By Alessandro PolliniAuthor : Dmitry[RUS][TSR]
This project was created in BTB.
Do not run the race, tests, and multiplayer.
Powered quick single race (6 post)
TV cameras are not all work.
This is my first project for an experimental AC
By VELOCIPEDECroft Circuit is a motor racing circuit located near Dalton-on-Tees in North Yorkshire, England. The tarmac circuit is just over 2 miles (3 km) long and is based on the lands of an airfield, but has long since moved on from being a basic airfield circuit. The circuit holds meetings of the British Touring Car Championship, British Rallycross and Pickup Truck Racing race series.
Credits to Feels3 For his original work and granting me permission to bring this track to AC
By Alessandro PolliniAuthor : Sergio Loro
Hello to everyone!!
Today is time to present my last addition to AC, the Elaintarharata street course, as it looks back on early 60's.
Track lenght is 2.00 Kms and had a mix of nice turns, not a fast circuit at all but great for low powered cars as Alfa Romeo Giulia or a F3 car (if someday we got one) or a 60's motorbike .
I try to represent a 60's looking Helsinki, base on many pictures and vids i had, as usual with all my tracks, enviroment represent a mix of real stuff, and some of my imagination, mainly with crowds, paddock, advertising and race weekend stuff.
Elaintarharata host many event from 1936 to 1963, it was not used anymore because of dangerous enviroment. you can face the death at every meter and its hard to imagine drove a race car around here, but was other time when motor racing was TOO dangerous.
I had to say i'm happy with final result, i feel at a 60's race weekend everytime i fire up track.
I hope to improve track on future if necessary.
I try track many time and everything seems to work OK.
PLEASE NOTE it is first time i used a more detailed mesh for track surface, i dont have a FFB wheel so i have to figure out track drives OK, but if you think track surface dont feel right just let me know.
. Maybe there is problem with some collision object.
. AI cars go out to qualy and raced pretty well, maybe because of narrow road sometimes get stuck behind a wreck car (usually my car ). Sometimes they cant go out to qualy but not sure if AC bug or my AI file bug, but at end of session all cars go out to qualy, after a few attemps.
It is not allowed to host track zip file at a different site, if you want to host track please contact to me first.
It is not allowed to modified track, if you want to modified something ask me
All 3d objects are done by me , please if you want to use something for you track contact to me first.
I used some files from Kunos tracks as asph mask,tarmac detail and grovee, mainly because i dont know how to do this type of textures, yet
One or more textures on this 3D-model have been created with images from CGTextures.com. These images may not be redistributed by default. Please visit www.cgtextures.com for more information
SPECIAL THANKS to Lilski and Jyrki "YardStick" Ihalainen for support and help for this project.
!!check some other track done by F3 Classics Tracks .
Please feel free to post/ask/request something you think it worthwhile for track improvement.
By Alessandro PolliniAuthor : TTM
Used Monte Carlo Special Stage 3 V1.0 for rFactor by AdriánIzquierdo.
Pure fantasy 13,6 km stage
4 pitboxes - not tested on mp - use quick race if you want race with humans or ai.
I prefer to use ambient temp 10°c and not better track surface than green.
I also included to package Kristaps surface file with less grip and without tire squeal noise+skid marks. Thanks mate.
Copy surface file to ..tracks/monte-carlo-stage3/data folder.
Package also includes studded tire texture for BMW M3 E30 by me.
Copy all textures to example ...cars/bmw_m3_e30_dtm/skins/black folder.
Changelog is too big and i don't even remember all changes..
Trees need to be fixed, because AC not support doublesided materials. Too big job to do in one week, because stage contains about 3000 trees.
Mišeluk is street circuit near Novi Sad, Serbia.
It was one of the most popular track in former Yugoslavia maybe because it is really dangerous track to drive, big road kerbs, unbreakable light poles near road edge, guardrails.... sounds scary hehe but racing fans (and drivers) in Serbia really love this track
I created Mišeluk originally for rFactor and now for Assetto Corsa.
This track isn't simple conversion, almost everything on this track is new compared to rF version,
new terrain, improved road mesh, all trackside objects are new, new textures...
Track lenght is 3,4 km.
*there are issues with some trackside cameras (stuttering, flickering) and i dont know how to fix them (for now)
By Alessandro PolliniAuthor : Cranck
Maspalomas Gran Canaria Track
By Alessandro PolliniAuthor : Sneer
Trackinfo: Fast midsized circuit (fictional track)
Length: 4.268 km
Width: 9 m
- optimized track collision
- added startlight-sequence (thx Atorque & lopiuz)
- added a new set of trackcams (TV 1)
- added ksTreeGroups ( Y-trees)
- added grooves (dirt & skidmarks) [thx lopiuz!]
