pitlane check to an assert now most of the problematic data triggering that has been fixed
Vehicles:
* McLaren P1: Fixed tyre dirt
* Mitsubishi EVO X: Moved eyepoint back and up
* Renault Clio Cup: Balanced AI speed against the player.
* RUF CTR3: Animation files. Wipers sound triggers added.
* Sauber C9: Animation files. Wipers sound triggers added.
* RUF RGT-8 GT3: Animation files. Wipers sound triggers added.
* RUF CTR3 SMS-R: Animation files. Wipers sound triggers added.
* Pagani Zonda Cinque: Animation files. Wipers sound triggers added.
* Pagani Huayra: Animation files. Wipers sound triggers added. Fixed tyre dirt.
* Pagani Zonda R: Cpt file. Updated Cockpit exposure. Animation files. Wipers sound triggers added.
* Renault Megane RS: Fixed RCF setup and paint colour names, Animation files. Wipers sound triggers added.
Physics:
* Mitsubishi Evo X: Small setup adjustements. Balanced AI speed against the player.
* Ford Focus RS: Fixed excessive rear toe steer. Some brake bias adjustment. Balanced AI speed to the player car.
* Temporary workaround to "fix" crashing Lotus cars. It simply reverts the changes made to the Lotus tyres in the revision previous to this one.
* Renault Megane RS: New chassis with more correct base springs/dampers. Fixed excessive toe steer, fixed track 30mm too wide causing the tires to clip into the rear bodywork. Stiffer swaybars by 13.9N. Opened up spring and shock settings to allow building a trackday suspension. Balanced AI speed against the player.
Tracks:
* Milan: Crowds placement update
* Dubai Autodrome: Dynamic object fixes
* Sakitto: New texture maps, 1st commit, updated emmissive
* Brands Hatch: Foliage placement updated with Indy one and GP section updated
* California Raceway: Continued polish pass , autograss setup , pit area edges , new racing line , placed dynamics , dirt track blending , cracks , chicane updated with dark edge , skybox mods WIP. Setup autograss for the Short circuit , updated exclusion files for both layouts , added override entries into the TRD. Carious texture polish updates
* Laguna Seca: Lights and first set of tyres, fixed missing reflective stuff on roadparts and switched the detail broad textures to enable spotlight billboards, Updated road and curbs textures with reflective compatible textures
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- BMW M3 E30/Z4 GT3, Ford Sierra RS500, Mercedes C-Coupe DTM, Radical SR8-X tires might pop when the Ai gives the control to the player in TT, others will have flat spots

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Build 869/870 (10/12/14) - 424.3 MB
Audio:
* Improved marble sounds.
* Balancing updates to Oreca 03
* Another round of fine tuning pit to car radio broadcasts: defending positions now triggered at 0.7 seconds or closer; changes to the reporting of blue flags, penalty warnings and startline messages
Next-Gen:
* XB1: Fix for missing ColourCube processing
* PS4: Added NP Session/Invitation status text for lock states
* XB1: Improvements to handling invitation accepted while in another online session
Render:
* Changing cloud culling tests to sphere tests.
* Corrected initial computation of camera spline length - avoids camera shaking/wrong moving at the end of the spline
GUI:
* Impose 16 char limit on names
* Missing race timer on pause menu
* Practice mode now disables opponent settings
* Set time in 'current time' selection - WMD-992
* Apply profanity filter to career names - WMD-2494
* WMD-3480 - Change button used for MP location select.
* Fix WMD-2267: Added cancel handling to password dialog code
* WMD-3339 Ensure the player hasn't actually finished racing when popping up the pit stop menu, Also ensure it doesn't popup in a replay
* WMD-2645 - 'syncing' message while waiting for AWOL players at start of MP race and game paused while displaying it so rolling start doesn't have vehicles drive off before everyone arrives.
Camera:
* Corrected behavior of camera zoom drien by spline values.
Online/Multiplayer:
* WMD-3409 Implemented online-checking test for HeresJohnny, was previously obtainable in SP
* Further update to WMD-3665 - client time was incorrectly reset when using my previous CL. Now correct for host/client.
* WMD-3410 Fixed the game setup details not internally updatating the participant grid position after a qualification session
* WMD-3665 Fix for incorrect session remaining time when transitioning to next session when a player JIP's during previous session
Dedicated Server Integration (WIP):
* Added API to ping DS when no other messaging is happening, updated the client to ping the server regularly
* Added API to notify about admin migration, implemented admin migration on the dedicated server and notification handling in the game
AI/Pitstops:
* Re-added PitStrategy entries to fix WMD-3297 issue
* Faster steering reactions when cars are in traffic ( 0.04 to 0.08 )
* ProcessHazards : Side obstacles trigger less forwards and remain front obstacles longer
* Decrease the offroading speed penalty ( up to 40% decreased speed down from 80% speed decrease over 10 lateral meters instead of 5 ).
* ProcessHazards : Update dangerous obstacle avoidance to keep track of the road limits more and stay more often in the road if possible
* 2D Geometry box is now much more forwards and slightly larger ( 0.75 from 0.5 width and 5 meters from 0.5 meters ). This should greatly stimulate steering away from obstacles in events when front to back contact might happen.
* Modified code that tended to cap speed when behind other cars and would often prevent cars from passing when right behind another car. Cars now push their speed and rely on lat based obstacle avoidance rather then forced slowdowns, unless no free corridors are found which would re route to the forced slowdown.
Vehicles:
* Karts: Fixed floating kart on all LODs, fixed missing cockpit damage
Physics:
* Formula C: Disabled experimental push-to-pass system
* Formula B: Disabled backfire effect when using Push-to-Pass
* Tires: Tweaks to vintage tires, and added GT40 to 1968 tire
* Caterham SP300R: Disabled backfire effect when using Push-to-Pass
* Audi R8 LMS Ultra: Increased radiator efficiency to reduce overheating
* Aston Martin Vantage GT3: Increased radiator efficiency to prevent overheating
* Renault Megane RS: Reduced fuel consumption to normal levels. About 8mpg in hard track use.
* Added some longitudinal bite and larger inflation shape to the Extreme Summer tires for Casey to test.
* RUF CTR3: AI balancing to player. Removed caster from suspension geometry for garage setting to handle. Slight setup changes. FFB adjusted to suit.
Tracks:
* Silverstone: New export
* Mount Panorama: Removed floating cone
* Dubai Autodrome: Floating pillows fixed
* Imola: Fixed brake markers around whole track
* Sakitto: Foliage changed, new textures, change in foliage, removed crowd file
* Azure Circuit: WIP export - materials cleanup and fixed path issues, removed unused stuff from scene, merged updated shared foliage, merged nightspotlights, fix for some missing nightlighting materials, merged shared foliage and removed unused ones, merged nightspotlights and removed unused ones, files for new tree planters.
* Monza GP: Feedback fixes, gravel traps remapped, vertex painted, added gravel sprays and gravel blends, green asphalt mapped properly with new broad texture, outer asphalt mapped properly with new borad texture, kerbs brightness fix, missing tyrestacks added, csm updated, fixed issues with the fences, more new 3D armco, tyrestacks added and shifted with some assets, textures update
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- BMW M3 E30/Z4 GT3, Ford Sierra RS500, Mercedes C-Coupe DTM, Radical SR8-X tires might pop when the Ai gives the control to the player in TT, others will have flat spots. (use ctrl+i to take the control off AI)

Build 868 (09/12/14) - 505.8 MB
Audio:
* Adding reduced file size basic GUI sounds
* Improvements to race finished volume levels
* Updating GUI 'launch' sounds to improve transitions between menu and trackload and also between sessions in race and exit back to men; reducing size of basic GUI sounds for smaller overall FSB.
Next-Gen:
* XB1: GenerateMipMap coherency fix + fix for missing meta data flush on StretchRect.
* XB1: Fix for "XB1 - Graphics - Azure Coast - Black patches appear in random during gameplay in ?Azure Coast?" (WMD-1982)
Render:
* Cloud rendering param change.
* DX11: Fix un-paired PIX markers
* Added support for reduced env map cloud rendering.
* GUIRenderer: Fix various missing renderThread params
* Fix for cloud popping issue. Clouds now allso culling is now using bounding box data.
* DX11MT/XB1: Fix for the various scene (common constant buffers) setting functions not dirtying the scene data.
* Fix/work around for bug in foggy and heavy fog where there were 2 suns. Reported on WMD, no existing jira task.
* Fix for missing dependency on forwardblurcommand + bad use of SetReady() in CPostForwardBlurBuildCommandThread.
* Fix for jira bug COM-436: Basically if the suns intensity is 0 the god rays use the moons position .. which was not what the artist expected.
GUI:
* Fixed PC string using PSN terminology.
* Fix HUD yellow flags crash if missing map (WMD-3581).
* Fix some tutorial audio/text values being out by one (WMD-3196).
* HUD telemetry: Color codes now use Green=Go for tires and brakes on all HUD modes
Dedicated server integration (WIP):
* Handle new player details and player removal
* Fire callbacks from DS protocol handler back to game manager
* Changed "allocate server" API to also pass the initial joinability flag value.
* Added server-side API to set session's joinability and hooked it up from game-side call.
* With these changes "create mp game on dedicated server" flow now fully works, and the played will get kicked off the server after a while because of no messages being received by the DS. This kick is also handled and the player leaves the lobby.
Cameras:
* Replay Cameras: New real-world-style set for Monza (both layouts)
* Replay Cameras: New real-world-style set for Laguna Seca
Flags & Penalties:
* Now applying DQ for false-start on tracks which don't have any pit lane
Career:
* Social Media fix for WMD-3473
* Fix for simulated motorsports not allocating teams for initial participants [WMD-3321]
Vehicles:
* BMW 1M Coupe: Set up texture swap for tire options
* Mercedes A45 AMG: Set up texture swap for tire options
* Renault Megane RS: Set up texture swap for tire options
* Mitsubishi Lancer FQ400: Polished cockpit vibration animation setup
* Ford Focus RS: Polished cockpit vibration animation setup, set up texture swap for tire options
* Tested and updated Cockpit exposure. WTC files, update for CPIT exposure, trying to minimise the environment brightness differences on cockpit/helmet/chase views.
Physics:
* Mercedes A45 AMG: Calibrated ABS for final tires
* Renault Megane RS: Calibrated ABS for final tires
* Mclaren 12C GT3: Slight adjustment to the FFB strength
* Set correct ID for debug info up for viewed participant
* Mitsubishi Lancer FQ400: Changed default tire, Calibrated ABS strength
* Tires: Three compound options for 'normal' steet cars under Masculin branding.
* BMW 1M: Changed default tire, Calibrated ABS strength, polished cockpit vibration animation setup
* Ford Focus RS: Fuel tank size, Calibrated ABS, Drivetrain efficiency, Increased radiator efficiency
* LMP 2, LMP1: Removed caster from suspension geometry, let garage settings do the amount. A450- reset eyepoint back fro better road view.
* Formula C: Lessend the cold drop off on the R24_DA tire a bit per some WMD feedback. Fixed spindle position relative to ball joint pivots. Was causing some scrub.
* BAC Mono: Removed caster from the suspension geometry to let the garage setting handle it. Decresed the spindle weight, increased spindle inertia's. Helps how hard the FFB was hitting the curb rumbles.
* All Cars: Second round of suspension cleanup removing any built in caster to let the garage setting only handle it. No suspension geometry changes. Check weights and inertias for all components and adjust if needed. Lastly tweak the FFB forces.
* Radical SR3, Radical SR8: New setups. Shortened the bump stop. The fronts were bottoming under light braking and heavy cornering. Very slight bumpsteer adjustments to the front. Re adjusted the setup on both cars for the freerer front ends. TheSR3 had some bad exit oversteer thats now fixed. Adjusted the AI speeds on both cars.
* Mercedes SLS GT3: Cleaned up the suspension geoemetry for bump steer and A-Arm angle. removed some Anti-dive which was a bit too much and causing alot of caster gain in bump giving this car muted heavy feel. Raised the rear inner pickup points to get the lower arm closer to paralell to the ground. Agian removed some of the anti-squat, causing some toein bump steer that was hard to remove otherwise. Readjusted the setup a bit for these changes as the car turned in noticably better.
* BMW 320 Group 5, Ford Capri Group 5: Both cars got similar treatment. Sorted through the chassis' using too much built in bumpstop combined with soft spring. They drove OK, but my new CSW V2 was immediately telling me the supensions were bottoming when the FFB went flat in the dips at Lakeville.. AI was having trouble too with the bottoming becuase they only use the springs which were on the soft side. Anyways, reduced the bumpstops so they are just preventing bottoming. Then re-sprung the cars with stiffer springs. The cars actually feel a bit softer, because it was using so much of the bumpstop before. Tweaked the setup and FFB to suit. Moved the eyepoint back on the Capri for better road and mirror view.
Tracks:
* Dubai Autodrome: Crowds placement update
* Chesterfield: Fixed bug WMD-2522 collisions
* Watkins Glen: Adjusted crowds to new fencing, crowd placement update
* Eifelwald: Updated tree placement to fill up gaps against the low-res treewalls.
* Azure Circuit: Lightmap update, texturemaps paths fixed and moved to trackfolder.
* Summerton: Variations added, fixed gaps, lod popus, new Nat/Sprint variations prepared
* Oschers GP: Fixed cut track not triggering in the Chicane. JIRA:WMD 1034. Other corner, cut track and corridor edits
* Laguna Seca: Added floodlights around the pit area, fix levitate assets, improve emmap and ao map for redb building, fix fences...
* Lakeville: New AIW racelines and corridor tweaking. Great fun these tracks are if you haven't tried them yet, or lately, give them a go. There is some problems with the AI starts (slow , lots of grass jumping) for Chris to look at.
* California Horse Theif Mile: New complete AIW. Has a decent raceline, but this track is really crazy. It has some bad triangles in the hairpins that cause the AI and the human car to practiclly bounce off the track. Needs the track team to do more work on it. Also fixes JIRA WMD 3577
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- BMW M3 E30/Z4 GT3, Ford Sierra RS500, Mercedes C-Coupe DTM, Radical SR8-X tires might pop when the Ai gives the control to the player in TT, others will have flat spots. (use ctrl+i to take the control off AI)

Build 867 (08/12/14) - 234.9 MB
Audio:
* Tweaks to RUF GT3 levels for both player car and AI
* Added muted category display when tracking audio metrics
* Adjustments to Defending Position time gap trigger and Overtake Strategy time gap trigger
Next-Gen:
* XB1: WMD-1412: Set the id of the XB1 controller and default wheel control screens correctly
* XB1: WMD-3533: Changed XB1 controller name from Xbox One Controller to Xbox One Wireless Controller
* PS4: Adds shader 'update' rather than 'set'. This stops a context roll if the shader shares the same register setup.
* XB1: Fix for Resolve EQAA GPU coherency (forward post blur uses Fast Semantics, so a manual CB and Meta-data flush is required) : marting
Render:
* Fix missing pre-requisite on ForwardPostBlur for bonnet capture
* Swap order of rain panel and post filter to fix issue with rain panel not fading
GUI:
* Trackmaps: New trackmaps for HTM
* Fixed tutorial voice hookups - WMD-3211
* Added missing applinks for engine details
* Fix close button on login screen - WMD-3099
* Fixes save icon dialog animation - WMD-3482
* Player Interact instance fix on ingame lobby
* Added missing applinks for vehicle info - WMD-3031
* Disable garage quick menu access during install - WMD-3449
* Fixes anims not resetting object overrides after closing dialogs - WMD-3482
* Track logos: Added missing logos for Eifelwald, HTM & Silverstone variations
* Track naming & data: Glencairn, Cadwell, Summerton, Cali Highway - TRD & Text database fixes
* Added UI sound triggering for when launching race, advancing sessions and quitting race (in a new category so they're audible in the transitions). Data updated to allow for different sounds for each type (will be tweaked). Includes fix for missing UI sounds after racing.
Online/Multiplayer:
* Fix to handle invitations from app start
* WMD-3461 - Fix for crash when exiting from a JIP session
Gameplay:
* Removed push location on AI->HD vehicle during rolling starts
Career:
* Season progression social media messages
AI/Pitstops:
* Process Hazards Lat Decision: various mini fixes
* 2D Geometry Avoidance Test: Reduce by half the cumulative steering away value
* Process Hazards Lat Decision: fix the side by side offroad car squeeze exception
* 2D Geometry Avoidance Test: Lengthen the lateral tests forward to help reduce top side to back side corner contacts
* 2D Geometry Avoidance Test: Reduce by half the width of these lateral test boxes to reduce the need to swerve away from side by side cars
Vehicles:
* McLaren 12C: Moved driver eyepoint slightly down and back for better view of the road
* McLaren P1: Moved driver eyepoint slightly up and back for better view of the road, polished cockpit vibration animation setup
* Pagani Zonda Cinque: Windscreen reflections dds texture. Turned down brightness and contrast. Especially in front of driver, moved driver eyepoint slightly up and back for better view of the road
Physics:
* Tires: L49 default to 1967 R2
* Pagani Huayra: Increased aero drag
* Pagani Zonda R: Set traction control slip base
* McLaren P1: Diff adjustments to help fish-tailing, Reduced aero drag
* Pagani Zonda Cinque: Calibrated ABS, Fixed radiator so the engine doesn't overheat
* Fixed setup pose of wheel collision shapes of (query) actor for open wheel vehicles.
* McLaren 12C: Fixed rear wing animation to key off new physics setup, Made rear wing fully automatic (no manual adjustment), Adjusted radiator, Calibrated ABS
* Mclaren MP4 12C, Mclaren P1, Mclaren MP4 GT3: Adjusted Caster down by removing the built in caster from the suspension geometry and leaving the setup settings . Ther was a sort od double caster going on here. It was Responsible on the GT3 car for the dead sort of understeery corner entry. More nimble feeling on entry now. Adjusted the FFB back to suit (cool how this works so well).
* Ford Focus RS, Renault Megane RS: Completely new Suspensin geometries for both cars (front and rear). Fixes the lift oversteer from a complete rotaion to a predicatable line correcter. Now when you lift to correct understeer they come around predictably and gradually diminishes as the car approaches straight. Some changes to the swaybars on both cars to balance. FFB was also retuned. Noticably different feeling now with this. You can feel traction loss and other details more clearly.
Tracks:
* Azure Circuit: Improved canopy texture.
* Dubai Kartdrome: Manager adverts added.
* Sakitto: Textures modified, several assets from viewer in the several versions
* Laguna Seca: Fix levitate crowds, trees, cars...added ao and emm map for red building
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- BMW M3 E30/Z4 GT3, Ford Sierra RS500, Mercedes C-Coupe DTM, Radical SR8-X tires might pop when the Ai gives the control to the player in TT, others will have flat spots. (use ctrl+i to take the control off AI)

Build 866 (05/12/14) - 192.9 MB
Audio:
* Updated balance to improve replay levels. Tweaks to men music attenuation when speech is played
Weather:
* Desert climate godrays reduced a touch a very low sun.
Dedicated Server (WIP):
* Correctly handle and process all messages received from dedicated server.
* Correctly register and handle authentication callbacks in the Session object.
* Attempt to allocate dedicated server if specified in the "create session" request.
* Tick session and update state after each received message rather than one per tick.
* Do not allow direct peer to peer or lobby chat messaging when using dedicated server.
GUI:
* New button assignment text
* Team empty space fix WMD-1537
* Fix for long off-track message
* Additional character added to font
* Lap count indicator on pause menu fix
* Quick Guide titles and body text swapped
* Full stop added to a sentence. Yes, really.
* Career Calendar title now properly localised
* Pit Engineer subtitle text now slightly wider
* OK Dialog made longer for foreign translations
* Fixed some localisation issues - WMD3125 & WMD3116
* A button highlight removed from Driver Network Highlights screen
* Minor overlap fixed on Driver Network stats page in Italian/Spanish
* DN Records removed from Multiplayer Create, track descriptions removed from Track Select
* Tutorial messages no longer fill the entire screen, 2Mb saved on removal of old textures
* FX for WMD - 1141, made vehicle selection process in leaderboards slightly less confusing
* Added verification of tutorial dialog pointer. Fixed dialog closing when voice over fails to start.
* Historic info removed from contract choosing screen, updated career enter initial info images and endorsement logos
Controllers:
* Setup menu sets correctly to use accelerator and brake as well as L2 and R2 where available as LT and RT menu inputs. Now works using accelerator and brake for ffwd and rwd in the replay menu.
Characters/Animation:
* GT Airjack mechanic new animations
AI/Pitstops:
* Removed random element to AI opponent range
* Added Career opponent range support to AI ability calculations
* Fix input being disabled for the player after menu edit of the Time Progression value
Career:
* Mid season handling for manager race / engineer emails
* Added per-career series flag and accessor for opponent spread (not hooked into game yet)
Vehicles:
* McLaren P1: Set up texture swap for tire options
* RUF CTR3 SMS-R: Added HUD Motec, Fixed windscreen banner
* Added P Zero Trofeo tread textures for McLaren and Pagani cars
* RUF CTR3: Set up texture swap for tire options, polished cockpit vibration animation setup
* McLaren 12C: Polished cockpit vibration animation setup, set up texture swap for tire options
* Pagani Zonda R: Polished cockpit vibration animation setup, set up texture swap for Trofeo tire
* Pagani Huayra: Polished cockpit vibration animation setup, set up texture swap for tire options
* Gumpert Apollo S: Set up texture swap for tire options, polished cockpit vibration animation setup
* Audi R8 V10 plus: Set up texture swap for tire options, polished cockpit vibration animation setup
* Mercedes SLS AMG: Set up texture swap for tire options, polished cockpit vibration animation setup
* Pagani Zonda Cinque: Polished cockpit vibration animation setup, set up texture swap for tire options
* RUF RGT8: Set up texture swap for tire options, polished cockpit vibration animation setup, raised driver eyepoint 5cm
Physics:
* Tires: Vintage 1967 r2 tweak
* RUF RGT8: Calibrated ABS strength to final tires
* Mercedes SLS AMG: Increased default brake pressure
* Updated interaction between dynamic objects and triggers.
* Audi R8 V10 plus: Slight increase in default FFB strength.
* Scale fuel usage by fuel multiplier in oil temperature calculations
* Optimised order of tests for adjustment of vehicle contact with terrain.
* Pagani Huayra: Corrected fuel tank size, Calibrated ABS, Adjusted drivetrain efficiency
* RUF CTR3: Quicker default steering ratio, Calibrated ABS to tires, Drivetrain efficiency
* Tires: Added Trofeo option for Pirelli cars, Added compound options for Faretti-tired cars
* Changed removal of vehicle contact with barrier near triangle edge to adjustment of contact normal.
* Gumpert Apollo S: Smaller default bump stops so it doesn't ride on them under braking and hard cornering
* Updated code to use precomputed normals of collision triangle meshes. Updated getting of PhysX contact internal face index through pointer to member.
* Dynamic session grip changes: Grip range adjusted, Free practice has average grip and no build up, Force session grip advancement on skipping sessions, Debug grip levels to 6 decimal places
Tracks:
* Dubai Autodrome: Fixed one errant cut track before last corner
* Sakitto GP: Digital counter added, new texture maps, 1st commit
* Watkins Glen: Fixed badly placed viewer asst, created new stands and protection fencing in front
* Laguna Seca: Added interiors for garages, updated LODS for garages, change some ads, change some ads, update spec and dif map for garages
* California Raceway: Continued polish pass - changes to skybox lower edge , WIP small plants on hillsides , new tyre placement , added loads of skidmarks , new cabin, hut, silo, water tower inc terrain mods and AO, added all exterior blocking fences , new collision. updated placement files , swapped tyres to new ones , moved some barriers etc..
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- BMW M3 E30/Z4 GT3, Ford Sierra RS500, Mercedes C-Coupe DTM, Radical SR8-X tires might pop when the Ai gives the control to the player in TT, others will have flat spots. (use ctrl+i to take the control off AI)

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Build 877 (16/12/14) - MB
Vehicles:
* Audi R8 LMP: Wheel textures
* BMW M3 GT: Fixed CPIT mirrors
* Bentley Speed 8: Alpha1 export, various fixes, added placeholder liveries, added HUD motec, Chassis textures finished, various fixes
* Audi R8 LMS Ultra: Increased the FFB force per forum feedback. : douga
* Formula Gulf: Removed built in caster from the suspension. Shortened the bumpstops. Reset the FFB for the caster change.
* Formula Rookie: Slowed AI speed to better match the player. Added some slow bump to the front dampers to soften the turn-in
* LMP1 Cars: Set wings in the middle. Adjusted the brake balance to work with these settings. Stiffened the springs enough to keep the bottom off the track even with the lower wings.
* LMP2 Cars: Lowered the shock rates aprox 15%. Slight change to the aero CoP for balance. The FFB was tuned with SoP differential. Eyepoints on all adjusted for consistency across the cars
* Audi R18: Polished cockpit vibration animation setup
* Karts: Increased 250cc fuel tank, Adjusted tire heating and wear
* Formula B: Disabled LODC wheel damage export
* BMW 2002 Turbo - driver anims: alpha 2 anims
* Formula C - driver anims: fixed hand clipping through side of the car while shifting
* McLaren P1: Black roof fix on CPIT.
Tracks:
* Greenwood karting: added new textures
* Eifelwald: Added a slow down waypoint in the Carousell to help the AI flying in there too fast and not staying in the bowl, optmized exclusion map to remove outer areas, added blocking tyres to fill all the gaps in the armco / around concrete blocks etc. updated autograss texture with smaller daisies and mip alpha adjustment
* Oulton Park Int, Oulton Park Forsters, Oulton Park Island: New AIW's . Racelines done with the LMP2's. Corridors and cut tracks adjsuted to help the chicanes as much as possible.
* Sakitto - assets changes in viewer, tyrewalls placed
* Brands Hatch: branded runoff adverts added. Manager adverts added to both track variations
* California - Horse Thief Mile: optimised variations , fixed sinking cars, popping assets, fixed floating stuff, 2nd part of dressing
Physics:
* FWD AI tires - cut AI wear by 50%.
* Tires: 1972, 1974, GT40, FC R25, and 1977 tires -- FB not done due to some FB bug, and FA needs one more day
* Updated static, isnstances, physics and improve night lighting
Pit updates:
* Collidable logic for cars updated in pit
* Collibable logic for cars coming out of accelerated mode updates
* Disable ChooseBestLane in pit lane
* More accurate logic for detecting pit spot drive into position
* Added computation and use of adjusted normals for rumble strip terrains
Animation:
* Script animation tidy up
* Adding partial seek functionality to the pitstop script
* Adding top level events for pit manager and pitstop controllers to the event system for replay functionality : martinm
* Script change to ease transition for new animation
Environment:
* Fix for pixilated sun
* Update lights around the pitbuilding
GUI:
* Credits - implemented reading of credits data from text database text/credits.btdb with possibility to localisation
* Credits textdb added
* Credits updated (copyrights, WMD names)
* Updated text database entries for Multiplayer Create and Lobby screens
* Edit Pit Strategy screen now can be cancelled
* Correct console online name terminology on Community Event screen
* Correct applinks on Vehicle Model and Vehicle Showcase screens
* Overlap on Driver Network Profile screen fixed
* Wider Tuning Slot column
* Applinks attached on Layout Select screen
* Number of Laps applink added to Multiplayer Create screen
* Sign Contract overlap fixed
* Correct help text added to Camera Options screen
* Overlap on Video Calibration screen fixed
* Non-functional symmetrical setup button removed
* Deltas removed from Locally Stored Ghost screen
* Ability to change the sway bar removed from PS4 Summary screen
* Added save time display on the career load screen to distinguish saves made on the same day
* Loading screens updated
MP:
* Fix for crash when exiting disconnecting from a JIP session
Console Specific:
* Both - All-new Multiplayer Create and Lobby screens, old PS4/Xbox360 console buttons removed
* XB1 - Display loading screen going back to splash screen when signing out of XB1 profile in main menu
* PS4 - Fix for assert caused by cloud rendering
* PS4 - Credits - corrected compile errors
* PS4 - Added PreOrder specific system assets
DLC:
* Created pre-order DLC pack
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- BMW M3 E30/Z4 GT3, Ford Sierra RS500, Mercedes C-Coupe DTM, Radical SR8-X tires might pop when the Ai gives the control to the player in TT, others will have flat spots. (use ctrl+i to take the control off AI)

Build 873 (15/12/14) - 502.4 MB
VR:
* Added Oculus Rift SDK 0.4.4
* Switch to Oculus Rift SDK 0.4.4
Audio:
* Improved surface distance rolloff for gravel/kitty.
Next-Gen:
* PS4: fix incorrect message when disconnecting in Browser [WMD-3664]
* XB1: Fixed wrong message being displayed on selecting Quick Random after pulling network cable. Fixed no message being displayed when pulling network cable while searching for online sessions via Quick Random. (JIRA: WMD-3670)
Render:
* Removed grass callback.
* Fixed shader compile error
* Glass fx wipers mask computation corrected
* Re-enabled grass on PC. 40/50/75M 64 rc's per tile.
* Turning wipers off in tunel only when all rain drops are wiped out from windshiled
* Correction of wipers always on bug, auto on/off wipers should be correct now in rain/clear/inside tunel/outside tunel
* Added support for alphatest skinned basic vehicle shader - this was already written but not linked up, and only needed a couple of adjustments to bring it up to date with the latest shader setup
GUI:
* KERS / DRS hud fixes
* Localise time on events dialog - WMD-2280
* Updated Monitor/Spectate screens WMD-3717
* Updated sprite containers for new lobby screen
* Added loc versions for inbox catregories - WMD-1991
* Long Low or High Motor FFB wraps onto a second line WMD-1462
* Fix script animation actor destruction to stop post-processor crash.
* WMD-3721 Rearranged the scheduled pit board to reflect & update ingame values
* WMD-1296 & WMD-2971 Removed the obsolete save button from the session results screen
Online/Multiplayer:
* Changed ConnectionMonitor on XB1 not to report the user as online when signed in but disconnected from Live.
* WMD-3753 Disable Online Lobby option in common script to prevent it appearing in solo modes after previous multiplayer gameplay
* Fixed Steam support code to tick and fire Steam callbacks only when App queue is fully initialized. Fixes startup crashes when playing offline.
* Fixed WMD-3722: Updated global storage API to support automatic retries and to optionally delay download requests while the user is offline. Now if the game is started while offline, the events will be downloaded later if the user goes online and the community events submenu will be enabled.
AI/Pitstops:
* Redo the Rolling starts behavior for side by side, constantish speed ( must slowdown for curves per predicted speeds )
* Fix WMD-3759 - Change pit team index to be 1 based like grid position, fixing off by one errors. Ensure each participant selects an unused pit team index when created.
Vehicles:
* Formula C: LOD optimization
* BMW 1M: CPIT mirror smoothing
* Ford Mustang Cobra TransAm: LOD optimization
* Lotus 78: Fixed default tire and texture swap issues
* Lotus 98T: Fixed default tire and texture swap issues
* Lotus 49: Fixed default tire selection and texture swaps
* Ginetta G55 GT4: Polished cockpit vibration animation setup
* Lotus 72D: Fixed default tire selection and texture swap issues
* Ford Mustang Boss 302R1: LOD optimization and changed shader technique on MESH_SKIN material
* Mercedes C Coupe DTM: Added basic suspension animation to prevent tires clipping through the fender
* McLaren P1: Material change on door hinge for approval. Added metal parts material on steering wheel.
Physics:
* Active aero metrics
* Karts: Calibrated ABS for final tires, Moved brake balance to the rear
* Tires: Reduced effect of track rubbering by half, Reduced kart tire hysteresis
* Lotus 49: Reduced FFB tire force multi to prevent clipping, Increased fuel tank size to 42 Imp gal
* Super Kart: Re-adjusted in game caster for change in suspension geometry caster. Slighty softer rear chassis stiffness. Adjust the eyepoint up just a bit see over the steering wheel. The Kart is much less a handfull now and even better with Casey's latest changes to the Kart tires.
* Ford Focus RS, Renault Megane RS - New rear suspension to fix the weird squat bug. Still great if not better throttle steer characteristics. Moved the steering rack and tie rods around on both cars to better match the real thing. Zero bump steer. New tire with a better inflation shape, more longitudinal bite, slightly stiffer carcass and tread area. Caster set around 7 deg both cars. Balanced the FFB using some of Jacks ideas. 100 SoP differential to help Mz, and added 50% lateral to help keep more lateral feeling (Fy) once the power kicks in destroying the front patch and its forces. Pretty natural feeling in general.
Environment:
* Fixed flares on BT postowerlight (static asset)
* Fixed flarecheck position entries to fix flares coming though walls
Tracks:
* Besos: Fixed start light issues
* Glencairn: Startlight issue fixed
* Cadwells: Fixed startlight issues
* Azure Coast S2: Fixed startlight issues
* Laguna Seca: Enabled Reflection tagging
* Silverstone: Updated to use new autograss
* Zolder: Removed traffic cones from ai line.
* Road America: Dynamic advert panels created (Dynamic objects)
* Eifelwald: Updated autograss texture to make the daisies smaller
* Greenwood Kart: Track Billboard Lamp with no flare (Static asset)
* Sakitto GP: Instaced tyrewalls xml added, instanced tyrewalls updated, texture updates
* Mount Panorama: Dirt overlays issue fixed, barrier at pitentry fixed, fixed start and pitlight issues
* California Raceway: Dressing part 1, updated tracklights xml with correct positions of lights, fixed adverts pop ups on right side of startfinish straight and buildings on left side of last corner, added start and pitlights
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- BMW M3 E30/Z4 GT3, Ford Sierra RS500, Mercedes C-Coupe DTM, Radical SR8-X tires might pop when the Ai gives the control to the player in TT, others will have flat spots. (use ctrl+i to take the control off AI)

