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Transfagarasan North Uphill and Downhill 0.5


6 Screenshots

About This File

Author : drdoomslab

-Fixed missing road side gravel (Thanks to Nao for helping out finding the gravel holes)

-Redone the timing to new Point to Point Timing.

-There is now a new DownHill Point to Point, UpHill Point to Point, and UpHill race.

- AI does not work properly. It needs to be redone.

-DownHill Has no AI. If you wish to see your TV cam replay please copy AI in after you have saved replay. Do not use when Driving.

-UpHill Has AI. It does not work very well. Ok For TV Cam.

-UpHill Race Has AI. It does not work very well. Ok For TV Cam. This is the Old Timing and 16 starting grid on the start line. This is for Online Races.

-Redone LOD's to improve performance

-Tweaked material setting in KSEditor

-Tweaked some textures

-Tweaked grass

-Redone some normal maps

-Fixed lots more holes and gaps. Still lots to go clear.png

-Road side Gravel redone

-Added some road side tarmac

-3D Grass is on Maximum track detail only.-Fixed missing road side gravel (Thanks to Nao for helping out finding the gravel holes)

-Redone the timing to new Point to Point Timing.

-There is now a new DownHill Point to Point, UpHill Point to Point, and UpHill race.

- AI does not work properly. It needs to be redone.

-DownHill Has no AI. If you wish to see your TV cam replay please copy AI in after you have saved replay. Do not use when Driving.

-UpHill Has AI. It does not work very well. Ok For TV Cam.

-UpHill Race Has AI. It does not work very well. Ok For TV Cam. This is the Old Timing and 16 starting grid on the start line. This is for Online Races.

-Redone LOD's to improve performance

-Tweaked material setting in KSEditor

-Tweaked some textures

-Tweaked grass

-Redone some normal maps

-Fixed lots more holes and gaps. Still lots to go clear.png

-Road side Gravel redone

-Added some road side tarmac

-3D Grass is on Maximum track detail only.

Install Note

-New SFX need to be installed in SFX DIR. please look at the RAR structure.

-3D Grass is on Maximum track detail only.

History:

The road was constructed between 1970 and 1974, during the rule of Nicolae Ceauşescu. It came as a response to the 1968 invasion of Czechoslovakia by the Soviet Union. Ceauşescu wanted to ensure quick military access across the mountains in the event the Soviets attempted a similar move into Romania. Consequently, the road was built mainly with military forces, at a high cost both financially and from a human standpoint—roughly 6 million kilograms of dynamite were used on the northern face, and about 40 soldiers lost their lives in building accidents. Due to this, the road is referred to as "Ceauşescu's folly".

Things to do:

Texturing: A lot of work is needed on the land and a bit on the tarmac.

Material: I'm having a few difficulty with this as the mo. Trying to get Multimap to work. not much luck. Any tips would be fantastic.

3D model of the road: First stage of the Hi-rez road mesh is done.

3D models of other objects: I have a few already made up like some new cars at the side of the roads. I'd like to change them all. I was also looking at changing the 3D people. And im looking at remaking some of the buildings as well.

AI: None ATM

Cams: None ATM

Timing: Mostly working. Timing starts when you start a session not when you cross the start line but it does take your time when you cross the finish. It also restarts the timer. This is the best i can do for the moment as its a game issue which will been fixed in the future.




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