- Flashcrow: tv2 trackcameras
- lopiuz: minimap
- Michael Hornbuckle: videos
By Alessandro PolliniRoad Atlanta 2009 v1.43 a Uzzi by Rainmaker
By Alessandro PolliniAuthor : ultranew_b
This is a made from scratch fantasy level (not ported). It's an 8 km long loop with a good mix of high speed stretchs interspersed with twists, turns and lots of elevation changes. It has 12 slots with working AI and TV replay cameras. It's online ready !
By Alessandro PolliniThe track and surrounding replicates the 2017 season with all the modifications and changes.
- scratch build
- all roads that you can find are drivable
- 3 layouts: GP, Piper and drift
- karting track (which is still not seperate layout, but can be accessed easily)
- 36 pits for GP and Piper, 24 pits for drift
- complete 3D terrain
- 3D grass, 3D bushes, 3D trees
- dynamic racing groove
- DRS zones (2 per GP and Piper layout)
- working track map and sections
- fully working AI for gp and Piper layout (drift does not have AI)
- working pit lights
- 6 TV cameras for each layout (+ karting cam)
By Alessandro PolliniAuthor : VedoHWB
All the objects are just place-holders, the lion too
By GuestMission Raceway Park
also known as MRP, is an auto racing facility located in Mission, British Columbia, Canada. The facility features a Â¼ mile NHRA-sanctioned dragstrip, a 2 km (1.2 mi) 9-turn roud course, and a 3 km (2 mi) motocross track. It is owned and operated by the B.C. Custom Car Association, and the BCCCA operates the drag strip directly. The road course and motocross tracks are operated independently by the Sports Car Club of British Columbia (SCCBC) and the Lower Mainland Motocross Club (LMMC) respectively.
The BCCCA originally drag raced on unused runways at Abbostford Airport from 1952 to 1957. The original Mission Raceway Park opened in 1965, and the facility operated until 1978 (a motocross track was added in 1973). However, MRP was shut down when the District of Mission wanted to establish an industrial park on the site. After years of negotiating and legal wrangling, the new MRP was opened on March 14th, 1992, on land near the Fraser River. The drag strip was awarded a National Open by the NHRA in 1993.
MRP won the NHRA Division 6 Track Of The Year Award five years in a row, from 1994 to 1998. It then won the same award three years in a row from 2005 to 2007.
The SCCBC originally road raced on unused runways at Abbotsford Airport. In 1958, the SCCBC opened the Westwood Racing Circuit, which operated until the club lost their lease in 1990. The SCCBC worked out an arrangement with the BCCCA, and in 1992 opened the Riverâ€™s Edge Road Course at Mission Raceway Park. The road course was used for driver training classes during the first two years, and began full road racing operations in 1994.
The road course was changed for 2008 with lefthand turn 7 becoming a left-right combination (7A-7B) leading into a new lefthand turn 8 (previously a right) and a longer, wider turn 9. This caused higher exit speed onto the straight, and may have contributed to the trackday death of Suzuki TLR-1000 rider Cam Gillispie, 33, on 12 June 2009 when he struck the outside concrete wall after exiting turn 9. The track was reconfigured for mtorcycles in 2010, returning to a lefthand turn 7 followed by a righthand turn 8 leading into the original turn 9 feeding onto the straight. Cars continue to use the new configuration.
-Xx_TaT_XX for creating this track from scratch
-Neteye for helping the creation of the track
-Aspec7878 for Assetto Corsa conversion
By VELOCIPEDECiao, dopo aver mollato Tsukuba mesi fa (tanto l'avrebbero convertito da altri titoli e così è stato) mi ero messo a creare questo circuito cittadino, basato su una strada che realmente percorro almeno 3 volte a settimana.
Ebbene, da circa una settimana ho ripreso lo sviluppo e sto procedendo abbastanza spedito. Lo sviluppo avviene su 3dsmax che sto pian pianino (ri)apprendendo con videotutorial e domande qua e la.
La strada è stata ricreata su rilevazioni google maps (con piccole modifiche).
Fonte DI.net forum
By VELOCIPEDEby Darren Blythe, RIgel and Arthur666
After almost 2 years work we are very proud to release this great track for Assetto Corsa.
Virginia International Raceway (commonly known as "VIR") is a road course located in Alton, Virginia. VIR hosts amateur and professional automobile and motorcycle events, driving schools, club days, and private test rentals. It is most famous for hosting the IMSA Weathertech Sportscar Championship which takes place every August.
The track itself has been painstakingly modeled from scratch using several sources of technical data, countless photographs, hours of video footage and real world feedback from drivers and racers.
It contains all seven layouts: Full, Grand East, Grand West, North, South, Patriot & Patriot Reverse. All are fully functioning with AI. Each layout has it's own look and feel in accordance with real life. The 'Full' layout is 2016 race spec as you will see it in the Sportscar Championship/Oak Tree GP
A huge amount of effort went into this project. We hope you enjoy it.
Please take the time to check out the release notes included in the download.