Build 872 (12/12/14) - 460 MB
Audio:
* Adding LaunchQuit sound to transition back to loadscreen loop and then back to menu music
* Adds final SFX transition (LaunchQuit) to transition on race exit to trackload and back to menu music.
Next-Gen:
* PS4: Re-worked trophy/awards to use async api
* XB1: Updated localisation XML with latest version.
* PS4: Correct case for 'left/right stick' on PS4 WMD-3384
Render:
* Adjusts autograss distances to remain within cache.
* Adjusts tile creation to be able to fill cache in one hit.
* Fix for the Static Envmap crash when a peer or host leaves an MP race.
* Finalize is now automonous to generate autograss, this removes all the delay between the two stages.
* Exclusion map is now tested before raycasting. This dramatically cuts down on the number of raycasts.
GUI:
* Updated strings for new Lobby
* Fix WMD-2645 - fix sync of countdown timer.
* Unneeded tutorial layers/pages removed from file
* Added more missing SP vehicle applinks - WMD-3709
* Fixed overlapping text on Quick Access menu WMD-2245
* WMD-3287 Changed false start to a drive-through penalty
* Fix WMD-3558 - set player ghost name from text db string
* Greenwood: Location data update for Greenwood Karting Circuit
* Fix WMD-3682 disable setup and pit strategy after player is disqualified.
* Different message to players in comunity events when they decide to take a break
* Fix for"Text ?United States of America? is displayed out of the provided box in ?All Locations? option WMD-3599
* Corrected inconsistent local player usage for penalties. As the HUD messaging is now checked internally for the local player, and the pit penalty event ensures it will be processed for, and by the right clients- there is no longer a need for this check. Note: This change is related to Jira WMD-3423, but is not directly a fix for that.
Characters/Props/Animations:
* Wheels Props meshes - shadow parameters adjusted
Cameras:
* Tracking camera FOV driven by spline corrected, now manual zoom processing is ignored when spline is in control, unless AutoZoom is enabled, then spline zoom values are ignored
Dedicated Server Integration (WIP):
* Various tweaks and fixes to make sure basic "create, join and send data" works.
* Implemented game datagram rebroadcasting to the server protocol and game - all gameplay data are now sent via the server in DS mode
* Verify server tags when browsing servers, skip servers that are not available for create (not started yet or already running a session).
Online/Multiplayer:
* WMD-3665 - Another fix for host/client time issues when players join mid-session
* WMD-2716 WMD-641 Hookup in-game lobby applink so invite is only enabled when players can join
* WMD-2716 WMD-641 Add code for applink to disable invite during race or whenever you can't join
AI/Pitstops:
* Added new pit strategy board strings
* Tweaks to AI driving into pit spot from pit lane
* Changed benign assert in AIW FindCorridors to logging
Career:
* Fixed problem with date not always being reset when swapping between career saves [WMD-2255]
* Removed year from date being used by invitation emails, to avoid season confusion [WMD-2263 partial]
* Correct race position logic for the timed career races, as crossing the finish line first isn't important, rather who is furthest ahead when the cross the finish line after the time is up [WMD-2096]
Vehicles:
* BMW M3 GT4: Polished cockpit vibration animation setup
* Aston Martin Vantage GT4: Fixed cockpit gauge calibrations
* Renault Clio Cup: Fixed windscreen banner UVs, various minor fixes
* Ford Mustang Boss 302R1: Polished cockpit vibration animation setup
Physics:
* 250cc SuperKart: Removed unused FFB tweaker. Defaults come from CDF now
* Formula A, BAC Mono: AI damper work for lfoaty suspension on the BAC. The FA is a test for consoles stabilty.
* 125CC Shifter Kart: Removed caster from suspension geometry, set garage @ 13 deg. This seemed about right for predictable corner balance. The previous double caster was over 20deg. Adjusted down the rear chassis stiffness for balance. Adjusted the AI handling balance and speed to the player. Lowered AI rolling resistance to match player top speeds.
* Formula C: Per Nick - Tuned the FFB to get the center tighter once rolling. Added SoP differential (vertical) equal to Fz to expose more of Mz(self aligning torque) Thanks To Jake Spade here on WMD for that information. Also dropped Fx to soften some of the rattling. Re tuned the AI tire grip to match player performance on the R24_DA tires. Some AI damper work to fix the floaty looking supension.
* BAC Mono: Changes for drivabilty. Moved aero CoP back 70mm. New tire. Better inflation shape numbers to fit the pressure used (which is correct). Slightly stiffer carcass. Cut cold dropoff in half. Less adhesive grip, more tear grip (for when sliding). Makes for a more predicatible, more convincing (for what this car is) ride. Also moved the eyepoint back just a bit to see more of the mirrors. Enjoy.
Environment:
* Spotlight rigs with different coloured lens flares (static assets)
* Fixed flare check positions for Eifelwald, Azure circuit, Watkins Glen, Eifelwald Gp
Tracks:
* Sakitto: New top wall textures, new texture maps, 1st commit
* Chesterfield: Fixed pop up issues, added 3d trees, crwod position tweaked
* Laguna Seca: Added 3d tyres, added txt for new tyre covers, added 3d tyres around the track
* Mount Panorama: Skyring extended closed bottom for rain-envmap-issues, longgrass csm optimized...dynamic logo panels created and added
* LeMans: Added first set of 3darmcos, poles , closed bugatti circuit access from Le mans circuit, closed lemans circuit acces from Bugatti access closer to RL reference, startied optimizing selection set to avoid having unseen elements from each of the track variations
* Azure Circuit: Added dimitry manager logo to overheads + tyre walls, tweaked sign to more plastic look. Textures for Forecourt building Blue018. trianglecount reduced for groundmeshes 18000triangles, unseen stuff removed from scene, new startlight added, updated skyring-ocean, startlight textures
* California Raceway: Fixed popping, reduced cranes, Wet track setup for both layouts , added tyres to Main , added tyre CSM to both , skybox fix for white gaps , fixed floating turn pipes on Main , fixed racing line z-fighting , updated main CSM to fit with tyres on both , reflection tagging, microbumps on Short. changed TRD flags to true for reflection tagging , updated reflection flags for instances , crowds etc.. , placed tyres on the Main track.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- BMW M3 E30/Z4 GT3, Ford Sierra RS500, Mercedes C-Coupe DTM, Radical SR8-X tires might pop when the Ai gives the control to the player in TT, others will have flat spots. (use ctrl+i to take the control off AI)

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Build 882 (19/12/14) - ? MB
Physics:
* Changed trigger logic for physics to notify all changes and process updates in physics HitTrigger systems
* AI wet tyre updates: Weathered line uses normalised wetness. SimulateLap resets weather line after processing. Removed tyre wear modifier from abilities, tyre wear aligned with player. Updated information in debug screens for tyre grip and selection. Grip updates for AI processed every tick. Align wet grip calculations to match player
* New Radical SR8 and SR3 tire carcass
* Tires: Group A tire wear calibrated and other small tweaks for heating, wet weather and general driving feel
* Suspension inertias and unsprung weights tweaked to better values
Damage:
* Vehicle damage - initial pass to tweak the ease that suspension damage happens and wheels come off, to make it more realistic (wheels fell off far too easily)
Bug Fixes:
* Fix for telemetry crash
* Setting presets correctly for all game modes
* You can now restart a Free Practice session, fix for Pit Strategy screen when you haven't entere a name yet
* Support for new character feature RAIN_SUPPORT = added finding and setting of openTopped shader parameter according to car type
* Set default laps to valid value and remove assert if more than 8 unique vehicles
* Host get's booted from a passworded lobby. Stop countdown jump message spamming when countdown isn't active
* Formation lap now has the green light countdown
* Limit number of laps to 250 in all modes
* Defaulting career session length slider to minimum (for a new profile)
GUI:
* Missing graphic for lobby screen
* BNGE logo added
* PSN is now consistently using "PSN"
* Fix for missing Italian symbol
* Added unsportsmanlike conduct DQ reason to the text db
* Credits content - missing whitespaces corrected
* Overlap on Community Events and Load Career screens fixed
* Clipping on team name on Session Results screen fixed, overlap for long car name on Session Results & Pause fixed
* Fixed unlocalised 'Simulating' string
Next Gen:
* Xbox One: Fixed occasional crash when joining an online session. Session members now choose an internal session slot index at join time based on what's available and then post it in their session member properties. Protocol version increase
* Overlapping text fixed on Driver Network screen, online terminology changed on PS4
Online:
* Fixed event board id 1 being reserved for time trial testing. It now works correctly as a Community Event leaderboard
Audio:
* Pause logic changes allowing tutorial speech to play even when the game is paused, so that appropriate tutorial speech plays (all audio still paused for a loss of focus pause). Speech type is now tagged, so that per-type decisions can be made
* Bentley Continental GT3: Added srcdata/runtime files
Replays:
* Prevented Rewind/Fast-forward from being activated at the same time as the playback speed is being modified
Profile:
* Prevent contamination of the 'customised' flag in the control set stored in the profile
Flags:
* Not testing against a white-flag-slow-car when playing alone. Removed the obsolete options type choices for racing flags. Applying a DQ if a driver crosses into the final lap, and they haven't adhered to any stop-go penalty, drive-through penalty, or mandatory pit stop. Disabled all selection for multi-session rounds in the Free Practice menu
Videos:
* Trophy videos: final render pass + final music mix
Tracks:
* Nurburgring GP: updated branding t-page
* Brands Hatch (All): Reduced AI to 29 to fix JIRA WMD-3805. Also tweaked pit lane entrances to help keep AI off the soft barriers
* Cali Horse Theif Mile - Fixed the AI going too fast into the 3 uphill corners. Added Pit speed slowdowns waypoint in each
* Sakitto: Colour changes, new textures for orient bridge
* Monterey: Add missing armco poles and update ground coll mesh
* California Horse Thief Mile: Main lighting pass completed , Short lighting WIP , updated CSM for the Short hairpins to smooth it for the AI (still not working properly with fast cars, passed to Chris F to check the AI) , added outer road edges , fixed a load of z-fighting on the Short edges , new CSM to mask out dirt roads from the autograss-valid materials , optimized a few high-poly assets eg silos , removed mega-high-poly lights replaced with working viewer static lights
* Road America: Fixed WMD reported issues & floating stuff
* Bathurst: Fix for breakmakes issues right of start grid, added lightmap for bridge, viewer spotlights added for marshallhuts, more individual skids added
Vehicles:
* Set fuel level for player / AI in qualify sessions with no fueling allowed
* RWD P30 LMP: Fixed flag on livery21
* Updated various liveries for miscoloured action button logos
* Audi R8 LMP: Paint UV mapping
* Caper Monterey: Polished cockpit vibration animation setup
* Mclaren P1: Setup and suspension changes for the new tyre
* Ginetta G55 GT4: Increased FFB strength. Went through the suspension and inertia. Some setup changes
* Radical SR8 and SR3: Changes per Pertolhd on WMD rrequesting better, more instant turn in. New setup, slightly stiffer tire carcass. Closed the gap up between front and rear tire stiffness. Changed shock knee's to 50/65 (this was a key). Move the aero slightly. Went through the suspension and inertia's. I think it works great now. Will bite on cold tires the first lap if you aren't carefull. Really comes in after that. The SR3 not so much without the power
* Ford Sierra RS500: Removed double caster, Minor steering geometry adjustment for better FFB, Calibrated ABS, Drivetrain efficiency
* Mercedes 190E Evo2 DTM: Removed double caster, Calibrated ABS, Drivetrain efficiency
* BMW M3 E30 Gr.A: Calibrated ABS, Tuned engine cooling, Drivetrain efficiency, Reduced flywheel inertia, Removed double caster
* Renault Clio/Megane: fixed names
* Mercedes 190E Evo2: Polished cockpit vibration animation setup
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- BMW M3 E30/Z4 GT3, Ford Sierra RS500, Mercedes C-Coupe DTM, Radical SR8-X tires might pop when the Ai gives the control to the player in TT, others will have flat spots. (use ctrl+i to take the control off AI)
- After creating an MP lobby, the options for "Practice 1", "practice 2", "Warmup" and "Qualifying" are always set to "No", regardless of how they were set in the Create Lobby menu.

Build 881 (18/12/14) - ? MB
Physics:
* Street tires - stiffened spring rate on the Supercars, etc tires using an explicit rate instead of auto calculating. Backed off the carcass stiffness of the FWD tires from yesterday to more in line with these
* Fixed DetachableCarComponents crash when PxActor is deleted before corresponding flapping joint
* 80's GT Tires: Final tests and calibration of wear rates, slight heating adjustments. Made sure all latest tech and thinking is applied. Both compounds a great drive on all three cars
* FWD, 4WD cars - Built a stiffer tire carcass translationally and wraparound. One big change was explicitly putting the tire spring rate in instead of letting the code do the auto load stiffnes . I don't think thats working quite right and was leaving the street carcass' on the soft side. The bigger supercars have this to. I'll get to them tommorow and see what it brings to them. Did the suspensnion sweep for caster and inertia's changes, then reset the FFB where needed. Reset the AI speeds with grip changes were needed. The Mitsu EVO is the class of this field hand down. It also defaults to the stickier tire, which combined with the most power and 4wd makes it hard to beat
GUI:
* Fixes monitor gamercard display. Also fixes menu size in video setting menu
* Added applink to turn off the Fill with AI MP option
* Y button assigned to change camera on Instant Replay
* Updated QRW and Lobby selection dialogs
PitEngineer:
* Fixed issues caused by skipping/restarting qualifying sessions
* Added mandatory pit stop warning text
* Updated racing flags options text
* Changed white slow car flag text from "Slow Car Ahead" to "Slow Car"
* Fixed low fuel metric causing a pit stop to be scheduled on the third lap when fuel usage was turned off
* In-Game monitor drivers list code is wrong
* Added mandatory pit schedule type, and linked up to the pit board text
* No longer penalising player for excessive damage under any variation of racing rules
* Prevented remaining Pit messages being displayed on tracks that dont have a pit lane
* Ensure PitManager is aware of session advancement and resets itself accordingly
* Fixed various bugs in leaderboard up/down paging (events, console time trial, Steam leaderboards, Steam time trial ghosts screens)
Next Gen:
* PS4 trophy text corrections
* Highlighting layouts is now clearer, Auto Clutch option re-added to Edit Controls screen, filter locations dropdown now wider/tidier, Grid Size removed from Xbox One
* Change pausing when XB1 constrains the game during loading
* Fix for not updating if frustum changed but cache not dirty. Changed non-PS4 to use a memory buffer to stop locking GPU buffers for long periods (GPU buffer lock is now instant lock->copy->update->unlock)
* Fix for DS4 srgb. Also changes Hable on all paths
* Xbox One: Fixed onine lobby disconnection dialog not returning to RACE CENTRAL despite its text saying it will
* Xbox One: Fixed occasional crash when creating an online session
* Removes pow conversions from consoles. Actually replaces Hable with Hable varient
* Local VOIP transmit indicator now working on XB1
* Xbox One: Fixed issues with matchmaking introduced by new XDK
Bug Fixes:
* Fixed various issues introduced to Career Events with per-mode profile settings. The forced vehicle setting is now always stored into the "time trial" game mode slot instead of a random slot (which could let players enter the event with wrong cars). Updated stat cache in profile to wipe event stats recorded in wrong car or track, and to ignore such stats when set from the game
Online:
* Fix WMD-2675 Online - Cars start on top of each other
Credits:
* Credits content chagned for render team
* Credits content updated
Render:
* DX11 - DOF/Heathaze optimisation
* Code to call disable on the pending loads in the car preivew when not rendering the 3d scene
AI:
* AI will use a different way of calculating distance ahead when testing for "breaking too early if bad skill" they will have a minimum distance based on speed + an additional distance tacked on based on skill and reduced for slower cars
* fast cars understeering in turns because they are going too fast at 100 skill as they weren't checking far enough to know when they need to slow down ( minimum distance )
* slow cars at 0 skill will not look as much ahead as they used to ( slow cars were stuck in speed sometimes two turns ahead generating massive slowdowns at low skill races )
Dynamic Objects:
* Materialpool restitution changes to lower bounciness of dynamic trackside objects (dynamic objects, materialpool file)
Career:
* Career grid positioning issue fix
Audio:
* Race sounds are now ducked while tutorial speech is being played, as it couldn't be heard in some cases
* PS4 audio settings changed so tutorial speech is louder compared to race sounds (RaceEngineer speech will be quieter to compensate)
Track:
* Belgian Forest Circuit: Added simple interior to the bottom of the left tribune
* Oulton Park (All): Added missing poles to the armco, fixed several armco issues
* Azure Circuit: Fix for foliage placement for updated Boulevard du larvotto bridge
Vehicle:
* BMW M3 E30 Gr.A: Polished cockpit vibration animation setup
* BMW M1 Procar: Fixed radiator so it doesn't overheat by default, Calibrated ABS, Set drivetrain efficiency
* Ford Capri Gr.5: Calibrated ABS against final tire, Set drivetrain efficiency
* BMW 320 Turbo: Calibrated ABS against final tire, Set drivetrain efficiency. Polished cockpit vibration animation setup
* Ford Capri Gr.5: Polished cockpit vibration animation setup. Fixed cockpit gauge calibrations
* BAC Mono: Engine cooling adjustment so it operates in a normal range
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- BMW M3 E30/Z4 GT3, Ford Sierra RS500, Mercedes C-Coupe DTM, Radical SR8-X tires might pop when the Ai gives the control to the player in TT, others will have flat spots. (use ctrl+i to take the control off AI)

Build 879 (17/12/14) - ? MB
Next Gen:
* PS4 - fix for luminance convergence
* PS4 - removed forced srgb
* PS4 - now uses same calc as XB1
* Changed PS4 to use a full linear pipeline in HDR
* Removed half precision. Changed photographic on PS4 to be full linear pipe-line
* Xbox achievements tweaks
* Overlap of the PS4 Options button fixed
* Xbox One: Fixed crash when joining session through invitation when in Free Practice loading
* Correct PS4 terminology
* XB1 - shader compiler update to November XDK QFE1
GUI:
* Missing FFB items added to in-game Tuning screen
* Fixes for overlapping text on News, FanChat, and Inbox Dashboard areas
* Order of quit/restart dialog options restored
* Fix return from career on invitation
* Player Tailoring screen now matches initial startup one, Dashboard left-hand menu no longer supports scrolling, typos fixed, missing help text and button callouts added
* Set up localization strings for all tires
* Text updates for in-game lobby
Audio:
* Post race volumes lowered
DLC:
* Associated Steam DLC packages to correct "PreOrder" package, and appropriate code fixups
Achievements:
* Added fix for credit where credits due so it tests against the correct SMS driver names
* Fix for pit boss awarding when out of storage. Now checking save result status for error
Enviroment:
* Fix for dark border around sun when low in sky. Issue was only in some climates
Online:
* Xbox One: Fixed cable pulls not being handled properly while searching for an online session. Improvememnts to invitation accept handling while searching for an online session
Tracks:
* Azure Circuit: more road and ground meshes optimizations
* Emirates Kartdrome: Fixed pit are collision bug
* California Raceway: Beefed up the alpha for the 2 fence textures so they remain visible further into the distance. Also increased the brightness of both by 25
* Oulton & Road America: Removed beach flags
* Jin Ding: Add emmisive map for pitbuilding
Vehicles:
* Audi R8 LMP: Fixed name
* Audi R8 LMP: Removed duplicate endplates
* Mercedes W194: LODX mesh done, LODA CPIT and steeringwheel meshes done
* BAC Mono: Reduced amplitude of mirror vibrations
* RWD P30 LMP1: Polished cockpit vibration animation setup
* Marek RP339h LMP1: Polished cockpit vibration animation setup
* Bentley Speed 8: Re-balanced the AI speed. FFB tuning, no other changes
* BMW V12 LM: Some caster work and spindle inertia's increased. FFB re adjusted. AI speed rebalanced. Eyepoint was way off. Reset that so i could see out of the car
* Mercedes CLK LM: Some caster work, spindle inertia's increased. Adjusted FFB, AI speed re-balanced
* Mclaren F1 GTR: Re balanced the AI speed. Did some caster work on the suspension. Some setup changes to balance. re adjusted the FFB. Moved the eyepoint back 60mm
* Sauber Mercedes C9: Moved under body forward slightly to remove some aero understeer. Setup tweaked to help the rest. AI speed re-blanaced, they were too fast
* Ginetta G40 jr: LOD optimization
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- BMW M3 E30/Z4 GT3, Ford Sierra RS500, Mercedes C-Coupe DTM, Radical SR8-X tires might pop when the Ai gives the control to the player in TT, others will have flat spots. (use ctrl+i to take the control off AI)

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Build 887 (24/12/14) - ? MB
Physics:
* Fix car on return to pit box
GUI:
* Track maps - new trackmaps for Sakitto - all variations : janp
Vehicles:
* Aston Martin Vantage GT3 - Mixed wing mirror material swaps : janf
* Palmer Jaguar - Suspension gone through for caster and spindle inertia's. Tires very slightly stiffened and and that front to rear stagger changed for better balance. Small setup changes. FFB tweaked for the caster change. AL speed checked and is fine. : douga
* Bentley Speed 8 - Interior DDS texture. Intitial check in, LODA cockpit modelled, mapped and textured.
* Mercedes 300SL - UV mapping
* Mercedes 300SL W194 - alpha 2 driver animations
Render:
*DX9 - Corrected CShadowControl initialization - was crashing when GFX settings was attempted to changed from custom (missing initialization of mNoOfLargeSpotShadows) : ivon
Tracks:
* Azure Circuit - another optimization pass 32K triangles and fix for bad instances
* Azure Circuit - fix for misplaced instances
* Eifelwald GP - new night lighting , new lamp poles and XML , all 4 layouts updated
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- BMW M3 E30/Z4 GT3, Ford Sierra RS500, Mercedes C-Coupe DTM, Radical SR8-X tires might pop when the Ai gives the control to the player in TT, others will have flat spots. (use ctrl+i to take the control off AI)

Build 885 (22/12/14) - ? MB
Pitstops:
* New feature : if two AI share the same pit, they will be moved to the garage after the pitting sequence to allow the other AI a chance to pit as well
* End of races / qualif / practice sessions : AI will now all park in their pits / garages correctly
* Fix drivethrough AI, going through pits and driving away in one go ( instead of driving straight past )
* Fix AI getting stuck exiting pits
* Fix AI staying stuck in DriveThrough and not being able to pit anymore
* Smoother pit entry speed
* Fix InPitLane being mistakenly set to false when cars entering the pits ( temporarily reactivating collisions )
* Better logic forcing a drivethrough when a shared pit car right in front is manoeuvering to enter the pit stop
* New AI debug window displaying all the car's pit info
* Improved AI pitting values debug display screen
* Move AI logic setting pitting into the LiveStratety method for centralized decision making ( fixing pit reason overrides )
* Add pitting at the end of practice session time which was missing
* New animations together with new script default (right pitstop instead of left )
* New GT Airjack mechanic animations
Cameras:
* Showroom cameras tweaks + Karts specific setup
Physics:
* New stiffer tire carcass and grip for the Mclaren F1 and new carcass for the Yiro light all seasons on the Caterham Classic
* LMP3 & Radical tires: Adjusted heating to make it easier to keep in optimal range
* Tires: fix L72D default FFB : andreww
* Tires: Vintage 1978 (L78) and improved forward stability on Vintage 1972 (L72D)
* F1/GT pitcrew: wheel mechanics: retraced _TM bone for backpack.(bone position now always stays on ground)
AI:
* Group A cars - dropped the AI speed about 1 second a lap with lower AI grip.
GUI:
* Overlap on Multiplayer Browse screen fixed, arrows on FFB Controls fixed, wheel calibration no longer takes you back to the root screen
* Loading screen tips more legible
* Nationality dialog box visually updated
* Change menu and in-game lobby to have more robust updates to user enter/leave
* Sort all quick select vehicle and location lists. Also nationality list
* Right Stick PS4 icon updated, missing button icon textures fixed, updated Xbox One "Use A Code" terminology
Telemetry:
* Remove all text from FFB Meter in non-development builds
* Replace colours used in FFB Meter
* Corrected display size of FFB Meter graph
Animation:
* Driver animations: Pagani Zonda R- fixed steering wheel lock value from "False" to "True", due to the "limited"steering driver animations
Ghost Cars:
* Modified ghost car distances to make it look more natural - fades out sooner, doesn't appear solid inside player car if allowed to get behind camera, and uses linear fade, which looks less abrupt than the old version
Tracks:
* Le Mans: Fixed odd bumps in terrain, further mesh and terrain optimizations
* Connecticut Hill: 3d armco fixed, aligned normal mapping on armcos, enhanced terrain in at the boot outer edge , updated statics viewer placed files to match updated armcos, fixed open ended safer walls, merged terrain parts after turn 2 to avoid csm issue on curbs reported on WMD, normalised armco
* Azure Circuit: Further optimizations and mesh cleanups on road, pavements other grounds and wall...removed 49 190 triangles, fixed hole in driveable area after pool
Vehicles:
* Mitsubishi Lancer Evox: Dropped CG height 30mm for up on 2 wheels problem. It did seem to high before
* Caterham Classic: More drivable version. Agin was not friendly on the consloes (or on the PC frankly). New stiffer caracass. Suspension gone through for inertias. Moved CG back to 53% rear. New setup a bit stiffer than what was ther and re blanced for the changed CG. Great drive now. No changes to grip or AI speeds needed
* Ford Escort RS1600: Tire adjusted for heating and pressure shapes, Switched to a BDB type engine with 190hp@8000rpm, Move brake bias forward : caseyr
* Mclaren F1: Changes for drivability. Was badly understeering and no real grip. New tire carcass similar to mthe recent Supercar tire. Slight grip changes with mostly more tear grip. Suspension gone through for double caster and spindle inertias. Much more drivable. Moved eyepoint back 70mm
* Ford Escort Mk1: Polished cockpit vibration animation setup and fixed a bug that was breaking wiper animations
* Gumpert Apollo: CPT file. Slightly lower cockpit exposure %
* Radical SR3 & SR8: Calibrated ABS
* Radical SR3 & SR8: Polished cockpit vibration animation setup
* Palmer JPLM: Calibrated ABS
* Ruf RGT8 GT3: LOD optimization
* Ginetta G55 GT4: Glass UV tweak
* BAC Mono: Mesh feedback changes: Added damper reservoirs and tweaked bodywork logos. Changed logos according to manufacturer feedback
* Palmer JPLM: Polished cockpit vibration animation setup
* Radical SR8, SR3 - Changes to back off some of the previous changes. Softened the springing and slowed down the steering with various geometry changes.
* Ariel Atom3 - - New stiffer tires for both the Yiro all seasons and R track tires. Better inflation shapes. Change to grip: less adhesion, more tear. Adjusted wear. New shock pakages for the V8 and CR500. 60/70 knees on both. Adjusted the setup accoringly.
* Ariel Atom V8 - - New stiffer tires for both the Yiro all seasons and R track tires. Better inflation shapes. Change to grip: less adhesion, more tear. Adjusted wear. New shock pakages for the V8 and CR500. 60/70 knees on both. Adjusted the setup accoringly.
* Caterham R500 - New stiffer tires for both the Yiro all seasons and R track tires. Better inflation shapes. Change to grip: less adhesion, more tear. Adjusted wear. New shock pakages for the V8 and CR500. 60/70 knees on both. Adjusted the setup accoringly.
* Caterham Classic - New stiffer tires for both the Yiro all seasons and R track tires. Better inflation shapes. Change to grip: less adhesion, more tear. Adjusted wear. New shock pakages for the V8 and CR500. 60/70 knees on both. Adjusted the setup accoringly.
* BAC Mono: adjusted paint colours
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- BMW M3 E30/Z4 GT3, Ford Sierra RS500, Mercedes C-Coupe DTM, Radical SR8-X tires might pop when the Ai gives the control to the player in TT, others will have flat spots. (use ctrl+i to take the control off AI)

Build 884 (22/12/14) - ? MB
Audio:
* Re-edited Car Description audio files which fixes
* Tweaks to the turbo volume in the Mit EVO
* Tweaks to the shift wobbles BMW Z4 GT3
* Adds additional GUI sounbds for career and general menu FX. Will need hooking up. And once in game, balancing
Next Gen:
* XB1/PS4 - use RECTLISTS for Deferred Render ambient and keylight passes
* XB1- Standard - XR116-02 - Global - Blank screen appears when the user constrains the title and signs-out of active profile in online lobby
* Xbox One: Fixed occasional crash when repeatedly creating an online session and then immediately quitting the lobby in quick succession
* XB1 - better fix for flickering windscreens
* Xbox One: Fixes for joining online sessions from Xbox UI
GUI:
* Errant full stops removed from Hints & Tips screens
* Text displayed on main menu player profile
* Launch chunking display improved
* Always-selected Edit Pit Strategy buttons fixed
* Updated Time Trial screen on console, FOV Speed Sensitivity On/Off added, number of photos/replays now shown, Conditions removed from Time Trials
Bug Fixes:
* Fixes >90 FOV n helmet cam showing just helmet
* Revert profile gamemode, track and vehicle selection to defaults, when profile is read and install chunking is still in progress
* Allowing pre-race session in multiplayer - fixes the pre race session selection bug
* Resetting the game metrics on creation of a new trophy pack. (this stops all achievements being instantly awarded again by the persistent game metrics)
Online:
* Fix VOIP crash found during player kick
* Modified Soft-Kick timers and voting thresholds to make soft-kicking a bit less aggressive
Career:
* Removed EOR team score display when career event isn't using team scores
Pitstop:
* Added event queues to pitstop manager and scriptanimatedscene manager
* Changed ticking of the scriptanimatedscenes during replay and large time jumps - as well as the animation processing at that time
* Stopped all the scibe scripts in between start/stop replay, relying only on events sent via event queue, so in future everything important must be sent via the events, in both PitstopController and Script animated scene and script altering events (like reset) should not be passed during replay
* Script animated scenes start a bit differently during replays to allow the animated script internal variable reset to go on as expected
Cameras:
* Look to apex fixed
Penalties:
* Hooked in "Unsportsmanlike Conduct" to the penalties for that DQ reason
Ghost Mode:
* Ghost buffer size increased to 512 for PC
Tracks:
* Brands Hatch (All): Added media building interior, fixed camera collision issue under bridges
* Derby (All): Add missing armco poles, add emmisive map for marshalhuts
* Road America: Fixed various WMD reported issues
* Silverstone: Silverstone specific tyrewall/stack textures added
* Generic tracklights textures to be used on generic tracklightt asset for track variations which do not have yet startlights
Vehicles:
* Ruf RGT8: Fixed taillight billboards, tweaked bonnet camera
* Ford Capri Group5: Tweaked bonnet/roof camera positions
* Mercedes 300SL: Prepared for 1st export
* Caterham SP300R: Calibrated ABS for final tire, Set drivetrain efficiency
* Caterham SP300R: Allow overboost 10 times per session in all types, fixed up how it displays remaining overboost in the HUD, polished cockpit vibration animation setup
* Ford Focus RS & Megane Rs 265: Reduced scrub radius for better FFB
* Ginetta G55 GT4: CPIT damage fix
* Ginetta G40: CPIT damage fix
* Gumpert Apollo: Cpit Skeleton (PS4 wiper animation visual artifacts)
* Caper Monterey: Calibrated ABS for final tire; Set drivetrain efficiency; tire heating, grip and wear balancing. Fixed missing rain drop
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- BMW M3 E30/Z4 GT3, Ford Sierra RS500, Mercedes C-Coupe DTM, Radical SR8-X tires might pop when the Ai gives the control to the player in TT, others will have flat spots. (use ctrl+i to take the control off AI)

