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GTR2 F1 1967 1.1


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About This File

F1 Classics conversion for GTR2



Loose Ether : Conversion, testing

deep-strike : Physics, testing

GeeDee : Driver related stuff,enlarged steering wheels, testing

BorekS : Technical assistance, class logo, rpm light logic and .gmt

Special thanks :

WildBill (Whipcracker) - who helped out with some physics early on. Cheers mate :smile:

BorekS - For teaching me how it all works in the first place and his patience whilst I didn't have a clue. Much appreciated, thanks mate :smile:

SlimJim - For allowing the conversion. :thumbsup:



F1-1967 GTR2 v1.1 - Jan 2015


Loose Ether : 2D/3D Update, testing

deep-strike : Physics, testing

Special Thanks to :

GeeDee - cockpit tub re-texturing, skin re-painting, Cooper Dish Wheel alterations, enlarged external drivers, testing

BorekS - Mirror meshes, technical assistance

Thank you guys ! :thumbsup:

Please read included GTR2_F1-1967_v1.0.txt file for important and more detailed information about this mod, although genstring options have changed and other info may now be redundant.

See .CAR and .CAS files for current genstring breakdown.

I also highly recommend getting and using the excellent GTLCarTools program by Nappe1 to turn car slots on and off - this is available here :

http://www.nogripracing.com/details.php?filenr=39022&page=2(need a login account to download)



If you have v1.0 of this mod installed, remove the Gamedata\teams\F1-1967 folder before installing this version 1.1.

Changes have been made to the way files are named and organised within the mod and so version 1.0 is now incompatible and should be deleted.

You do not need to delete the gamedata\sounds\F1-1967, just allow to overwrite.



Copy SIM_67GPL.gdb, SIM_67GPL.txt and SIM_67GPL_Icon.tga to your GTR2\Gamedata folder.

Copy the teams\F1-1967 folder to GTR2\Gamedata\teams\

Copy the sounds\F1-1967 folder to GTR2\Gamedata\sounds\ - allowing to overwrite.

Simply put :

1. Delete GTR2\Gamedata\teams\F1-1967

2. Copy Gamedata folder to GTR2 location and allow to overwrite

MAIN CHANGES - see Fixes and Changes in GTR2_F1-1967_v1.1.txt for details


New cars

New mirrors

New driver designations

New gauge paints

New dual gauges

New genstring options

Many fixes



Before you can use this mod, you have to do a couple of things.


You may wish to create a new player for this mod as enabling the "Wheels Visible in Cockpit" can do strange things to your sedans and stock cars, like missing bonnets and other parts !

If you don't create a new player just remember to change the 'Wheels Visible In Cockpit="1"' back to 'Wheels Visible In Cockpit="0"' before driving non open wheel cars ;)

1. PLR file - Add Wheels Visible In Cockpit="1"

Next you need to edit your <player name>.PLR file. player name is the name you use to drive in GTR2 and the file is found in userdata\<player name>\<player name>.PLR

i.e if your GTR2 driver name is Speedy then the file you need to edit is userdata\speedy\speedy.PLR

You need to make sure that this file contains this line, found in the [ Graphic Options ] section :

Wheels Visible In Cockpit="1"

This will tell GTR2 to show the front wheels when in cockpit view, which is of course the only to drive an F1 mod ;)

If Wheels Visible In Cockpit="0" then just change the 0 to a 1

2. Up/Down, Forward/Back cockpit adjustment

You may need to adjust the driver position up or down and/or forward or back when changing to different cars.

To achieve this you have to set these operations to either keyboard keys or buttons on your steering wheel.

Personally I assign up/down to U & J and forward/back to F & V.

To set this up, whilst at the GTR2 main menu, select options->controls and select the extras box. then assign your buttons or keys to the following.

Adjust Seat Fore - forward button/key

Adjust Seat Aft - backward button/key

Adjust Seat Up - up button/key

Adjust Seat Down - down button/key

I find this way a bit more accurate than using the mouse but of course it is up to you ;)



Damage .DMG files

These are found in extras\damage folder and there are 3 options :

1. Hardcore - the original damage file from v1.0 of this mod.

2. None - no damage, for those like to bounce of of everything ;)

3. Normal - default damage, provided if you ever change the damage file and want to go back to it.



Mostly used to display the differences between models but at the end of the genstring are some user specific options.

Detailed information is provided on the genstring options in each .CAR file and car group .CAS files.

Notes - Issues


*- Some flickering on cars.

*- Some transparency issues under shadows - depends on track.

*- Not perfect fit for internal driver bodies.

*- No animated external drivers as they don't fit in cockpit.

*- Gap between car bodies and cockpit in cockpit view, particularly the Honda.

*- Sound levels could be better.

*- Dashboard lights could be better.

*- Some cars are a little fast.

*- All talent files are identical.

Have fun !!

