Jump to content

[Shift] Overhaul Mod 2.0


VELOCIPEDE

Recommended Posts

Overhaul Mod v2.0

http://www.megaupload.com/?d=4ADZDWZ7

This mod is a collection of tweaks/fixes/addons to mod various aspects of Shift. Car handling is somewhat easier around the centre for straight line driving, and harder at the edges, compared to default game and community patch. "Pro" difficulty is recommended.

Feature overview:

i) many bugs have been fixed. It turns out, Shift is actually a lot better game once you get rid of a bunch of low level bugs :)

ii) practically every physics component of the game has been altered with the aim of improving basic data accuracy and in-game consistency between cars. Suspensions, engines and aerodynamics have been altered to reflect per-car and per-upgrade level changes more accurately than in the default game, and there are many changes to default car setups and controller profiles to give better feedback and response to control input, particularly for wheel users.

iii) an extremely large number of visual, audio, and gameplay tweaks have been provided by members of the Shift community, either removing outright or giving you the option to remove several other annoyances from the stock game.

Important info:

- PLEASE read the installation guide at http://www.nogripracing.com/forum/sh...d.php?t=242581 for detailed instructions on preparing Shift for Overhaul and properly installing the mod

- unpacked only

- this mod is created from the teamwork of the Shift modding community

- you can customise your installation (see readme)

- this mod is aimed at wheel users using "Pro"

Thanks,

Acrobatracer, Anach, Andrew84555, Axelhulet, Beep, Billycreek, Bleco, Bongomaster, Brainbug, Caymus, Creatorex, CrowTRobot, Darkcyde, DeeMoNay, Djotefsoup, Ermo, Ferrarinews, F0xx, Goffik, HeadSoup, Japamd, JDougNY, Juls, Kazumi, KSP1, Matt2380, MacGear, Makelman, Martinsalat, NikSounds, Ogre2010, Outlaw22, Pez2k, RandomShift, rdk10, Redi, Resurekcyon, Sensekhmet, Shinsou, Tobias Kluge, Tone71, vectorslide, zizhushang, zkarz, Zpectre

...and everyone who helped create and test the mod :)

Please see the full readme included with the mod and installation guide linked above.

Features:

Car handling & FFB:

- fixed brake bias bug

- adjusted tyre grip

- adjusted centre of gravity of cars

- removed wheel input lag

- adds adjustable damper/friction to wheel

- "cleaner" forcefeedback

- new controller profiles

- minimised gear change delay for H Shift controllers

- disabled grip reduction on Karrussel (banked corner at Nordschleife)

- "Mod Drift fix handling" by Acrobatracer

- aerodynamics & bodykits overhaul by djotefsoup

- track physics adjustments by zizhushang

- RandomShift's overhaul of McLaren F1

- complete per-car engine, acceleration, suspension, statistics/ratings and setup overhauls by JDougNY

- brake cooling and brake upgrade changes by Ermo

- all bug fixes (and more) from Unofficial Community Patch 1.05

Visuals:

- choose from:

1) "Remove arms and match in-game wheel rotation with your wheel"

2) "Remove arms & remove wheel"

3) "Keep arms and keep default rotation"

all available in both H Shift/Clutch and Paddle/Sequential/Button shifter friendly versions

- removed visual wheel shake

- removed speed field of view (FOV) camera effect

- removed speedshake camera effect

- reduced speed blur

- reduced blur when crashing

- removed greyscale when crashing

- removed low-res dirt "splotches" during race

- removed onscreen start lights

- added "Tuned Tire Smoke" mod by RDK10

- optional "Real Smoke" mod by billycreek

- added "Clean Tires minimod" by DeeMoNay

- replaced loading screen

- disabled intro movies

- CrowTRobot's working in-dash lap timers

- polished marble garage floor texture (see pic below)

- "Tv Cameras Replay - Now Perfect" mod by ferrarinews and Tone71

- optional collision stutter bug fix

- optional alternative cockpit cam by Vectorslide

- optional TinyHUD elements by RDK10

Audio:

- reduced volume of tyre squeal

- removed replay music

- viper soundfix by Zpectre

- added Team Racing DLC car sounds to unpacked games

- reduced road car transmission whines and changed other sound settings (turbo/splutters/gear changes) by car type

AI:

- cleaner, less aggressive, less likely to ram into your side

- corrected grid positions in quick race (faster cars at front, but player still at rear)

- two optional AI systems for greater control of AI personality and difficulty levels:

optional alternative AI by Zizhushang (more human)

optional alternative AI by djotefsoup (closer difficulty levels)

Gameplay:

- all tuning options available on all purchased cars

- enabled reverse driving to double available tracks

- unlocked reward, loaner and bonus cars

- fine-tuned car damage by zizhushang

- bonus cars eligible for works-vs-supercar events

- reworked car ratings by JDougNY

- added upgrade options for Ferrari and stock game bonus cars

- individual bodykit upgrade effect levels for every car

- greater control of rake ranges/settings

Version release notes:

2.00 release

------------

Integrated RDK10's tune tyre smokes mod 1.0 (thanks rdk10).