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Build 890 (07/01/14) - 466 MB
Next-Gen:
* XB1: Fix for tearing Intro video
* PS4: Fixed screen dirt shader compile warning
* PS4: Safe area ratio only requested once per frame.
* PS4: Fix for invitation from home screen with no existing save data. WMD-4005
* XB1: WMD-4083, WMD-3464 : SigninMonitor updated to handle signout events outside of the PLM check.
Render:
* Fix for flickering Racing Groove.
* Screen dirt infulenced by god rays.
* Code to ensure the Screen dirt uses the actual sun direction and not that of the moons at sun set.
* DX11: Fix for cmaterial destructor trolling through NULL arrays if material only partially constructed.
* Offset/scale merged to stop ordering issues. Removed default param on gui base. Added extras to reset viewport on scale changing.
* Fixed crash on hud if using quad stream. Changed calling params to offset / scale. Fixed issue with hud scale being set incorrectly when menu was disabled.
Weather:
* Clouds, stratus b set re-exported
* Soft filler cloud reworked as they were looking terrible when alone in sky at end of transition to clear.
* Wtc edits. screen dirt now localised around sun and applied to all conditions bar light rain, rainy, stormy and thunder storm.
GUI:
* Ghost name update
* Missing TextDB strings added
* WMD-3270 Calendar menu changes
* Ghost selection action WMD-4107
* Additional PitStrategy text fix.
* Time left visibility status WMD-3450
* PressStart screen updated with animation
* Empty leaderboard ghost name error WMD-4126
* WMD-3270 Code changes for calendar menu fixes
* PhotoMode: Changed units of dof values to meters
* Changed multiplayer references of "game" to "session"
* Missing California Horse Thief Mile track photo (4151)
* WMD-2684 : Wheel filename fixes for new XB1 and PC wheels
* Achievements and Goals: Zero to Hero text updated to ten seasons.
* New ShowGamercard button added to Monitor/Spectate screens (4081)
* Current Lap Time now works on upper-right lap time info board (3917)
* WMD-4154,WMD-4161 Return to dashboard rather than callendar from career races
* Fixed the incorrect default settings for flags, and updated the text to be on/off
* WMD-243: Early out of online gamercard display in race results if not an online race.
* WMD-4119 Removed the"Cards On The Table" achievement pending the online profile patch
* Apply install test to more 'disable' applinks for main menu - WMD-3994, WMD-4073 & 4061
* WMD-4034 Removed "Resume" option for now, as it's causing various complications. To be added/fixed soon.
* Moved menu music activation point, as bootflow changes meant it was playing over the intro video. Verified working with/without movies and at bootflow/race return [WMD-4147]
Characters/Animation:
* GT_garage: Updated source for gt_freepractice
* Updated source file for FIA_R:movement anim update
* GT Pitcrew: FIA,CHM (L/R) : faster/shorter animations
* Driver anims: Caterham 500 - fixed driver clipping through chassis
* GT Pitcrew: Faster movement and relax to ready animations for CHM, FIA
* Updated gt_pitstops_r , gt_freepratice , animseqpresets (fixing build errors)
* GT Pitcrew: WHM2 - trigger "dismount" timing edit, so that wha2 anim is in sync with wha2
AI/Pitstops:
* Fix for enabled camera for "empty" pitstop visits
* Fixed some code bugs in the free lane calculations
* Fix for pit crew appearing too early during practice sessions.
* Fix WMD-3814 The pit crew now replace any missing wheel(s) during the pitstop visit.
* Fix to prevent possible crash when debugging pitstops without animated camera running
* Fixed a bug regarding offroad cars rejoining the road when a car is coming up behind them at a faster speed
* Rework how AI fall into force slowdowns within traffic when no free passing lanes are available with a more comprehensive system
* Change the way AI calculate the safety speed desired to avoid hitting cars in front of them, while still being aggressive enough to allow passing
Career:
* Career Championships: Formula Rookie - Duration balancing - changed minimum duration for all races to 2 laps, reduced European championship to 3 rounds and World championship to 5 rounds. AI difficulty ramping set to 80% > 90% > 100% (of difficulty set on career slider).
Vehicles:
* McLaren F1: Fixed gauges glow
* RUF RGT8 GT3: LODC material tweaks
* Formula Gulf: Light billboard tweaks
* Caterham R500: Light billboard tweaks
* Driver anims: Caterham 300sp - new paddle anims
* Aston Martin Vantage GT3: Light billboard tweaks
* Caterham SP300R: Light billboard tweaks + livery fixes
* BMW 320 Group5: Light billboard tweaks + various fixes
* Audi R8 LMS Ultra: Light billboard tweaks + minor fixes
* Audi R8 V10 Plus: Light billboard tweaks + various fixes
* Aston Martin Vantage GT4: Light billboard tweaks + minor fixes
* Audi R18: Windscreen reflection toned down a bit, cockpit display tweaks, light billboard tweaks
* Ford Mk.IV: Polished cockpit vibration animation setup, Small adjustment to cockpit gauge calibration
* General: Reverted cockpit exposure changes which were made after broken exposure values were checked in
Physics:
* Mitsubishi Evo X FQ400: Reduced fuel consumption to more realistic rate
* Renault Clio Cup: Better AI damper to fix vibrations over bumps and curbs
* AI wet tyre updates applying small longitudinal resistance on wet surfaces
* WMD-4062: Invalidating the fast braking attempts when resetting the vehicle
* Ford Mk.IV: Calibrated ABS, adjusted HUD tire color ranges, Set drivetrain efficiency and a minor tweak to brake cooling/wear
* Ginetta G55 GT3: More compliant default setup. Safer bumpstops and tweaked shock package. Tested at Oulton Park per Remco. Nice. Fixes the snappy oversteer at these bumpier tracks.
Tracks:
* Snetterton: Fixed hole in CSM road mesh
* Hockenheim: New autograss defs, textures and exlcusion, terrain broadmap brightened.
* Jin Ding: Fixed worst shimmering windows issues, instances reduced a bit more and unused lights removed
* Azure Circuit: Optimizations - instances reduced, unused lights removed, triangle count reduced for render and csm.
* Besos: Autograss setup , updated main outer collision mesh to match visual terrain , fixed floating collision over tunnel near s/f straight , fixed bright edge overlays and joint overlays , fixed floating trees , swapped inner road material to proper new-style tarmac material, remapped inner grass near the tunnel to remove distortion. new exclusion maps , new HRDFs etc... for the autograss , updated autograss texture , added groundcover and texture override folders into the TRDs, added Besos tree override folder structure and tree textures. updated skyring to remove lower yellow area and add a little bit of fogging to give it more depth. new autograss meshes , defs , updated texture. tweaked corridors and pit merge.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- There's an Achievement related assert triggering at boot, press disable to get rid of it.
- In case you get a XLastID assert during boot, delete Documents/Project CARS/Media & Ghosts

Build 888/889 (06/01/14) - 1.3 GB
Next-Gen:
* PS4: Fixed Film Camera
* PS4: Fix for PS4 insufficient save space message
* PS4: WMD-3785 : Horizontal swipe naming correction
* PS4: Fix WMD-4139 - PS4 - Build 880 - MP Stability - DeleteAllPageHandlers
* PS4/XB1: WMD-2555: Updated cancel dialog to use the correct icon (circle PS4 / B XB1)
* XB1: Fix WMD-2905 - XB1 - In the 'Community Events' window image of keyboard is displayed under 'CONTROL SCHEME'.
* PS4: Fix WMD-3921 - PS4 - Design - ONLINE - 'Restart Session' option is available in 'Online' mode in 'Dubai Autodrome International'
Render:
* Adds grass_black material and alters build script.
* Added non-msaa blending to ground cover. Added blanking technique to vignette.
* Autograss now does pre phase 1 check and flips if buffer ready. Adds grass black. Fixes distances (NOTE: These are set from 'track detail setting') 60M (256M grid), 120M (256M grid), 256M (512M grid). Grass will now spawn across all available cores and produce one draw call per call. Draw calls are interleaved from tiles to relieve back pressure.
GUI:
* Missing motorsport logos added
* BMW M1 + BMW Z4 GT3: Fixed names
* Updated Photo Page in-game (3540)
* Accolade tiles updated (3247 1508)
* Fix for controller display WMD-3918
* Turned on pitstop cameras by default.
* Fixing profile pane logos - WMD-4076.
* MessageHolder added to dialog box (3393)
* Updated Endorsement sponsor names (4103)
* Additional FanChat images and names added
* Fix time trial HUD not displaying lap info.
* Cancel changed to Close on Filter dialog 4100
* Placeholder controller callouts removed (4001)
* Updated control prompts on Photo page (2501 3995)
* Trackmaps: Updated with latest changes, all variants
* Fixed three screens not adhering to a 4:3 aspect ratio
* Trackmaps: New trackmaps for Summerton - all variations
* Additional Thrustmaster/MadCatz/Fanatec controller images
* Fixed duplicate applinks on Pit Strategy Edit screen 3298
* MessageHolder element added to hud_messages file also now
* Fixed wheel changing sequence when fuelling is not allowed
* Trophy movie (formula A): Glittering/noise/compression fix.
* Fix WMD-3351 - Enforce ABS TCS SC restrictions during race.
* Gamertag no longer in uppercase on Scheduled Pit board 4058.
* Career calendar icons brighter, Today indicator changed (3270)
* Fixed disappearance fuelling crew when fuelling is not allowed
* Formation Lap Skip removed, 'always on' button fixed (3463 4110)
* Updated Choose Starting Point screen and motorsports logos (3444)
* Added a few missing localised texts - WMD-3967, WMD-1792, WMD-3060
* Updated Accolade Win screen with animation and better layout (3532)
* Fix for incorrect player number displayed for joining players via in-game lobby ( WMD-4121 )
* Fixes bad loading of textures by applinks before async load is completed - WMD-2729 & WMD-2886
* Both sliders match on Today's Event screen, % indicator added, Toggle Info button better aligned (3860 3992)
* Ingame "time left" timer getting visibility flag applink so it can be turned off on modes which does not support it.
* Fix WMD-2710 - Host is not directed to ?Location? tab after accepting the prompt to ?Change Location? as prompted by players in Lobby
* Removed ability to alter disabled configuration sliders, 'always on' button fix, ability to change Vehicle Class now on Xbox One (3597 3358 3313)
Cameras:
* Fixed jitter of chase cameras with target points outside of vehicle bounds.
Dedicated Server Integration (wip):
* Fixed the sample config
* Print server config at startup to log.
* Updated documentation of all DS functions.
* Updated JSON config reader to support nested objects and arrays.
* Added support for whitelists/blacklists stored in an external file.
* Implemented randomization into RefIds assigned by the dedicated server.
* Added handling of late auth errors which happen when a user is no longer logged into Steam or gets VAC-banned. The server now kicks such users.
* Server config is now parsed from a JSON-like config server.cfg that can override any settings. Sample config with defaults provided in server.cfg.sample.
* Added user whitelist and blacklist to server config. If whitelist is used only users with steam ids on that list will be allowed to use the server. Blacklist can be used to ban specific users from the server when whitelist is not used.
Online/Multiplayer:
* WMD-4114: Fixed accepted invitations not being processed on the Marketplace/Store page.
Characters/Animations:
* New universal animations
* GT Pitcrew: GT wheel mechanics master scene for export source files, wheel mounting & unmounting animations ( 2s,4s) , placed in one linear take
AI/Pitstops:
* Fix for pitmodes check.
* Fix WMD - 3900 pitstop scripts abiding the racing rules
Vehicles:
* FG 1000: Taillight tweaks
* Caterham R500: Taillight tweaks
* RUF CTR3: Light billboard tweaks
* Sauber C9: Light billboard tweaks
* McLaren F1: Light billboard tweaks
* Mercedes SLS GT3: Taillight tweaks
* RUF RGT8 GT3: Light billboard tweaks
* Pagani Huayra: Light billboard tweaks
* Pagani Zonda R: Light billboard tweaks
* Ford MkIV: Improved cockpit gauges glow
* Ginetta G40: Brightened the cockpit exposure
* Ford Escort Mk1: Improved cockpit gauges glow
* Formula A/B: Small CPIT display texture tweaks
* Mercedes 190E Evo2: Cockpit center camera lower
* BMW M3 E30 GroupA: Improved cockpit gauges glow
* Radical SR8: Improved RPM lights on cockpit display
* Mercedes C-Coupe DTM: Windscreen banner more opaque
* Ford Capri Group5: Cockpit gauges glow textures tweaked
* Palmer Jaguar JPLM: Livery fixes, Light billboard tweaks
* Renault Clio Cup: Improved RPM lights on cockpit display
* Ford Mustang 302 SCCA: Fixed cockpit exposures being too dark.
* Ford Mustang Trans Am: Fixed cockpit exposures being too dark.
* McLaren 12C: Light billboard tweaks, Brightened the cockpit exposure
* Gumpert Apollo: Taillight tweaks, Light billboard tweaks, minor fixes
Physics:
* BAC MONO: AI speed slowed to better match player.
* Palmer Jaguar: Increased AI speed about 1 sec per lap.
* Mclaren 12C GT3: Small eyepoint adjustment further back
* BMW M3 GT, BMW 1M: Adjusted spindle inertia's, increased FFB strength
* BMW 1M: New setup, stiffer bumpstops and springs for bottoming problems. Better balance.
* RUF RGT8 GT3: Safer bumpstops to remove alot of the bouncing from early contact on bumpy tracks.
* Caterham SP300R: Slowed the AI speed to close match theplayer. No changes to the player car. Works great.
* Radical SR8X/SR3: Slight drag profile change. Moved more towards rear. Helps stabilize the back end in high speed.
* Ginetta G40: Slowed AI speed to match player car better. Stiffened front swaybar 1 notch to reduce oversteer, Increased FFB strength.
* Ariel Atom V8, 300: Added a different rear carcass to handle the rear heavy weight better instead fo sharing it with the Caterham R500. Reduced wear as reported on WMD forums.
* LMP1's, Audi R18: Adjusted default setups to work at Lemans without dragging the skid plates or running out of gearing. Top speeds 188-190mph now with the defualt medium (5/5) wings. Was previously only getting 175 from bottoming. Handling not really affected. Still handles great at tighter tracks. Also tested at Oulton Park.
* Supercars: Pagani, Maclaren's, Gumpert, Merc SLS, Audi V-10 - More tweaking of the tire caracass. BoP changes so the P1 is a little faster than the Huayra. Other car got tweake sto for drivabiltly. Suspension gone through for caster and geometry, bump steers and scrub raduis. A general making sure all the cars work and make sense with the newest tire.
* FWD, 4WD cars: New front geometry with negative scrub radius. Take what Casey did even further. Seem to have solved the weird feel of the FWD cars FFB and tucking in under power now seems to work at least a reasonable amount. 4WD suspensions got some of that plus the front roll center was higher than the rear (a-arm angles) which was probably causing the up on 2 wheels reports from the Lancer.
* Formula C: Added latest carcass to rain tires. Tweaked wet compound to suit. Reduced differential lock to help last bit of turnin understeer., Changed the steering geometry for more ackerman. Noticed this at Azure circuit. Low speed understeer. New tire carcass to handle camber and temps better. The outside of tires were hot with more than enough negative camber. Small setup change to suit.. New setup for newest tire. Stiffer rear springs. Shortened scrub radius to 20mm. Lowered 4th, 5th, 6th gears to be more usable with the defualt wings. Set defaut tire to be the latest.
* GT3 Cars: BoP Adjustments. Shouldn't be so clear now as to which car is always fastest. Most got small aero drag/downforce adjustments. The Mercedes got more power as it didn't match the listed power and it showed in game. Lots of work on the default setups first before any adjusting. Fwiw, I was fastest in the RGT8, then the Aston, Mclaren,Z4. But all cars for me are within 1 second. Tested at Dubai International, so I'm sure the cars speeds will be more track specific. SLS should do well at the longer tracks. No changes to the tires, although I'm pretty convinced we at least should add more cold drop off. First we'll test this.
* Ford Mustang Trans Am: New suspension geometry, removed double caster, changed to front steer. better rear axle geomtry to handle the drive shaft torque. New setup witha better shock package. Damper knees changed to 60/70 and 70/70 F/R. Developed a new bias belt tire carcass and compound that made more sense to me. Having driven a GT1 Camaro thats very similar to this I can say it more closely matches how they feel. They were extremely easy to drive and were softly sprung and well damped. Handled the power with no drama. Awesome car to drive now. My less than alien times match pretty well with what they were doing at RA and Watkins Short back then.
Tracks:
* Moravia: Crowds placement update
* Connecticut Hill: Updated exclusion map
* Belgian Forest: Fixed bad of course wet line causing JIRA WMD 4117
* Sakitto: Added Marbles in all circuits, static trees, treewall, new trees checked in for Sakitto variations
* California Raceway: New race line, corridors tweaked where needed. Picked up about 2 seconds a lap for the AI with this one.
* Road America: New raceline. Picked up about 2-3 seconds a lap. Tweaked corridors were needed. fixed various WMD reported issues, updated CSM, fixed flickering/sinking trees
* Oschersleben: New autograss setup , new exlcusion map , new collision , new autograss texture , fixed some z-fighting overlays , fixed collision issue with the concrete wall near the back straight hairpin
* Eifelwald: Updated the stage1,2,3 selection sets to include the missing concrete blockers. Removed some tyres that were not needed and had no collision, updated tree override textures to fix some mip glitch issues.
* Hockenheim GP: New raceline. Picked up about 1.5 seconds a lap. New pit lane path with the exit merge past the first corner which fixes the AI doing a 360 loop after merging. Probably is really an AI logic bug, but this fixes it.
* Le Mans: Changed instance and static files to fix wmd reported issues, updated exclusion maps, New corridors marking off the large amounts a tarmac the AI previously saw as legal to use. Raceline unchanged, plenty fast as is. Cut tracks editied.
* Chesterfield: New night lights added, placed new trees and bushes, new outer terrain, new grass and soil materials mapped, new kerbs, relofted trackedges and whitelines, new wall, placed new trees and bushes, new night ligths setup, wet weather setup
* Oulton Park: New raceline for International. Fixes them running wide exiting last chicane and the second to last corner.. New grid spacing to greatly reduce the mayhem in the first corner starts, all three tracks. Some corridor edits to furhter help turn 1 and a few other areas.
* Mount Panorama: Update of esses slope, update for esses section, instances, crowds, lights, New Raceline and corridors. About 2 seconds a lap faster than previous. Corridors are better too, but still a difficult track for the AI especially when up around 100%, lightmap added to pitbuilding wall and to tower
* Eifelwald GP: New autograss excl , updated CSM , material tweaks to make dirt into mud to match autograss , fixed weird sand overlays on Muellenbach, updated broadmap to remove dark blobs , updated grass 2 to make it a muddy version of grass 1 so the autograss sits on it correctly, updated road edge to match.
* Monza GP: New wet weather setup for road (kerbs wip)with new puddles texture, added reflection flags, updated kerbs textures, adding edge overlays, tyremarks, new texture and trackedge for outer roads, fixed flickering and dissapering shadows from treewalls, new night lights added, New raceline and corridors. 4-5 seconds a lap faster than the previous.
* Azure Circuit: Fix of tilted normalmap, LOD and occluder adjusted, optimizations on csm, fix of duplicated grass meshes issues, found new gaps and fixed, adjusted instances files, further reduced base triangle count, another optimization pass, overdraw reduced and polycount reduced further (64K triangles removed), New pit lane path to fix the AI Not negotiationg properley and Player getting a cut track. Ther was an out of order waypoint near the exit that somehow got there. fix for broken viewer occluder and distant meshes reduced further, base statics instance count reduced from 64 to 47 and instance count reduced, fixed placement bugs found across the track, armcos splitted and LOD setup, fix of mesh issues microgaps, fix of gaps found around the track and at background buildings, skydome seawater optimized, more advert boards added also to occlude sidestreets, adjustments to occlderflags, optimizations removed 81K triangles, removed unseen 1208 statics, removed 105HWinstances, removed 1208 unused statics and 105 HWinstances
* Jin Ding: Fixed various WMD reported issues , *Refined Collision wall check, Polished gravel/Sand areas with vertex tinting applied to nearby tarmac, Turn off aniso where it's not needed, Marbles and Leaves added, Add new Grass skids to the inner terrain, Detailed Armco (deformable if appropriate/possible), Soil overlays on grass near the track and outside the Kerbs, Specular downward blocker (Same as in Brands Hatch), Add Tunnel & Pits rain blockers, Organic edges on the runoff areas, Add Micro bumps around the tracks to make the tracks feel more "alive", New Detailed Tyrewalls added, Add new static ground cover and ensure the grass is balanced to match the terrain, STL check on the track csm mesh, Improved Slopes/Grass Verges (re-using latest materials from other tracks to save time), Ensure that the Nvidia style maps are used and check that UV2 terrain mapping is rotated the same as UV1 (info here), Review the latest track reference for 2014/2015 updates to the circuit, New Tarmac material setup, Check for godray tick on structures with transparent glass, Blended Grass Patches , including under crash barriers etc (where appropriate/needed), Vertex AO and base dirt applied to areas that require better grounding, Global welding pass to fix micro gaps/visible seams, Check & Update new whitelines (incl blend texture for distant mips), New Trackside content added (Tents, Animated Flags, Video Walls, Parked Vehicles and Caravans), Check DBV broad and detail are in the correct (inverted) order and check impostors intensities look correct, Masking wet roads in tunnels and on steep slopes using vertex alpha, Check the longitude/latitide co-ordinates in the TRDs, Add track centres to trd', added/updated new grass exclusion maps
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )

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  • 3 weeks later...

Build 906-909 (23/01/15) - Surely above 1 MB
Audio:
* Better shift wobbles for the BAC and Radicals.
* Disabled whoosh sound controller as the sounds aren't played, and a low-repro crash was spotted in the loose object interfacing
Render:
* Removing the constant day light saving settings.
* Fix for sky dome blending issue caused by clamped being applied incorrectly.
* WMD-1407 Tweaked some of the race dates so that midnights didn't look like sunset.
* Restructured vehicle loading process to allow each vehicle to have it's own list of lights - fix for crash bug WMD-4754
* Fix for WMD-4800 - the high noon and low noon calculations where an hour out so where causing the elevation values to be incorrect.
* Fix for glass_windscreen technique blend differences giving a bad/inconsistent result to windscreen reflection effect and adjusted balance of constant vs. direct light effect of it.
* AR-2778 Fixes incorrect emap positions which effect ambient lighting. Fixes for emaps next to flashing billboards or bright emissives at night causing overly bright/flashing ambient. Fixes for emaps placed over grass causing green underside ambient lighting to clouds. Fixes for emaps placed too high or below the terrain causing super bright ambient at times.
GUI:
* Updated boot flow sequence
* Fixes missing motor sport logos
* Fixes bootflow hang issues - WMD-4745
* Fix WMD -4731 , correct Engineer messaging
* WMD-4538 - GUI update for car select button
* Updated Historic Goal and Endorsement popups
* Fixes locked tracks displaying in location lists
* HUD: Laptimer pause at start of new lap extended
* Force feedback text from Andrew Weber added (3912)
* Updated Leaderboard icons to satisfy MF 4842 compliance
* Fixed issue with track locking-out not working properly
* Set default value for replay and photo count (WMD-4711).
* Fix stats queries vehicle name display (part of WMD-4714).
* WMD-4705 : Dont show save icon at all if save is disabled..
* Workaround for GUIDialogManager modal / non-modal input bug
* WMD-4718 Implemented the To Affinity And Beyond achievement
* Hook up subtitles to VideoScreenDialog (WMD-4551 & WMD-4605).
* Lock access to player vehicle gearing whilst reloading (WMD-4667)
* Set default handling in DNP before stats have been generated (WMD-4701)
* Fix for red liveries appearing on cars selected in My Garage (WMD-4148).
* Options -> controls -> back now asks Yes/No instead of ok/cancel WMD-2040
* Showroom cameras tweaks and fixes (mainly jerkiness/spline issues camouflage)
* WMD-4383, Bad news results GUI image of photographer replaced with better one
* WMD-4747, WMD-4774 : Restored cid_boost settings as used by KERS and added DRS
* Fix for Multiplayer Create button, TrackDay cars removed from Affiinity column
* Update online disable applinks when install state changes - WMD-4358, WMD-4467, WMD-4352
* WMD-4718 Fixed up the "One More For The Road" achievement, now using correct 0 based index checking
* Changes to bootflow to show post login splash screens in correct order, and show logo screen for long enough
* WMD-4775 Fixed "One more for the road" achievement in counting all achievements that were achieved more than once
* Improved dialog boxes, fix for Hide/Show HUD Elements on PC (B 4760 and options moving in the background of dialog boxes (B 4719)
* Fixes list sending wrong selection data when updating the selected data item durign a tick where a page change happened - WMD-2681
* Fix WMD-4739 (and many related bugs) changing camera vehicleId to be always participant IDIndex() rather than sometimes participant ID()
* WMD-1493 WMD-3102 WMD-4721 Fixed up string formatting in the championship results screen, which were causing malformed "Continue To" strings
* Update race manager interfaces to keep config properties static. Fix script control of countdown display to be per session (WMD-2825 & WMD-3248).
* WMD-4662: Prevent disconnection dialog showing up when loaded back to main menu, if we already displayed it in the race. Also fixed unreported bug where the disconnection dialog would keep reappearing on each return to main menu when playing singleplayer after getting disconnected from multiplayer.
Online/Multiplayer:
* Fix WMD-4689 PC - IsGameConnectedOrLeaving Assert
* Switch to AI control at end of MP event (WMD-1077 & WMD-1368).
* Fix for lap timer starting immediately after leaving pit garage in MP practice/qualifying sessions (WMD-4122).
* Use longer timeout for "give up and leave the session when can't establish p2p connectivity to all" for members who have already been in the session for a while. Improves situation where if new member B join a session and can't connect to A (but can connect to most other members), both A and B now leave the session because of the problem - only B will leave after this change.
Cameras:
* Kart pre-race camera fix (clipping with Superkart wing)
* Replay Cameras: Dubai, all layouts updated to final beta.
* Update replay participant setup to match latest (WMD-4192).
* Replay Cameras: Silverstone, all layouts updated to final beta.
* Replay Cameras: Eiffelwald GP area, all layouts updated to final beta.
Characters/Props/Animations:
* F1 pitstops: Switching sidse of CHMs
* Props texture: Lollipop specular darkened for better reflection
* F1 pitcrew: Chief mechanic- added trigger "share_anim" to "steady idle"
* Props exports: Updated lollipop spec values. SHADOWS ON in all exported props
* F1 pitstops: Bypass for bug in Wait on condition node (switched to Wait node - car_stop event)
* GT pitcrew Fuel mechanic : _R_RRFUI , changed hose3 position so it matches hose2 position from LRfui
* GT pitcrew: Work source files for fuel mechanic, updated (removed unnecesary parts, and plotted most anims on takes)
* GT pitcrew: Fuel mechanic_R_RRFUI: changed "hose2" default position , os it matches with hose2 positiono from FUM_L_LRFUI
AI/Pitstops:
* Fixed wrong camera switch for nonplayer participants
* AI Inputs are corrected for player once AI task is processed (WMD-4630)
* Career Championships: LMP1 - Reduced minimum duration of races, reduced number of rounds.
* Career Championships: LMP2 - Reduced minimum duration of races, reduced number of rounds.
* Adjust internal radius of first waypoint on branch ensures correct speed changing paths (WMD-3993)
* Career Championships: LMP3 Proto 1 and Proto 2 - Reduced minimum duration of races, reduced number of rounds.
* Make sure vehicle control is reset to original state after pressing Edit Tuning Setup and the reset within ( WMD-4660 )
* Increased AI detection box width from .7 to 1.0. Increased AI funneling buffer to .75 from .50. Helps wheel to wheel contact.
* Protect certain driver modes from being able to enter reverse recovery mode as that would be inapropriate ( example : in garage, in pits... )
* Make sure that the car sharing player pitstop doesn't pit the first lap when pits open so that the player doesn't end up doing a drive through. Fix for WMD-4696
* Fixed Career save only being able to delete the first save, due to the page resetting. Removed the GUI data breaking it, then stopped it calling the selection immediately after the delete. WMD-4535
* Fix for career trophy screens not triggering when winning series, also affecting screen displays. Fixed root cause (current championship being reset at end of series), and removed workarounds for the problem. WMD-4766
* Allowing the pitstop cameras to be reenabled in Release builds for debugging purposes. The PitstopSequenceController now reads data from a new hrdf file where the presence of cameras can be tweaked for internal/external builds. Also currently the camera start distance and cockpit unlock distance is there to be tweaked.
* Attempt to prevent shunting of cars: As most problems occur when multiple cars are close to each other, such as race starts for example, AI become more conservative when detecting more then 3 cars within a 20m radius around them. Added multiple tweakers for the two 2D geometry side feelers and increased the default length fro 50% to 75% of the center feeler length( WMD-4732 )
Career:
* WMD-4792 FirstChampionshipWin tutorial has been moved to final championship results screen (discussed with Stuart)
* Fix for laps are not counting on 2nd career races, introduced in CL 532196 (eFlag_AtPostRacePosition being reset on restart but not on session advance). WMD-4858
Vehicles:
* Gumpert Apollo: LODC optimization
* Formula A: Fix for interior mesh being offset
* Formula Gulf: Replaced Yas with Skydive livery
* Sauber C9: Polished cockpit vibration animation setup
* RUF CTR3 SMS-R: Polished cockpit vibration animation setup
* Renault Clio Cup: Polished cockpit vibration animation setup
* Mercedes C Coupe DTM: Polished cockpit vibration animation setup
* Renault Megane RS 265: Polished cockpit vibration animation setup
* RUF RGT8 GT3: Added missing textures, added missing Skydive livery
* BMW Z4 GT3: CPIT meshes optimization - repeated export due to network issue
* Mercedes A45 AMG: Added missing badge, Minor fix on steering wheel (approval fixes), added AMG badge to front grille
* Mercedes 300SEL AMG: Chrome side trim fix, Polished cockpit vibration animation setup, removed aircon, added chrome side trim (approval fixes)
Physics:
* Aston Martin Rapide: Fixed clutch slip issue
* Ariel Atom 300: Fixed typo in rear spring setting.
* Audi R18: Set fuel capacity to correct volume of 65L
* McLaren 12C GT3: Enabled onboard brake bias adjustment
* BMW 320 Turbo Gr.5: Fixed excessive bump steer in suspension geometry
* LMP2 Marek RP219D: LODC optimization - repeated export due to network issues
* Setup all non-heavy dynamic objects with default dominance group as sub-dominant.
* LMP1 cars: Calibrated ABS threshold to final tires so it doesn't hamper braking performance too much.
* LMP2 cars: Calibrate fuel use so all three can do an equal 12 lap stint at Le Mans, Set tire pressure ranges to account for preheat to 90C.
Tracks:
* Azure Coast: Crowds placement update
* Zolder: New autograss setup, new rules, texture.
* Oulton Park Fosters: Wet Reflection Tagging around the full track
* Silverstone: Tweaks to tyrewalls placement, new crowds placement
* Eiffelwald: Crowd placement update, approved brands/sponsors to replace placeholders
* Road America: Fixed various WMD reported issues, mapping issues, terrain holes, fixed flickering whitelines
* Summerton: Crowds placement update, WMD-3935 issue fixed - tweaked triger size,PITIN triggers moved to get more distance to pits
* Monza: Smoother pit entrance merge to prevent AI slowdown almost to a stop. missing road CSM fix, new wall mesh and texture (wip)
* Watkins Glen: Updated TRDs to include the ground cover folder locations., new autograss exclusion file , new meshes & rules, new texture.
* Glencairn: Static instance child xmls added, repathed instances to child placement xmls, seperated & added child placement xmls (instance & static)
* Mount Panorama: Fixed the flickering groove texture in the dipper by lowering the alpha value in the area. Re-spaced the pit boxes further apart to help pitting.
* Belgium Forest: Fixed bugs, missing pieces of terrain and pop-up buildings with low setting. New one object collision mesh with welded vertices and clean geometry.
* Cadwell Park: Updated autograss rules , new texture , new exclusion map. new autograss setup , CSM microbumps , fixed embankment and gravel strips colouring issues.
* Donington: Fixed cut tracks around chicane. Other Corridor edits for AI behaviour. update txt for new clock, added autograss location , resolved against depot file with zero conflicts.
* Horse Thief Mile: New AIW using the fixed raycast code. gets rid of the crazy angled corridors so the AI sees the corners better, created light maps for the rest of emissive night setup, 1st commit
* Snetterton: Merged missing assets, added tyrewalls to block terain cuts/cheating, added new autograss meshes. new autograss setup , new exclusion map etc.. , added microbumps to the track surface. created light maps for the rest of emissive night setup
* Sakitto: Tweaked and added light cones, new complete AIW's, new racelines and corridors optimized. Set grids at West and West2 to 26 to match what the new garages will support. Set pit and garage spot placement to match new garages. texture updates to bridge walls, texture updates to include new track logo
* Azure Circuit: Merged la digue updates, antoine assets, csm walls, fix of some materials and mappings, texture darkened down, corner building updated, specular downward blocker added... Static instances reflection tagging done, optimized buildings merged, covered tyrestacks merged and materials fixed, lods adjusted, reflectionsflags tagged
* Oschersleben: Fixed pitbuilding rainblockers which were allowing to have rain inside the pitbuilding structure before, added specular downward blocker added, Ensured that the Nvidia style maps are used and check that UV2 terrain mapping is rotated the same as UV1, masked wet roads in tunnels and on steep slopes using vertex alpha, Added new Grass skids to the inner terrain, Checked for godray tick on structures with transparent glass, STL checked/fixed on the track csm mesh, fixed rendermesh microgaps, fixed lots of flickering issues between whitelines and skids, add tracklight and functionality for the c-circuit, fixed missing drylines for the wetracks for National and C-circuit layout, tested and exported, adjusted mesh name for Anhalt C circuit tracklight object and entered correct glow position values to fix non working tracklight
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- Monza GP has no submarine mode enabled

