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Autodromo di Mores by ISI 1.6

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About This File

Mores is located in Sardinia, Italy, and is a short track ideally suited to the lower speed cars like the Clio, Skip Barber, etc. There is currently 1 layout just over a mile in length. The track is known more, perhaps, as a motorcycle circuit, but the addition of a longer layout is something expected to change that (though that layout is not yet included in 1.0).

Autodromo di Mores
Series: Various
Configurations: 1 (more to follow)
Length: 1.03 Miles
Location: Sardinia, Italy
Track type: Roadcourse

 

Introducing new and improved Autodromo di Mores: the atmospheric Mediterranean track of Sardegna! This new version offers a bunch of improvements including, 4K textures, balanced colors, an all new “AIW”, and many more changes listed below.


Steam version should auto update via Workshop.

 

Changelog:


– TDF updated to actual standards


– New HD Track Loader


– Fixed a terrain mesh triangle causing a black patch.


– Fixed Tire Canvas not tagged as light receiver


– Fixed main Starting Light Overhang Z fight


– Fixed missing caps on main Overhang


– Fixed some mesh shadows groups assignation


– Fixed floating shadows in pitlane when using low shadows settings


– Fixed unwanted cut warnings


– Fixed Sewers mapping


– Fixed Asphalt bicolor patch edges to match crackle decals


– Fixed Verges mapping


– A tad more saturation for all Grass Textures


– Terrain maps now in 4K version


– Green Defender Barrier; Fresnel Specular smoothed out to avoid edgy/glitchy speculars


– Vegetation; a tad more luma for all tree/bush textures


– Cones; a tad less sat/luma for albedo map


– Tweaked specular for different asphalts


– Stripes specular tune to match reference


– Added Test Team RRBINs


– AIW various improvements


– Added more side cams.


– All roads updated to latest RealRoad shader


– All roads remapped


– gMotor Normals export for all mesh


– Material optimization and matballs cleaning


– Overall texture tweaking to balance the HDR output


– Applied random VC in the vegetation color palette, for all trees.


– Glass optimization to work a tad better with actual Static


– Fixed outer terrain overlapped vertices causing black patches

 

Mores_rFactor2_11-480x270.jpg Mores_rFactor2_10-480x270.jpg
Mores_rFactor2_09-480x270.jpg Mores_rFactor2_08-480x270.jpg


What's New in Version 1.6   See changelog

Released

No changelog available for this version.




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