Added Zpectre's Dodge Viper engine sound fix (thanks Zpectre).

Changed Ferrari California tyres (thanks JDougNY).

Increased Ferrari 599 drivetrain torque capability (thanks JDougNY).

Revised F50GT, Apollo, Reventon, LFA, Zonda F, Scuderia Spider, Carrera GT, Challenger SRT8, 370z engines (thanks JDougNY).

Revised F430 Spider, Scuderia, Scuderia Spider, LFA, Carrera GT suspensions (thanks JDougNY).

Revised almost all remaining gear ratios (thanks JDougNY).

Revised almost all remaining default car tuning settings (thanks JDougNY).

Decreased M3 E36 upshift time (thanks JDougNY).

Restored missing brake upgrade heating rate changes (thanks ermo).

Restored missing suspension upgrade changes.

Restored all original steer lock settings and ranges to all cars in "Remove wheel & remove arms" and "Keep default rotation & keep arms" control options.

Changed folder names to (hopefully) make it somewhat easier to manage using Overhaul :)

v2.00rc

--------

Changelog:

Last 1% always takes the most time release.

Fixed Ferrari road car downforce, gear ratio, and turbo presence bugs (thanks JDougNY).

Fixed incorrect Camaro engine assignment (thanks JDougNY).

Fixed incorrect Infiniti G35 suspension assignment (thanks JDougNY).

Fixed Lamborghini, Challenger, Mustang suspensions (thanks JDougNY).

Fixed Porsche 997GT2 rev limiter sound bug, rebuilt stock tune, tyres and aerodynamics settings.

Recalculated "Bodyfore=" strengths.

Reduced tyre grip for several cars with large VDF tyre size changes (muscle cars, lotus, corolla).

Increased default preload for muscle cars.

Reduced strength of previous grip additions for several tyre-out-of-tier cars (reventon, lexus lfa, mclaren f1).

Rebuilt default tunes for almost every car in the game (thanks JDougNY).

Reduced step height of ride height settings from 5 to 1 and increased maximum possible ride heights by 10 (allows much better rake management at high upgrade levels and allows max spring/max bump stop/max rebound/max ride height to avoid bottoming out on many high speed / high elevation change tracks).

Fixed incorrect correction to MC12 ride heights.

Added "Clean Tyres Minimod" (thanks DeeMoNay)

Fixed missing wheel rotation options from 2.00beta.

Many more adjustments to starting downforce values, loss values, and fixed inconsistent ranges on bodykits.

Removed Renault Megane from semiauto gearbox list, car in game does not use one.

Link to comment
Share on other sites

  • Replies 23
  • Created
  • Last Reply

Top Posters In This Topic

  • VELOCIPEDE

    7

  • Cris_Ace

    2

  • maxcors

    1

  • CaymanBlue

    1

aiuto ...ma come si installa.troppe cartelle.

Leggi attentamente i vari readme presenti: spiegano tutto per filo e per segno. In generale devi mettere la cartella presente in Step 2, una di quelle in Step 3 e quelle che vuoi in Step 4.

Come detto,

Link to comment
Share on other sites

Scusate,vorrei installare questa mod e mi sto studiando il read-me,ma ho trovato delle incongruenze che mi fanno storcere il naso ancora prima di installarlo;

nel read-me e' scritto di impostare i controlli lasciando una zona morta del 5 % sui pedali,oltre che impostare la sensibilita' in modo non lineare sui pedali gas e freno (20%)

Inoltre ,continua dicendo di impostare il famoso profiler del logitech lasciando al 100 % anche i valori di "effetto molla" e "forza effetto", cosa che ormai e' ben nota da anni di lasciare impostata sui classici zero con molla di centratura abilitata ma sempre a zero...

Mi confermate la bonta' della mod e sopratutto che davvero dobbiamo inserire i settaggi in questo modo e non come facciamo di solito per tutte le altre simulazioni di guida?

Sensibilita' al 50% (ovvero linearita' massima), zona morta a zero e il classico settaggio del pannello logitech,99/101% forza e il resto a zero,chi ce l'ha mi puo' dire se funziona bene impostato sul nostro ormai standard oppure se merita questi settaggi particolari e assurdi?

Io sapevo che forza effetti ed effetto molla "sporcavano" gli effetti del force feedback e che la zona morta a zero con linearita' massima (che ricordo era data dal valore di 50% su sensibilita dell'asse) era una cosa su cui non si discute per avere il controller quanto piu' simile a quello reale,e' ancora cosi,giusto?

Edited by Cris_Ace
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.