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Bobs Track Builder 0.8.0.3


Guest Uff

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Version 0.6.0.4 is out.

Bugfixes:

Coordinates on cross-section not showing decimals under some Language settings.

Export of an empty SObject to rFactor would fail.

If you are having troubles with the license, please make sure you upload a HarwareId.txt that is generated from the latest version of the HID.exe. Uploading an older HardwareId.txt may not work in some cases.

If you are still having troubles, email me bob@bobstrackbuilder.net .

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nuova versione 0.605

Version 0.6.0.5 released

Please make sure you upgrade to the latest version. If your license is not running, please make sure you are generating the HardwareId.txt using the latest HID.exe in your BobsTrackBuilder folder. Do not submit old HardwareId.txt files as the license will not work.

Bugfixes include:

* Track would not load when the Surface name had been cleared.

* A SObject being used when the materials for the BObjects in the SOBject were not being used elsewhere caused the track not to load.

* Coordinates on cross-section not showing decimals under some Language settings.

* Export of an empty SObject to rFactor would fail.

* RBR Collision for Instanced Objects.

DOWNLOAD HERE (you need a BTB login - free to join and try the demo)

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Programma SPLENDIDO!!!

Per gli amanti dei track vale la pena acquistarlo!

Anteprima del mio primo tracciato

drifttrack001.th.jpg

link all'immagine

Scusa Uff :imbarazzato:

Edited by SkyGT
Immagini ridimensionate: se oltre gli 800x600, si chiede di upparle su http://www.imageshack.us/index.php
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versione 0.6.0.6 disponibile

http://www.bobstrackbuilder.net/news.aspx

http://www.bobstrackbuilder.net/demo/download/download.aspx

Racer Support Announced

With the support & help from Ruud van Gaal, BTB version 0.7 will have support for Racer.

Racer is a free cross-platform car simulation project (for non-commercial use), using professional car physics to achieve a realistic feeling and an excellent render engine for graphical realism. Cars, tracks and such can be created relatively easy (compared to other, more closed, driving simulations). The 3D, physics and other file formats are documented. Editors and support programs are also available to get a very customizable and expandable simulator. OpenGL is used for rendering. Version 0.7 will also feature Complex Objects that allow groups of objects to be combined in a hierarchal manner. This can be used for creating interesting shaped trees (see below), and with the additional material properties can create Start, Pit & Street lights for rFactor. This is in Beta test now so expect delivery around the end of April.

version 0.6.0.6 released

Bugfixes include:

* Walls not visibly resizing with rest of Venue.

* Loading of some SObject instances failing

v0.6.0.5 Bugfixes include:

* Track would not load when the Surface name had been cleared.

* A SObject being used when the materials for the BObjects in the SOBject were not being used elsewhere caused the track not to load.

* Coordinates on cross-section not showing decimals under some Language settings.

* Export of an empty SObject to rFactor would fail.

* RBR Collision for Instanced Objects.

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