Build 905 (21/01/15) - 726.9 MB
Audio:
* Clearing out the old Formula A sounds.
* Fix for Aston Martin Rapide Hybrid eMotor frequency being too high and stereo not a mono sample.
* New Formula A V8 incar and external engine sets, plus an AI version. Includes tranny, gears, turbo, backfires, distant roll-offs and trajectory.
Render:
* Improved shadow casting on double sided basic shader
* All Platforms - fix for black dots on skinned bodywork parts
* Impostor reflections: Implemented forward offset threshold for head lights reflections
GUI:
* Updated track logos
* Updated boot flow (4614)
* Missing motorsport logos added
* Subtitles for Superkart video added
* Missing track photos added (B 4533)
* Trackmaps: Updated with latest TRDs
* Shorter Flickr.com web address (1345)
* Replaced placeholder ghost save strings
* WMD-4266, WMD-4364 : Signout monitor fix
* Fixing discipline logo display - WMD-2886
* Fixes splash sync anim displays - WMD-4614
* TM symbol now changed to Degree symbol 4657
* WMD-4672 : Missing control screen text assignments.
* Fixing list selection for quick select lists - WMD-4631
* Penalty warnings fit inside box now in other languages (A 2941)
* WMD-3236 default time and condition changed to 17.00 light cloud
* Updated last few TRD files with track naming updates for the Menu
* WMD-4624 Fixed the exclusive input on the exit in game menu dialog
* Updated Multiplayer Create screen, new Supercars and TrackDay Cars logos
* Updated boot flow sequence with text now back again and updated Namco logo
* Fixed motorsport applink in career EOR Leaderboard screens. Part of WMD-4149
* Hide ping indicator for local player, colour ping indicator from green to red
* Fixed tutorial voiceover and subtitles not playing in FIGS languages. WMD-4537
* WMD-4410 Only processing the achievements whose exact metrics have just been updated
* Use non applink GUI update to offset applink update until textures are laoded - WMD-4378
* First-pass motorsport subtitles added for Endurance, Entry Kart, Formula A, Formula B, Formula C
* Subtitles added for Formula Gulf, Formula Rookie, GT3, GT4, GT5, LMP1, LMP2, Prototype 1, Prototype 2, Clio Cup.
* Add ability to update GUI without updating applinks - allows applink update to be offet until textures are loaded - WMD-4378
Online/Multiplayer:
* Fixed one instance of soft-kick logging.
* Added RefId logging to session connectivity monitor.
* When a member with duplicate RefId joins the session, kick the member previously joined with that RefId. It could happen when platform-specific leave notification is not properly delivered to Sabre and works around all kinds of issues this could lead to.
Cameras:
* Pre-Race cameras fix - clipping with the ground (Formula Gulf / Dubai)
Characters/Props/Animations:
* F1 AJM mechanic anims update
* Adjusting AJM sequence animations
* Adjusted TRD for Left side pitstops
* Fix looped animation locator support (WMD-4673)
* KART Crew: Chief mechanic fixed trigger exports
* Props textures: Added emissive maps for lollypop
* Pitcrew props: Lollypop prop exports emissive map ON
* KART pitcrew: Chief mechanic fixed missing triggers from export
* Adding new trigger for the ASQ when car is up on the jacks,"car_up"
* KART: Chief mechanic , initial animations, Initial chief mechanic animations L and R
* F1 pitcrew: Chief mechanic added share anim triggers to steady anims, Chief mechanic release anims, adding gtrigger for sound "gogogo"
* GT pitcrew: Initial FUM_L RR fuel intake animations, Fixed rrn, rfn,rro wheel _tm bones, Initial :fuel mechanic L RRFUI source filesm, Fuel mechanic L-> LRfui initial source files, WHA01 : source files with updated retraced props _TM bone, Fuel mechanic L -> Left Rear fuel intake initial animations
AI/Pitstops:
* Pitstop routine always full
* Camera Script changes for MC.
* Edit pit manager release decision making
* Lower pit manager gap if in pit, initial 70m
* Locking player in cockpit view, removing camera scripts altogether for MC
* Camera plays only when the full routine would be on pitstop strategy setting corrected
* Prioritize player over any new car releases when the player is ready to exit garages and pits
Career:
* WMD-4726 - removing [Nationality] tag text id from fanchat
* Career Championships: Formula Gulf - Reduced Minimum session duration for all races.
* Career Championships: Formula B - Reduced minimum duration of races, reduced number of rounds.
* Career Championships: Formula C - Reduced Minimum session duration for all races, reduced rounds for each series.
* Career Championships: Formula A - restructured to single Practice and Qualify, reduced minimum race duration for all races.
* Fixed End of Series screen not getting updated due to waiting on texture loads, and trying to use data after it's been cleared. WMD-2127 (and others)
Vehicles:
* Karts: Scaled rain effects
* LMP RP399H: LOD optimization
* Audi R8 LMS Ultra: LOD optimization
* Sauber C9: Approval changes (detachables)
* Aston Martin Vantage GT4: Fixed damage issues
* Mercedes 190E Evo2: Approval changes (detachables)
* Aston Martin Vantage GT4: Damage fixes, LODC fixes
* Mercedes 300SEL AMG: Approval changes (detachables)
* Ginetta G55 GT3: Removed redundant livery lines, added one more livery and a windscreen banner, Liveries part4, Added official Team LNT windschield banner, Added official Team LNT livery
Physics:
* Karts: Lowered rolling resitance of AI tires.
* Audi R18: Better default setup. A bit softer for use a a wider selection of tracks.
* CG height adjustments. GT4 Ginetta, BMW M3. helps excessive 2 wheeling over big curbs.
* Caterham R500: New default setup for the understeer and lazy turnin. Removed some front bumpsteer too.
* Merc 190 Evo, BMW E30, For sierra RS500: Went through these cars for handling, setups, suspensio inertia's. Adjusted the CG heights to reduce 2 wheels weirdness. Also equalized the speeds through better setups for each.
Tracks:
* Snetterton: Manager Adverts
* California Raceway: Crow placement update
* Silverstone: Added Track centre data for cloud boundaries
* Dubai Autodrome: Updates + tweaks to static + instances scenes
* Zolder: Fix overlay flickering and update wet reflection taging, update assets for wet reflection
* California Highway: New autograss setup , new texture, rules etc.. , added to TRDs for all variants.
* Le Mans: Updated tree textures to have 6 mips instead of the full set, approved by Mark, to be tested by Sven
* Eifelwald: Reset corridors around the Karrousell with the corridor raycast code fixed. Helps AI negotiate this difficult corner better.
* Belgian Forest Circuit: New autograss setup , modified main CSM to put longgrass in the right places. new autograss setup, new texture, rules, exclusion map etc..
* Summerton: New completle AIW's. Redone with the finer resolution waypoints as this is the only way to get good behaviour from the KART AI. Works well now with my other latest changes and AI updates. Enjoy.
* Azure Circuit: Ammendments to brand images, fix of casino flicker issue, merged road and pavement ms, fix of some microgaps, fix placement issues at fairmont, fix of nightlighted bg-building, new grass csm merged...
* Monza: Reworked complete trackedges and road markings, statics and instances placement, changed old style tyrestacks for new one, lowered too high kerbs and tweaked surroundings. kerbs textures update, textures update, instances and statics placement updated
* Laguna Seca: Update wet reflection for some assets and trees, new road materials, reworked complete trackedges and road markings, complete welings pass, clearing of broad terrain map, new wet weather setup for road with custom puddle texture, tweked some CSM issues.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- Monza GP has submarine mode enabled

Build 902-904 (20/01/15) - MB
Audio:
* Additional new suspension creaks and chassis groans for the modern cars and updates to existing sounds for older cars. 3 new event files for braking: Classic, Race and Street.
Render:
* Removes tail cut-off as now blends to the edge.
* Adds premultiplied alpha write z no cull render context.
* Fix for solar lens flares getting rendered through the sky rings.
* Code so that we use the player dynamic emap on the current viewed participant.
* PC: Improve scaling for participant update(and appwork) on hex and octcore systems
* Changes draw position to after land / sky. Adds 'high' setting between medium/ultra.
* Saturates diffuse alpha in blend modes to reduce ROP usage. Changes all modes to 'no cull'
* Impostor Reflections - separated tweakable forward offsets for head lights and tail lights
* Code to remove unneeded light dereferencing. This dereferencing has been causing random crashes in the scenegraph because the light object was getting deleted prematurely
* Added Overlay_floatingMesh into runtime shader with deferred id set to 2 to solve rendering order of overlying overlays (bottom set to Overlay technique, upper to Overlay_floatingMesh)
GUI:
* New Track logo for Sakitto
* Fix for scrolling pause menu
* Vintage F1 class icons added
* GT1X and TourClub logos added
* HUD: Disabled tire temp icons
* Load correct language for credits (WMD-4049)
* Correct inches translation in Russian (3661)
* Sky Ring can render to the god ray light mask
* Fix for placeholder text in FanChat feed (4597)
* Enable sync anims during bootup section - WMD-4614
* Fix for the InGameMenu being saved with a layer visible
* Added countdown wait phase whilst waiting for countdown event.
* Fix for white square on Control Force Feedback calibration (4658)
* Avoid having classes with only unlockable items in them - WMD-4595
* Higher-res Summerton, Chesterfield, Glencairn logos to match others
* Take a Photo option disabled, when external camera sequences are running
* Updated Load Career screen with bigger tabs, updated Marketplace tile (4568)
* Fixed dashed lines appearing on Controls screen, added background images for some Options screens
* Fix for incorrectly highlighted (active) pit strategy when choosing a new one from the list (WMD-4580)
* Updated QRW screen layout, animations on Lobby screen, updated Calendar Detail screen, updated Simulate screen (4466 3855)
* Fix WMD-4582 - Text Implementation - Quick Race Weekend - '_TRACK_TYPE_' placeholder appearing for the Chesterfield Karting track in Location Selection menu
Gameplay:
* Fix for Point to Point tracks showing a lap complete percentage of 99 before the race has started (WMD-2254).
Penalties:
* Disabled penalising for overtaking on double-yellow
* WMD-4280 Section flags now only get shown when ahead of the player
Multiplayer/Online:
* Fix WMD-3458 Incorrect number of players and 0 AI is displayed in ?Online Lobby? option.
* Fix WMD-4125 Incorrect vehicle's name is displayed to the clients in the 'MULTIPLAYER SESSION LOBBY' screen
* Fix WMD-1628 - The ?Cancel? option fails to function when selected in ?Creating game?? prompt message in ?Quick Random? option.
Characters/Animations:
* Driver art: Updated material coloursied turned ON
* Driver male exports: Fixed body material missing during exports
* Driver exports: Baked AO and painted leg vertex. GT, F1, Classic
* Driver meshes: Added Logo back and painted AO in LODX and LODA. Rebaked LODB
* F1 chief mechanic R: lollipop height position tweaked so it fits better with jacked up formula & initial anims for F1 chief mechanic L
* GT FM: Adding cancelmove anim to R_RRFUI, initial anims/setup/source for R_LRFUI, initial _cancelmove_ animation for R_RRFUI, initial animations for R_LRFUI
AI/Pitstops:
* Fix for WMD-4584, added missing fields to the pit strategy event
* Work on start revving : AI throttle up less and for a shorter amount of time, AI will only to to full throttle on the last red light before the start
* Removal of unnecesary hide of the pitstop mechanic for free practice race, the mechanic should be hidden now only when the car leaves the pitlane for the first time
* Enabled new offline speed correction paramters. AI now attempts to slow enough to correct their line once forced off of it or over cooking the entrance for whatever reason. Should see less driving off the outside of corners and less incidents because of it.
Career:
* Upped number of social media types
* WMD-4641 - removing reject button from contract offers
* Updated accolade debug output to help with data verification
* Career Championships: Formula A Quick Guide updated to reflect new FA structure - 1x Practice, 1x qualifying.
Vehicles:
* Lotus 98T: LOD optimization
* LMP RP339H: LOD optimization
* Ginetta G55 GT4: LOD optimization
* Sauber C9: Improved damage taillights
* Mercedes SLS: Approval changes (detachables)
* Mercedes 300SEL AMG: Improved damage taillights
* Mercedes A45 AMG: Approval changes (detachables)
* Mercedes SLS GT3: Approval changes (detachables)
* McLaren F1: Polished cockpit vibration animation setup
* Ford Sierra RS500: LOD optimization and some user flag fixes
* Palmer Jaguar: Fixed rain effects on paint materials, fixed rain effects
* Vehicles: Default values for vehicle detachbles to start flapping changed
* Mercedes Evo2 DTM: Improved damage taillights, fixed clipping damage meshes
Physics:
* RUF CTR3: Better model of dual clutch gearbox
* McLaren 12C: Better model of dual clutch gearbox
* Mercedes A45 AMG: Better model of dual clutch gearbox
* Mercedes SLS AMG: Better model of dual clutch gearbox
* Audi R8 V10 plus: Better model of dual clutch gearbox
* McLaren F1 & Supercar tires: Added some rear tire heating
* BMW Z4 GT4: Taller default final drive for a more useable top speed.
* Lotus 98T: Fixed engine overheating, minor tire heat and wear changes
* Audi R8 LMS GT3: Reduced the AI spring rate for stabilty over bad bumps
* McLaren P1: Fixed engine overheating, Better model of dual clutch gearbox
* Radical SR3: Tweaked the setup and put the factory spring rates on it. Much easier to drive and adresses Chris Racers point about it being touchy on the throttle.
* Formula C: Last attempt at tweaking the tire model for turn in lazyness and remove the understeer. Used some of my recent thinking. Works. Total grip is a tick lower , but no slower.
* 125CC Shifter Kart: New physics per the discussions on these forums and Nic's feedback. Better chassis stiffness simulation. CG heights changed. Slight changes to the previous tire carcass and grips. Opened adjustments for the front and rear "torsion bar" chassis stiffeners ( swaybars in our setup screens). Caster adjustment back to 20 degrees. Ride heights now adjustable as on the real Karts. I think it's close to hitting the mark everyone's been so great feeding back on. Default setup was done at Greenwood. After tuning the caster for the right amount of turn in, tire pressures are your best friend for over/under steer in the faster stuff.. Cool to see the inside rear tire lift in the replays both player and AI karts. AI tuned more and working better. Had some fun races agianst 9 Karts at Greenwood with the new AIW i just did. Enjoy!
Tracks:
* Laguna Seca: Textures update
* Snetterton 100: Pit-In trigger position tweaked
* Zolder: Set lod distance for assets and trees and crowds
* Dubai Autodrome: Sweep of graphical issues around the track
* Moravia: Added track centre co-ordinates for cloud boundart data in TRD
* Le Mans: Fixed missing reflection setting for Le mans variations in trd file
* Watkins Glen: Fixed texture paths.. optimized oversized textures for faster loading of tracks
* Oulton Park: Finishing tracks checks, PITIN trigger position tweaked, rain blockers added,CSM STL check
* Jin Ding: Zhuhai and Connecticut Hill, fixed texture paths.. optimized oversized textures for faster loading of tracks
* California Raceway: Emmissive objects around the track, emm. night setup, updated pits entry as requested, fixed paths
* Cadwell: Added tyres to new barrier section, repositioned pit entry triggers and added barriers for the extra approach
* Monza GP: More carefull editing of the corridors around the chicanes to keep the AI cars off the very high curbs. Formual cars were especially vulnerable
* Greenwood Karting: New AIW with a finer resolution AIW path. Helps the hair pin. Still alot of hand editing the race line to get them around there at a reasonable pace, but works loads better than the previous one.
* Azure Circuit: Added new autograss meshes, new autograss setup - added all the required files , rules , texture etc... , new exlcusion map , CSM to be given to Sven to merge into the master scene, bad placed instances removed, Crowds placement update, optimizations, armcos LODB merged, twall mirabau merged and fixed intersection and updated csm, overlay amount reduced and cutted out overlay polygons where poossible, fixed seadirection issue, fixed gaps around casino, escalier buildings merged and holes in terrain fixed
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )

Build 901 (19/01/15) - 393.7 MB
Render:
* Support for sub-splitting of shadow buffer.
* Camera null pointer checks. Required as particle cpu side can run even if the render loop is not.
* Update to how the lighting enviroments work. New code in place for selecting what lights should cast shadows.
GUI:
* Subtitles polished for 4551
* Warning message fix WMD-4458
* Sakitto loading screens added
* TM removed from splash screen (4603)
* F1 flag to test enabling damage in MP
* Correct Endorsement sponsor names (4429)
* Disabling cameras when using debug cheat
* Fix WMD-1389 - Kers display on F1 steering wheel.
* Disabled yellow flag collisions (requested by Stephen V)
* Career Endorsements: Reworked TextIDs to ensure correct strings displayed.
* Lap counter now fits in when three digits, L and P now localised (4495 4123)
* Default AI difficulties tweak to 30,50,80 to work better with the new AI behavior.
* Career Social Media names and images expanded for more variety, less chance of repetition.
* Fix for incorrect car positions on non-rotated HUD map (WMD-1649, 3546, 4536) including if REPUTATION_ENABLED now fixed
* Fix for long car name on lobby (both in-game and frontend), fix for unresponsive list on Tuning Save screen, fix for incorrectly-deleted save on Load Career screen (3585 2477 4535)
Cameras:
* Pre-Race cameras polish (Kart/F1/GT), 8 far shot + 8 wide shots + per track offset/tweaks
Characters/Animation:
* Baked AO on legs and darkening.
* Driver Male ART: Meshes Kart material, colourize turned OFF
AI/Pitstops:
* Calendar events array size updated to match latest data
* Player car gets some priority when exiting garages and pits
* Skip updating trigger time tracking when hitting pit triggers
* Changing pit crew disappearance not to be immediately after the race end
* AI offroad slowdown tweaked to ensure AI going wide offroad slow down appropriately.
* Player car now must follow pit manager rules and will only be released when safe to do so
* 2D Geometry tests no longer apply to cars which have no collision. This alos helps with smoot pit entry in heavy traffic.
* Extend non-collision when pitting up to the wole BID_PIT AIW from just in between the Pit In/Out Triggers. This will help smooth pit entry in heavy traffic.
Career:
* If contracted vehicle isn't found, uses fallback name rather than placeholder text. Part of fix for WMD-4464
* Yellow flag trigger values tweaked to prevent yellows as soon as a car is just slowing down, or if a car is far off track.
* Updated unlock criteria textIDs entries for 2 LE events, and hooked up all 5 LE textIDs in the event HRDF. Last part of WMD-4421
* Fixed news and contract displays for Invitations to avoid using placeholder text, from them using non-contracted motorsports. WMD-4421
Vehicles:
* McLaren P1: Fixed LODB body mesh naming
* Formula A: Added KERS readout to display
* Lotus 78: Polished cockpit vibration animation setup
* Lotus 98T: Polished cockpit vibration animation setup
* Mercedes SLS: Added wear and damage overrides for Merc SLS
Physics:
* FA AI rain grip tweaked
* Protection for BodyRelation joints in constructor
* Lotus 78: Brought rain tire up to standard and did some other minor final tire tuning.
* AI Slick cars rain tires: Upped rain grip again to get straight speed up. Still too fast in corners. Will need some code changes to sort the corner grip.
* Formula A: Fixes rolling drag keeping down speed. Matched to Spa (193mph) medium downforce using DRS, and Monza (210mph) 0/0 wings and taller gears but no other tricks, so 217 should be possible. New tire tweaks based on AJ's latest and my latest thinking merged in. So new carcass and compoound. Also a new wet tire compound that works without constantly spinning. Much softer than the first pass. Small changes to the setup. Set wings in the middle (previously they were 1 step above), slight swyabar change, and reduced rear brake temp. Got he AI working really close to the player car at Spa without DRS (they don'y use it). Enjoy!
Environment:
* Red triple tyre stacks changed to be tracklod controlled LOD distance (dynamic objects)
Tracks:
* Imola: Pre Race camera/timing setup
* Snetterton: PitIn trigger position tweaked
* Brands Hatch: Pit entry trigger moved to increase distance to 1st pit
* Sakitto: Outer terrain updates, texture polish,viewer placement tweaks
* Oschersleben: Texture size optimisation pass2 done on collected textures
* Jin Ding: Crowd placement update, tick trackside light in the materials of the startlight and the pitlight, Add Missing Supports for the advert billboards, Add improved (Higher Res) Adverts to replace the older placeholders here & here, using a mix of Panasonic/nVidia/WMD Logo's, Add proper Adverts to replace the broken Panels here with the Metal Construction material applied, Add night emissives to the advert boards with accompanying ambient Spotlights, fix some tree crossection woth billboards (in vt), fix lod distance for some buildings and ads
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- Loading Donington Park causes a CTD

Build 899/900 (16/01/15) - MB
Next-Gen:
* XB1: Fix Invitations being ignored on XB1 (WMD-4359)
* XB1: Allow actor,driver and AI anims to run on Core1/2
Render:
* Impostor Reflections: Implemented switching system for raycast position - selects between waypoint and car pivot according to car vs waypoint position
Effects:
* Helmetview visor texture cleanup, removing bigger artifacts like hair and repeating patterns
GUI:
* Added Fuel Tank Hoses
* Updated Greenwood logo (1541)
* Updated EDIT HUD LAYOUT screen
* Remaining vehicle class logos added
* HUD: Added fuel gauge to cockpit HUD
* Fix telemetry ? symbol text (WMD-1888).
* Releasing text db with "90 min" string add
* Fixed issues with material and textura names.
* Enable forced fuel usage in MP as a F1 menu option
* Placeholder space not displaying icon correctly WMD-2886
* Keep community events tab disabled during install - WMD-4355
* HUD: Fixed tacho redlines for Mercedes 300SEL and Ginetta G40
* Don't auto close tutorial dialog when speech isn't playing (WMD-4487).
* Fix for WMD-4428 - Location selected in 'Solo' mode is being reflected in 'Online' mode
* Fixed Missing localisation for units of deceleration stat in 'View info' section of My Garage WMD-4295
* Number of opponents correctly updates on QRW screen now, overlapping text on Calendar Detail screen fixed (4484 4388)
* Images removed from Tuning screens (don't worry - they'll return!), Tuning Load now wider to accomodate stupidly long Bathurst name ;-) (4403 2488)
Controllers:
* PC Thrustmaster Ferarri 458 support
* Added Thrustmaster F458 controller text
Characters/Props/Animations:
* Props assets for F1 pitstops (jacks, lollipop)
* Driver anims: Seatbelt bones corrected to avoid overlaping
AI/Pitstops:
* Reverted AI rev on grid changes.
* WMD-1099 - Return to pits damage
* FindCorridors editor code uses system with +/- thresholds
* Remove in race warping to garage in Practice and Qualification modes
* Review Pit Manager release rules to avoid ever having AI stuck in pits
* Pitstops: Correct ending for pitstops once participant finishes a race
* Fix the AI keeping the handbrake on if going through a behavior that turns it on
* Add a second set of forward feelers at 50% of current feeler length. Small feelers will cause break, original feelers will now cause throttle release but no break yet.
* Add tweakers and behavior for OffLineSlowDown where AI can get a penalty for being off the lane. Effect currently disabled because of neutral default tweak values pending testing
* More changes to AI tweaker - Box width changed slightly to 0.75 so now 3.0 x 0.75. Dropped the added steer ratio for avoidance down to .0025. and the return steering to the same .0025 so it's no longer faster. Removes most bad weaving around and alot of darting and offroads. Increased the AI abilty loss at race start to 10% (was 5%). Helps with the starts by them being less aggressive. Takes 6000m for them to return to the set abilty.
Career:
* Career Championships: Formula Gulf - Motorsport Quick Guide issues fixed.
* Fixed Results list being incorrect and causing a crash if clicked on, after switching to a new career. Also clearing round text when no rounds available after the reset. WMD-4420
* Fixed simulation logic so it handles end of series progressions/flagging similar to racing normally. Fixes bug where Driver/Team Standings weren't being displayed in the Results tab after a simulated series had been fully simulated. WMD-4499
Vehicles:
* Sauber C9: Minor display tweak
* Ginetta G40: Polished cockpit vibration animation setup
Physics:
* WMD-4288 - Button based KERS torque
* Ford Mustang Boss 302: CG height change drop.
* 250cc Superkart: Reduced aero drag, increased Ackerman %
* Audi V10 Plus: Stiffened bumpstops to prevent excessive suspension compression breaking rear suspension.
* Lotus 49: HUD tire temperature color ranges, increased race start tire temperature, adjusted FFB strength
* Ginetta G40 Junior: Adjusted tire heating and HUD temperature color ranges, Tuned cockpit shift lights to the Junior engine
Tracks:
* Oschersleben: Tweaked optimized lights
* Laguna Seca: Colour_brightness and tiling tweaks
* Dubai Autodrome: Sweep of graphical issues around the track
* Zolder: Fix flickering for some trees, lod distant setup for some assets, add wind turbines
* California Highway: Fix cut track detection when using the left side of the split lanes near end. Added mesh files for new autograss
* Sakitto: Crowd placement update, new lightmap texture for tunnel, new textures ferris wheel lights, new textures for ferris wheel animations, updated texture with yellow lights
* Azure Circuit: Optimisation work. Have brought in excessive lod distances as lots of objects being drawn when never seen. Un-ticked 'draw in env map' for varions assets which were well away from the driving surface. Tested forward/reverse and at night with no visible change or pop up.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- Loading Donington Park causes a CTD
- 4 Cars missing from RW/FP quick selection and garage, they can be played using Time Trial and MP. (this should be fixed, if not restart steam)

Build 897/898 (15/01/15) - 311.6 MB
Next-Gen:
* XB1: Photo Mode - Colour cubes are broken on XB1. Reds are coming out as blues (WMD-4476)
Render:
* Fix for GroundCover performance degradation over multiple track loads
* Impostor reflections: Changed computation of initial position, added head lights forward offset tweakable adjustment
* Photomode: Avoiding initial camera position too near to the target - camera was unable to rotate in that state ( issue WMD-3999 )
GUI:
* Disable direct purchase options.
* New Greenwood Karting Circuit logo
* Adding scripted camera debug option to F1 debug menu
* Fix WMD-4120 - Add warmup to race mode section of textdb
* Calendar "Simulating" and Event Selection "Simulate" text updated to be more descriptive.
* Fix WMD-4128 Placeholder text ?1? is displayed instead of ?Yes? for ?Interior View? option.
* Fixed RaceResults and ChampionshipStandings tutorials. They both are triggered from StadingsGUIHandler now.
DedicatedServer (WIP):
* Added more logging to dedicated server. All log messages now include data/timestamp.
Characters/Animations:
* Fixed script timing for new F1 animations
* F1 Pitstops: Fuel > wheels , fuel tower & hoses
* F1 Pitstops R: All anim speed parameters reset back to 1
* F1 Pitcrew: Fuel mechanic initial exports with short hose and fueltower+long arm
* GT Pitcrew: Fuelmechanic corrected export bone name to "props_hose1_TM" , previously "props_hose01_TM"
AI/Pitstops:
* Changed AI detection box size to 3.0 x 0.5
* Cars with detached wheels will now pull over
* AI will now try to pit if IsEnforcePitStop is set
* WMD-4434 Penalties fix for mandatory pitstop DQ in pit lane
* Simplify the test that sets AI to damaged behavior ( damaged engine or gearbox + blown tires )
* Fixed Pull Over AI behavior to have them stop when parked off road ( the ramming into the walls at low speed bug )
* Fix AI pits before crossing the finish line in time limited events ( Ai finish their current lap and pit after that one )
* When retiring to Pits, the driver inputs are now correctly reset to have an idle car in the garage ( no crazy revving after a DQ )
* Closed up distance for AI to make a pass (so they are closer). Dropped time player car revs on race load. Decreased road edge hazard buffer to .5m (from 1.0m).
Career:
* WMD-4382 - Less flaming from social media
* Career Championships: All instances of track "Florence" replaced.
Vehicles:
* Ford Capri Group 5: LOD optimization
* McLaren F1: Fixed bad chase camera position
* Pagani Zonda R: Fixed bad chase camera position
* Gumpert Apollo: Fixed bad chase camera position
* Renault Clio Cup: Fixed bad chase camera position
* Mercedes A45 AMG: Fixed bad chase camera position
* Mercedes SLS GT3: Fixed bad center camera position
* Alpine A450/Oreca 03: Fixed bad chase camera position
* Mercedes C-Coupe DTM: Tweaked display texture, fixed body damage/rain effects + display tweaks
Physics:
* CG height adjustments Mercedes A45, Aston Martin GT4's.
* AI Tyres all cars - Better default rain grips for the latest code. For testing.
* Formula Rookie: Calibrated ABS, Set drivetrain efficiency, Adjusted tire heating and HUD color ranges a bit. Removed some clutter (super old, unused data) from the tire.rg file.
Environment:
* Ground Cover: Updated textures for a lot of tracks to have a more visible alpha channel
Tracks:
* Besos: Added new autograss files
* Eifelwald: Added new autograss files
* Hockenheim: Added new autograss files
* Silverstone: Added new autograss files
* Eifelwald GP: Added new autograss files
* Brands Hatch: Added new autograss files
* Oschersleben: Added new autograss files
* Donington Park: Texturemap reduction for wmd-4463
* Imola: New autograss defs, rules , texture and material.
* Oulton Park: Smoothed pit lane entrance merge to main path
* Azure Circuit: Optimizations, curb material issue fixed, merged optimized plastic barriers, fixed gap in terrain, some lods adjusted
* Le Mans: New autograss setup & texture & files & mats etc.. , new tree override folder and texture setup , added folder names into the TRDs, added new autograss files
* Mount Panorama: Longrass csm update for grass exclusion update, grassexclusion update, longrass removed from dry areas and grass on road issues fixed, new autograss defs, rules , texture and material.
* Watkins Glen: Added verge details and dry areas on the outer terrain, fixed odd lines in inner and outer terrain gras, fixed missing backside of base tyrewalls mesh to avoid shadows missing form tyrewalls on Connecticut hills
* Lakeville: New main collision to reduce grass spawn area , new autograss setup , new exclusion map , removed the green grass areas as they looked bad with the autograss on them , added fences to areas where there was no visual barrier , updated tyre placement to fill some gaps in the barriers , moved some of the vertical csm to conform to the visuals. new autograss defs, rules , texture and material , updated tyre placement
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- Loading Donington Park causes a CTD
- 4 Cars missing from RW/FP quick selection and garage, they can be played using Time Trial and MP.