V1.1 - 18/09/16
Complete shader rework by LilSki for improved lighting
Misc texture improvements
New AI throughout
Road edging improved
Oak Tree tyres moved off kerbing
DRS Zones for Full, Grand East & Grand West added (2 zones on Full & Grand East. 1 zone on Grand West)
Fixed wonky cambers in T3, T6 & T10
Fantastic new camset by Black Wagtail (full layout)
Bit of housekeeping on the JSON and other ini files
Fixed Patriot cam behind tent
Reduced footprint of Patriot pit apron to avoid accidental slowdown if you run wide at the last corner
Fixed a number of sticky walls
A couple of smoothing issues fixed
Some flickering textures fixed
Extract the vir folder from the archive to :
C:\Program Files (x86)\Steam\SteamApps\common\assettocorsa\content\tracks
By Alessandro PolliniAuthor : LilSki
This is my first ever track and built from scratch using an original topographical map of the actual track and terrain before it was destroyed.
Built in 1957 the Bridgehampton Race Circuit was located in the heart of the Hamptons on Long Island NY. It was in operation until 1997 when ever growing public displeasure with the track caused it to be converted to a golf course. This track is modeled after the later years around the late 80's and early 90's when wild grass was everywhere and the trees were tall.
24 Pit boxes Complete 3D terrain Dynamic racing groove Dynamic road sand Track Map Working AI 4 TV Cameras (2 by Norbs) 3D grass (high, very high, maximum levels) Time Attack support
By Alessandro PolliniFeatures
24 Pit Boxes Dynamic racing groove Dynamic road sand Track map Working AI 2 TV cameras per layout
Located in Riverside, California, the Riverside International Raceway was one of the United States’ main road racing venue, hosting both NASCAR stock car racing as well as sports car and endurance racing and one single Formula One Grand Prix. The track was demolished in 1989 to make room for a shopping mall.
By Alessandro PolliniHere is a 10 KM Mountain Road in Austria by Bernd.H
It´s not 100% like in Real Life, i just took the basic Layout for the Track.
The Track is made with RaceTrackBuilder, i am new to modding Tracks, so there are no trackside objects.
My skills are not good enough to make high Quality Tracks with Houses or other Objects , so at the moment there is just a Road and some trees.
What do you think about tracks like this?
Do you wan´t only drive High quality tracks, or is it Okay to offer Tracks which have not so much Details like this one?
I personally prefer to make many low quality tracks like this one, instead of trying to make only one perfect Track(and probably never finish it), because not everbody has the skill to make beautiful tracks.
added Track Cameras
added Track Ebnit Reverse
added some Walls and Fences, Trees have collide
added MultiLayout Ebnit & Ebnit-Reverse, new Folder "ebnit_multi"
Everbody who have old Versions , please delete Folder "ebnit" and "ebnit_reverse".
updated roadmesh, it is a little bumpier now
updated Track Cameras
added some Guardrails and Signs
By Alessandro PolliniAuthor : tewie and Rainmaker
This track was originally converted from F1 Challenge to rFactor by Redhawk and Flaux. It was converted to GTR2 by Khan1670 and enhanced by RacerM. The conversion and the enhancement for Assetto Corsa was done by tewie and Rainmaker.
-working track map
-support for hot lap mode
-support for time attack mode
-competitive AI made with AC v1.43
-23 pit boxes with working pit lane
By Alessandro PolliniAuthor : ultranew_b
Just finished doing the final touches on my 5th custom, scratch made level for AC, Steppe Rally (previous levels: Lakeside, Alpine Rally, Forest Rally and Forest Rally:Stage 2). Steppe Rally is 10.4 km of technically challenging, hard packed dirt road in a large open steppe setting.
- 10.4 km of technically challenging hard packed dirt road in a large open steppe setting
- Custom scratch made course, exclusively for AC (not ported)
- Multi-player ready (3 player max)
- Fully functioning AI (set them to 80% difficulty)
- Custom track side cams set up for replays
- Compatible with all default weather settings
Rally Legends Mod - for letting me test out their amazing rally cars (coming very soon to public)
Tino66 - Testing
By Alessandro PolliniAuthor : NeelJ and Rainmaker
This 3D-track was made by NeelJ for gMotor2 simulations. It was converted and enhanced to Assetto Corsa by Rainmaker.
-working track map
-support for hot lap mode
-support for time attack mode
-competitive AI made with AC v1.59
-25 pit boxes with working pit lane
By Alessandro PolliniAuthor : Mitja Bonca
Slovenian real permanent race circuit called Mobikrog on the ex military airport field. It`s short, but very interesting race course of 2.005m in the middle of the woods.
It is a fully functioning track, with 20 pit boxes and TV cams.
Track converted by Mitja Bonca
Origianaly created by Tomaz Stravs (for rFactor)
Credits go to:
- Tiago Lima
- Albert Sultan
By Alessandro PolliniCadwell Park for Assetto Corsa
Credits to DIGGA for permission to bring this track into AC
18 Pit Boxes
By VELOCIPEDEThis is based on Ringrumble's V1 of Phillip Island, and converted by Cranck
Ai fast lane
Ai pit lane
2 camera set
Physics road in High Resolution
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