VELOCIPEDE Posted November 4, 2012 Share Posted November 4, 2012 Piboso: There still are a few tasks to complete before release:1) a bug on the tyre model to fix 2) displays 3) turbo sounds must be tuned 4) integration of the new driver animations 5) integration of the latest models and textures Task 1 completed. There is actually a 6th task, that is physics data tuning. Speaking of physics... Pro tip: the default differential ramps setting in the FR3000 gives a very "nervous" behaviour. An easier setup would be the opposite: 85/30 to have a stable rear-end during braking and less oversteer out of corners. Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted November 6, 2012 Share Posted November 6, 2012 World Racing Series - S392 GT WIP This post has been promoted to an article Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted November 8, 2012 Share Posted November 8, 2012 Piboso: Unfortunately it's not possible to release this week. In the meantime, code has been added to simulate the disconnection of the rear axle when the handbrake is pulled. Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted November 13, 2012 Share Posted November 13, 2012 Piboso sulla Beta 2: The target is to release at the end of the next week. Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted November 20, 2012 Share Posted November 20, 2012 This post has been promoted to an article Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted November 26, 2012 Share Posted November 26, 2012 At the moment Wednesday is the most likely day for release. Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted December 11, 2012 Share Posted December 11, 2012 Piboso: Unfortunately release must be delayed again, to do more tuning and to complete the last tasks.Sorry for the endless wait Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted December 13, 2012 Share Posted December 13, 2012 World Racing Series is a realistic car simulator, based on a scratch built physics engine that accurately simulates vehicle dynamics and setup options. As such a force-feedback steering wheel is strongly recommended, although keyboard, joysticks and gamepads are fully supported. World Racing Series also allows to host and join online races, with an integrated matchmaking server. During events data is collected, to provide statistics for drivers' comparison. Features: - automotive industry-standard tyre model - dynamic track surface groove buildup - wet track simulation and dynamic drying - dynamic marbles generation - tyres pickup of marbles, grass and dirt, affecting grip - output of CSV files with telemetry data to analyze driving sessions - a plugins interface allows external programs to receive realtime data from the simulated car - LAN and online racing. Dedicated server available - support for custom paint schemes for car, helmet and suit - advanced users can build new tracks and integrate them with the provided tools - user-selectable driver gestures If you are interested in World Racing Series, you can download the demo. The project is constantly evolving, so join the community to orient future development. To unlock the full version and to support development purchase a license. World Racing Series beta2 released. Changelog: fix: swapped tyre pressure settings fix: driver suit paint in main menu fix: remote drivers animations fix: host exports saved after last session fix: lost calibration if controller is disconnected fix: "sticky" buttons support fix: deadzone bug fix: gear shift controls new: gear button new: input plugins support new: whitelist new: xml export new: live timing new: Kinect face tracking new: FMK7 RX new: S392 GT World Racing Series beta2 (231 MB) This download works as a demo until unlocked entering a license key. Mirror 1 Minimum requirements: Operating System: Windows 98/ME/2000/XP/Vista/7/8, 32 or 64 bits Processor: 2.0 GHz RAM: 1 GB Video Card: 256 MB OpenGL 1.2.1-compliant DirectX Version: DirectX 8.1 or newer libraries If possible, make sure graphics drivers are updated to the latest official version. Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted December 25, 2012 Share Posted December 25, 2012 (edited) PiBoSo:There are plans to improve and extend the track tools to make them more powerful and easier to use.At the moment, however, there are no plans for the "official" tracks, because the full focus is on adding new vehicles.dal forum di Piboso:Complete track pack Here you find a complete pack of .rdf files for using the GP-Bikes tracks in WRS.http://forums.piboso.com/showthread.php?...762#pid762How to install:-Download and install the original GP-Bikes tracks in WRS.-Download and unzip my modified WRS-tracks files.-Copy the two unzipped files of each sub-folder to the corresponding track folders and replace the original files.dal forum di Piboso:Advanced HUD Download:http://www.sendspace.pl/file/2d6eaf52e21f9c3f0c51883Installation:Unpack archive then move files (".dlo", ".ini" and "data" folder) into "plugins" folder located inside your "World Racing Series" installation.When on track press F2 key to activate plugin menu. It will allow you to enable or disable particular window or move it to different position with created mouse cursor. After configuring HUD according to your preferences press F2 again. Plugin creates display over your game screen that allows to show more information about your lap times. Main elements of display include sector and lap times, difference to best sector time, fuel level and live split. Live split is similar to racing with "ghost". It shows time difference to your best lap time at any point on track. Edited January 20, 2013 by Uff Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted January 20, 2013 Share Posted January 20, 2013 Piboso: There are plans to improve and extend the track tools to make them more powerful and easier to use.At the moment, however, there are no plans for the "official" tracks, because the full focus is on adding new vehicles. Templates uploaded: http://www.worldracingseries.net/?page=downloadsAdded a link to the input plugin interface, too ( even if it's the same as Kart Racing Pro ). Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now