Build 896 (14/01/15) - 178.7 MB
Audio:
* Update to First Qualifying Session career VO due to a gameplay change.
* Aston Martin Rapide Hybrid incar and external engine sets, plus an AI version. Includes tranny, gears, turbo, backfires, distant roll-offs and trajectory.
Next-Gen:
* PS4: Corrected NPSession logging
* Incorrectly-localised text on splash screen (4369)
* XB1: WMD-4308 - fix for odd replay hanging behaviour
* XB1: Updated terminology for Downloadable Content (4400)
* XB1: Fixed crash when accepting invite on Title Screen (JIRA: WMD-4359)
* XB1: Fixed MultiplayerRoundEnd event not being sent when online session terminates normally through race end. (JIRA: WMD-4082)
GUI:
* Updated SMS and WMD logos
* Additional text strings for boot flow
* Trackmaps: Updated with latest CSM, TRGs
* Updated tutorial visuals (more obvious, easier to close) 4305
* Fix for WMD-4374 - cannot change default weather conditions via DefaultSettings HRDF file
* WMD-1730 Not disallowing the achievement when the camrera switched to external automatically in MP
* Fix for overlap on console Time Trial screen, fix for overlap on Multiplayer Browse screen (4339, 4366)
* Updated boot flow (although animations not working), overlap on Lobby fixed, missing text on Calendar Detail screen added to TextDB, unneeded Control Assignments removed (3426, 4370, 4341)
Online/Multiplayer:
* Fix WMD-4299 - When a host quits a MP race and attempts to create a new lobby, the game will sync automatically
* Set leave reason in OnSuspending, also removed Unknown Error disconnect msg from code paths (WMD-4416 XB1- Text - Online Lobby - Incorrect error message is displayed on suspending the title)
AI/Pitstops:
* Adjusting KART pitstops, added cameras for all scenarios
* Fixed crash when the physics vehicle gets destroyed faster then the scribe scripts.
* Adding visibility toggle to F1 debug menu for QA to test the impact of full pitstops visibiity
Career:
* WMD-3854 Fix for matching social media names
* Relative triggers with no base time setup gets the offset set to the session time
* Career Tutorials: Updated "First Qualifyig Session" tutorial so that the text matches the updated screen design.
* Added protection to mDisciplineMenu, to make sure it can only be used after being set up. No WMD, reported crash
Vehicles:
* Formula B: Added 2 liveries
* Formula C: Added 2 liveries
* Formula Rookie: Added 2 liveries
* Caterham Classic: LOD optimization
* Aston Martin Vantage GT3: Fixed RPM bar on CPIT display
* Alpine A450/Oreca 03: Adjusted front of collision shapes to prevent scooping effect.
Physics:
* BAC Mono, BMW Z4: AI tweaks for better turn in.
* Pagani Huayra: Reverted previous change to the drop gear.
* Formula Gulf 1000: Calibrated ABS, Set drivetrain efficiency, Increased rear tire heating slightly
* Kart 125CC: New tire. Softer spring rate, stiffer carcass overall per my explaination on the physics thread about this Kart. Basiclly no real change to the grip except slight iincrease in tear grip and lower adhesive, plus Softer SETA hardness. Stiffened the overall chassis. Locked the adjustments for the Springs/dampers. Moved the brake bias to 50% so theAI would stop spinning braking hard into corners. You might want to move it back to 60% for your own driving. Tweaked the FFB. Takes about 3 laps for the tires to warm up. Not sure it's exactly right yet, but a good change for the better re understeer.. AI works much, much better too. Added the new Kart tire carcass to the rain tire.
Tracks:
* Zolder: Enable draw in reflection
* Sakitto: New static env map position
* California Raceway: Missing marbles placed around the track
* Azure Circuit: Art subfolder maps - removed redundant texturemaps
* Le Mans: Trees instance 19 reexported to fix issue on PS4, fixed missing pit spot.
* Donington Park: Added missing clock, fix flickering overlays, add wet support for other road, fix popping
* Azure Coast: Fixed Jira issue relating to flickering reflections, optimizations, more occluders added, lod distances adjusted for performance on foliage instances, redundant maps removed
* Brand Hatch Indy: New Raceline witha more conservative line in the first corner to help the AI going off in numbers on the first lap start. Moved the outside corridors in towards the race line to funnel in on the corner start.
* Siverstone GP: New Pit lane to fix the entrance problem pointed out by Pigsy. The cut track is an ongoing detection bug, not sure whats going on. The cut tracks are wide enough. The car dosen't even go over the ends of the cut track corridors and triggers an off track. I widened them more to fix it, but the code it not doing it's job completely.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- Loading Donington Park causes a CTD

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  • 2 weeks later...

Build 915-916 (29/01/15) - 1.3 GiantBurgers
Next-Gen:
* XB1: Fixup ground-cover for alpha2coverage
* XB1: VOIP crash if join and quickly leave (WMD-4964)
* XB1: Fix for alpha coverage getting enabled in shadow rendering, causing dithering noise as the camera moves
Render:
* Fix for sub pixel shadow flicker (caused by camera matrix being updated multiple times).
* XB1/DX11MT fix for one type of shadow flicker (slope-scale mismatching between renderthreads)
* Fix for PC alt-tabbing in fullscreen mode issue (when the SMS logo appears at boot time) where game modes would be broken in the main menu (WMD-4799).
* PC/XB1: Fix for disappearing/popping shadows : slopescale path didn't support different cullmodes (was never used until the recent fix for double-sided shadows...)
* WMD-4957 WMD-5016 - Photomode - ClipDistanceToTarget method added to CFECarOrbitCamera and used for clip initial photomode camera distance from target; Implemented separated DOF ranges handling for ingame and FE
GUI:
* Text added for B-5078
* Azure Circuit maps added
* Ludvig text removed (4777)
* Missing track images for 4533
* Monitor lock during practice WMD-1466
* Fix for email icon not appearing (4911)
* Fix cockpit TC light physics metrics access (WMD-5057).
* Tire Pressure: Slider value scaled to 0.1 - 3.0 WMD-1331
* WMD-4996 PC - Online - Increasing end of race timer (from 30s to 2.5 mins public, 5 mins private)
* Add fallback support for wrong way DQ to reset based on penalty settings. Enable SP wrong way racing rules (WMD-172).
* WMD-4874 : Go into pause state if game is currently active when displaying the logout dialog to ensure no further game interaction.
* Fix for overlapping Event Name on session results screen, overlap when you have a STUPID long name on Pause screen, fix for disabled state of Invite button (4610 5064 5067)
* Lobby text tweaked to account for long Belgian Forest location name, Driver Network stats by default set to 0, Two-Race Format option removed (for now!) in QRW and Multiplayer modes (5021 4953)
Controllers:
* WMD-4905 : Set input system to controller picking mode when the controller disconnection dialog is displayed. This allows any controller to then confirm the dialog. Also changed the deadzone on the right stick for the menu input as it was being triggered accidentally due to controller input jitter.
Cameras/Replays:
* Pre-race camera adjustment to prevent clipping with terrain
* Pre-Race cameras fixes for Azure Circuit, Bathurst and timing fix for Badenring GP
* Fix for watching a post session / race replay changing the results (depending on where you stop watching) WMD-4950.
Characters/Props/Animations:
* Anim assets - add track specfic anim flags
* FIX - AR-2797 - synchronizining the movement of cheif mechanic with car release
* GT pitcrew : Fuel mechanic : R_RRfui updated source file with _cancelmove_ animation
AI/Pitstops:
* Pit Engineer: Enable pit radio in Time Trial mode. Fixes WMD-946.
* Fix for disappearing AI vehicles in Simulate -> Spectate mode (WMD-2964).
* PitEngineer: Pit engineer VO disabled for invitational events. Fixes WMD-4957.
* PitManager: Reverting changes from 535660 to queue processing to avoid events being skipped
* PitEngineer: Corrected career related logic in DetectPreStartAndRaceEnd. Fixes WMD-4970, WMD-4019 & WMD-2493.
* Per StephenV request, adding of waiting time for stops in pitstop when nothing is required to do on a players car
* PitEngineer: Equalise pit request button anti-spam delay between button press setting and VO repeat setting. Fixes WMD-915.
* AR-2799 Reduced the unneccesary time the player spends in the pits. It was unneccesarily changing tyres, and repairing damage when it wasn't needed. Corrected an issue with mixups between tyre type & tyre style. Disabled the need to schedule pit stops if we're on the final lap.
Career:
* WMD-4951, WMD-5019 - Email inbox and abandon season issues
Vehicles:
* McLaren F1: LODD optimized
* McLaren 12C GT3: LODD optimized
* BAC Mono: Added minor fixes to vinyls
* Various vehicles: Improved cpit gauges lighting
* Lotus 49: Added rain effects and un-flipped cockpit windscreen normals
Physics:
* Mercedes C Coupe DTM: Revised the DRS setup so that HUD icons work
* WMD-4734 Player vehicle now fitting the tyre type depending on environmental conditions
* Mercedes 190E DTM: Changed to a 6-speed gearbox which was apparently used on most cars after 1989.
* Ford Zakspeed Capri: Changed cockpit boost gauge to show pressure over atmospheric rather than absolute
* Ford Zakspeed Capri & BMW 320 Turbo: Revised aero model with more realistic drag levels so they can do appropriate top speeds. Adjusted boost levels slightly for better balance between the two cars.
Tracks:
* Dubai Autodrome: Added textures and fixed textures
* Hockenheim: Removed square blocks from the broadmap.
* Belgian Forest Circuit: Fixed pit light glow coordinates
* Cadwell: Static viewer objects, scene changes reflections added
* Sakitto: Removed some floating crowds and repositioned a few found
* California Raceway: Fixed popping tyres, reduced the large flares, tyres where not needed
* Glencairn: New autograss setup, new rules & texture , added folder names to TRDs, new exclusion maps
* Monza: Updated glass texture. lights updated so flares match cone colours (viewer assets and viewer lights)
* Watkins Glen: Updated viewer placements and lighting to fix spottyness of lighting and adding typical us stzle ambulance, tow trucks and cranes
* Azure Coast: Updated with all latest stuff/closed all alt roads/updated vt stuff around alt roads/deleted all stuff around alt roads, 143185 tris saved, + some other small works.
* Road America: Added new brighter tarmac textures to match the ref. new autograss setup , new exclusion file , rules , texture etc, added new autograss meshes, more rotation/clipping trees fixed, tweaked rotation in the direction of the race, fixed cutting through other geometry - still WIP
* Azure Circuit: Optimizations, far distant terrain cutted, distant sea mesh cutted and duplicate waterplane removed, road slope vertex painted, optimizations, reduced some of the static instanced scenes, fixed gaps found, fixed missing banners and shadow issue of them, swapped gound materials to basic shader, added pitexit barrier, merged csm wall updates
* Zolder: Lightmapping these assets to fake up external indirect lighting, Pass to check and reduce the trackside pCARS dressing if excessive, Ensure latest vehicles and pit stands are used, Move the pCARS flags so they are attached to the truck trailers in the paddocks rather than lining the fencing/barriers, Ensure that the better key structures are not obscured with too many placed trackside assets, add new ao and emm map for office building
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )

Build 913-914 (28/01/15) - MB
Render:
* PC: Fix for ground-cover not being correctly triple buffered.
* Fixes for loow noon calculation. Fix for getting rest of the timelines to match the keys setup from the sun apex..Fixes bugs WMD-4949 , WMD-4915, WMD-4869
* Fix for JIRA WMD-4969 : Reinstated CL 533890 with fix for DX9 being unable to support requested render target format. Now uses different formats for DX9 and DX11.
* Optimised Diffuse/Specular Convolutions - now renders direct to Cubemap. Saves ~0.6ms on XB1 and PC ATI h/ware. Also fixed convolution texture formats to be consistent with actual target bit-depth.
GUI:
* Fixes input on menus - WMD-5028
* Make accolades navigable - WMD-24
* HUD: Added DRS/KERS icons to Mini HUD
* Trackmaps: Updated with latest CSM/ TRGs
* WMD-4955 - playing motorsport video inbetween seasons
* Add applink to 'disable when not signed in' - WMD-4704
* WMD-4848 Several fixes to achievements for zero to hero
* WMD-4836 Defaulting flags to on, for Amateur & Pro presets
* Remove second display of sponsors from splash flow - WMD-4745
* Clean up audio glitch from FMv during splash process - WMD-4745
* Defer user change dialog display to end of ingame section loading (WMD-4876).
* Fixed copying of GUI elements to also handle children with attachments - WMD-4833, 4818 & 4801
* Part two of the fix for MF WMD-24 and B-4214 allowing the player to scroll the list of Accolades and Invitations. Enabled/disabled states have been moved to Earned/Unearned quads within the Accolades and Invitations tabs now. REQUIRES CODE TO BE UPDATED TO POINT TO THESE
Controller:
* WMD-4846 : Disconnecting the controller during the boot flow was causing all sorts of problems due to new bits of GUI being created over the top of the controller disconnection dialog. Several areas of the boot flow are now blocked from proceeding until the controller disconnection message has been cleared.
Characters/Props/Animations:
* Fixed shoulder lenght to keep the ending pivot on same place.
AI/Pitstops:
* WMD-4927: Added guards against invalid data to inter/extra-polation of waypoints yaw direction.
Career:
* AR-2618 - Abandon season option
* Fix for WMD-3698. Career images to display on the dashboard tab are selected from images that exist.
* Fixed Career Endorsements so they show the correct sponsor logo WMD-4972, and fixed the unlocalised "Signed" text.
Vehicles:
* Lotus 78: Added rain effects, fixed cpit mirror UVs
* Mercedes Evo2 DTM: Fixed UV mapping on wing mirrors. Increased vibration amplitude for wing mirrors to be a mibt more noticeable
Physics:
* RUF CTR3 SMSR: Enabled in cockpit brake balance adjustment
* Ford Escort MK1: Stiffer suspension. Helps with the more powerfull engine recently added. Feels more corrrect now. Fixed up the FFB which was at 50% for some reason.
* Formula A: New raintires that won't work very well in the dry. Will overheat and loose grip in 2 laps of abuse. Also dropped the wet grip just a bit. in addition, there's new intermediates with more grip.
* 125CC Kart: More changes to enhance turn-in and make the handling more consistent through the whole corner. Changes include 60% rear weight, lower slip angle on the tire tread, 1.5 degrees less caster. More damping of the chassis. Not sure it's getting any better than this with the limitations we have. That being said it is a ton of fun .
Tracks:
* Mount Panorama: Fix for WMD-4826
* Glencairn: Added new 3d bush types
* Azure Circuit: Removed some instances
* Belgian Forest Karting: Added new autograss mesh files.
* Eifelwald: Updated autograss to the newest style texture.
* California Raceway: Reduced tyres where not needed, updated CSM mesh, newer US style trucks, fixed sinking/floating cars
* Moravia: Added new official logos Alpha texture. optimised texture size. added new official logos alpha texture. added oficial branding to the main tower.
* Silverstone: Replaced pitstands with new versions, added emergency vehicle child xml paths, sat & brightness update, saturation tweek to green run off texture
* Chesterfield: Added new autograss mesh files. new autograss setup, new rules, defs , texture etc.. , reduced the size of the main terrain CSM to limit the grass spawn area.
* Summerton: Added new autograss mesh files. new autograss setup , new exclusion files , added missing rules for the Nat and Sprint, updated rules for Int , added ground cover folder in the TRDs, updated texture
* Dubai Autodrome: Fixes to lens flares on last corner, tweaked/fixed viewer spotlight lighting for the Dubai tracl variations. It fixes the spot look of the lights and blends over the lights into each other better
* Sakitto: Tunnel textures, new autograss setup, modifed the main CSM to use LONGGRASS around the outside and also to exclude some of the steeper areas from spawning grass., retain wall textures updated, ivy texture added
* Monza: New autograss setup, new rules, defs , texture etc.. , swapped the skybox over to the new shape mesh and basic.fx material. new autograss mesh files. added missing trackedges, remapped wrongly mapped parts of road (broad, puddles and drying line), reshaped pit entry, added missing roadmarkings, added dynamic tyrestacks, added and tweaked verge material, lofted seam where needed, T2 wall textures update, added dynamic tyrestacks
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )

Build 911-912 (27/01/15) - 1.2 GB
Audio:
* Adding loadscreen loop replacement files for WMD-3941
Render:
* Fix for grass disappearing and weird vertex outputs on blades. WMD-2833
* Optimised Diffuse/Specular Convolutions: Now renders direct to Cubemap. Saves ~0.6ms on XB1 and PC ATI h/ware. Also fixed convolution texture formats to be consistent with actual target bit-depth.
GUI:
* New Time Trial screen
* Updated Session Results screen
* Updated Standings and EndOfWeekend screens
* Added option 90 to game length selection WMD-1329
* Pit In board now has localised characters (A 4920)
* Fix string colour display in EOR screens - WMD-4913
* Fix lap counting in Free Practice for tracks without a pitlane (WMD-4469).
* WMD-4734 - Enforced slicks in wet race - fix to script and decision making
* Thrustmaster 458 added to PC menu, fix for placeholder text on Driver Network screen (MF 4921, B3943)
* WMD-4831 : Stop multiple creation of controller disconnection messages by keeping track of when the dialog is onscreen.
* Fixed RaceOverview screen tutorials. FirstRace and MandatoryPitstop tutorials now can be played in a row. (AR-2650, discussed with Richard)
* AR-2794 loading screen update for jing ding. Was accidentally missing from previous cl 533562. It'd been improved as the existing image was low res and poor quality.
* Fixing career creation flow so that save process only happens at the end, to stop interruptions affecting career state (WMD-4797), and delays while it's saving (WMD-2577)
Online/Multiplayer:
* Fix WMD-4855 - Application crashed on selecting 'Online Lobby' option in the 'SIMULATING SESSION' screen. Ensured lobby isn't available in SP games.
* Fix WMD-4698 - Online - Car goes out of the gameplay area in location ?Cadwell GP? during online practice session. Ensure grid size takes account of number of pit locations when editing and disallow selection of tracks with too few pit locations once lobby is too big.
Cameras:
* Replay Cameras: Azure Circuit updated to final beta.
* Replay Cameras: Hockenheim, all layouts updated to final beta.
Characters/Props/Animations:
* Fixing RHand pinky characterization
* Driver anims: Ford Focus - camera tweak (AR-2787)
* Adjusted F1 JAM02 anims (more precise holding of jack)
* Driver anims: Lotus 72D - tweak gear animation (AR-2788)
AI/Pitstops:
* Update the AI Tweaker Fingerprint (WMD-4958)
* AI with cars with at least 2 wheels off the ground will not want to go full throttle anymore ( WMD-3500 )
Vehicles:
* Mercedes Evo2 DTM: Licensing fixes (new mirrors and exhaust pipes)
Physics:
* LMP cars: Added scoop prevention to the collision shapes
* RUG RGT-8: New stiffer shock package. Removed some anti-dive from the front suspension, re-bump steered the front end. Re-blanced swaybars
* BAC Mono: More grip tweak tear vs adhesive. Missed last check in also. Fixed BAC Mono tire tempertaure windows . Was left experimentally too high by mistake on recent check in leaving car with low grip. Physics-R3. As promised. New version with a more direct feel. Has slightly lower grip, but it's not based on the previous compound. More on the ones i did for the Ariel Atoms. The carcass is the Ariel Atom unchanged. The chassis setup was retuned around this. My best 1:43.06. But that dosent mean anything, I'm thinking its a bout 1 second slower. Didn't get a chance to try Bmanic's FFB numbers, but post how it is with them.
Environment:
* US Tracks: Fixed specular for new mte setting.
* Italian Tracks: Missed files for Italian Ambulance.
* Trackside animated flag textures, for flags featuring track logos (static asset textures only)
Tracks:
* Watkins Glen: New autograss setup
* Silverstone: Parked car removed from driveable surface
* Zolder: Removed outer grass areas to limit the spawn area.
* Greenwood: Added track centre co-ord data to TRD for Cloud boundaries
* Azure Coast: New autograss meshes. New autograss setup, added info to TRDs , new texture
* Belgium Forest: Added new team stands. deleted german ambulances, fixed some truck/trailer floating.
* Imola: Updated excl map to remove a lot of the outer grass areas and keep it tighter to the track edges.
* Jin Ding: New autograss setup , added microbumps into the CSM, fixed the skybox material so it uses semi-trans now.
* Lakeville: Fixed weirdly mapped edges, added a couple of new types to allow tarmac to tarmac and tarmac to concrete blends.
* Cadwell: Reduced the grass spawn area in the excl map, New racelines, corridor tweaks and cut tracks. GP is quite a bit faster.
* Donington Park: Added Lightmapping to the exterior of the pitbuilding, added ao and emmap for exterior pitbuilding, added team stands.
* Brands Hatch: Added new team stands. Deleted my local xml from scene explorer. Swapped instanced pitstands with statics. Fixed floating truck.
* Monza: Added some ambulances, cranes around track. fixed flying team truck. Swapped French ambulances with Italian. Deleted old type parked vehicles.
* Azure Circuit: Base instance type count reduced, 45 to 41, material optimizations and fix of some windows normals and spec issues, obsolete objects removed
* Sakitto: Issue fixing pass, latest assets merged, texture balancing & optimization, new armcos/tyrewalls added, updated foliage placement with some 3d trees, and revised xtree placement reducing obvious areas of tree repetition, fixed the wrong spectators at the tribunes
* Dubai Autodrome: New autograss setup , removed viewer placed bushes , merged Dubai_b01 from Kate , updated CSM to allow grass to spawn , new excl map. new autograss setup, new texture and rules, added into to the TRDs, new exclusion maps, updated XML placement files to remove the old placed bushes.
* Moravia: New autograss rules & texture , added override folder name to TRD, fixed speculars for new mte setting. deleted some sun umbrellas. some more trackside vehicle fixes. fixed some more overlaped trees. fixing viewer placement. Switched old team stands with new, various fixes. tweaking viewer placing, fixing cars with new terain, fixing trees etc.
* Oschersleben: Added/fixed Tunnel & Pits rain blockers, Improved Slopes/Grass Verges, Checked/fixed for shimmering window frames and fix by pulling in the glass mask in the specular map, Improve issues with building windows ensuring the specular maps are setup with alpha & have appropriate values, Building windows setup with correct material and textures, Checked & Updated new whitelines (incl blend texture for distant mips), fixed issues with intersecting trackedges and megawidth of whitelines
* Hockenheim: Added 3D armcos (include lodB's), fixed many new reported WMD issues (clipping issues , wrong wall collisions, flickering issues - trackedges or whitelines/seams, poppings issues, fixed trees popping behind occluders etc.), checked and fixed texture path (scene), added missing road seams, checked and fixed stretched uv mapping for all trackedges, removed wrong baked shadow near to road for Short varition, fix missing vertex color for road (picture), fixed floating hockenheim logo on road (wmd report), fixed lightmap issue for Mercedes big stand (for now just quick solution, if will be time we can create new better lightmap, include better mapping ), fixed popping small number boards on fences (wmd report), fixed micro gaps for GP, National and Short ground (new ground mesh), STL check for csm GP, National and Short ground (new collision mesh), added missing VT barriers into National and Short version from GP + checked and fixed wall collisions (each version have separate collision walls) + removed not need stuff for Nat and Short version, moved up VT tyrewalls (National, Short) for fix intersection with scene objects, added missing VT stuff into National and Short version from GP (advert boards, videowalssm, lamps and poles, vehicles...) + removed not need stuff for concrete version, checked crowds for National and Short version, checked "godray tick on structures with transparent glass" (for main Pitbuilding), done - The pitower could do with some lightmapping to illuminate the logo as well, fixed big marshal huts - lighting also outside part, updated dynamic actors (removed what not need for National and Short), several minor fixes what i found during checking and fixing other issues (pictures), fixed trees and other VT assets popping for National and Short version (reuse track.lod, track.cul from GP version), begin with adding missing light sources and improve nightlighting (for now just for GP - wip)
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )

Build 910 (26/01/15) - 195.6 MB
GUI:
* Fixed Chesterfield logo
* Missing texture file (4911)
* Missing track logo file from source control (4904)
* Added a parent holder quad in order for 4895 to be fixed
* AR-2794 - loading screens updates for greenwood (track colours changed), Hockenheim (merc sign on stand added), jin ding (existing one was old and low res).
Achievements:
* WMD-4880 Fixed "Grand Chelem" achievement. It now correctly checks whether the qualifying session was played, or not.
* WMD-4845 Fixed "Fully Loaded" achievement. Now querying the career system every time an accolade is awarded, which knows accurately whether or not all accolades have been awarded. (this was a problem with profile saves vs career saves)
* WMD-4877 & WMD-4878 & WMD-4879 Fixed "Meticulous" & "Conquered All Races Seriously" & "Double Rainbow" achievements. It now passes the championship hash through, so as not to run into thread-based timing issues related to the championship cleaning itself up on exiting the session.
Penalties:
* Disabled Disqualification for accumulated collision incidents
* Disabled the "Black & White" (Unsportsmanlike Conduct) flag - in code
Characters/Animations:
* Driver anims: AR-2789 Bentley Continental GT3 alpha 2 anims
Vehicles:
* Mercedes 300SEL 6.8: Approval fixes
Tracks:
* Cadwell: Rain blockers
* Lakeville: Rain blockers
* Badenring: Placement update , added missing crowds for National
* Oulton: Wet reflection tagging, wet Reflection Tagging around the full track
* Mount Panorama: Modified the main kerbs CSM to remove all the problem vertical edges etc.., added the start and pit lights back into the selections, fixed issue with texture pathing on the pit entry metal pole , added microbumps into the track surface.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )

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Build 920-921 (03/02/15) - 1.8 GB
Audio:
* Caterham classic lower gear shift volume.
* Atom 3 SC new supercharger sound and a few other tweaks.
* Polish and tweaks to the Pagani Huayra. Also an increase to the BOV sound.
* Tunnel reverb improvements for Azure coast and variant - reverb areas extended.
* Increased gain of thunder sound and reduce effect of filter over distance/ Fixes WMD 5041
Render:
* WMD-5113: New reflection map logic code for poping beside the car
* Fix for shader compile error. (No associated Jira, this has appeared due to some unrelated material change.)
GUI:
* New Tacho for Jan
* Start of fix for 5011
* Headers on tuning screen fixed
* Colon removed from Career Calendar header
* Fix display of 'WINS', loc issue - WMD-5146
* Fixes '0' display on in game menu - WMD-4596
* Background behind detailed lap comparison restored
* WMD-5199: Add boot trailer movie to playable chunk
* Show gamer card for TT leaderboard entries (WMD-5160).
* Loading screen fixes AR-2804, AR-2803, AR-2802, AR-2801
* Fixed bad applinks for password and lobby name - WMD-2603
* TextDB TrackDetails updates correcting presence, WMD-5171
* Remove city name "Luxemburg" from driver country list (WMD-1746).
* Make click buttons work for time and weather progression - WMD-2619
* Mclaren logo updated after being supplied with a new one from Mclaren
* Fix for separator not being in the wrong place in non-16:9 resolutions
* Placeholder deltas removed from Driver Network Ghost selection screen (3365)
* WMD-1654: With only one weather slot enabled, weather progression slider is disabled.
* Added missing check for WMD 4971, the sounds now play for the player participant only
* Colored dots now replaced with icons on PC, leaderboards now have Go To me button (5011, 4992)
* Invitations display in the My Profile screen changed to match up with the GUI data changes. WMD-4077
* WMD-4544: Fixed the "Skip to end of Session" button on the Simulate screen being disabled for all races
* Stops the checkered flag appearing before the start of the final lap on very short tracks. Fixes WMD-5197
* Thrustmaster TX 458 controller support added, missing vehicle image applink on Multiplayer screen added, Yelow Flag removed from Driver Network Profile (1187, 4922, 5165)
* WMD-4789: Changed the check in _IsSafeToExit() for any running process, not just save and stopped the WriteProfile happening when in exit state (the exit was actually triggering the save, although it had only just been loaded).
Cameras:
* Replay Cameras: Moravia updated to final beta.
* Replay Cameras: Jin Ding updated to final beta.
* Replay Cameras: Road America updated to final beta.
* Replay Cameras: Sakkito - all layouts updated to final beta.
* Replay Cameras: Summerton - all layouts updated to final beta.
* Replay Cameras: Azure Coast - all layouts updated to final beta. Part of WMD-4812
* Limit JIP events replay recording to race session when participants are all known (WMD-2800).
Gameplay:
* Fix participant pitlane flag not getting set when teleporting to garage (WMD-5194).
Multiplayer/Online:
* Fix WMD-2675 PC - Online - Cars start on top of each other
AI/Pitstops:
* WMD-4362: Repairs failing to happen on pitstops
* WMD-5212: Skipping locked out vehicles from being selected by AI
* Kart tracks rolling start distance fix to prevent participants split over start line. Fixes WMD-3323
Career:
* WMD-5014: Unread marker
* WMD-5014: Date wrong in later career seasons
* WMD-5201: Invitationals showing up on calendar
* Kart Invitational events do not match guide format layout. Fixes WMD-4093
* Fixed Invitation display in My Profile screen when it was run before career mode had been set. WMD-4077
* Fix for WMD-3695. Set team logo and motorsport discipline logo in main menu when career continue is enabled.
* Trophy icons added and data files updated to show unique trophies for non-championship series and invitationals. Fixes WMD-4974
Vehicles:
* RWD P20: LODC optimized
* RUF CTR3: LODD optimized
* Ford Capri Group5: Fixed broken LODB wheels
* Renault Megane RS: Fixed gaps between INTERIOR and BODY meshes
* McLaren 12C: Licensing fixes, approval issues (textures and cockpit display update)
* BAC Mono: Removed underscores from V70a Supersoft tire name. It's a real, licensed brand for this car so doesn't need translation and can be named directly in tire.rg.
Physics:
* Audi R8 LMS Ultra: Fixed typo causing asymmetric rear camber in default setup
* Marek RP339h: Adjusted tire model sidewall shape and reduced steering lock to prevent clipping through bodywork
* Formula Rookie: Reduced the AI's load induced tire drag. Helps better match the player at tracks like Watkins Glen Esses and down hills.
Environment:
* WMD-5033: Building reflections have a low resolution look, fixed by edit to emap position in trd.
Tracks:
* Moravia: Ticked reflection flags
* Chesterfield: Added James's new wetroad and skybox work
* Zolder: Skyring technique updated - update puddle reflection
* Watkins Glen: Fixed AI dropping wheel inside the off-camber left
* Orscherleben: Skyring technique updated - merged latest from James
* Jin Ding: Exporting with new long pudlemap and updated skyring shader
* Snetterton: Puddle map & skyring update, reflection taggign prepared (not enabled)
* Azure Coast: Update coast beach seabed water+ some other things, tree placement on S2
* Dubai Kartdrome: Added new puddlemapping , swapped in the proper skybox from the main circuit.
* Summerton: Puddle map & skyring update, reflection taggign prepared , overlay wet darkening fixed
* Mount Panorama: Skyring technique updated, fixed missing reflection issue and long puddlemap added
* Laguna Seca: Added more assets around the track, add flags, fix some levitate trees and lod distance
* Silverstone Stowe: New AIW new pit areas with reduced grid to 16 to fit in small pit area. Fixes JIRA WMD-841
* Road America: Tweaked startline & treewall, high res, fixed floating trees, tweaked placement, size & rotation
* Sakitto: Merged latest work lightmap works, relection tagging, uv puddle masking, updated timetower with new logo
* Cadwell: Added new puddlemapping , checked sybox settings , fixed CSM material ID on sideroad at the far end of the track.
* Glencairn: Puddles and skyring update, swapped car park lights (bad AA), merged latest work (tribunes, tyrewall cover, etc.) new grassy slopes
* Besos: Trees and bushes revision, reflections tagged, texture balancing,skyring setup update, terrain tweaks,wet track remap,reflect tags,overlay updates
* Imola: This export contains the latest puddle setup by JamesK and fixed sky ring settings, New placeholder normal map texture added for Imola sky ring. To be updated when Sven's new diffuse and emissive textures go in.
* Azure Circuit: More visible windows emisive. fix of various puddles UVs on outer ground, lower skydome helper added, further material updates, fixes of nmpcomp.issues and spec issues , 2nd bound fill lights added, tweak on seawater/ground
* Lakeville: Added James's new wetroad and skybox work and also my own work on lightmapping, Sonoma branding and track overlays, texture changes required for latest export, proper branding added (Lakeville replaced with Sonoma), lightmaps reworked, etc
* Le Mans: Fixed more gaps in outer terrain , removed about 80k polygons from the lower fencees in second row,reduced gravelsize of tarmac, added tribune on garage vert, added more crowds on start lane, tweaked dressing on national, added blend edges one outer terrain, improved/added details on verges. tweaks on national dressing, added more billboards on startlane, added standing corwds on garage vert, removed duplicated meshes
* Greenwood: Added new puddles and skyring from James. Draw in reflection tagging (scene + viewer) include update TRD. few minor fixes like fix floating VT assets. Ensure the trackside vehicles are all UK types (eg Ambulances need swapped to UK types). Checked the track Triggers have been setup correctly, with correct naming, rotations and positions (I found that pit triggers have wrong rotated pivots). fixed: Wet darkening on the overlay must be turned on, its getting bright during rain. updated xml's and trd checked in CL 538868
* Hockenheim: Finish "draw reflection tagging" (scene + viewer) optimized separate for each layout - note: still need check popping in reflections. Improved VT night lighting for whole track include added missing light sources - optimized separate for each layout (next step will improve lighting of main buildings - emmisive or lightmap textures and several VT lights). fixed duplicate names (scene) and export warnings. added new puddles textures and skyring from JamesK. fixed few floating skids and logos in harpin turn. checked in new and updated xml's and also updated TRD's (enable "Draw in Reflection" flag)
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- Restarting a practice session within a race may lead into car not moving and/or other issues.

