VELOCIPEDE Posted November 24, 2011 Share Posted November 24, 2011 Build 100 (24/11/11, Senior Manager) Fixed record and best lap detail disappearing from the HUD after in-game pause. Added Save Game flow when using in-game quit option to return to menu (otherwise stats would not persist in the profile if the player then exited the app). Fixed the set up crash bug New Fence Textures at Connecticut Hill Added pit lane path, 16 pit spots and 16 start spots total to Summerton New Bologna, Bologna Reverse, Connecticut Hill (all variants), and Summerton exports Build 99 (23/11/11, Senior Manager) Updated error info for failed shaders Added back some kerb fix when ridng kerbs (for the pull in which causes the cars to spin) Set to 0.85 Added AI grip to increase AI speed. Aprox 2 seconds a Lap at Bologna as an example. Summerton added to tracklist 0 AI for now due to AIW being WIP Updated Bologna for new chicane, also editied the cut tracks for accuracy Known Issues: * Going into car set up will cause the build to crash. Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted November 25, 2011 Share Posted November 25, 2011 Build 101 (25/11/11, Team Member+) Checked in the Gumpert Apollo incar, exterior and AI engine sets New Belgium Forrest export Various bug fixes Link to comment Share on other sites More sharing options...
andre.1er Posted November 25, 2011 Share Posted November 25, 2011 io nn ho ancora capito come si scarica sto gioco..... Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted November 28, 2011 Share Posted November 28, 2011 Build 102 (28/11/11, Senior Manager) Leaderboard GUI is now functional. Friends button ignored until we add social features. Find Me button support code still to come Leaderboard screen update. Added all applinks, replaced scrollbar with 'programmer art' navigation buttons Added CPIT meshes, AO and LODA Interior to GUMPERT apollo S Exposure adjusted and fog decreased at Bathurst New Bathurst export Link to comment Share on other sites More sharing options...
walken Posted November 28, 2011 Share Posted November 28, 2011 (edited) io nn ho ancora capito come si scarica sto gioco..... ti iscrivi al forum, scegli che tipo di "socio" vuoi essere (da un min di 10 euro a 25.000 o qlk del genere), paghi (paypal, visa o qll che vuoi) e poi nella sezione download ti scarichi il giga e rotti del gioco (uguale sia da 10 euro che da 25.000) . con qll da 25 euro hai un aggiornamento ogni settimana e la possibilità di postare commenti sul loro forum. tutto qua mexx Edited November 28, 2011 by walken Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted November 30, 2011 Share Posted November 30, 2011 Build 104 (30/11/11, Senior Manager) Disable Close Contact Avoidance when in pit-lane Redid main path of California Raceway Fixed spring setting typo in Left front. Setting didn't match right front Gumpert Apollo S - LODA interior mapping + textures WIP 1 DX9 fixed instanced foliage shader to work correctly with alpha coverage Removed the "[2010]" from the track Variation - Seen in the Leaderboards Trees updated at Bathurst New exports of California Raceway, And all Connecticut Hill variants Build 103 (29/11/11, Manager+) DX9 tree fixing work Reinstated speed and collision shakes Fixed leaderboards gui vehicle class navigation (crash, duplicates and other weirdness). Also detect when the player car is involved in a collision and do not submit lap record. Finally, do not submit lap record when AI control of the player vehicle has been active during a lap Leaderboard "find me" button now hooked up and locates the player within the leaderboard. When found, automatically display and "selects" the player entry More GUMPERT work on cockpit Changed location from Arizona to Summerton in Records New TextDB entries for lap invalidation. More trees and exposures adjusted at Bathurst Improvements to SETUP, InGameMenu and Loading screens now support Panel interface, multiple other improvements to every other screen ESC functionality returned to MainMenu Records tidied up a little more in the loading screen New Belgium Forrest export Build 102 (28/11/11, Senior Manager) Leaderboard GUI is now functional. Friends button ignored until we add social features. Find Me button support code still to come Leaderboard screen update. Added all applinks, replaced scrollbar with 'programmer art' navigation buttons Added CPIT meshes, AO and LODA Interior to GUMPERT apollo S Exposure adjusted and fog decreased at Bathurst New Bathurst export Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted December 2, 2011 Share Posted December 2, 2011 Build 106 (2/12/11, Junior Member+) Eurogamer hotlap challenge introduced to the build Remember the last selected leaderboard gui menu filter (don't default back to track select). Also fixed bug with blank leaderboard displaying if the user quickly cycled between track config back to original selection Fix to discover the bottom of the leaderboard is the 0th row when no times have yet been registered *Light* contact events no longer triggers lap invalidation Tech hang fix for the tuning slots GUI save button Restrict AI liveries to race only and randomly pick player livery if not running an hosted event, as they set livery explicitly. Adding EG specific livery as option value 99 and set it in events GUI handler (should ideally be set from server alongside other event info). Remove back page history after saving a vehicle setup, to correct the Back button flow Fix for crash when selecting FXAA Events page countdown timers added Added astroturf to material ids and cut track legal track test NVIDIA SLI Fixes. These changes remove all remaining inter-frame dependencies - the end result being that it is no longer necessary to rename to the executable to get proper SLI performance The change also provides a 4% speedup for DX11 regardless of SLI. (The mipmap generation was generating all face mips per face instead of only individual face mips!) Caterham: fixed ambient shadow position, fixed exhaust position Caterham cockpit display checked in Caterham: changed joint setup to avoid bugs in CPIT view Caterham: Camera settings tweaked Caterham: Separate Eurogamer livery added Caterham: cockpit material changes Fuel consumption enabled for Time Trial events Gumpert Apollo S - Interior texture. All new to replace the placeholder. Tweaks for eurogamer release (exhaust, surface) Layout fix for back button in setup screen Gumpert: new placeholder liveries Events page tidied up with new countdown timers Ariel Atom 3 loda\b\c + cpit added Caterham: new ambient shadow Added astro turf to materials Event leaderboard now has 8 item Ariel Atom - LODA interior mapping and texturing WIP 1 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted December 5, 2011 Share Posted December 5, 2011 Build 107 (5/11/11, Senior Manager) Remove cached stats connected to assets that are no longer available Client fix for not displaying correct maintenance message during controlled outages Fuel consumption enabled in practice and race sessions Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted December 5, 2011 Share Posted December 5, 2011 Build 108 (5/12/11, Junior Member+) Stability fixes for the leaderboards and events screens Caterham R500: rebaked rear tires and bodywork with fenders removed Caterham R500: New damper ranges and other setup changes to improve handling. Caterham R500: New default setup Caterham R500: Tyre grip improvements Added LODA details to gearbox on the Atom Build 107 (5/12/11, Senior Manager) Remove cached stats connected to assets that are no longer available Client fix for not displaying correct maintenance message during controlled outages Fuel consumption enabled in practice and race sessions Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted December 8, 2011 Share Posted December 8, 2011 Build 109 (7/12/11, Senior Manager) Ariel Atom - LODA interior mapping and texturing WIP 2 Ariel Atom - LODA interior mapped and textured. Minor mesh tweaks and smoothing done Ariel Atom 3 - Interior texture. Initial check in New Bathurst export Link to comment Share on other sites More sharing options...
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