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Simracing Academy: il 29 Ottobre si parte con Aris Vasilakos

Il mitico Aris ci parlerà naturalmente di dinamica del veicolo, non farà mancare i suoi consigli e risponderà alle domande degli allievi. Difficile cominciare meglio la nostra Academy!
Il 29 Ottobre si parte con Aris

Parte 2 Simracing Academy: traiettoria ed uso della pista

Per risultare efficienti ed efficaci in pista è necessario comprendere che la guida in circuito è differente da quella a cui siamo abituati. La prima differenza che salta subito all’occhio? Scopriamolo con la seconda parte della Simracing Academy. Iscriviti alle lezioni pratiche che partono il 29 Ottobre!
Parte 2 Simracing Academy

Parte 1 Simracing Academy: dinamica veicolo ed iscrizioni aperte

Aspiranti simdrivers, benvenuti nella prima parte della Simracing Academy, la scuola per comprendere i concetti fondamentali per progredire dal livello di principianti a quello di esperti della guida simulata. L'Academy è utile anche ai piloti con una certa esperienza, per approfondire ed effettuare test pratici
Parte 1 Simracing Academy: dinamica veicolo

netKar Pro 1.0.3 disponibile!


duciopastesty

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netKar PRO 27 December- 2008 > netKar V. 1.0.3 released!

netKar PRO 1.0.3 is available. This patch delivers a better online experience to all netKar PRO users. We also opened up the multiplayer functionality to demo users and updated the physic core to the latest version using the experience we've accumulated in the last 2 years. A 140-page guide has been included to let users to use the software at its best. This version also marks a change in strategy for the software releases that will be more frequent and responding to the users's requests. Please visit the download page.

Sto scaricando con Bittorrent!

Forza ragazzi forza! :biggrin:

Patch 1.0.3 - Main changes

---------------------------------------------------------------------------

- Improved multiplayer system.

- Added multiplayer demo with fully working AIM device.

- Improved performance (frames per second).

- Removed join lag from multiplayer system.

- Improved physics (all cars).

- Improved setup system (inside simulation now).

- Improved realism (engine damage, FullMode repair times, flatspotting, tyre locking, car/ground collision).

- Added manual for full documentation.

- Numerous smaller fixes, improvements and new features.

Detailed changelog

--------------------------------------------------------------------------

New and improved features:

- Added a multiplayer demo feature. This allows unlicensed users to drive the Formula1600 car on all tracks offline and on all tracks online.

- Enabled AIM screen when driving in unlicensed mode (offline and online).

- Added topbar added with current standings (only in normal mode, not visible in FullMode).

- Enabled admin control in multiplayer races (allows moving to next session and restart session).

- Reintroduced flatspotting (locking your tires will cause flatspots on your tires resulting feedback effects from the tires).

- Added option to finetune the presentation of the topbar.

- Enabled Doom mode on track (only when the car is stopped).

- Enabled loading a setup from inside the simulator.

- Enabled saving a setup from inside the simulator.

- Enabled possibility to select a skin from inside the simulator.

- Enabled fuel time for adding fuel to the car (1 second per litre) in FullMode.

- Improved front wing configuration settings for Formula2000 and FTarget.

- Implemented click and hold fast parameter change in setup screens.

- Collision dectection code for body/wall/ground/remote cars up to 5.5x times faster.

- Changed the formula to calculate Slip Angles to a more precise one. Differences are minimal but the car might feel slightly different on the limit.

- Changed the coast torque for all the cars to a more gradual curve.

- Changed shadow map size for car shadows to 256x256. Users can set it using the file cfg/nkpro.ini.

- Added anti-alias option in video options.

- Audio crossfade range was increased to 1500 rpm to reduce audio cracks.

- New algorithm to distribute skid sounds left and right based on load.

- Added new force feedback configuration in setup (in misc).

- Added new force feedback mode 'hardmode' (in nkpro.ini).

- Added option to load the sim with all systems running already (in options).

- Changed setup system. Now possible to define seperate settings for rear suspension (left and right).

- Setup system now shows indication of highest possible topspeed and topspeed per gear.

- The car is not going into "super damped" mode when stopped anymore. New stationary friction code is used at 0 speed. Car is more responsive to setup changes (moving up and down while changing springs) and engine roll torque.

- Darkened helmet visor for more realism.

- Added virtual mirror option in setup.

- Added more flexibility in selecting the field-of-view (to allow multiple monitor setups).

- Removed join lag (hardly noticable now).

- Added tyre locking (also visible).

- Changed doom mode. You can't walk through walls anymore to increase realism.

- Added option to load a different setup during the waiting time of a FullMode session (not when the session has started). Waiting time has become the actual time between sessions, in reality often 24 hours.

- Damage incurred in qualifying is fixed when the server changed to waiting time for the race session.