Build 918-919 (02/02/15) - 717.3 MB
Next-Gen:
* XB1: You can now exit out of the Video Calibration screen using A (4986)
* Photo mode now calls special texture copy on PS4 to deal with gamma issue. WMD-5149 WMD-5090
* Fix WMD-4129 - XB1/PS4 - UI - Online - Changes made under weather in Lobby do not reflect on the Weather Tile
* PS4: Fixed potential crash on jpeg encoder. Added variable compression ratio to stop it returning 'internal data error' all the time. Added gamma correction texture copy as 1010102 don't convert properly in hardware. Fixed rgb encoding order. WMD-5149 WMD-5090
Dedicated Server (WIP):
* Fixed DS list logging flags in wrong order.
* Rebuilt Linux executable with latest code and protocol version.
* Fixed dedicated server browsing to skip DS with mismatching protocol version.
* WMD-4772: Implemented peer rebroadcasting, used when the online platform can't establish full peer-to-peer connectivity mesh:
* Updated ping stat structures to maintain recent packet loss in addition to total packet loss. Recent packet loss is used in most places instead of total. Improved ping stats collection to ignore ping probes belonging to older ping batches.
* The Sabre networking layer now monitors all connections and if connectivity to another session member can't be established or fails, it tries to find another member to use as the rebroadcast peer.
* The rebroadcast peer must report direct connectivity to both sender and recipient members as working, if the peer ever leaves or reports issues another candidate will be picked.
* Modified recipient structures to also contain information about rebroadcast peers to use.
* Modified Steam/XB1/PS4 p2p networking protocol to support rebroadcasting via intermediate peers, using the above infromatio to decide what to send where.
* Protocols using dedicated servers ignore peer rebroadcasting information since they rebroadcast through the dedicated server anyway.
* Bumped protocol version to 43.
Render:
* Added DS2M to Applinks (AA Mode list)
* App support for DS2M (2x downsampling + 2x MSAA)
* Fix for PS4 shader warnings with new DS2M Tonemapping methods
* HDR Methods Combine - support for DS2M (2x down-sampling + 2x MSAA) tonemap
* Fixes for sky rings using basic transulent not being able to have night lights.
* Added support for 2x down-sampling combined with 2x MSAA (DS2M), disable support for SMAA S2X (retired)
GUI:
* Updated HUD elements.
* Trophy name changes (Johhny, One Lap)
* Overlapping Pit Engineer text fixed (5140)
* WMD-4131 - Fixes issues with tuning settings
* WMD-5118: Social media pick only respond on final series
* FIX WMD - 1402 better check for backtracking on P2P races
* Track TRDS: Year data set to 2015 for correct release date
* Unneeded EXIT button removed from End Of Round screen (4386)
* Missing Tuning Setup text added to in-game Tuning screen (5138)
* Fallback tyre selection for extreme wets and inters for player (WMD-5139)
* Investigation into WMD-4992, overlapping fixed on Time Trial Console screen
* Fix for UI clipping issues when running lower resolutions (WMD-1897 & 2822).
* Fixes engine position text display in time trial vehicle selection - WMD-5148
* Additional checks on container for texts which need to allocate quads - WMD-4995
* Track info: Inconsistent information between selection and loading screen. WMD-5078
* Fix profile slider based options appfuncs not capping to slider range correctly (WMD-4055).
* Removed postrace screen delay fix from CL 536763 (WMD-4785) to fix WMD-5150. Implemented new fix for WMD-4785
* WMD-4644 Fixing the "Pentapodia" achievement - removed the restriction to only count online public races which have >4 people in it.
* WMD-5075 Fixing "To Affinity & Beyond" achievement - implemented correct driver network profile class to track the number of races entered per vehicle.
* Reinstate code for setting the vehicle ID for photos taken in the menus and fix vehicle changing when taking photo from vehicle select screen (WMD-5126).
* Fix for Driver Network 'Races Entered' total including 1st Places and Podiums, only Podiums should be included because 1st Places are also Podiums (WMD-5005).
* Trophy icon read initially from per-Championship data then falling back to original per-Motorsport data, so invitations and interim series can use alternative icons. WMD-4974
* WMD-5096 Fixing "No I In Team" achievement - implemented career differentiating tests between team & career championships. Added test to 3 career achievements to ensure they only test against the 'final' championship for that career.
Controllers:
* WMD-3050 : On returning from constrained mode restart the FFB equations to enable FFB again. Added a minimum center spring strength to tweak XB1 force.
Replays/Cameras:
* FIX WMD - 4133, After testing submitting MarkWs changes to the replay section, added missing flag for instant replay.
* WMD-4907 Fixes list: 1. Fixed upcast of under-the-bridge test. After quadtree refactoring it was replaced with optimized down cast call with wrong direction, fixed. 2. For vehicles with camera target point outside of chassis bounds (like karts) explicit scenery raycast check has been added. Target point is pushed out from static geometry.
Characters/Props/Animations:
* Oliwebb texture rework, glove logo removed
AI/Pitstops:
* FIX WMD 4971, adding pitstop sound directly to the scripts for pitstop variant with only CHM present
* Player side fix for - WMD - 5162, Enabling enforced tire change in mandatory pitstop for player participant
* Broken car retiring to garage - fix a logic inversion so that the cars only teleport when away from the player
* PitEngineer: Prioritise damage types so as not to hide any serious damage from the player. Do not schedule pit stops for cosmetic damage (i.e. aero, lights). Fixes WMD-5002.
Career:
* Historic Goal and endorsements now using their popup dialog (switching visibility and selecting icons as required). Endorsements data updated with logo data. WMD-5159 and WMD-5044
Vehicles:
* Oreca 03: LODC optimized
* Alpine A450 LMP2: LODC optimized
* Renault Megane RS: LODD optimized
* Renault Clio Cup14: LODC optimized
Physics:
* Tires: Bias fix
* McLaren P1: CPIT meshes optimized
* BMW M1 and RUF CTR3: Fixed engine placement data
* Added extra protection to ensure requested vehicle is loaded and active (WMD-4240)
* BMW 320 Turbo & Ford Capri Gr.5: Balanced tire heating to prevent rear tire overheating
* RUF CTR3: New damper package based off the latest RGT8 dmaper ratios. Feels more correct for this car.
* BAC Mono - Physics Ver 3.1 - equalized the front vs rear tire heat. The rears were behind the front even when the setup was neutral or oversteering. Helps plant the rear a bit better as the tires are warming up. Reduced the rear brake bias. Set splidle arm angle to 17. Added a new Khumo "Supersoft" tire. It's about 3-4 seconds a lap faster than defualt Prime tire.
Environment:
* Added 2 new generic track puddlemaps
* Updated some tracks autograss that were using the slightly older texture
Tracks:
* Dubai: Added and fixed textures
* Road America: Tree placement refinement - part1
* Moravia: Ground cover brightness and colour tweaks
* Eifelwald: Activated the puddle reflection tagging
* Jin Ding: Added proper skyring shader to skyring object
* Besos: Activated puddle reflection tagging for optimisation work
* Sakitto: Reheighted/realigned intersecting and floating crowds, moved over concrete barriers fo jira bug:WMD-5022
* Brands Hatch: Standard puddles on road changed to long ones, Better matched Brands Hatch light cones to lamp flare colours
* Azure Circuit: Further material optimizations and polygonreductions, merged Karls pitexit updates and fixed armcos, added in track side recovery trucks, ambulances and large tv cranes.
* Silverstone: Smoothed Stowe kerb CSM to try and help the AI not explode , removed extra CSM polys from under all the kerbs, no idea what they were doing there , new wet track puddlemap setup , checked skybox for correct mat.
* Glencairn: Improved track edge, new tarmac material setup, added missing puddle setup, fixed all terrain gaps and microgaps, used different detail tarmac texture (1024 instead of 2048), added vertex color on road for dirt and variety, fixed wrong skids mapping on kerbs or added where missing, tweaked vertex alpha on sloped road and kerbs for correct wet rendering, new grass, grass blend, grass edges, adjusted kerb and dirt edges color and brightnes, remapped road edges and added vertex color to match with road, added sms, wmd & plaice holder brands to tyrewall tpage
* Laguna Seca: Add new Pit Team stands to replace old types, Add emergency service vehicles near track/on service roads (cranes, tow trucks, ambulances etc.), Ensure the Paddock areas have the new US style trucks, Swap out the current old car types, replacing with appropriate US style parked vehicles, fix ground around the garages, fix some popup assets (change lod distance), fix some occluders issues, Add new Pit Team stands to replace old types, Add emergency service vehicles near track/on service roads (cranes, tow trucks, ambulances etc.), Ensure the Paddock areas have the new US style trucks, Swap out the current old car types, replacing with appropriate US style parked vehicles
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- Restarting a practice session within a race may lead into car not moving and/or other issues.

Build 917 (30/01/15) - 424.4 MiniBurgers
Audio:
* Adding new pit stop sounds for new pit stop sequence.
* Loading music changed format for better looping. Removed old and unused files. Fixes WMD 3941
GUI:
* Trophy name text changes
* Updated Trophy icon images
* Updated German achievement translation
* Ghost data image changed for compliance
* Another batch of achievement name changes.
* Updated achievement names and translation.
* Fix for 3187 (load setup always available).
* Exported updated achievement names to Steam.
* Fixed double-double-quotes in achievement texts.
* One Ring achievement changed to 'Lap Time Wizard'
* WMD-4952 - social media issues with invitationals
* Second batch of achievement name changes from Andy.
* Changed "Failed to join game" (note: needs translations)
* Added missing Invitational Motorsport logos. Fixes WMD-5093
* Invitational RUF Velocity 1H Motorsport logo fixed. WMD-4604
* WMD-5091 Removed the newly added session mask from the MP racing rules.
* Disable retire to pit option when track has no pitlane (WMD-943 & WMD-5069).
* Additional constructor for dialog with text input where you can specify character limit WMD-3474
* Timer visibility controlled by the time (if nothing to show then it hides whole component) WMD-3397
* WMD-5091 Ensuring that the flags show up in MP games, even when they are turned off in single player
* Fix for lap timer starting immediate leaving the pits on an out lap in MP practice/qulaifying sessions (WMD-4122).
* Track length and units to use correct localisation settings and text strings. (WMD-5074) (WMD-2075) (WMD-2111) (WMD-2930) (WMD-4652)
* Fixes for the time trial screen: Allow livery selection in time trial model select - WMD-3342- List shows multiple entries - WMD-4285
* Fix for overlapping Photos number in Driver Network Highlights, and added a disabled state to the Lobby Create button for Mike (5128 5070)
Controllers:
* WMD-4417: Remove assist mappings from wheel by default.
* WMD-3949: Reduced the menu spring force and disabled the force feedback entirely during calibration.
Cameras:
* Replay Cameras: Bathurst updated to final beta.
Characters/Props/Animations:
* GT pitcrew: Fuel mechanic - removing obsolete source files
AI/Pitstops:
* PitEngineer: Ignore race end reports for a disqualified player. Fixes WMD-4650.
* Add racing rules configurable action to take when enter pitlane through exit, defaulted to disqualify (WMD-1246 & WMD-1355).
* When AI are retired, they will try to teleport to their garage spots, or pits if the track doesn't have garages if far enough from the player car ( WMD-5042 )
Career:
* WMD-5097 - Career flow issues
* WMD-4962 - reset date on new season
* Fix for WMD-4149. When career is not active display the vehicle discipline logo using vehicle details
* FirstChampionshipWin tutorial now only plays after the final championship in a season has been won. Part of WMD-5118
* Added data tag so that the final championship in a motorsport can be distinguished e.g. for news/tutorials/achievements. Part of WMD-5118
Vehicles:
* Ford Capri Group5: Disabled bad livery
* Mercedes C-Coupe DTM: Brightened cockpit display
* 125cc & 250cc karts: Added some safety measures to the collision shapes for scoop prevention. Much smoother interaction during collisions now and the kart in rear is more likely to climb over the one in front than scoop it.
Physics:
* Changed collision history event to record only required elements (WMD-4973)
* Collate pit tyre changes for player and swap out all in one function (WMD-4780)
* Pullover AI behavior no longer wants to hug the wall, it now tries to go a half length car into the offroad area (WMD-5110)
* DTM Group A: BoP changes. Some of it was raising all the cars overall capability. The Ford got most of that with a drag reduction. It was down on top speed to the others. New tire carcass makes all the cars really awesome to drive now and picked up about 2-3 seconds a lap.. No change in grip what-so-ever. It's all Carcass. The setups had to change to balance to the new tire. AI tire grips adjusted to match. The Ford can now use all 500+ HP if you wish. it handles it pretty well now. It's titanic at the Mountain. I managed a 2:17.6 with it on full boost. Enjoy
Tracks:
* Glencairn: Tyrewall advert/brand textures added
* Le Mans: Added anim emmisive dds for ferris wheel
* Road America: Replaced old parked cars, generic flags, finished trees rotation
* Azure Coast: Crowds new placement optimizations and updates, fixed csm barrier,finish area
* Zolder: New AIW, new race line. About 2 seconds faster than old. New grid to match the painted grid boxes. Tweaked corridors and cut tracks.
* Azure Circuit: Reflection flag set to true, uses Reflection Flag set to True, material optimizations, merged extented armcos and new csm, removed 10MB of texturememory
* Wisconsin Raceway: New autograss setup & texture , new exclusion map , updated HRDFs , modified main CSM to add microbumps and to smooth some of the high white kerbstones as they were flipping the AI cars , redid the road surface to match the ref.
* Sakitto: New file for dressings, cleaned up gen dressing, moved pit dressing over, merged latest work, added track dressing to pit area-flags and team booths, new textures, reworked concrete texture, tweaked to avoid shimmering issues, added dirt detail to windows
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )

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Build 933 (12/02/15) - 177.7 MB
Render:
* Alters BeginRenderingToTarget parameters. Pre-req for WMD-5004 (Benign change).
* WMD-5068 : Added protection against dereferencing a NULL object pointer in scene graph query results
GUI:
* WMD-5576: Sun added for clear icon
* Updated Steam achievement translations
* PC time trial navigation fixes WMD-4007
* Add photo view support (part of WMD-2850).
* Another batch of achievement translation fixes.
* WMD-4575: Enables the host icon on the pause menu
* Support for long input names on Edit Controls screen (4332)
* Overlap on in-game lobby screen weather forecast fixed (5610)
* Do not play menu slide anim on first entry to the main menu - WMD-4267
* WMD-5329: Fixed disabling Time Trial menu, where all buttons included are locked
* Fixes list early selection issues for lists which do not require activation - WMD-5603
* WMD-2467: "PC Specific" UI - Ghost selection does not provide valid results after switching vehicle
* WMD-5583: Fixed the metrics total race time from using invalidated time. Fixes large DNP screen time values.
* Adds delay to list setting for vehicle model selection to prevent the livery 'set data dirty' call happening inside the 'GUIList::Update' loop - WMD-5603
* WMD-5425: Aries - Photo Mode - Racing line should be hidden when in photo mode. Adds required number of skipped frames when removing racing line, also kills coherence on PS4 during photo.
Cameras/Replays:
* Fix for Camera clips through the track and the user is able to view out of gameplay area when the car is flipped upside down (WMD-1079).
Gameplay:
* Free Practice Start issue fix (reverted previous AIW revision to disable the latest changes) - WMD 5604
* RaceManager: Prevent logic in UpdateSession_Qualify from checking for session being over before it has started. Fixes WMD-3373.
Characters/Animation:
* Pitcrew Animation ART: Added ford mk1 RS and BMW m3 GT4
* Pitcrew animation ART: Fixed aston martin names and added BMW 1M
* Pitcrew GT master ART: Updated fuel animatino Aston martin rapide
* GT Pitcrew: Fuel mechanic | Lpitbox| GT_L_RR - initial _VEH scene
AI/Pitstops:
* WMD-5560: Now handling edge state of occupied-pits correctly, for both the penalties, and the pit board display. Also re-schedule the pit board messaging for cases where the pit has been missed due to occupied state.
Career:
* Fixed bug that could happen when player is simulating skippable sessions in a new series. WMD-4841
Vehicles:
* Mercedes SLS: Approval fixes (front grille)
Physics:
* Tires: Opt-in bias fix
* RUF RGT8: Setup changes for stiffer rear carcass.
* 250CC Kart: Increesed tire spring rate and damping for better AI handling.
* GroupA Cars: Updated to a more hewland type shifting so shorter shiting and harder to damage. Increased brake torque by 10%.. BMW 320 removed some understeer from default setup.
Tracks:
* Snetterton: Added pistands
* Fix for shadow UFOs bug on Sonoma, Cadwell etc.
* Laguna Seca: Restored version 8's AIW changes that got overritten by Zybnekt's version 9.
* Dubai Kartdrome: New pit garage area that fixes Jira WMD 5459. Angled garage spots to smooth turning on exit to avoid hitting the sidewalks.
* Eifelwald: Relocated first garage spot to other side of gas pumps for a clean exit in free practice. Need pumps removed to clean up race weekend pitting and exiting problem
* Oschersleben: Optimized lod popping for medium settings, lod seting for dyn objects, update tracks.lod for all variants, fix popping on medium settings, lod setup for dyn objects
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- MP session does not allow you to continue/go to a second session
- Chat not working

Build 932 (11/02/15) - 1.6 GB
Audio:
* Fixed invalid transmission whine on Caterham_SP300R
* Track environment sounds updated with final balancing
* Vehicle Showcase UI: Remove VO playback - Fixes WMD-5513
* Fixed issues with weak sound and no bass on BMW_Z4_GT3 and BMW_M3_E30_GroupA
* Removed Reverb definitions from Formula A so they don't interfere with track reverbs
* Stopped bumpstop sounds from persisting when back at menus. Also fixed an mistargeted NULL when destroying. WMD-4824
Render:
* Fix for flicker bug , wmd-5512 ..
* Re-enabled (engine) heat particles on PC
* Fix for the White Flashes (mainly on distance track sections) bug.
* PC/XB1: MainMenuBackground::Cleanup() add WaitForIdle() call (WMD-5494)
* DX11: Implement WaitForIdle() - required to fix Debug build issue (WMD-5494)
GUI:
* Fix photo thumbnails leaking (WMD-5537).
* Fixes time trial vehicle selection filters - WMD-5462
* WMD-5475: Dont force reset settings for driver aids yes
* Use correct translation table for vehicle shapes - WMD-5526
* Final boot trailer uploaded from Ed. It's effing amazing!
* Fixes out-of-step calls to OnSelected for list which auto activate - WMD-5557
* Leaderboard find me and other search buttons were not working correctly. WMD-4007
* 35% progress towards getting 4332 fixed (embedding text objects underneath text scrollers)
* Fixes WMD-5531 Incorrect weather forecast slot setup in multiplayer games for host and clients
* Fix for camera option slider bars skipping values when using joypad / keyboard keys (related to WMD-5297).
* Fixed various missing/incorrect text and typos in the English section of the Pit Engineer subtitles. WMD-5529
* Make sure ingame menu has closed before triggering restart, so that physics doesn't complete before it's ready (WMD-3841, WMD-4031 & WMD-5433).
* WMD-3351: Fixed ticking ghosts in Time Trial (consoles) screen using event magic to identify ghost, which is not an unique identifier. Now leaderboard entry ranks are used instead. Fixed ghost unticking not working on Community Events screen.
Online/Multiplayer:
* WMD-5237: All - Online - Finishing positions in online races are often displayed as wrong.
* WMD-5260: MP lobby leave dialogue is autoprocessed when a game invitation has been accepted
* WMD-3877: PC - Design - DRIVER NETWORK - Multiple ghost cars are selected on changing the ghost cars in the ?Select Ghost Car 1? option.
Characters/Props/Animations:
* GT Pitcrew: Fuel mechanic- initial files for R&L pitbox CR fuel intake
* GT Pitcrew: Fuel mechanic- GT_R_RR fuel intake inital _VEH export scene
AI/Pitstops:
* Balanced speed and times of AI when accelerating time and skipping to end of session (WMD-5450)
Career:
* All career series weather rebalanced for a good spread of all weather conditions and transitions in longer events. Completes WMD-4814
Vehicles:
* Pagani Zonda R: Fixed ZondaR logos on liveries. (WMD-5517)
* Pagani Huayra: Repositioned a few (non paintable) carbon parts to squeeze the new splitter.
Physics:
* FG1000, Formula B: Reduced slick tire cold sensitivity by about 30%
* Supercar tires: Stiffened rear tire carcass to reduce propensity for wandering
* McLaren P1: Revised default setup to cure some of the oversteer/wandering rear end
* Formula C: Moved default brake bias forward as it was locking the rears quite a lot
* More cold drop off edits in the tire.rg - Formula C, GroupA and Ford TransAm rear tires.
* Stored tyre types in replay metrics to ensure tyre swaps and rewind in replay are compatible (WMD-3348)
* WMD-3515 Fixed visual representation of tyre compounds. Each wheel can be assigned its own compound and correctly visualized.
Tracks:
* Wisconsin Raceway: Branding updates
* Fixed mipmaping for Moravia and Donington
* Laguna Seca: brpad terrain texture cleanup
* California Raceway: Real life branding, wet setp fixes
* Sakitto: Optimizations and reflections settings Jira WMD-5350
* Cadwell: Added manager logo boards to walls and armco in a few places
* Brands Hatch: Gaps closed, placement fixes, csm walls revision, stand 003 fix
* Azure Coast: Fixed popin issues, wmd 5444, occluder, gaps, mapping and some other things
* California Highway: Latest updates, scene cleaned, texture and shader paths fixed. tunnel smoothed and overlayede updated
* Oulton Park: Bug fixing updates for csm for wrong mat types, fix for fakeline overlays flating around circuits, fix for flickering bridge lods, added lods for pit garage buildings.
* Imola: Tree placement adjusted as some were sticking through walls. This export contains the updated grandstand oposite the pitlane from Kate and Martins new bridge near the end of the lap. finalized textures for new bridge.
* Eiffelwald: Fixed Karousell cars still too fast flying off outside with slow down way points. Seems to work. Also lowered the alpha value of the groove in the karousell to fix the flickering. Edited the corridors in the pit lane to smooth the exit.
* Dubai Autodrome: Fixed bright embankment overlays , fixed kerb smoothing that was causing white reflections in wet weather , removed blank nmaps from the main road materials to save the draw cost and simplify the shader, which also helps to bring out the nmaps in game.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- MP session does not allow you to continue/go to a second session
- Chat not working

Build 930-931 (10/02/15) - MB
Audio:
* Fixed the music/GUI surround mix to work with the audio output changes for WMD-5441. WMD-5521
* Fixes for audio glitches when viewing replays from the main menu (WMD-3504) and from viewing replays from the highlights tab (WMD-5298)
* Tweaks to Macca F1externals - taming some of the 'exterior ambience' layer to reduce higher frequency content at distance. For McLaren Approval process.
Weather:
* WMD-5509: Too much wetness in Storm and Thunderstorm settings makes most cars undrivable. Light rain and Rain unchanged, Storm 0.40, Thunderstorm 0.45, puddle values tweaked to match.This should restore playabilty.
GUI:
* Weird background issue fixed (5492)
* Fix TT leaderboard page size (WMD-4842).
* Sounds added to post-event screens (3983)
* Long gamertags now fixed on Event screen (5461)
* Go To Next/Previous/Top/Me buttons fixed for WMD 4842
* Update to career bio text on EnterInitialInfo screen (5485)
* Very long Pit Strategy names will now show correctly (5484)
* Pre-heated tire text removed from Player Tailoring descriptions
* Fix for tutorial screens not having the mouse pointer. WMD-5343
* Fix for WMD-3837. Fix so that displayed name is always in sync.
* Stop spamming the world record applinks when selecting tracks - WMD-5495
* WMD-5432: Lap count correctly updated after recieving Drive-Through Penalty.
* Show career calendar days as disabled if they're before the current date. WMD-5506
* Will now display Yes/No instead of Inverted/Normal for the Invert Camera Y Axis option . (WMD-2070)
* Increased events sent to app for performance after CL 542676 fixed event threading issues (WMD-723)
* Fix for "real time" Time Progression option not being selectable when using keyboard keys (WMD-5297).
* For timed sessions and skip to end, skip to end of time then end of lap for race completion (WMD-5476)
* Fixes to allow HUD UI objects to update and to auto scroll the position gamertags correctly - WMD-5344
* Fix for WMD-3837. Change selected colour so that selected driver details are visible in the timings list on the pit monitor.
* Records tab on console no longer has global fastest times, credits screen now shows you can press down to scroll faster (4714 5158)
* WMD-5505: PC/PS4 - Placeholder texts used in PC/PS4 rich presence updates; fix applies long textdb string to PC/PS4. Also reduced update rate.
Online/Multiplayer:
* WMD-5273: Not a complete fix yet. All - Online - Finishing positions in online races are often displayed as wrong.
* Potential fix for WMD-5282 - User car auto toggles between two different cars in ?MULTIPLYER SESSION LOBBY? screen
* Fix for WMD-3367 'Another player?s message? is displayed for the chat messages of the players in the chat box of ?Online Lobby? page.
* WMD-4714: Fixed code setting up the Records tiles on Quickj Race Weekend, MP Create and Time Trial screens. Fixed MP Create not refreshing the display when changing track or vehicle. Fixed QRW not refreshing the display when changing vehicle. Fixed leaderboard entries not having the "this is entry from overall best leaderboard" flag set correctly sometimes on consoles. Fixed the main handler potentially using records set on different track/vehicle when the responses come out of order, not handling AuoTT events on consoles correctly, and not handling results from multi-vehicle console leaderboards correctly.
Gameplay:
* Race session fails to end if the user is DQ. WMD-5480
Replay/Cameras:
* Fix WMD-2621 Replays - Brake markers and safety cones disappear during full replays
AI/Pitstops:
* WMD-5520: Garage crew now moves away when simlate is pressed while the vehicle is still in the garage
* WMD-5482: Disabled the teleport to pits call for tracks which don't support pre-race sessions. Instead ending the race immedietely for single-player games.
Career:
* All Invitationals: Series duration rebalanced. Lowered round counts and/or dropped minimum session duration as required. (part of WMD-4810)
* All core motorsports: Series duration rebalanced. Lowered round counts for most, dropped minimum session duration to the lowest that the logic will allow (part of WMD-4810)
Vehicles:
* BMW M1: Fixed rain effects
* Pagani Huayra: Livery fixes for approval (WMD-5517)
* Pagani Zonda R: Livery fixes for approval (WMD-5517)
* Pagani Zonda Cinque: Livery fixes for approval (WMD-5517)
* McLaren F1: Statistics update for McLaren approval. WMD-5449
* Added a 0.5m overlap in LOD distance for door objects only to prevent them briefly disappearing - WMD-5503
Physics:
* New Clio Cup rain tire tuned and LMP1, LMP2 and LM900 Intermediates.
* AI behaviour fix: Returned previous method of COG height calculation
* 250cc SuperKart: Reverted CDF revision 33 which was causing severe oversteer/wandering
* Sweep to catch any tires which weren't getting enough preheat at race start. Used 100C as a general target since that is in the zone on 99% of our tires. WMD-5501
* WMD-5122: Modified updating of dynamic actors by zones: only particle actors can now be deactivated when out of all zones, non-particle visible actors are activated when non-active.Dynamic actors are re-created on simulation restart. Updated overriding the pose of dynamic actor so it is not woken up in simulation.
Environment:
* Track logos flags added to start straight to complete licensing requirements.
* Increased Nvidia dynamic logo panel draw distance for use on Bathurst (dynamic asset)
Tracks:
* Summerton: New export
* Sakitto: Fixes for Jira WMD-53450
* Snetterton: Track logo flags added
* Jin-Ding: Bug fixing & optimization
* Besos: Fixes of bugs reported by WMD
* Bathurst: Lods popping fixes, fix for overlays issue around esses
* Oulton Park: 3d crowd/marshall reduction between lodge and deer leap to smooth out fps dip
* BrandsHatch: Reflection tagging updated, overlay flicker reduced at reported spots, WMD-5493
* Cadwell: Added track logo flags, optimizations - Removed white beach flags and thind out parked caravans
* Moravia: New occluders set, tweaked and tested, terrain and banking divided to smaller pieces for better performance.
* Dubai Kartdrome: Reflection tags update, bridge wall fix, activated puddle reflection tagging for wet weather optimisations
* Eifelwald GP: Fixed variety of vertical flags : fixed protruding tyrewalls/tyre covers, fixed 3d & 2d tree placement & lod settings
* Eifelwald: Big finished-tasks pass , items listed at WMD, added concrete blocks and new collision to block the pit entry on STAGE 1.
* Oschersleben: Added new official logos, fix coll mesh, fixed lod distance, created normal map. Updated wall texture -made it tileable.
* Le Mans: Most of lod pop ups fixed .. began with optimiyed reflections cast shadow and see in envmap tickings on the viewer placed assets
* Road America: Anti spotyness pass on viewer placed lights, missing draw reflections tagged, missing trackedges, draw reflections tagged for slopes
* Azure Circuit: Marbles boxes excess fixed, collision wall materials updated, instances placments and lod adjusted, fix for various reported flicker and pops
* Donington: TSL check and fixes, new outer and innder terrain materials, updated road materials, added missing trackedges, updated trackedges materials, fixed wrong position of fences, fixed wrong position of some buildings
* Zolder: Fixed missing light flags , adjusted light ranges so they just go under the ground , removed 9 lights from under the track. more lod distance fixes - popping blue building and a few treewalls fixed., tree optimisation, removed most 3d trees and switched them to 2d. Kept a few hero trees
* Lakeville: Fixed missing wet track ref flags on some adverts , also fixed missing mountain in the reflections which required splitting the mesh up. fixed a tiny alpha-gap in the skybox. fixed various lod popping issues , also fixed stupid mispaced pivots on LODBs of the low-res tyres stacks and a glitch in the terrain near the 3 pits.
* Monza: Viewer placed assets updates, fixed tyrestacks flickering through the tyrecover, fixed some levitating assets, setting lod distance, WMD-5219: Static emap positions changed for Monza (lamps in emaps causing bad reflections on night buildings) and Silverstone (flashing billboards causing the rain cloud lighting to strobe at night)
* Hockenheim: Fixed noisy mips on the road detailmap caused by bad DXT compression. removed Warsteiner (beer advert) for pegi3 and optimised textures, minor tweak for one tribune lamp and added missing files for animated sign for National and Short (copy and renamed from GP), fixed popping viewer assets and finalise night lighting, added new textures for licensing pass, new logos and bottle
* Imola: Adjusted textures, created better textures for new bridge. fixed and better textures for tyrewalls, less tiling, better quality etc. Re-positioned 2 trees sticking through the concrete walls. Large yellow tv cranes tagged to appear in the reflections (wet setup), new updated armco textures (higher resolution), fixed and better textures for tyrewalls, less tiling, better quality etc.
* Silverstone: Bug fixing and general issue fixing pass - fixed a load of minor issues eg z-fighting overlays , incorrect ground materials , wrong CSM etc.. , reflection tagging setup , removed 2 spec-blockers to leave just 1. setup reflection tagging on all the 4 layouts , removed 2 vehicles that were in a driveable area on the INT layout, moved 2 emergency vehicles off the main INT track and behind the barriers , grounded some floating bollards and moved some cones that were sticking into kerbs on the STOWE layout.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- Player tailoring is not working properly, we recommend NOT TO DELETE YOUR PROFILE! (I can already hear the cries of joy from some of you) smile.png
- MP session does not allow you to continue/go to a second session
- Chat not working

