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netKar Pro 1.0.3 disponibile!


duciopastesty

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Veramente uno spettacolo, complimenti alla crew per questa versione, l'ho provato ieri sera e dopo molti giri e qualche gara online, stamattina l'ho acquistato! Unica pecca al momento sec me e' l'audio, non proprio all'altezza, ma da non esperto in materia, posso dire che questa versione mi restituisce sensazioni di guida davvero eccellenti, a mio parere parlando di gioco base, molto migliore rispetto a rfactor, attenzione parlo di feeling e sensazioni di guida! Inoltre e' leggerissimo, sul mio notebook che uso per lavoro, che monta una nvidia quadroFX 570 e a 1920 x 1200 gira che e' una bellezza liscio come l'olio! la grafica pur se abbastanza spoglia, e' cmq decisamente realistica e anche qui mi da una sensazione di immersione superiore allo stesso rfactor e non di poco! Provato con il mio G25.

Complimenti ancora.

:)

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  • 7 months later...

Una domanda dopo un impazzimento lungo una notte senza risultati ^_^

E' possibile utilizzare SoftTH con 3 monitor ?

Certamente si caro :-)

Ed

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Eh eh eh :thumbsup:

Che versione usi ?

Mi puoi postare il file config?

E ultima ma non meno importante: in quale cartella di NK estrai SoftTH, io ho veramente perso la strada :doh:

Grazie e birra pagata per lo sbattimento

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Eh eh eh :thumbsup:

Che versione usi ?

Mi puoi postare il file config?

E ultima ma non meno importante: in quale cartella di NK estrai SoftTH, io ho veramente perso la strada :doh:

Grazie e birra pagata per lo sbattimento

La cartella dove estrarre i files è quella principale di netKar pro.

La versione che uso è la 1.08

e per finire il file config è questo:

;

; SoftTH 1.08 configuration file

; by Kegetys, http://www.kegetys.net

;

[config]

; deviceIDLeft/right: Direct3D device ID's of left and right monitor, or 'auto' for automatic

; secondaryWidth/Height: Left&right monitor resolution, or 'auto' to use same as middle screen resolution

; secondaryRefresh: Refresh rate of left & right monitors, or 'auto' for automatic

; secondaryFormat: Secondary device image format, 'RGB32', 'RGB16' or 'RGB16D'.

; borderSize: Size in pixels of frame border between monitors that is discarded

; noHotkeys: Set to 1 to disable all hotkeys

; noOSD: Set to 1 to disable on-screen display when changing settings (Also disables GDI+ initialization)

deviceIDLeft=1

deviceIDright=2

secondaryWidth=1280

secondaryHeight=1024

secondaryRefresh=60

secondaryFormat=RGB16

borderSize=128

sideExtraWidth=-640

noHotkeys=0

noOSD=0

[Direct3D]

; ** Advanced setting for Direct3D games **

; lensCorrection: Lens correction, set to 1 to enable support. >1 to enable by default

; lensCorrectionEdge: Lens correction edge offset

; hideNondefaultDevices: Hides all but the default adapter from the game

; forceHorizontalFOV: Forces horizontal FOV to be three times as wide

; forceResolutionWidth/Height: Forces device to be created with this resolution

; force16bitDepth: Force game to use 16bit depth buffer, can improve performance and reduce memory use

; sleepBeforeRead: Time in ms to sleep before reading back buffer data from video card

; useMultihead: Uses multihead features of primary card if available, can increase performance and reduce memory use

; delayedPresent: When useMultihead enabled, delay primary monitor present to sync with secondary head

; swapOrder: Swap order at which the frame contents are copied

; d3d8dll: Path to D3D8.dll/D3D9.dll to use or auto for automatic (system32 dir)

lensCorrection=0

lensCorrectionEdge=0

cylindicalCorretionAngle=0

hideNondefaultDevices=0

forceHorizontalFOV=0

forceResolutionWidth=4224

forceResolutionHeight=1200

force16bitDepth=0

sleepBeforeRead=2

useMultihead=1

delayedPresent=0

swapOrder=1

autoSquash=1

d3d8dll=auto

[hooks]

; Win32 API hooking settings - Used for some extra compatibility and game-specific fixes

; doHooking: Enable/disable hooks in Direct3D, with OpenGL hooks are always enabled

; doScaleMouseCoordinates: Scale mouse coordinates for getCursorPos to fix games which do not handle negative screen coordinates properly

; doScaleFromLeftScreen: Spread out mouse coordinates from left screen to full width

; doScaleWindowRects: Scale focus window WindowRect

; doScaleClientRects: Scale focus window ClientRect

; mouseXoffset: Number of pixels to offset mouse cursor position in X axis, to fix misplaced cursor due to negative screen coordinates. auto = use X resolution

doHooking=1

doScaleMouseCoordinates=4224

doScaleFromLeftScreen=1280

doScaleWindowRects=1

doScaleClientRects=1

mouseXoffset=auto

; Triplehead screenmodes to add to resolutions list (width multiplied by 3 and border added)

; 'auto' adds current primary monitor desktop resolution

; Must be last in this file

[modes]

640x480x60

640x480x75

640x480x85

800x600x60

800x600x75

800x600x85

1024x768x60

1024x768x75

1024x768x85

1280x960x60

1280x960x75

1280x960x85

1280x1024x60

1280x1024x75

1280x1024x85

1600x1200x60

1600x1200x75

1600x1200x85

auto

nessuno sbattimento, figurati.

Fammi sapere, buona serata :!!:

steve67

P.S.: ho il monitor centrale da 24" (1920x1200) e i 2 laterali da 17 (1280x1024) messi in posizione normale (non a 90°, come suggerito nel 3d di SoftTH)

Edited by steve67
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