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Project CARS Frequently Asked Questions


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VELOCIPEDE

AVAILABILITY
When is Project CARS released?
Mid-May on all platforms in Europe and the US with Wii U and Steam OS versions to follow later in 2015. Pre-order right here!
Can I pre-order the game?
Yes! Check out a full list of local and online retailers here!
When can I pre-order digitally?
Pre-purchase the Digital Edition of Project CARS on Steam right now! Digital pre-orders on other platforms will become available nearer release.
Will there be a demo or Steam Early Access?
We hope there may be some opportunities to get your hands on Project CARS in the lead up to release. We'll let you know as soon as possible.
Will there be further content for Project CARS?
More information on this will be released at a later date but yes, Project CARS is built for the future so expect lots of new content coming regularly!
Will there be a disc version?
Yes! Project CARS will be available in both disc and digital formats.
Why has the game been delayed?
The scope of the game is by far the grandest and most intricately-detailed that the team have ever worked on, and has been built for the future with a great deal of depth and forward-thinking technology. Combined with the teams own high standards and determination to release the title in its most complete and polished state, and the complex nature of some last-minute issues and bugs, moving the release of the title allows the final product to be one that both matches the original vision of the team and satisfies the expectations of the understanding yet eager audience.

ABOUT
What game is Project CARS like?
Project CARS is a racing simulation so is comparable with popular console franchises Forza Motorsport and Gran Turismowhilst also providing the kind of advanced features usually reserved for PC-only simulators like iRacing and rFactor.
You guys made Shift 2 Unleashed - so is Project CARS' handling similar?
The physics, handling, force feedback, input lag, tire model, and all aspects of the handling model have been rewritten and improved, with a community of racing fans and race professionals supervising and testing them throughout. The overall result is something far more realistic and responsive.
Who is publishing Project CARS?
Project CARS is self-published by Slightly Mad Studios and distributed by Bandai Namco Games.
How many cars are going to be in the game?
We'll be releasing a full list of all cars and motorsports over the next few months. Check out the Cars page regularly!
Can we upgrade the cars?
Since the game covers such a variety of motorsports, each with their own performance restrictions, all vehicles are non-upgradable and come pre-installed with the best parts possible.
Can you tune the cars?
Yes! Project CARS has a deep tuning system with full control over all aspects of the car's performance. Troubleshoot common problems by checking with the in-game Engineer, get useful hints on technical details via the Digital Manual, and visit the dedicated Test Track to see how your changes perform out on the tarmac.
How many opponents can you play against?

  • 45 offline (depending on the grid size of the track) on all platforms
  • 16 online on PlayStation 4, Xbox One, and 32-bit PC
  • 32 online on 64-bit PC

How many tracks in the game?
Project CARS has the largest track roster of any recent racing game. We've started revealing the list of locations available over here - check back regularly to see which new ones have been revealed!

TECHNICAL
What is the min and recommended spec for the game on PC?



MINIMUM SPEC
CPU – 2.66 GHz Intel Core 2 Quad Q8400, 3.0 GHz AMD Phenom II X4 940
GRAPHICS – nVidia GTX 260, ATI Radeon HD 5770
MEMORY – 4Gb RAM, 1Gb VRAM

RECOMMENDED SPEC
CPU – 3.5 GHz Intel Core i7 3700, 4.0 GHz AMD FX-8350
GRAPHICS – nVidia GT600 series, AMD Radeon HD7000 series
MEMORY – 8Gb RAM, 2Gb VRAM

 

NB.. Specifications will be updated closer to launch. Online connection required for Multiplayer and Driver Network features.

What resolutions and frame-rate will Project CARS run at?

  • Up to 12K resolution on PC (frame-rate dependent on PC hardware)
  • 1080p, 60 frames per second on PlayStation 4
  • 900p, 60 frames per second on Xbox One

What about the Wii U resolution?
More info will be released in an upcoming featured article.
Is there a split screen mode?
In order to achieve the target of 60 frames per second, there is no split screen mode in Project CARS
Why is this game not on Xbox 360 or PS3?
The power and features of the Xbox One and PlayStation 4 allow Project CARS to be realised true to our vision without compromise.
What engine does Project CARS use?
Project CARS runs on Slightly Mad Studios' proprietary MADNESS game engine that was built specifically for next-generation platforms and is scalable to a wide variety of modern PC specifications.
Will it support DirectX 12?
This is certainly something we will investigate.
Does the game use the Xbox One's impulse triggers?
Yes! Great for feeling the rumble strips underneath your wheels ;-)
Does the game use the DUALSHOCK®4 controller in any cool way?
You'll hear Ben Collins, former Top Gear Stig, talking directly to you through the integrated speaker :-)


SUPPORTED HARDWARE
I have a wheel! Will Project CARS support it?
Likely yes! We aim to have as many wheels usable as are supported by the platform and manufacturers. Check our list hereto see if yours is compatible!
Why don't you support Wheel X or Wheel Y?
Project CARS supports any controllers, wheels, and peripherals for which there are technical assets available from either the manufacturers or platform holders.

Edited by VELOCIPEDE
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  • 1 month later...
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  • dom94

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  • 2 weeks later...
  • DrivingItalia.NET Crew
Build Release Schedule

Junior - first Friday build of each month (full build)

Team Member - Friday build of each week (full build)

Senior - Friday build of each week (full build)

Manager - Friday (full build) and Tuesday (patch) of each week

Senior Manager - Friday (full build) and Monday-Thursday (patch) builds of each week

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  • 3 weeks later...

Qualcuno sa dirmi come, nonostante varie configurazioni video, vedo sempre l'asfalto e altre texture attorno sul bianco lucido?

In cosa sbaglio? Cosa devo settare?

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Qualcuno sa dirmi come, nonostante varie configurazioni video, vedo sempre l'asfalto e altre texture attorno sul bianco lucido?

In cosa sbaglio? Cosa devo settare?

Ciao Tonio, non mi pare che questa sia la sezione adatta,

scrivi QUI e posta uno screen del problema che hai, cosi (forse) possiamo capire meglio.

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  • 1 year later...

Ragazzi ho un problema co la camera, dovrei realizzare un video e mi serve il movimento libero della camera però quando esco fuori dalla macchina dietro è tutta squadrata...c'è qualche impostazione da regolare?

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MAXIGEPPO2

ciao, non devi passare dalla visuale abitacolo alla camera free, devi prima passare alla visuale esterna, dove vedi tutta la macchina poi passi alla free.

Ciao

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ma il problema e che la visuale esterna non ce l'ho! c'e qualche tasto in particolare per selezionare la camera esterna?

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