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Formula BMW 1.15

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Alessandro Pollini

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Slow Motion Group presents the Formula BMW!
And already available on Steam for automatic update or to be subscribed

 

The new build will come with several enhancements, mainly:
- new full flex chassis developed using the specific online tool of Chris: https://forum.studio-397.com/index.php?threads/rfactor-2-online-tools-by-chris-“redapg”.53457/
- new steering wheel options developed as above
- new engine developed as above
- AIs tuned for working at 95% vs. humans
- braking torque: decreased, but of course pushing hard, mostly the inner wheel lock as I suppose to be right
- AI starting: improved a little, now you can overtake only one line, maybe...
- tuned the stiffness of the chassis, to avoid unwanted oversteering exiting med corners and to have a well balanced car like the original rF1 version, but with the new technology and enhancements of rF2
- gears: I discovered an unused final into the original mod and I apply it with a little tuning
- recalculated several values in the realtime section of the tires (TGM) to improve them
- new rear wet tires (TGM)
- new TBC file (of course)
- new opponents classes, now identifiable with full initials (i.e. FBMW2005ASIA, FBMW2006USA, etc...) for an easier choice
- new talents file with tuned values
- improved the resolution of some items into the cockpit




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