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albim75

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new #gRally update! v1.0.15.13 From @steam_games: https://steamcommunity.com/…/ann…/detail/1684801296400281979 … with #vr fixes and new #codriver #ai!

Fixes:
Timer more accurate;
Crash on controller settings;
VR error if no device turned on;
VR error if use monitor with device turned on #525[github.com], #572[github.com], #603[github.com], #678[github.com];
Improvements:
New codriver AI #519[github.com];
New gModsCreator;
Improved FPS;
Sky behaviour;
Lighthing color;

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and as promised.. #HappyChristmas and have a nice driving in our new #stage in #SteamWorkshop!! https://steamcommunity.com/games/605760/announcements/

L'immagine può contenere: auto e spazio all'aperto
 
Improvements:

FileSystem management improved to manage Steam Workshop;

New logic to manage the path;

gModsCreator to manage Steam Workshop;

Baked physics collision (the new stages manages this);

Adds:

Debug collision grid;

Workshop stages;

Workshop cars;

Workshop codrivers;

Workshop liveries;

Fixes:

Time, cloud changes on Replay mode;

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  • 1 month later...

v1.0.17.13 of 21 Feb 2019

Fixes:

Removed duplicated stages if more version on disk;

Removed second moon;

Fix #683[github.com] for the trimonitor issue;

Drive UI shown on Pause on certain stages;

Path check on gArena;

Dynamic dirt issue on G2;

Adds:

Video config: for multi monitor setup you can set which monitor runs menu and the simulation;

Tyre choice now changes dinamically the tyre 3d model;

First and experimental Ansel[www.nvidia.com] implementation;

Controls config: Smoothness parameter for force feedback;

Improvements:

Showroom graphics;

Vegetation: now billboards rotate and don't fly away when you're near trees;

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  • 1 month later...
  • 1 month later...

Torna a farsi sentire con un nuovo development update il team di gRally, simulatore dedicato al mondo spettacolare del rally. Gli sviluppatori sono al lavoro su un nuovo sistema procedurale per la creazione di tappe sempre diverse, con la possibilità di cambiare superfici e persino con navigatore automatizzato incluso. Non mancano migliorie in corso sulle vetture e sugli elementi di contorno.

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Many weeks passed since our last post and we want to share what we’re working on but, first of all, we want to share with you the first birthday of gRally as a public release. As every parents are prouded by their son the same feeling we have about gRally. We were really excited to see the community reaction and we tried to support it as much as we could, releasing, during this year, 18 new builds, some of them just to solve bugs, other ones introducing new features and important optimizations.

 

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  • 7 months later...
  • 4 months later...

Secondo compleanno per GRally

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Hi guys, welcome back with a new development post.

It’s May, and on the 21st gRally will have its second birthday.

A birthday it’s an important day for everyone and for gRally it’s not different so we’ll show you something that we hope you’ll appreciate.

We’re really happy and excited to finally share with you what we’re cooking for one year but, before we go deeper with details, please, let me recap a bit the background of our choices for everyone that haven’t read the post we published one year ago.

When we started thinking about gRally, one of the first target of the project was to try to catch the spirit of rally racing and, for us, one of the more fascinating thing is the talent to drive a car, with the help of a codriver, on a semi-unknown road path trying to be the fastest.

Discussing about this we faced immediately the difficulty to recreate the same real rally situation mainly due to these:

we’re a very small team and we’ll not be able to prepare a huge amount of stages in a very short time to support different rallies

following the first point, thinking to release few stages and try to combine them in some rally championships will give an advantage to the simdriver that will have time to memorize the stage path

It looked like we were in a dead loop but, as we’re not so remissive, we continued to study a solution and finally we’re ready to release our INFINITY system.

What’s INFINITY ?

INFINITY is our system to create stages procedurally.

Example of Generated Stage Layouts

This will give us the opportunity to create several stages with unique layouts. You’ll never find a layout that it’s the same of another one. Due to this, we’ll be able to create several rallies and championships and we can offer you the opportunity to race against the other with the same starting chances: just your driving talent and attention to the codriver notes. We’re very eager to see you race on the next Live rallies we’re preparing.

 

grally.jpg

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