What's New in Version 1.1   See changelog


  • Fixes
  • ----------------------------------------------
  • 1. Fixed incorrect .car file information about skin names. These errors are corrected as part of the file structure re-write.
  • 2. All gauge needles are now the same length.
  • 3. Reduced wheel Radius both front and back to address the 'floating cars' visual effect - thanks Ney for spotting it.
  • 4. Cockpit mirrors no longer show bits of the internal driver body.
  • 5. Cooper dashboard no longer displays ugly texture under shadows (so far so good..).
  • 6. Moved Lotus 43 engine forward to close the gap between it and the back of the cockpit tub.
  • 7. Eliminated BRM Body flicker. - see Changes 9. below.
  • 8. Car models now sit on top of the showroom floor.
  • 9. Fixed AI cars always displaying user's cockpit gauges. See Changes 11. below.
  • 10. Fixed some audio issues - Ferrari 67 and Eagle & McLaren engine sound cut out. Engine sound could cut out momentarily if changing down very quickly. BRM engine volume would decrease just before reaching max rpm.
  • 11. Corrected Eagle and Cooper front suspensions - Eagle was using the Mclaren front suspension and the Cooper still had the front spindles attached (in effect having 2 sets).
  • 12. Fixed Lotus and Cooper cockpit tubs poking out through car body.
  • 13. Fixed Cooper cockpit tub missing right side textures in showroom.
  • 14. Fixed missing driver heads in pits after accident.
  • 15. Adjusted fuel consumption for all cars.
  • 16. Fixed Mclaren M5A and Eagle Indy cars having each other's engine models.
  • 17. Fixed car nose badge transparency issue where a dark 'box' would appear around the badge when driven under shadows. I think it is solved but I can't test on EVERY track ;)
  • Changes
  • ----------------------------------------------
  • 1. Mod file structure re-written.
  • 2. Extra Cars - New model designations and physics for existing skins and models.
  • - Cooper T79, John Love, previously Cooper T81B.
  • - Brabham BT11, Bob Anderson, previously Brabham BT20. Altered BT11 engine model and added new exhaust pipes for BT20 from GPLEA BT20.
  • - Honda RA273, John Surtees, previously Honda RA300. John Surtees drove both the Honda RA300 and the Honda RA273 during the '67 Season so appears twice.
  • - Honda RA273, Ronnie Bucknum, previously Honda RA300. Ronnie Bucknum never drove during the '67 Season but did drive the RA273 in the '66 season.
  • - Eagle T1F, Al Pease, previously Eagle T1G.
  • 3. New biks and icons to reflect the changes in car designation.
  • 4. Enlarged steering wheels are now selected by default.
  • 5. Repositioned Brabham RPM light so now both GTL & GTR2 versions are identical.
  • 6. New car shadow map and shadow objects for each car (.cas).
  • 7. Honda internal mirrors reduced in size. see Changes 12.
  • 8. Renamed Lotus dash materials to avoid conflict with track Solitude_64. It has a Lotus as scenery with some conflicting material names.
  • 9. Changed shader and material properties for the car body of BRM & Lotus cars.
  • 10. Ferrari gauges now have round meshes instead of square meshes. Under certain lighting/shadows, the square mesh could be seen surrounding the gauges.
  • 11. External view cockpit gauges for all cars (.cas).
  • 12. New mirror meshes - internal & external for all cars except Coopers and Eagles. Thanks BorekS.
  • 13. Better match of Cockpit to HUD RPM gauges.
  • 14. HUD Fuel volume.
  • 15. New 12000 RPM tacho gauge for the cars that need it.
  • 16. Dual oil temp / oil pressure gauge for BRM, Eagle & Ferrari.
  • 17. Swapped position of fuel pressure and oil pressure guages in Honda dashboard to better see oil pressure gauge. This is now a genstring option.
  • 18. Re-positioned Eagle gauges as they were obscured by the enlarged steering wheel. This also is a genstring option so you can go back to the original if you prefer.
  • 19. Increased volume of engine samples for Ferrari 312-66, Mclaren M5A & Eagle cars. Cars should now be closer in engine volume.
  • 20 Moved Ferrari 66 external driver and helmet lower.
  • 21. Darkened tyre tread.
  • 22. Decreased exhaust output for all cars by half (0.4 -> 0.2).
  • 23. Eagle & McLaren cars now using internal windshield for external windshield. adds a seam to the top of the windshield that was missing before.
  • 24. Swapped Dan Gurney from Eagle #9 to Eagle #36 as this is a much more iconic number for him.
  • 25. Changed shader used for suspension objects in an attempt to reduce flicker under certain lighting conditions on certain tracks.
  • 26. Lotus 43 gets it's own tyre file so it can display wider skidmarks to match it's wider rear tyres.
  • 37. Brabham Winshields - reworked internal windshield & using different external windshield. External windshield is the original from the rFactor mod, but retextured..
  • 38. Split front calipers from front spindles.
  • 39. "double-faced" all steering wheels so when looking at the car from the front, the steering wheel spokes are visible.
  • 40. Added wheel nuts to Cooper Factory cars - the 'dish' rimmed wheels.
  • 41. Cooper Dish Wheels now have bolts - thanks GeeDee
  • 42. Moved Ludovico Scarfiotti out of the Eagle T1G #22 into the Ferrari 312-67 #16 and repainted his suit to say firestone and not goodyear.
  • 43. Placed Richie Ginther in Eagle T1G #22 to replace Ludovico Scarfiotti.
  • 44. Reduced damage to cars. There are now 3 to choose from - damageless, default and hardcore. You can find the original default Damage file in the extras\damage\hardcore folder and the damageless damage file in extras\danmage\none.
  • 45. Boosted ALL cars max rpm to avoid engine cut-out on rapid gear change down.
  • 46. Enlarged external driver bodies that fit better to steering wheel - thanks GeeDee. This is now a genstring option.
  • Other little things that escape my memory.....

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