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F1 Legends Racing v1.01

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About This File

Forum topic -> http://www.drivingitalia.net/forum/index.php?showtopic=62588

A free downloadable add-on car pack, based on old Formula One era cars.

F1 Legends Racing (shortly F1LR) is a scratch build mod for SimBin games GT Legends, GTR2 and Race 07 / Race Injection.

F1 Legends Racing mod

Version: 1.01

Date: 2. juni 2013

3D mesh: BorekS (tibor.stilz@gmail.com)

2D gfx and textures: BorekS / diver helmets by Looseether

Car physics: WhipCracker (WildBill), deep-strike

Sounds: SimBin, internet sources, BorekS, Looseether

Project team coordinator: Looseether

Special thanks to: GeeDee and Greybrad for bugfix support

F1LR homepage: http://f1legends.nolimit.cz

Description:

A free downloadable add-on car pack, based on old Formula One era cars.

F1 Legends Racing (shortly F1LR) is a scratch build mod for SimBin games GT Legends, GTR2 and Race 07 / Race Injection.

There is one base mesh (car body tubus and engine) with genstring changable details (wheels, mirrors, windshields etc.)

List of style groups:

group 1: car body (7 styles)

group 2: windshield (3 styles)

group 3: mirror (4 styles)

group 4: wheel tire and rim (9 styles)

To get more fun into the F1LR game play, there is seven different main car slots (car manufacturers) created, related to the 1967 F1 real racing cars, with physics, based on this cars.

Every F1LR car manufacturer is easy to disclosure, what for car sim physics will be used, I guess... just:

Beagle Racing Team= 1967 Eagle

Britus Racing Team = 1967 Lotus

GBR Racing Team = 1967 BRM

Grabham Racing Team = 1967 Brabham

Hooper Racing Team = 1967 Cooper

Scarrini Racing Team = 1967 Ferrari

Yonda Racing Team = 1967 Honda

Every F1LR car manufacturer slot is trying to keep the ground of real 1967 F1 car skins - race team colors at least.

The reason, why the F1LR cars are imaginary car manufacturers and driver names, is the main car body 3d model wasnt created accurate according any real historic cars. It is just a bit improved lowpolygonal model from my own made arcade game attempt (2012), made with 3DRad game editor.

Note

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There is also a F1LR mod support including texture templates to create new car user skins and another tools they help fans to create own car slots. We highly recommend a configurator F1LRconfig tool for F1 Legends Racing mod. F1LRconfig is designed to work with GTL & GTR2 only. No Race Series support, sorry. :(

For more check the F1LR homepage.

F1LRconfig main features:

* Select genstring options - graphically depicted as car parts.

* Turn car slots ON or OFF

* Add / Delete car slots

* Edit car slot details

* Assign any AUD (car sounds) to car slot.

* Skin Car Slots - Add own helmet, body and cockpit skins.

* GTL - Add F1LR class to SIM_GTC.gdb class file

* GTL & GTR2 - Add wheels in cockpit view.

* Run Sim from program

Installation:

Unzip and drop the GameData file into your GTR2 game installation.

Look at GTR2 UserData folder, find your player *.PLR file, open it with notepad, find a "Wheels Visible In Cockpit" item and rewrite it this way:

Wheels Visible In Cockpit="1" (tip: you can use F1LRconfig tool to do this for you).

Save your modified *.PLR file, run game...

A new class "F1 LEGENDS RACING" should appear at class menu selection. Select it and say hello to F1LR cars ;-)

Known F1LR mod issues / bugs

* some mesh / texture transparency issues

* not optimal wheel suspension arms moving

* not optimal animated driver arms and legs at virtual cokpit

F1LR mod changelog 1.01

* changed RPM and fuel light mesh (MoTec)

* changed CAR file MoTec items

* cleaned CAR file items related to GTL mod version

* removed F1LRconfig tool (is downloadable as latest standalone app version)




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