Build 928-929 (09/02/15) - MB
GUI:
* Load to front end tips - WMD-5436
* WMD-3637: Restart confirmation dialog
* Text changed for Gold Accolades (5474)
* Ability to select other online players post-event now fixed (5259)
* Fix for cameras not getting fixed up on return from race..WMD-5421
* Fixing the vehicle applinks used by the showcase screen - WMD-3269
* Fix for an unearthed possible cause of WMD-723 , crash duing Skip to end of Session
* Credit screen changed to large single sheet menu and auto scroll applied - WMD-5158
* Fixes 'jump to next event' button by holding an arracy of registered lists - WMD-5416
* WMD 5439: Respect players choice of imperial/metric units in the driver network profile
* WMD-5429: Obeying players choice between metric/imperial system in the network profile section
* Post race ensures chat is closed for itself, chat were stealing input here and in later screens. WMD-2749
* Logo added to return to frontend screen, hints/tips also added but hidden until they can be made working in code (5436)
* Address all issues causing a technical hang when selecting "Skip to End of Session" from the pause menu. Fixes WMD-5335.
* Will keep the selected driver and the position in the standings list when waiting for all drivers to finish the race (WMD-5326)
* Photomode: WMD-5089 - implemented independet step for focus distance sliders set to 0.1m for garage and 0.5m for ingame photomode
* Make blue/cold tyre temperature display slightly sooner on the main HUD (because some tyres were too easily dropping into the cold zone). Part of fix for WMD-5413.
* When selecting a Track or Vehicle, the lists will default the selected item to the currently selected Tracke/Vehicle. If the item is no longer available then the first item is selected instead. (WMD-4631)
Cameras:
* Replay Cameras: Monza - all layouts updated to fix an issue with the start straight camea zoon. Part of WMD-4812 (belated)
Gameplay:
* Solve Free practice starts with the user car in first gear on restarting the session (WMD-3523)
Online/Multiplayer:
* Fixed weather change not working - WMD-4243
* Fixed cached timings copy overwriting random parts of the LobbyFlowHandler structure, leading to various kinds of fun and crashes in JIP.
* WMD-5363: Fixed bug where disconnect during load would not exit back to main menu correctly, and issues with internal online session state not being reset correctly when leaving during load, leading to subsequent join failing.
* WMD-5310: Fixed online id+name cache not being updated when starting signed out on PS4 and then signing in later. This caused all kinds of issues, pretty much any code depending on knowing the id did not work correctly (most obvious when going to leaderboards after signing in).
* WMD-5252 Display hurry up timer in post-race external cameras. WMD-5261 Display voip talkers in post-race external camera, display voip talkers in post-race results screen. Mutes voip during loading screens on PS4 where we don't presently have the elements required for voip display (TRC 4046), until a better solution can be implemented
AI/Pitstops:
* WMD-5163: Pit location adjustments
* Pit repair for player uses zero threshold to ensure repairs requested are always actioned (WMD-1194)
* Cars in the pit lane going in slow down if they detect other cars in the pit lane in front of them (WMD-4546)
* Garage exit speed has is slower for slow cars like carts and based on 25% of topSpeed if that value is below 50% of pitlane speed to prevent slow cars from blasting throttle on garage exits. (WMD-5459)
* Reactivate starting waypoint checking for sector 2 ( to make sure waypoint won't be across the starting line and fixing the first position registering as last bug ). Added a conditional IF ROLLING START to that check so that cars starting in the back of the line and outside of sector 2 inside sector 1 wont be forced to look at a sector 2 waypoint if one is close to keep closed bugs such as Karts in rolling starts. (WMD-5419)
Career:
* Added career data check for >4 career events on the same date, needed for WMD-4156
* Career Championships: All core career series updated with in-sport AI challenge and participant spread ramping. WMD-4808
* Added a speech volume modifier to the race finished state, so that speech plays at the lower level along with the other sounds. PostRace mode reactivated, to return speech back to normal levels for the tutorial speech. WMD-3600
Vehicles:
* McLaren F1: Removed 1 paint colour for approval (WMD-5449)
Physics:
* Events sent to physics to notify of pre-race and disallow gear changes during that time (WMD-3522)
* Fix related to WMD-5285. Detached vehicle parts of player that left multiplayer session are not updated (stop in mid-air). Fixed by forcing all components to turn off during VehicleRender destruction.
Tracks:
* Donington Park: Flying crowds fixed
* Chesterfield: Apply puddle reflection tagging
* Moravia: Fixed intersecting & flickering trees
* Sakitto: Set Pre-race allowed to be "true" a requested by Stephen
* Oschersleben: Added new txt for hut and ao and emm txt for pitbuilding
* Snetterton: Added new ao and emm map for pitbuilding and race control tower
* Oulton Park: 3d tree placement optimisations and updates to tree hwinstances
* Imola: Adjusted texture, updated higher resolution textures for concrete barriers
* Dubai Kartdrome: Reset special waypoints to fix line 116 branch not showing in the AIW. Fixes WMD-5452
* Dubai: Fixes for floating objects (viewer scenes), added track centre data to TRDs for cloud zones/boundaries
* Monza: Optimizations, reflections in viewer assets, added new treewall texture and recolourised bridge foliage texture
* Mount Panorama: Dead grass overlays added for plain areas where the new autograss isn?t growing, dead grass overlays added for plain areas where the new autograss isn?t growing
* Besos: Csm walls remade, bugs fixes, night setup fixes, emissive adjustment pass, problematic adverts removed, placement and LOD distance bugs fixes, csm walls remade, gaps closed
* Road America: Draw reflections tagged, treewalls fix, light tweaked to remove spottyness of lights around the track, fixed a bunch of lights not having the far attenuation tick ticked correctly
* Glencairn: Added missing wet ref tagging, reflection tagging enabled for wet track optimisations, enable "draw in reflections" for objects close to track, fixed skidmarks intersections with road, added missing grass skids, fixed/smoothed too angular jump (reported on WMD forum)
* Greenwood: New Tarmac material setup, Fixed static emap location (before was outside from circuit), Check DBV broad and detail are in the correct (inverted) order and check impostors intensities look correct, Turn off aniso where it's not needed, Global welding pass to fix micro gaps/visible seams, STL check on the track csm mesh - include set correct CSM material for WALL collisions (amrco, twalls, concrete...), fixed floating overlays and objects
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- Player tailoring is not working properly, we recommend NOT TO DELETE YOUR PROFILE! (I can already hear the cries of joy from some of you) smile.png
- Mouse cursor disappears sometimes

Build 926-927 (06/02/15) - 817.7 MB
Next-Gen:
* WMD-4281: Fixed time trial being accessible on consoles while the leaderboard details are still downloading, leading to boards not displaying anything.
Audio:
* Fixed CSD errors for invalid transmission whines. WMD-5400
* Fixing audio data issues. Fixed compression setting in Atom3SC AI. Removed unused sounds (JPM, Proto and R500). Tidied up categories (MercA45 and Proto). Curve fix for FA, fixed quality setting in Transmission. WMD-5400
Render:
* Fix WMD-5280 - All - Render - White line at the side of the track seem to disappear depending on angle
* WMD-5065: Fix for first time run settings not being picked up correctly. Also added switch -configDetail to report first time run settings chosen - only effects PC build
GUI:
* Overlap on lobby weather fixed (5414)
* Player Tailoring screen removed (2791)
* Scouting Report reference removed (4993)
* Lap Records returned to QRW and Multiplayer Create screens
* WMD-5274: Added new text MultiplayerMenus_FailedPleaseWait
* Restart avaliable against settings in career issue WMD-1282
* Translation slots for front and rear engine position WMD-4566
* Weather change not saved or updated in UI correctly - WMD-4243
* Remaining thin lines disappearing at less-than-1080p now finished (4134)
* View Gamercard button removed from Specator Mode in single-player (5340)
* WMD-3251: Fixed memory leaks triggered when entering/exiting main menu garage
* WMD-2844: PC - Online - Driving aids restrictions aren't enforced - gui changes
* Legal pass on sprites/textures, missing background pics added to source control
* Fix for session lap info box in HUD not appearing by default (WMD-5332 & WMD-4586).
* WMD-5274: Added new text MultiplayerMenus_FailedPleaseWait. Added for handling Rate Limit exceeded
* WMD-1605 Fixed the 'cut track' timed warning in MP from incorrectly displaying 'wrong way' instead.
* Fixes to the conbsole time trial screen, including proper list selection and ghost activation - WMD-4101 & WMD-4126
* Display "Free Practice" in capitals on the main menu now (WMD-2307). All race modes now have a string for all capitals.
* Fix for WMD-5238 - set time trial event date and time to be 1st March at 9am, to provide cooler conditions for faster lap times
* Fix for TimedRaces not showing best lap times on the EOR Leaderboard screen (due to them using a different sort order). WMD-4135
* Activating a menu will now select the first list item if auto select is on and no item is currently slected - WMD-4101 & WMD-4126
* WMD-4384: mbIgnoreCamTypeForLastCam added into cCameraManager, set from GUI handlers to avoid cahnge of player camera type during simulate and spectate modes
* Disable and enable post-race leaderboard menu options during restart, save etc to prevent crash via spamming controller button. Fixes WMD-5311 and obsoletes WMD-5353
* Make blue/cold tyre temperature display last for longer on the main HUD (i.e. to avoid players believing their tyres are fully warm when they really aren't yet). Part of fix for WMD-5413.
Controllers:
* Fix 5% deadzone at centre of gamepad when using new dampening method (WMD-4795)
Cameras/Replays:
* Replay Cameras: Zolder updated to final beta. Part of WMD-4812
* Replay Cameras: Le Mans - all layouts updated to final beta. Part of WMD-4812
* Replay Cameras: Nordschliefe and all stages updated to final beta. Part of WMD-4812
* Replay Cameras: California Raceway - all layouts updated to final beta. Part of WMD-4812
* Pre-Race cameras fixes and polish (clipping, drawing distances, specific grid positions problems ...) - JIRA: WMD-5010, WMD-5278
* Scripted camera fix for WMD-5010 - ensuring the cameras are set properly in case of unforseen timing issues during a race restart
Online/Multiplayer:
* WMD-5424: Fixed credits handler not processing multiplayer invitations.
* Fix WMD-4984 - MP - JIP players don't have previously recorded best times transmitted to them.
* WMD-5307: Fail processing an accepted multiplayer invitation when the game is still installing. Prevents the game letting people into multiplayer and crashing later while still installing data required for mp.
Gameplay:
* WMD-5383: Gameplay - Skipping session in qualifying works as a simulation instead of placing the player in last position
Characters/Props/Animations:
* If an animation has hardly any movement, jump directly to locator (WMD-5193).
* Driver animations: WMD-5428- Mercedes SLS GT3 helmet cam view interesecting with neck
* WMD-5293: Solving intersection of cars leaving Free Practice garage. Additional ASQ (gt_freepracticce_l) created for tracks with L side pitstops and both adjusted little bit to the side to prevent intersection. Speed of release animation increased to 1.4Cl includes also TRD of tracks with left side, defined to use "gt_freepracticce_l.asq"
AI/Pitstops/Penalties:
* Fix WMD 5241, no penalties for cutting tracks in qualify sessions
* Allow cars to start in sector 1 without borking their aim points ( kart rolling starts ) ( WMD-3932 )
Career:
* Fix WMD-3766 Correct info shown in the quick overview screen during the invitational events.
* Career stats in My Profile updated on screen entry, to fix bug where they would show previous stats when swapping/creating saves. WMD-2827
Physics:
* Fix WMD-2656 Physics - AI cars with a heavy front weight % have the front lifted very high- Changed calculation of mass center position for a vehicle
* Fix for WMD-5285. Joints of vehicle flapping components must be released before chassis PxActor gets destroyed, otherwise it leaves dangling pointer in cActorEntry::m_DeltaParent
Vehicles:
* Audi R8 LMP: Added new liveries
* McLaren 12C GT3: Fixed PlayStation logos on livery (WMD-5389)
* Palmer JPLM: Fixed material conflict breaking rain effect on front bodywork in cockpit view - WMD-5378
Tracks:
* Summerton: Fixed Jira WMD-5079
* Azure Coast: Logo Fix (static asset textures)
* Imola: Tree optimisations - reduced tree count, improved placement, swapped tree types to better ones
* Eifelwald: Bug fix: deleted superfluous 50m board, placed missing barriers in gaps, added missing wet reflections flag
* Belgium Forest: Fixed bright curbs and overscaled tarmac detail [WMD-5384], merged latest work on buildings (night lighting)
* Dubai Kartdrome: Fix for WMD-5295 - incorrectly placed pit exit TRG was DQing cars on turn #1 if they happened to pass through
* Monza: Added static foliage xml, fixed various placement issues around the circuits and updated foliage placement, flagged trackside trees for reflection
* Road America: WMD-5246 - improved track performance, floating trees, missing marbles & leaves, WMD-5246 - improved tracks performance, fixed occluders, envmap flags, floating edges, pitglass sorting
* Azure Circuit: Fix of gap near metropole, fix of wrong windows emmissive, materials optimized more, fix of some flickering edges, WMD-5245, WMD-5245 - optimization for static instances type and count
* Laguna Seca: Lowered allowable AI to 25 for new pit area sizes. Fixes WMD-5398 - New AIW with the pit area redone for pitting functionality, Needed to reduce the grid size from 36 to 26 to allow enough room in the pit area between cars. New corridors and cut tracks while i was in there.
* Dubai Autodrome: Fix for WMD 5339 - missing tyres on CLUB layout. fixes for WMD-5339 - track issue pass - specular edges on windows, z-fighting tyre covers , green triangle turn #1 , floating marshall hut , missing gates , CSM/gate mismatches , wrong col on turn #2 , missing tyres on CLUB , missing start tower on CLUB. various garage/pit box fixes and cut track and Corridor adjustments. Checked in so the WMD-5295 has the best chance of success. adjusted the night lighting. Fix for WMD-5339 - updated skyscraper normal and spec map to fix flickering specular edges on the windows.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- Player tailoring is not working properly, we recommend NOT TO DELETE YOUR PROFILE! (I can already hear the cries of joy from some of you) smile.png

Build 924-925 (05/02/15) - 328.4 MB
Render:
* WMD-4831 WMD-4837 Fixes save thread lock up.
* Changed code to lock the grid positions if qualify time is enabled.. bug WMD-2358
* Material Mapping change to generate particle effects from DIRT material (WMD-5273).
* WMD-4835 WMD-4837 Fixes jpeg loader for odd thumbnail sizes. (Also fixes a check assert on texture addresses)
* Fix for WMD-5304 - adjusted the 2 values that help with the non-MSAA alpha on the autograss. Shader changes approved by Tim.
* Fix for memory leak and inconsistency of render target construction. Part of investigation of WMD-5323 (note this does not fix the issue).
* WMD-3977 Provides distance offset for ghosts so they can be drawn slightly nearer than they really are, to prevent intersection with the ground
* Fixed Standings screen to use the same disabling of team scoring displays when team scoring isn't used in the series, plus fixed applink type. WMD-4872
* Team Standings button no longer displayed if team scoring is unavailable (also makes sure it selects Team Standings if switching to a series not capable of displaying them). WMD-4872
* PC/XB1: Fix for WMD-5331 PC/XB1 - UI - Loading Screen: The text box bar at the bottom of the loading screen is solidly black//WMD-5323 In game GUI overlays transparency not working properly
* Fix for WMD-5304 - updated autograss textures to cope with non-MSAA render mode , in conjunction with a fix the ground_cover.fx shader. Brightnesses and contrasts tweaked to balance better without MSAA.
GUI:
* Zolder: Track date changed to 2015
* Current Fuel Level gauge added (5289)
* Newly named track photos for WMD-3719
* Yelllow Flag icon updated on map (5043)
* Message after photo has been taken WMD-4363
* Fix name setting in vehicle model - WMD-3204
* WMD-4835 WMD-4837 Fixes missing thumbnail get.
* Rudolph quote removed from loading screen (2768)
* HUD: Fixed broken Motec frame material (WMD-5330)
* Missing FFB calibration screen text added (A 5276)
* WMD-2844: Driving aids restrictions aren't enforced
* WMD-5239: Selected track now passed to record update.
* WMD-3749: Explicitily hiding messages from ingame menu.
* WMD-4825 WMD-4837 Adds missing thumbnail size function.
* Clearing out old track photos in preparation for WMD-3710
* Can't navigate up/down on calendar, only left/right. WMD-3212
* Bootflow changes to move GUI async texture load times - WMD-3710
* McLaren 12C: Statistics updated as part of approval process - WMD-5202
* Fix for restart dialog freezing the game on Session Overview screen (5099)
* WMD 3806: Pitboards about damage are no longer shown on tracks without pitlanes
* Fix video subtitles disappearing if updated before first video frame is ready (WMD-5318).
* Fix for race overview screen not showing drivers in correct qualifying positions (WMD-2818).
* WMD-5289: Adding a progressbar behind the fuel slider to indicate actual fuel load in the car
* WMD-5291: Re-enabled ingame-menu-update on all exit paths from the RetireToPitsConfirm dialog
* Removed team icon in end of series screen, for series that aren't using team scoring. WMD-4895
* Set profile notes and DNP vehicle/track favourites to blanks when no stats available (WMD-4717)
* Display an OK/Cancel dialog when deleting a Pit Strategy (WMD-1344) Adds a new text string for the dialog.
* Fix for WMD-5119. Show Disqualifed false start message for false starts on tracks where there are no drive through penalties.
* Partial fix for WMD-1357, The refuell value is now clamped by current fuel level from the bottom. The PitStop Estimate disabled and The rest of the bug marked as D1P
Cameras:
* Replay Cameras: Snetterton - all layouts updated to final beta. Part of WMD-4812
* Replay Cameras: Oulton Park - all layouts updated to final beta. Part of WMD-4812
* Replay Cameras: Sonoma Raceway - all layouts updated to final beta. Part of WMD-4812
Gameplay:
* Fix for sync to race issues. WMD-3797
* Race fails to end when AI cars finish the race and return to pit lane after selecting ?Retire to Pits? option. WMD-1244
AI/Pitstops:
* Adjustments to fuel estimations in later part of race to ensure AI don't run out (WMD-4177)
* Fix for WMD-5320, the pit crew is shown not in the beginning of the race, but when the player passes S1
* WMD 5337: Cadwell Park GP, Cadwell Woodland - new pit area with in line pit boxes and new garage postions placements. TRD's set to 11 opponnets.
* WMD-4543: For post-poned pitstops, still attempt to re-schedule a drive through, but not if it's the final lap. (Penalties will then correctly DQ you)
Vehicles:
* Ford MkIV: Changed liveries 5/6 due to legal issues (WMD-5319)
* Ford Escort Mk1: Changed livery18 due to legal issues (WMD-5317)
* Ford Focus RS: Removed gulf-style livery, approval issue (WMD-5316)
* Sauber C9: Collision shapes modified to prevent scooping - WMD-5299
* BMW 320 Turbo Gr.5: Collision shapes modified to prevent scooping - WMD-5299
Physics:
* Critically lock access to HD vehicle when changing race modes ( used during live setup adjustments) to prevent crash (WMD-4667)
* WMD-4925: For player vehicle, world position attribute of each wheel is now updated on switch to AI control, so pose up to date when used by metrics.
Environment:
* WMD-5243: Tree optimizations/ bugs in progress
Tracks:
* Sakitto: Set up wet reflections
* Besos: Viewer lights optimization
* Dubai Kartdrome: Fix for WMD 5273 - swapped the terrain SAND csm material to DIRT to make it a lot less bumpy than before and better for the karts to drive over. Also requires CL 539737 from Dave to get particles spawning from the DIRT material.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- Restarting a practice session within a race may lead into car not moving and/or other issues.

Build 922-923 (04/02/15) - 993.5 MB
Render:
* Fix for static emap locations getting broken
GUI:
* Default to fixed weather. Bug WMD-3236
* Company logos removed from hud_vignette
* Tire pressure fix for pitbox strategy WMD-513
* WMD-5106: Set Time progression Off as default
* WMD-5106: Added Off option for Time Progression
* Align GUI Gaussian blur with consoles. WMD-4897
* HUD tire temperatures now returned to Green for OK
* Black background returned to HUD position indicator
* * PSN references changed to PlayStation?Network (5264)
* GUI - Brake balance functionality is inverted. WMD-4987
* TrackPhotos reduced in size from 22Mb to 8Mb (WMD 3710)
* Credits: WMD-4830 - removed version number from project name
* Fix for cancel button on controller assignment dialog. WMD-1004
* Turning off driving aids if main driving aid switch is off WMD-2751
* HUD: New HUD tacho design, new tacho texture variations, motec updates
* WMD-4179 Added a new, larger FINAL WARNING for the last cut-track warning
* Support for disqualification text appearing on hud_messages container (1666)
* Fix for rich presence displaying single player instead of time trial, WMD-5228
* Fixed engine sounds from switching back on after a restart from the pits. WMD-2817
* Add missing Quick Selected Vehicle Image applink to lobby vehicle select (WMD-4697).
* Reverted temporary local visibility control for sliders while doing work for WMD-513
* Correct fix to make "normal" tyre temperature display on the HUD green (part of WMD-5209)
* WMD-4294: GUI - Session Results table shows bad data when "Skip to end of session" is used
* WMD-4789: Updated save fix to be more generic / at a lower level so any future games will benefit.
* List items are co-opting menu item sound activators, gives us sound in lists for no cost - WMD-1887
* WMD-2503: DQ now not finishing the race for single player offline- now goes to garage the same as retire
* Fix for WMD-4227. Reset ReturnToPage variables so that the simulate pause menu does not display incorrectly.
* Fix WMD-3369 PC - Design - ONLINE - ONLINE LOBBY - ?Vote to Skip to End of Session? option lacks functionality.
* FIX WMD-2630, notifying player, that pitstop is occupied when he requests pitstop orvisits pitstop at that moment
* Fix for incorrect Ghost number being shown, fix for Time Trial header being shown in QRW/FreePractice mode (4902, 5229)
* Ensure currently selected vehicle is set as preview vehicle when exiting vehicle model selection screen. Fixes WMD-2535.
* Disable player text colour change in lists, requires more complete list solution which is not currentl in scope - WMD-1703
* WMD-1666 WMD-2512 WMD-515 Turned off the flags HUD in the post race screens. Turned off the pitboard in the post race screens
* FIX WMD 4736. Mandatory board shown only for a specified mount of time each lap, this time can be altered in PitController.hrdf file
* WMD-5204 : Ignored an odd case in the signout monitor where we had a PLM callback which wasnt actually changing state which was buggering up my logic.
* Fixups of rich presence updates for WMD-5232 (no longer report racing in 0/1 position, stuck in Returning to Race Central when in garage after TT and QRW).
* Loading music fixed when returning from race. Ducking for restart could interfere with the music volume when quitting (added in CL 396077, verified still working, making sure all sounds are stopped). WMD-5196
Cameras:
* Replay Cameras: Imola updated to final beta. Part of WMD-4812
* Replay Cameras: Spa Francorchamps updated to final beta. Part of WMD-4812
* Replay Cameras: Barcelona - all layouts updated to final beta. Part of WMD-4812
* Replay Cameras: Donington - all layouts updated to final beta. Part of WMD-4812
* Replay Cameras: Greenwood Karting Track - updated to final beta. Part of WMD-4812
* Replay Cameras: Oschersleben - all layouts updated to final beta. Part of WMD-4812
* Replay Cameras: Watkins Glen - all layouts updated to final beta. Part of WMD-4812
* Replay Cameras: Brands Hatch - all layouts updated to final beta. Part of WMD-4812
* Replay Cameras: California Highway - all layouts updated to final beta. Part of WMD-4812
Characters/Props/Animations:
* GT pitstops, CHM moved more forward [AR-2797]
AI/Pitstops:
* WMD-5236: Pit crew should not call car into the pits for headlight damage when lights are not being used
* AI part of the fix for WMD-5162 . Arring ChrisF changes of the AI behaviour, so that one would match the players car during mandatory pitstop.
Career:
* WMD-5019: XB1/PS4/PC - Design - Career - Title skips two seasons upon abandoning a season in career mode.
* Fixed career not changing weather when progressing between session. Includes fixes from KevinB to reset weather system and a scripting fix for career weather slots. WMD-4651
Controllers:
* Updated gamepad 2 defaults (WMD-4794)
* Save per controller FFB to profile (WMD-5223)
* Add ffb defaults missing from CL 539759. Part of WMD-5223.
* WMD-5223 : New FFB defaults for specific wheels as feedback by WMD users.
Physics:
* Affect AI tyres into corner speed with wet weather (WMD-4671)
* WMD-3589: ?KERS? lacks functionality during ?Qualifying? sessions
* Clean up physics participant when exiting from gui loaded state (WMD-3251)
Tracks:
* Donington Park: New puddle maps added
* Azure Coast: New puddles setup, fixed skid spec
* Imola: Treewall texturemap replaced with better one
* Eifewald: New export (if possible do a scan on this track)
* Eifewald GP: New export (if possible do a scan on this track)
* Oulton Park: Various fixes (if possible do a scan on this track)
* Laguna Seca: New puddle maps added, fixed csm issue in the last right hander
* Sakitto: Fixes for tyrewalls and csm in wrong selection sets, autograss clipping
* Belgium Forest: Puddles and skyring update, merged latest work on buildings from MartinF (night lighting)
* Road America: Fix for long grass growing in the wrong places , also fixed wet track smoothing around kerbs edges.
* Azure Circuit: Fix of invisible adverts mesh distortion flag-bug, fix of gap in casino, fix of bg building windows bleeding (if possible do a scan on this track)
* Lakeville: Dynamic, static and light placement for lakeville routes. Added lamp posts, spotlights and brake markers. Fixed cones blocking pitlane in National route
* California Highway: Updated with latest works, closed all ss, updated vt stuff around these area, new puddles setup, updated all around closed ss areas (if possible do a scan on this track)
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- Restarting a practice session within a race may lead into car not moving and/or other issues.

Build 920-921 (03/02/15) - 1.8 GB
Audio:
* Caterham classic lower gear shift volume.
* Atom 3 SC new supercharger sound and a few other tweaks.
* Polish and tweaks to the Pagani Huayra. Also an increase to the BOV sound.
* Tunnel reverb improvements for Azure coast and variant - reverb areas extended.
* Increased gain of thunder sound and reduce effect of filter over distance/ Fixes WMD 5041
Render:
* WMD-5113: New reflection map logic code for poping beside the car
* Fix for shader compile error. (No associated Jira, this has appeared due to some unrelated material change.)
GUI:
* New Tacho for Jan
* Start of fix for 5011
* Headers on tuning screen fixed
* Colon removed from Career Calendar header
* Fix display of 'WINS', loc issue - WMD-5146
* Fixes '0' display on in game menu - WMD-4596
* Background behind detailed lap comparison restored
* WMD-5199: Add boot trailer movie to playable chunk
* Show gamer card for TT leaderboard entries (WMD-5160).
* Loading screen fixes AR-2804, AR-2803, AR-2802, AR-2801
* Fixed bad applinks for password and lobby name - WMD-2603
* TextDB TrackDetails updates correcting presence, WMD-5171
* Remove city name "Luxemburg" from driver country list (WMD-1746).
* Make click buttons work for time and weather progression - WMD-2619
* Mclaren logo updated after being supplied with a new one from Mclaren
* Fix for separator not being in the wrong place in non-16:9 resolutions
* Placeholder deltas removed from Driver Network Ghost selection screen (3365)
* WMD-1654: With only one weather slot enabled, weather progression slider is disabled.
* Added missing check for WMD 4971, the sounds now play for the player participant only
* Colored dots now replaced with icons on PC, leaderboards now have Go To me button (5011, 4992)
* Invitations display in the My Profile screen changed to match up with the GUI data changes. WMD-4077
* WMD-4544: Fixed the "Skip to end of Session" button on the Simulate screen being disabled for all races
* Stops the checkered flag appearing before the start of the final lap on very short tracks. Fixes WMD-5197
* Thrustmaster TX 458 controller support added, missing vehicle image applink on Multiplayer screen added, Yelow Flag removed from Driver Network Profile (1187, 4922, 5165)
* WMD-4789: Changed the check in _IsSafeToExit() for any running process, not just save and stopped the WriteProfile happening when in exit state (the exit was actually triggering the save, although it had only just been loaded).
Cameras:
* Replay Cameras: Moravia updated to final beta.
* Replay Cameras: Jin Ding updated to final beta.
* Replay Cameras: Road America updated to final beta.
* Replay Cameras: Sakkito - all layouts updated to final beta.
* Replay Cameras: Summerton - all layouts updated to final beta.
* Replay Cameras: Azure Coast - all layouts updated to final beta. Part of WMD-4812
* Limit JIP events replay recording to race session when participants are all known (WMD-2800).
Gameplay:
* Fix participant pitlane flag not getting set when teleporting to garage (WMD-5194).
Multiplayer/Online:
* Fix WMD-2675 PC - Online - Cars start on top of each other
AI/Pitstops:
* WMD-4362: Repairs failing to happen on pitstops
* WMD-5212: Skipping locked out vehicles from being selected by AI
* Kart tracks rolling start distance fix to prevent participants split over start line. Fixes WMD-3323
Career:
* WMD-5014: Unread marker
* WMD-5014: Date wrong in later career seasons
* WMD-5201: Invitationals showing up on calendar
* Kart Invitational events do not match guide format layout. Fixes WMD-4093
* Fixed Invitation display in My Profile screen when it was run before career mode had been set. WMD-4077
* Fix for WMD-3695. Set team logo and motorsport discipline logo in main menu when career continue is enabled.
* Trophy icons added and data files updated to show unique trophies for non-championship series and invitationals. Fixes WMD-4974
Vehicles:
* RWD P20: LODC optimized
* RUF CTR3: LODD optimized
* Ford Capri Group5: Fixed broken LODB wheels
* Renault Megane RS: Fixed gaps between INTERIOR and BODY meshes
* McLaren 12C: Licensing fixes, approval issues (textures and cockpit display update)
* BAC Mono: Removed underscores from V70a Supersoft tire name. It's a real, licensed brand for this car so doesn't need translation and can be named directly in tire.rg.
Physics:
* Audi R8 LMS Ultra: Fixed typo causing asymmetric rear camber in default setup
* Marek RP339h: Adjusted tire model sidewall shape and reduced steering lock to prevent clipping through bodywork
* Formula Rookie: Reduced the AI's load induced tire drag. Helps better match the player at tracks like Watkins Glen Esses and down hills.
Environment:
* WMD-5033: Building reflections have a low resolution look, fixed by edit to emap position in trd.
Tracks:
* Moravia: Ticked reflection flags
* Chesterfield: Added James's new wetroad and skybox work
* Zolder: Skyring technique updated - update puddle reflection
* Watkins Glen: Fixed AI dropping wheel inside the off-camber left
* Orscherleben: Skyring technique updated - merged latest from James
* Jin Ding: Exporting with new long pudlemap and updated skyring shader
* Snetterton: Puddle map & skyring update, reflection taggign prepared (not enabled)
* Azure Coast: Update coast beach seabed water+ some other things, tree placement on S2
* Dubai Kartdrome: Added new puddlemapping , swapped in the proper skybox from the main circuit.
* Summerton: Puddle map & skyring update, reflection taggign prepared , overlay wet darkening fixed
* Mount Panorama: Skyring technique updated, fixed missing reflection issue and long puddlemap added
* Laguna Seca: Added more assets around the track, add flags, fix some levitate trees and lod distance
* Silverstone Stowe: New AIW new pit areas with reduced grid to 16 to fit in small pit area. Fixes JIRA WMD-841
* Road America: Tweaked startline & treewall, high res, fixed floating trees, tweaked placement, size & rotation
* Sakitto: Merged latest work lightmap works, relection tagging, uv puddle masking, updated timetower with new logo
* Cadwell: Added new puddlemapping , checked sybox settings , fixed CSM material ID on sideroad at the far end of the track.
* Glencairn: Puddles and skyring update, swapped car park lights (bad AA), merged latest work (tribunes, tyrewall cover, etc.) new grassy slopes
* Besos: Trees and bushes revision, reflections tagged, texture balancing,skyring setup update, terrain tweaks,wet track remap,reflect tags,overlay updates
* Imola: This export contains the latest puddle setup by JamesK and fixed sky ring settings, New placeholder normal map texture added for Imola sky ring. To be updated when Sven's new diffuse and emissive textures go in.
* Azure Circuit: More visible windows emisive. fix of various puddles UVs on outer ground, lower skydome helper added, further material updates, fixes of nmpcomp.issues and spec issues , 2nd bound fill lights added, tweak on seawater/ground
* Lakeville: Added James's new wetroad and skybox work and also my own work on lightmapping, Sonoma branding and track overlays, texture changes required for latest export, proper branding added (Lakeville replaced with Sonoma), lightmaps reworked, etc
* Le Mans: Fixed more gaps in outer terrain , removed about 80k polygons from the lower fencees in second row,reduced gravelsize of tarmac, added tribune on garage vert, added more crowds on start lane, tweaked dressing on national, added blend edges one outer terrain, improved/added details on verges. tweaks on national dressing, added more billboards on startlane, added standing corwds on garage vert, removed duplicated meshes
* Greenwood: Added new puddles and skyring from James. Draw in reflection tagging (scene + viewer) include update TRD. few minor fixes like fix floating VT assets. Ensure the trackside vehicles are all UK types (eg Ambulances need swapped to UK types). Checked the track Triggers have been setup correctly, with correct naming, rotations and positions (I found that pit triggers have wrong rotated pivots). fixed: Wet darkening on the overlay must be turned on, its getting bright during rain. updated xml's and trd checked in CL 538868
* Hockenheim: Finish "draw reflection tagging" (scene + viewer) optimized separate for each layout - note: still need check popping in reflections. Improved VT night lighting for whole track include added missing light sources - optimized separate for each layout (next step will improve lighting of main buildings - emmisive or lightmap textures and several VT lights). fixed duplicate names (scene) and export warnings. added new puddles textures and skyring from JamesK. fixed few floating skids and logos in harpin turn. checked in new and updated xml's and also updated TRD's (enable "Draw in Reflection" flag)
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- Restarting a practice session within a race may lead into car not moving and/or other issues.
- In Career, the today's event screen can be scrolled outside the limits.

