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Autodromo di Mores by ISI 1.6

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About This File

Mores is located in Sardinia, Italy, and is a short track ideally suited to the lower speed cars like the Clio, Skip Barber, etc. There is currently 1 layout just over a mile in length. The track is known more, perhaps, as a motorcycle circuit, but the addition of a longer layout is something expected to change that (though that layout is not yet included in 1.0).

Autodromo di Mores
Series: Various
Configurations: 1 (more to follow)
Length: 1.03 Miles
Location: Sardinia, Italy
Track type: Roadcourse


Introducing new and improved Autodromo di Mores: the atmospheric Mediterranean track of Sardegna! This new version offers a bunch of improvements including, 4K textures, balanced colors, an all new “AIW”, and many more changes listed below.

Steam version should auto update via Workshop.



– TDF updated to actual standards

– New HD Track Loader

– Fixed a terrain mesh triangle causing a black patch.

– Fixed Tire Canvas not tagged as light receiver

– Fixed main Starting Light Overhang Z fight

– Fixed missing caps on main Overhang

– Fixed some mesh shadows groups assignation

– Fixed floating shadows in pitlane when using low shadows settings

– Fixed unwanted cut warnings

– Fixed Sewers mapping

– Fixed Asphalt bicolor patch edges to match crackle decals

– Fixed Verges mapping

– A tad more saturation for all Grass Textures

– Terrain maps now in 4K version

– Green Defender Barrier; Fresnel Specular smoothed out to avoid edgy/glitchy speculars

– Vegetation; a tad more luma for all tree/bush textures

– Cones; a tad less sat/luma for albedo map

– Tweaked specular for different asphalts

– Stripes specular tune to match reference

– Added Test Team RRBINs

– AIW various improvements

– Added more side cams.

– All roads updated to latest RealRoad shader

– All roads remapped

– gMotor Normals export for all mesh

– Material optimization and matballs cleaning

– Overall texture tweaking to balance the HDR output

– Applied random VC in the vegetation color palette, for all trees.

– Glass optimization to work a tad better with actual Static

– Fixed outer terrain overlapped vertices causing black patches


Mores_rFactor2_11-480x270.jpg Mores_rFactor2_10-480x270.jpg
Mores_rFactor2_09-480x270.jpg Mores_rFactor2_08-480x270.jpg

What's New in Version 1.6   See changelog


No changelog available for this version.

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