- Added fuel lap indicator (shows how much laps you can do with a specific amount of liters)

- Added projected aero cp for balance indicator.

- Finetuned Fullmode repair times.

- Finetuned algorithm for simulation of dirty tires (from grass and gravel).

- Improved remote car sounds (in multiplayer races).

- Added standings, laptimes and laptime differences in TV view (F4) in replays.

- Added driver name indicator in TV view (F4) in replays.

- Enabled realtime pings of the connected drivers in a multiplayer session.

- Improved general performance. There are more frames per second now.

- Improved stability of framerate. Framedrops have been dramatically reduced.

- Removed bodyground collision problem.

- Enabled car bottom / track collision. Cars can now touch the ground with the car bottom (not only with the wheels).

- Implemented new shadow system (much more stable shadows).

- Pitboard shows 'last lap' with one lap to go in a race.

- Added new F8 view (shows actual throttle, brake and clutch values).

- Enabled user configuration of chat messages presentation (color, font, position).

- Chat messages no longer get lost when they are too long (you can't type more when it's full).

- Improved force feedback system.

- Added new 'hardmode' as force feedback option.

- Improved and finetuned cars physics in general.

- Enabled the option to define different sky for new tracks.

- Added brake fade feature (using brakes too much will cause wear and fading brakes).

- Added brake multiplier to setup.

- Added option to define anti-alias level in netkar video options.

- Finetuned car damage model.

- Added graphical suspension damage.

- Finetuned the online car collision model.

- Finetuned multiplayer prediction code.

- Solved MSN interference with netKar PRO.

- Improved CrossFade sound system.

- Added pit position indicator in pitlane to easily find pitlane location.

- Added new Rookie Mode (provides help messages during first 100 km of experience).

- Improved fuel consumption. More realistic consumption now.

- Improved tire model. Less drop-off in first 10 km.

- Improved Doom mode. You can no longer walk through walls.

- Added server password check in multiplayer lobby.

- Added 'drive to grid' feature in race countdown (warmup lap). In last 30 seconds of the race countdown, drivers who are on-track, but not yet on their grid position are put in their assigned grid positions.

- Added netKar PRO manual covering all aspects of the simulation.

- Improved replay efficiency. Filesize of replays are up to 5 times smaller, making replay distribution much more convenient.

- Added replay lap indicator on bottom of screen in replays.

- Added dust and smoke for multiplayer cars.

- Added engine damage (from overrevving under downshifting). Engine damage can be fixed.

- Added option to start new Host server in multiplayer lobby.

- Added mirror resolution option (in nkpro.ini).

- Added mirror field of view option (in nkpro.ini).

Fixed features:

- Fixed audio area problem (right left reversed).

- Fixed multiplayer car sound in replay.

- Fixed FTarget tires.

- Fixed join lag.

- Fixed G25 shifter problem.

- Removed Scazzato sound system.

- Fixed lost chat messages when they are too long.

- Fixed split times in logs for any lap slower than fastest lap of a driver.

- Fixed the wrong order of drivers and laptimes in practice sessions (now orderded by laptime).

- Fixed gear value in AIM telemetry fixed (showed one gear too high).

- Removed possibility to drive without shaders.

- Removed possibility to configure a server with multiport enabled in GUI.

- Fixed shadow bug in prato pitlane.

- Fixed possibility to drive with negative ballast in online server.

- Fixed randomly crashing of nkserver.exe when a driver leaves the server.

- Fixed problem that car stays on middle of track when a driver leaves the server.

- Fixed forced tires on server feature.

- Fixed Host Race Graphical User Interface.

- Fixed multiplayer lobby pings.

- Fixed MAX LAPS feature in online sessions. Message is broadcasted when driver completes more than allowed laps.

- Fixed gearbox torque bug which required throttle blipping during downshifting.

- Fixed missing sound for other cars in replays.

- Fixed malfunctioning audio sliders in audio options.

- Fixed malfunctioning head movement sliders in options.

- Fixed AIM display bug.

- Fixed multiplayer lobby server list (old servers were not removed).

- Fixed #servers contacted/received in multiplayer lobby.

- Fixed TRackIR yaw bug.

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Sto giro mi avete fregato.. pensavo fosse il solito post in stile pesce d'aprile e invece... eccola qua! :winner:

Evviva! In download anch'io col torrent. :smile:

A te viaggia bene? Alza la banda in upload su su :rolleyes:

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Guest SergioTD

Appena scaricato, ora lo installo su WINDOWS XP, (gira meglio su vista o XP?), piazzo il momoforce sulla mia postazione autocostruita, accendo il videoproiettore e mi gusto qualche bella sessione di guida davanti ad uno schermo da 80 pollici, sbav!!!!!!!!!!!!!!! Grande Stefano!!!!!!!!!!! e naturalmente anche la crew!!!

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