Build 918-919 (02/02/15) - 717.3 MB
Next-Gen:
* XB1: You can now exit out of the Video Calibration screen using A (4986)
* Photo mode now calls special texture copy on PS4 to deal with gamma issue. WMD-5149 WMD-5090
* Fix WMD-4129 - XB1/PS4 - UI - Online - Changes made under weather in Lobby do not reflect on the Weather Tile
* PS4: Fixed potential crash on jpeg encoder. Added variable compression ratio to stop it returning 'internal data error' all the time. Added gamma correction texture copy as 1010102 don't convert properly in hardware. Fixed rgb encoding order. WMD-5149 WMD-5090
Dedicated Server (WIP):
* Fixed DS list logging flags in wrong order.
* Rebuilt Linux executable with latest code and protocol version.
* Fixed dedicated server browsing to skip DS with mismatching protocol version.
* WMD-4772: Implemented peer rebroadcasting, used when the online platform can't establish full peer-to-peer connectivity mesh:
* Updated ping stat structures to maintain recent packet loss in addition to total packet loss. Recent packet loss is used in most places instead of total. Improved ping stats collection to ignore ping probes belonging to older ping batches.
* The Sabre networking layer now monitors all connections and if connectivity to another session member can't be established or fails, it tries to find another member to use as the rebroadcast peer.
* The rebroadcast peer must report direct connectivity to both sender and recipient members as working, if the peer ever leaves or reports issues another candidate will be picked.
* Modified recipient structures to also contain information about rebroadcast peers to use.
* Modified Steam/XB1/PS4 p2p networking protocol to support rebroadcasting via intermediate peers, using the above infromatio to decide what to send where.
* Protocols using dedicated servers ignore peer rebroadcasting information since they rebroadcast through the dedicated server anyway.
* Bumped protocol version to 43.
Render:
* Added DS2M to Applinks (AA Mode list)
* App support for DS2M (2x downsampling + 2x MSAA)
* Fix for PS4 shader warnings with new DS2M Tonemapping methods
* HDR Methods Combine - support for DS2M (2x down-sampling + 2x MSAA) tonemap
* Fixes for sky rings using basic transulent not being able to have night lights.
* Added support for 2x down-sampling combined with 2x MSAA (DS2M), disable support for SMAA S2X (retired)
GUI:
* Updated HUD elements.
* Trophy name changes (Johhny, One Lap)
* Overlapping Pit Engineer text fixed (5140)
* WMD-4131 - Fixes issues with tuning settings
* WMD-5118: Social media pick only respond on final series
* FIX WMD - 1402 better check for backtracking on P2P races
* Track TRDS: Year data set to 2015 for correct release date
* Unneeded EXIT button removed from End Of Round screen (4386)
* Missing Tuning Setup text added to in-game Tuning screen (5138)
* Fallback tyre selection for extreme wets and inters for player (WMD-5139)
* Investigation into WMD-4992, overlapping fixed on Time Trial Console screen
* Fix for UI clipping issues when running lower resolutions (WMD-1897 & 2822).
* Fixes engine position text display in time trial vehicle selection - WMD-5148
* Additional checks on container for texts which need to allocate quads - WMD-4995
* Track info: Inconsistent information between selection and loading screen. WMD-5078
* Fix profile slider based options appfuncs not capping to slider range correctly (WMD-4055).
* Removed postrace screen delay fix from CL 536763 (WMD-4785) to fix WMD-5150. Implemented new fix for WMD-4785
* WMD-4644 Fixing the "Pentapodia" achievement - removed the restriction to only count online public races which have >4 people in it.
* WMD-5075 Fixing "To Affinity & Beyond" achievement - implemented correct driver network profile class to track the number of races entered per vehicle.
* Reinstate code for setting the vehicle ID for photos taken in the menus and fix vehicle changing when taking photo from vehicle select screen (WMD-5126).
* Fix for Driver Network 'Races Entered' total including 1st Places and Podiums, only Podiums should be included because 1st Places are also Podiums (WMD-5005).
* Trophy icon read initially from per-Championship data then falling back to original per-Motorsport data, so invitations and interim series can use alternative icons. WMD-4974
* WMD-5096 Fixing "No I In Team" achievement - implemented career differentiating tests between team & career championships. Added test to 3 career achievements to ensure they only test against the 'final' championship for that career.
Controllers:
* WMD-3050 : On returning from constrained mode restart the FFB equations to enable FFB again. Added a minimum center spring strength to tweak XB1 force.
Replays/Cameras:
* FIX WMD - 4133, After testing submitting MarkWs changes to the replay section, added missing flag for instant replay.
* WMD-4907 Fixes list: 1. Fixed upcast of under-the-bridge test. After quadtree refactoring it was replaced with optimized down cast call with wrong direction, fixed. 2. For vehicles with camera target point outside of chassis bounds (like karts) explicit scenery raycast check has been added. Target point is pushed out from static geometry.
Characters/Props/Animations:
* Oliwebb texture rework, glove logo removed
AI/Pitstops:
* FIX WMD 4971, adding pitstop sound directly to the scripts for pitstop variant with only CHM present
* Player side fix for - WMD - 5162, Enabling enforced tire change in mandatory pitstop for player participant
* Broken car retiring to garage - fix a logic inversion so that the cars only teleport when away from the player
* PitEngineer: Prioritise damage types so as not to hide any serious damage from the player. Do not schedule pit stops for cosmetic damage (i.e. aero, lights). Fixes WMD-5002.
Career:
* Historic Goal and endorsements now using their popup dialog (switching visibility and selecting icons as required). Endorsements data updated with logo data. WMD-5159 and WMD-5044
Vehicles:
* Oreca 03: LODC optimized
* Alpine A450 LMP2: LODC optimized
* Renault Megane RS: LODD optimized
* Renault Clio Cup14: LODC optimized
Physics:
* Tires: Bias fix
* McLaren P1: CPIT meshes optimized
* BMW M1 and RUF CTR3: Fixed engine placement data
* Added extra protection to ensure requested vehicle is loaded and active (WMD-4240)
* BMW 320 Turbo & Ford Capri Gr.5: Balanced tire heating to prevent rear tire overheating
* RUF CTR3: New damper package based off the latest RGT8 dmaper ratios. Feels more correct for this car.
* BAC Mono - Physics Ver 3.1 - equalized the front vs rear tire heat. The rears were behind the front even when the setup was neutral or oversteering. Helps plant the rear a bit better as the tires are warming up. Reduced the rear brake bias. Set splidle arm angle to 17. Added a new Khumo "Supersoft" tire. It's about 3-4 seconds a lap faster than defualt Prime tire.
Environment:
* Added 2 new generic track puddlemaps
* Updated some tracks autograss that were using the slightly older texture
Tracks:
* Dubai: Added and fixed textures
* Road America: Tree placement refinement - part1
* Moravia: Ground cover brightness and colour tweaks
* Eifelwald: Activated the puddle reflection tagging
* Jin Ding: Added proper skyring shader to skyring object
* Besos: Activated puddle reflection tagging for optimisation work
* Sakitto: Reheighted/realigned intersecting and floating crowds, moved over concrete barriers fo jira bug:WMD-5022
* Brands Hatch: Standard puddles on road changed to long ones, Better matched Brands Hatch light cones to lamp flare colours
* Azure Circuit: Further material optimizations and polygonreductions, merged Karls pitexit updates and fixed armcos, added in track side recovery trucks, ambulances and large tv cranes.
* Silverstone: Smoothed Stowe kerb CSM to try and help the AI not explode , removed extra CSM polys from under all the kerbs, no idea what they were doing there , new wet track puddlemap setup , checked skybox for correct mat.
* Glencairn: Improved track edge, new tarmac material setup, added missing puddle setup, fixed all terrain gaps and microgaps, used different detail tarmac texture (1024 instead of 2048), added vertex color on road for dirt and variety, fixed wrong skids mapping on kerbs or added where missing, tweaked vertex alpha on sloped road and kerbs for correct wet rendering, new grass, grass blend, grass edges, adjusted kerb and dirt edges color and brightnes, remapped road edges and added vertex color to match with road, added sms, wmd & plaice holder brands to tyrewall tpage
* Laguna Seca: Add new Pit Team stands to replace old types, Add emergency service vehicles near track/on service roads (cranes, tow trucks, ambulances etc.), Ensure the Paddock areas have the new US style trucks, Swap out the current old car types, replacing with appropriate US style parked vehicles, fix ground around the garages, fix some popup assets (change lod distance), fix some occluders issues, Add new Pit Team stands to replace old types, Add emergency service vehicles near track/on service roads (cranes, tow trucks, ambulances etc.), Ensure the Paddock areas have the new US style trucks, Swap out the current old car types, replacing with appropriate US style parked vehicles
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )
- Restarting a practice session within a race may lead into car not moving and/or other issues.

Build 917 (30/01/15) - 424.4 MiniBurgers
Audio:
* Adding new pit stop sounds for new pit stop sequence.
* Loading music changed format for better looping. Removed old and unused files. Fixes WMD 3941
GUI:
* Trophy name text changes
* Updated Trophy icon images
* Updated German achievement translation
* Ghost data image changed for compliance
* Another batch of achievement name changes.
* Updated achievement names and translation.
* Fix for 3187 (load setup always available).
* Exported updated achievement names to Steam.
* Fixed double-double-quotes in achievement texts.
* One Ring achievement changed to 'Lap Time Wizard'
* WMD-4952 - social media issues with invitationals
* Second batch of achievement name changes from Andy.
* Changed "Failed to join game" (note: needs translations)
* Added missing Invitational Motorsport logos. Fixes WMD-5093
* Invitational RUF Velocity 1H Motorsport logo fixed. WMD-4604
* WMD-5091 Removed the newly added session mask from the MP racing rules.
* Disable retire to pit option when track has no pitlane (WMD-943 & WMD-5069).
* Additional constructor for dialog with text input where you can specify character limit WMD-3474
* Timer visibility controlled by the time (if nothing to show then it hides whole component) WMD-3397
* WMD-5091 Ensuring that the flags show up in MP games, even when they are turned off in single player
* Fix for lap timer starting immediate leaving the pits on an out lap in MP practice/qulaifying sessions (WMD-4122).
* Track length and units to use correct localisation settings and text strings. (WMD-5074) (WMD-2075) (WMD-2111) (WMD-2930) (WMD-4652)
* Fixes for the time trial screen: Allow livery selection in time trial model select - WMD-3342- List shows multiple entries - WMD-4285
* Fix for overlapping Photos number in Driver Network Highlights, and added a disabled state to the Lobby Create button for Mike (5128 5070)
Controllers:
* WMD-4417: Remove assist mappings from wheel by default.
* WMD-3949: Reduced the menu spring force and disabled the force feedback entirely during calibration.
Cameras:
* Replay Cameras: Bathurst updated to final beta.
Characters/Props/Animations:
* GT pitcrew: Fuel mechanic - removing obsolete source files
AI/Pitstops:
* PitEngineer: Ignore race end reports for a disqualified player. Fixes WMD-4650.
* Add racing rules configurable action to take when enter pitlane through exit, defaulted to disqualify (WMD-1246 & WMD-1355).
* When AI are retired, they will try to teleport to their garage spots, or pits if the track doesn't have garages if far enough from the player car ( WMD-5042 )
Career:
* WMD-5097 - Career flow issues
* WMD-4962 - reset date on new season
* Fix for WMD-4149. When career is not active display the vehicle discipline logo using vehicle details
* FirstChampionshipWin tutorial now only plays after the final championship in a season has been won. Part of WMD-5118
* Added data tag so that the final championship in a motorsport can be distinguished e.g. for news/tutorials/achievements. Part of WMD-5118
Vehicles:
* Ford Capri Group5: Disabled bad livery
* Mercedes C-Coupe DTM: Brightened cockpit display
* 125cc & 250cc karts: Added some safety measures to the collision shapes for scoop prevention. Much smoother interaction during collisions now and the kart in rear is more likely to climb over the one in front than scoop it.
Physics:
* Changed collision history event to record only required elements (WMD-4973)
* Collate pit tyre changes for player and swap out all in one function (WMD-4780)
* Pullover AI behavior no longer wants to hug the wall, it now tries to go a half length car into the offroad area (WMD-5110)
* DTM Group A: BoP changes. Some of it was raising all the cars overall capability. The Ford got most of that with a drag reduction. It was down on top speed to the others. New tire carcass makes all the cars really awesome to drive now and picked up about 2-3 seconds a lap.. No change in grip what-so-ever. It's all Carcass. The setups had to change to balance to the new tire. AI tire grips adjusted to match. The Ford can now use all 500+ HP if you wish. it handles it pretty well now. It's titanic at the Mountain. I managed a 2:17.6 with it on full boost. Enjoy
Tracks:
* Glencairn: Tyrewall advert/brand textures added
* Le Mans: Added anim emmisive dds for ferris wheel
* Road America: Replaced old parked cars, generic flags, finished trees rotation
* Azure Coast: Crowds new placement optimizations and updates, fixed csm barrier,finish area
* Zolder: New AIW, new race line. About 2 seconds faster than old. New grid to match the painted grid boxes. Tweaked corridors and cut tracks.
* Azure Circuit: Reflection flag set to true, uses Reflection Flag set to True, material optimizations, merged extented armcos and new csm, removed 10MB of texturememory
* Wisconsin Raceway: New autograss setup & texture , new exclusion map , updated HRDFs , modified main CSM to add microbumps and to smooth some of the high white kerbstones as they were flipping the AI cars , redid the road surface to match the ref.
* Sakitto: New file for dressings, cleaned up gen dressing, moved pit dressing over, merged latest work, added track dressing to pit area-flags and team booths, new textures, reworked concrete texture, tweaked to avoid shimmering issues, added dirt detail to windows
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )

Build 915-916 (29/01/15) - 1.3 GiantBurgers
Next-Gen:
* XB1: Fixup ground-cover for alpha2coverage
* XB1: VOIP crash if join and quickly leave (WMD-4964)
* XB1: Fix for alpha coverage getting enabled in shadow rendering, causing dithering noise as the camera moves
Render:
* Fix for sub pixel shadow flicker (caused by camera matrix being updated multiple times).
* XB1/DX11MT fix for one type of shadow flicker (slope-scale mismatching between renderthreads)
* Fix for PC alt-tabbing in fullscreen mode issue (when the SMS logo appears at boot time) where game modes would be broken in the main menu (WMD-4799).
* PC/XB1: Fix for disappearing/popping shadows : slopescale path didn't support different cullmodes (was never used until the recent fix for double-sided shadows...)
* WMD-4957 WMD-5016 - Photomode - ClipDistanceToTarget method added to CFECarOrbitCamera and used for clip initial photomode camera distance from target; Implemented separated DOF ranges handling for ingame and FE
GUI:
* Text added for B-5078
* Azure Circuit maps added
* Ludvig text removed (4777)
* Missing track images for 4533
* Monitor lock during practice WMD-1466
* Fix for email icon not appearing (4911)
* Fix cockpit TC light physics metrics access (WMD-5057).
* Tire Pressure: Slider value scaled to 0.1 - 3.0 WMD-1331
* WMD-4996 PC - Online - Increasing end of race timer (from 30s to 2.5 mins public, 5 mins private)
* Add fallback support for wrong way DQ to reset based on penalty settings. Enable SP wrong way racing rules (WMD-172).
* WMD-4874 : Go into pause state if game is currently active when displaying the logout dialog to ensure no further game interaction.
* Fix for overlapping Event Name on session results screen, overlap when you have a STUPID long name on Pause screen, fix for disabled state of Invite button (4610 5064 5067)
* Lobby text tweaked to account for long Belgian Forest location name, Driver Network stats by default set to 0, Two-Race Format option removed (for now!) in QRW and Multiplayer modes (5021 4953)
Controllers:
* WMD-4905 : Set input system to controller picking mode when the controller disconnection dialog is displayed. This allows any controller to then confirm the dialog. Also changed the deadzone on the right stick for the menu input as it was being triggered accidentally due to controller input jitter.
Cameras/Replays:
* Pre-race camera adjustment to prevent clipping with terrain
* Pre-Race cameras fixes for Azure Circuit, Bathurst and timing fix for Badenring GP
* Fix for watching a post session / race replay changing the results (depending on where you stop watching) WMD-4950.
Characters/Props/Animations:
* Anim assets - add track specfic anim flags
* FIX - AR-2797 - synchronizining the movement of cheif mechanic with car release
* GT pitcrew : Fuel mechanic : R_RRfui updated source file with _cancelmove_ animation
AI/Pitstops:
* Pit Engineer: Enable pit radio in Time Trial mode. Fixes WMD-946.
* Fix for disappearing AI vehicles in Simulate -> Spectate mode (WMD-2964).
* PitEngineer: Pit engineer VO disabled for invitational events. Fixes WMD-4957.
* PitManager: Reverting changes from 535660 to queue processing to avoid events being skipped
* PitEngineer: Corrected career related logic in DetectPreStartAndRaceEnd. Fixes WMD-4970, WMD-4019 & WMD-2493.
* Per StephenV request, adding of waiting time for stops in pitstop when nothing is required to do on a players car
* PitEngineer: Equalise pit request button anti-spam delay between button press setting and VO repeat setting. Fixes WMD-915.
* AR-2799 Reduced the unneccesary time the player spends in the pits. It was unneccesarily changing tyres, and repairing damage when it wasn't needed. Corrected an issue with mixups between tyre type & tyre style. Disabled the need to schedule pit stops if we're on the final lap.
Career:
* WMD-4951, WMD-5019 - Email inbox and abandon season issues
Vehicles:
* McLaren F1: LODD optimized
* McLaren 12C GT3: LODD optimized
* BAC Mono: Added minor fixes to vinyls
* Various vehicles: Improved cpit gauges lighting
* Lotus 49: Added rain effects and un-flipped cockpit windscreen normals
Physics:
* Mercedes C Coupe DTM: Revised the DRS setup so that HUD icons work
* WMD-4734 Player vehicle now fitting the tyre type depending on environmental conditions
* Mercedes 190E DTM: Changed to a 6-speed gearbox which was apparently used on most cars after 1989.
* Ford Zakspeed Capri: Changed cockpit boost gauge to show pressure over atmospheric rather than absolute
* Ford Zakspeed Capri & BMW 320 Turbo: Revised aero model with more realistic drag levels so they can do appropriate top speeds. Adjusted boost levels slightly for better balance between the two cars.
Tracks:
* Dubai Autodrome: Added textures and fixed textures
* Hockenheim: Removed square blocks from the broadmap.
* Belgian Forest Circuit: Fixed pit light glow coordinates
* Cadwell: Static viewer objects, scene changes reflections added
* Sakitto: Removed some floating crowds and repositioned a few found
* California Raceway: Fixed popping tyres, reduced the large flares, tyres where not needed
* Glencairn: New autograss setup, new rules & texture , added folder names to TRDs, new exclusion maps
* Monza: Updated glass texture. lights updated so flares match cone colours (viewer assets and viewer lights)
* Watkins Glen: Updated viewer placements and lighting to fix spottyness of lighting and adding typical us stzle ambulance, tow trucks and cranes
* Azure Coast: Updated with all latest stuff/closed all alt roads/updated vt stuff around alt roads/deleted all stuff around alt roads, 143185 tris saved, + some other small works.
* Road America: Added new brighter tarmac textures to match the ref. new autograss setup , new exclusion file , rules , texture etc, added new autograss meshes, more rotation/clipping trees fixed, tweaked rotation in the direction of the race, fixed cutting through other geometry - still WIP
* Azure Circuit: Optimizations, far distant terrain cutted, distant sea mesh cutted and duplicate waterplane removed, road slope vertex painted, optimizations, reduced some of the static instanced scenes, fixed gaps found, fixed missing banners and shadow issue of them, swapped gound materials to basic shader, added pitexit barrier, merged csm wall updates
* Zolder: Lightmapping these assets to fake up external indirect lighting, Pass to check and reduce the trackside pCARS dressing if excessive, Ensure latest vehicles and pit stands are used, Move the pCARS flags so they are attached to the truck trailers in the paddocks rather than lining the fencing/barriers, Ensure that the better key structures are not obscured with too many placed trackside assets, add new ao and emm map for office building
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )

Build 913-914 (28/01/15) - MB
Render:
* PC: Fix for ground-cover not being correctly triple buffered.
* Fixes for loow noon calculation. Fix for getting rest of the timelines to match the keys setup from the sun apex..Fixes bugs WMD-4949 , WMD-4915, WMD-4869
* Fix for JIRA WMD-4969 : Reinstated CL 533890 with fix for DX9 being unable to support requested render target format. Now uses different formats for DX9 and DX11.
* Optimised Diffuse/Specular Convolutions - now renders direct to Cubemap. Saves ~0.6ms on XB1 and PC ATI h/ware. Also fixed convolution texture formats to be consistent with actual target bit-depth.
GUI:
* Fixes input on menus - WMD-5028
* Make accolades navigable - WMD-24
* HUD: Added DRS/KERS icons to Mini HUD
* Trackmaps: Updated with latest CSM/ TRGs
* WMD-4955 - playing motorsport video inbetween seasons
* Add applink to 'disable when not signed in' - WMD-4704
* WMD-4848 Several fixes to achievements for zero to hero
* WMD-4836 Defaulting flags to on, for Amateur & Pro presets
* Remove second display of sponsors from splash flow - WMD-4745
* Clean up audio glitch from FMv during splash process - WMD-4745
* Defer user change dialog display to end of ingame section loading (WMD-4876).
* Fixed copying of GUI elements to also handle children with attachments - WMD-4833, 4818 & 4801
* Part two of the fix for MF WMD-24 and B-4214 allowing the player to scroll the list of Accolades and Invitations. Enabled/disabled states have been moved to Earned/Unearned quads within the Accolades and Invitations tabs now. REQUIRES CODE TO BE UPDATED TO POINT TO THESE
Controller:
* WMD-4846 : Disconnecting the controller during the boot flow was causing all sorts of problems due to new bits of GUI being created over the top of the controller disconnection dialog. Several areas of the boot flow are now blocked from proceeding until the controller disconnection message has been cleared.
Characters/Props/Animations:
* Fixed shoulder lenght to keep the ending pivot on same place.
AI/Pitstops:
* WMD-4927: Added guards against invalid data to inter/extra-polation of waypoints yaw direction.
Career:
* AR-2618 - Abandon season option
* Fix for WMD-3698. Career images to display on the dashboard tab are selected from images that exist.
* Fixed Career Endorsements so they show the correct sponsor logo WMD-4972, and fixed the unlocalised "Signed" text.
Vehicles:
* Lotus 78: Added rain effects, fixed cpit mirror UVs
* Mercedes Evo2 DTM: Fixed UV mapping on wing mirrors. Increased vibration amplitude for wing mirrors to be a mibt more noticeable
Physics:
* RUF CTR3 SMSR: Enabled in cockpit brake balance adjustment
* Ford Escort MK1: Stiffer suspension. Helps with the more powerfull engine recently added. Feels more corrrect now. Fixed up the FFB which was at 50% for some reason.
* Formula A: New raintires that won't work very well in the dry. Will overheat and loose grip in 2 laps of abuse. Also dropped the wet grip just a bit. in addition, there's new intermediates with more grip.
* 125CC Kart: More changes to enhance turn-in and make the handling more consistent through the whole corner. Changes include 60% rear weight, lower slip angle on the tire tread, 1.5 degrees less caster. More damping of the chassis. Not sure it's getting any better than this with the limitations we have. That being said it is a ton of fun .
Tracks:
* Mount Panorama: Fix for WMD-4826
* Glencairn: Added new 3d bush types
* Azure Circuit: Removed some instances
* Belgian Forest Karting: Added new autograss mesh files.
* Eifelwald: Updated autograss to the newest style texture.
* California Raceway: Reduced tyres where not needed, updated CSM mesh, newer US style trucks, fixed sinking/floating cars
* Moravia: Added new official logos Alpha texture. optimised texture size. added new official logos alpha texture. added oficial branding to the main tower.
* Silverstone: Replaced pitstands with new versions, added emergency vehicle child xml paths, sat & brightness update, saturation tweek to green run off texture
* Chesterfield: Added new autograss mesh files. new autograss setup, new rules, defs , texture etc.. , reduced the size of the main terrain CSM to limit the grass spawn area.
* Summerton: Added new autograss mesh files. new autograss setup , new exclusion files , added missing rules for the Nat and Sprint, updated rules for Int , added ground cover folder in the TRDs, updated texture
* Dubai Autodrome: Fixes to lens flares on last corner, tweaked/fixed viewer spotlight lighting for the Dubai tracl variations. It fixes the spot look of the lights and blends over the lights into each other better
* Sakitto: Tunnel textures, new autograss setup, modifed the main CSM to use LONGGRASS around the outside and also to exclude some of the steeper areas from spawning grass., retain wall textures updated, ivy texture added
* Monza: New autograss setup, new rules, defs , texture etc.. , swapped the skybox over to the new shape mesh and basic.fx material. new autograss mesh files. added missing trackedges, remapped wrongly mapped parts of road (broad, puddles and drying line), reshaped pit entry, added missing roadmarkings, added dynamic tyrestacks, added and tweaked verge material, lofted seam where needed, T2 wall textures update, added dynamic tyrestacks
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )

Build 911-912 (27/01/15) - 1.2 GB
Audio:
* Adding loadscreen loop replacement files for WMD-3941
Render:
* Fix for grass disappearing and weird vertex outputs on blades. WMD-2833
* Optimised Diffuse/Specular Convolutions: Now renders direct to Cubemap. Saves ~0.6ms on XB1 and PC ATI h/ware. Also fixed convolution texture formats to be consistent with actual target bit-depth.
GUI:
* New Time Trial screen
* Updated Session Results screen
* Updated Standings and EndOfWeekend screens
* Added option 90 to game length selection WMD-1329
* Pit In board now has localised characters (A 4920)
* Fix string colour display in EOR screens - WMD-4913
* Fix lap counting in Free Practice for tracks without a pitlane (WMD-4469).
* WMD-4734 - Enforced slicks in wet race - fix to script and decision making
* Thrustmaster 458 added to PC menu, fix for placeholder text on Driver Network screen (MF 4921, B3943)
* WMD-4831 : Stop multiple creation of controller disconnection messages by keeping track of when the dialog is onscreen.
* Fixed RaceOverview screen tutorials. FirstRace and MandatoryPitstop tutorials now can be played in a row. (AR-2650, discussed with Richard)
* AR-2794 loading screen update for jing ding. Was accidentally missing from previous cl 533562. It'd been improved as the existing image was low res and poor quality.
* Fixing career creation flow so that save process only happens at the end, to stop interruptions affecting career state (WMD-4797), and delays while it's saving (WMD-2577)
Online/Multiplayer:
* Fix WMD-4855 - Application crashed on selecting 'Online Lobby' option in the 'SIMULATING SESSION' screen. Ensured lobby isn't available in SP games.
* Fix WMD-4698 - Online - Car goes out of the gameplay area in location ?Cadwell GP? during online practice session. Ensure grid size takes account of number of pit locations when editing and disallow selection of tracks with too few pit locations once lobby is too big.
Cameras:
* Replay Cameras: Azure Circuit updated to final beta.
* Replay Cameras: Hockenheim, all layouts updated to final beta.
Characters/Props/Animations:
* Fixing RHand pinky characterization
* Driver anims: Ford Focus - camera tweak (AR-2787)
* Adjusted F1 JAM02 anims (more precise holding of jack)
* Driver anims: Lotus 72D - tweak gear animation (AR-2788)
AI/Pitstops:
* Update the AI Tweaker Fingerprint (WMD-4958)
* AI with cars with at least 2 wheels off the ground will not want to go full throttle anymore ( WMD-3500 )
Vehicles:
* Mercedes Evo2 DTM: Licensing fixes (new mirrors and exhaust pipes)
Physics:
* LMP cars: Added scoop prevention to the collision shapes
* RUG RGT-8: New stiffer shock package. Removed some anti-dive from the front suspension, re-bump steered the front end. Re-blanced swaybars
* BAC Mono: More grip tweak tear vs adhesive. Missed last check in also. Fixed BAC Mono tire tempertaure windows . Was left experimentally too high by mistake on recent check in leaving car with low grip. Physics-R3. As promised. New version with a more direct feel. Has slightly lower grip, but it's not based on the previous compound. More on the ones i did for the Ariel Atoms. The carcass is the Ariel Atom unchanged. The chassis setup was retuned around this. My best 1:43.06. But that dosent mean anything, I'm thinking its a bout 1 second slower. Didn't get a chance to try Bmanic's FFB numbers, but post how it is with them.
Environment:
* US Tracks: Fixed specular for new mte setting.
* Italian Tracks: Missed files for Italian Ambulance.
* Trackside animated flag textures, for flags featuring track logos (static asset textures only)
Tracks:
* Watkins Glen: New autograss setup
* Silverstone: Parked car removed from driveable surface
* Zolder: Removed outer grass areas to limit the spawn area.
* Greenwood: Added track centre co-ord data to TRD for Cloud boundaries
* Azure Coast: New autograss meshes. New autograss setup, added info to TRDs , new texture
* Belgium Forest: Added new team stands. deleted german ambulances, fixed some truck/trailer floating.
* Imola: Updated excl map to remove a lot of the outer grass areas and keep it tighter to the track edges.
* Jin Ding: New autograss setup , added microbumps into the CSM, fixed the skybox material so it uses semi-trans now.
* Lakeville: Fixed weirdly mapped edges, added a couple of new types to allow tarmac to tarmac and tarmac to concrete blends.
* Cadwell: Reduced the grass spawn area in the excl map, New racelines, corridor tweaks and cut tracks. GP is quite a bit faster.
* Donington Park: Added Lightmapping to the exterior of the pitbuilding, added ao and emmap for exterior pitbuilding, added team stands.
* Brands Hatch: Added new team stands. Deleted my local xml from scene explorer. Swapped instanced pitstands with statics. Fixed floating truck.
* Monza: Added some ambulances, cranes around track. fixed flying team truck. Swapped French ambulances with Italian. Deleted old type parked vehicles.
* Azure Circuit: Base instance type count reduced, 45 to 41, material optimizations and fix of some windows normals and spec issues, obsolete objects removed
* Sakitto: Issue fixing pass, latest assets merged, texture balancing & optimization, new armcos/tyrewalls added, updated foliage placement with some 3d trees, and revised xtree placement reducing obvious areas of tree repetition, fixed the wrong spectators at the tribunes
* Dubai Autodrome: New autograss setup , removed viewer placed bushes , merged Dubai_b01 from Kate , updated CSM to allow grass to spawn , new excl map. new autograss setup, new texture and rules, added into to the TRDs, new exclusion maps, updated XML placement files to remove the old placed bushes.
* Moravia: New autograss rules & texture , added override folder name to TRD, fixed speculars for new mte setting. deleted some sun umbrellas. some more trackside vehicle fixes. fixed some more overlaped trees. fixing viewer placement. Switched old team stands with new, various fixes. tweaking viewer placing, fixing cars with new terain, fixing trees etc.
* Oschersleben: Added/fixed Tunnel & Pits rain blockers, Improved Slopes/Grass Verges, Checked/fixed for shimmering window frames and fix by pulling in the glass mask in the specular map, Improve issues with building windows ensuring the specular maps are setup with alpha & have appropriate values, Building windows setup with correct material and textures, Checked & Updated new whitelines (incl blend texture for distant mips), fixed issues with intersecting trackedges and megawidth of whitelines
* Hockenheim: Added 3D armcos (include lodB's), fixed many new reported WMD issues (clipping issues , wrong wall collisions, flickering issues - trackedges or whitelines/seams, poppings issues, fixed trees popping behind occluders etc.), checked and fixed texture path (scene), added missing road seams, checked and fixed stretched uv mapping for all trackedges, removed wrong baked shadow near to road for Short varition, fix missing vertex color for road (picture), fixed floating hockenheim logo on road (wmd report), fixed lightmap issue for Mercedes big stand (for now just quick solution, if will be time we can create new better lightmap, include better mapping ), fixed popping small number boards on fences (wmd report), fixed micro gaps for GP, National and Short ground (new ground mesh), STL check for csm GP, National and Short ground (new collision mesh), added missing VT barriers into National and Short version from GP + checked and fixed wall collisions (each version have separate collision walls) + removed not need stuff for Nat and Short version, moved up VT tyrewalls (National, Short) for fix intersection with scene objects, added missing VT stuff into National and Short version from GP (advert boards, videowalssm, lamps and poles, vehicles...) + removed not need stuff for concrete version, checked crowds for National and Short version, checked "godray tick on structures with transparent glass" (for main Pitbuilding), done - The pitower could do with some lightmapping to illuminate the logo as well, fixed big marshal huts - lighting also outside part, updated dynamic actors (removed what not need for National and Short), several minor fixes what i found during checking and fixing other issues (pictures), fixed trees and other VT assets popping for National and Short version (reuse track.lod, track.cul from GP version), begin with adding missing light sources and improve nightlighting (for now just for GP - wip)
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )

Build 910 (26/01/15) - 195.6 MB
GUI:
* Fixed Chesterfield logo
* Missing texture file (4911)
* Missing track logo file from source control (4904)
* Added a parent holder quad in order for 4895 to be fixed
* AR-2794 - loading screens updates for greenwood (track colours changed), Hockenheim (merc sign on stand added), jin ding (existing one was old and low res).
Achievements:
* WMD-4880 Fixed "Grand Chelem" achievement. It now correctly checks whether the qualifying session was played, or not.
* WMD-4845 Fixed "Fully Loaded" achievement. Now querying the career system every time an accolade is awarded, which knows accurately whether or not all accolades have been awarded. (this was a problem with profile saves vs career saves)
* WMD-4877 & WMD-4878 & WMD-4879 Fixed "Meticulous" & "Conquered All Races Seriously" & "Double Rainbow" achievements. It now passes the championship hash through, so as not to run into thread-based timing issues related to the championship cleaning itself up on exiting the session.
Penalties:
* Disabled Disqualification for accumulated collision incidents
* Disabled the "Black & White" (Unsportsmanlike Conduct) flag - in code
Characters/Animations:
* Driver anims: AR-2789 Bentley Continental GT3 alpha 2 anims
Vehicles:
* Mercedes 300SEL 6.8: Approval fixes
Tracks:
* Cadwell: Rain blockers
* Lakeville: Rain blockers
* Badenring: Placement update , added missing crowds for National
* Oulton: Wet reflection tagging, wet Reflection Tagging around the full track
* Mount Panorama: Modified the main kerbs CSM to remove all the problem vertical edges etc.., added the start and pit lights back into the selections, fixed issue with texture pathing on the pit entry metal pole , added microbumps into the track surface.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again wink.png )

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