Jump to content

Benvenuto nel Simracing: registrati subito!

Dal 1999, la più seguita community di appassionati di simulatori di guida

197 files

  1. Baskerville Raceway

    Author : Nick Rainbird
    This is my local racetrack, it is a short track with excellent elevation changes that I would liken to a short version of Brands Hatch. I am building the mesh and objects from scratch with the idea that I will try to create an authentic version of the circuit, while keeping the system performance optimised and utilising as many graphical elements as I can from the AC SDK tools.
    I started this project on 27/08/2014 and it is still in the early stages of development despite myself having spent hundreds of hours on it already. If you like the track and would like to see me complete this project then feel free to send me a small donation through PayPal using the Donate link found in my project thread on the Assetto Corsa forums (tracks modding section).
    v0.8 Beta Release (22/06/2015)
    - Complete graphical overhaul
    - New road textures
    - New skidmark textures
    - New grass textures
    - New sand textures
    - New terrain textures
    - Horizon scenery
    - Refined shaders to improve visuals during all times of day
    - New 3D grass
    - Mesh improvements
    - More efficient texture usage (less texture memory, better performance)
    - Many duplicated vertices welded (optimisation)
    - New TV camera set by Todd Norbury




  2. Tsukuba by Tiago Lima

    So Finally i recived the ok by the original creator of the track tsukuba 2005 to rfactor
    Special thanks to zwiss For giving me the permition
    Credits on the readme file
    Converted to Assetto Corsa By Tiago Lima
    Special thanks to :
    Changincar to teach me everything i know
    Modek by the help and support
    All my friends at Sim Racing Portugal that helped me with th testing



  3. Krajiska Zmija hillclimb

    Author : f1bosnia and lemax​
    The most important motorsport event in Bosnia and Herzegovina is without a doubt the Cazin Grand Prix.
    The 4.1 kilometre long Krajiska Zmija track is the only race in the country that counts for the CEZ Championship. It is also the only race that welcomes national championships from the neighbouring countries.



  4. Forest Rally (Fictional, Scratch Made, Rally Stage)

    Author : ultranew_b
    I'm excited to announce the release my 3rd custom level for AC, Forest Rally (Previous work, Lakeside and Alpine Rally) This is a fictional rally stage in a European forest setting. Forest Rally is 8.5 km of high speed technical driving. I highly recommend running the course with Mesas', Lada VFTS
    Special Notes:
    I recomend running the AI @ 80% Strength, any higher and they act like kamikazees.
    Ideal Time is 17:00 hours (5Pm)
    - 8.5 km course
    - Custom scratch made course, exclusively for AC (not ported)
    - Multi-player ready
    - Fully functioning AI (very challenging)
    - Custom track side cams set up for replays
    - Compatible with many weather settings
    Credits: Dennis Neo @ 4K racing for his video



  5. Alpine Rally (Fictional, Scratch Made Rally Stage)

    Author : ultranew_b

    After playing TTMs awesome conversion of Monte Carlo Stage 3, Inspiration hit!! So after 2 weeks of work, I'm getting ready to release my 3rd custom level for AC, Alpine Rally. This is a scratch made fantasy level (not ported). It's 7.9 km long with a good mix of high speed stretchs interspersed with twists, turns and lots of elevation changes.The first half of the course is uphill, the second half is downhill. It has 4 slots with working AI and TV replay cameras and is online tested.
    Credits: TTM for the road diffuse textures
    Please use the included custom no fog weather config
    called "Alpine Custom" @ time 12:30, for optimum conditions.
    To use: Simply, select "Alpine Custom" in the weather
    select menu.
    It does not overwrite any files.



  6. A1-Ring

    Author : DerDumeklemmer
    Long time ago in mid '07 Dutch Devil converted A1-Ring for GTR2 based on the rF verison of Genhis99.
    - Pls. find their original readme files inside this archive -
    DD gave me permission to convert it to GTL but somehow I never found the time to do so.
    In Feb 2010 I took the time and added some new features as well...
    In April 2015 DD gave me permission for AC conversion as well, so here is the AC version.
    Pls. give a little respect to all these working hours all of us spend for free for your entertainment!
    This project is a “take it as it is, or leave it”-release, pls. see EULA for more detailed information.
    - Genhis99 for rF-version
    - Dutch Devil for GTR2-version
    - Thunderchild for additional textures and objects of GTR2 version
    - TheDoctor for TV-CAMs and sections.ini



  7. Transfagarasan North Uphill and Downhill

    Author : drdoomslab
    -Fixed missing road side gravel (Thanks to Nao for helping out finding the gravel holes)
    -Redone the timing to new Point to Point Timing.
    -There is now a new DownHill Point to Point, UpHill Point to Point, and UpHill race.
    - AI does not work properly. It needs to be redone.
    -DownHill Has no AI. If you wish to see your TV cam replay please copy AI in after you have saved replay. Do not use when Driving.
    -UpHill Has AI. It does not work very well. Ok For TV Cam.
    -UpHill Race Has AI. It does not work very well. Ok For TV Cam. This is the Old Timing and 16 starting grid on the start line. This is for Online Races.
    -Redone LOD's to improve performance
    -Tweaked material setting in KSEditor
    -Tweaked some textures
    -Tweaked grass
    -Redone some normal maps
    -Fixed lots more holes and gaps. Still lots to go
    -Road side Gravel redone
    -Added some road side tarmac
    -3D Grass is on Maximum track detail only.-Fixed missing road side gravel (Thanks to Nao for helping out finding the gravel holes)
    -Redone the timing to new Point to Point Timing.
    -There is now a new DownHill Point to Point, UpHill Point to Point, and UpHill race.
    - AI does not work properly. It needs to be redone.
    -DownHill Has no AI. If you wish to see your TV cam replay please copy AI in after you have saved replay. Do not use when Driving.
    -UpHill Has AI. It does not work very well. Ok For TV Cam.
    -UpHill Race Has AI. It does not work very well. Ok For TV Cam. This is the Old Timing and 16 starting grid on the start line. This is for Online Races.
    -Redone LOD's to improve performance
    -Tweaked material setting in KSEditor
    -Tweaked some textures
    -Tweaked grass
    -Redone some normal maps
    -Fixed lots more holes and gaps. Still lots to go
    -Road side Gravel redone
    -Added some road side tarmac
    -3D Grass is on Maximum track detail only.
    Install Note
    -New SFX need to be installed in SFX DIR. please look at the RAR structure.
    -3D Grass is on Maximum track detail only.

    The road was constructed between 1970 and 1974, during the rule of Nicolae Ceauşescu. It came as a response to the 1968 invasion of Czechoslovakia by the Soviet Union. Ceauşescu wanted to ensure quick military access across the mountains in the event the Soviets attempted a similar move into Romania. Consequently, the road was built mainly with military forces, at a high cost both financially and from a human standpoint—roughly 6 million kilograms of dynamite were used on the northern face, and about 40 soldiers lost their lives in building accidents. Due to this, the road is referred to as "Ceauşescu's folly".
    Things to do:
    Texturing: A lot of work is needed on the land and a bit on the tarmac.
    Material: I'm having a few difficulty with this as the mo. Trying to get Multimap to work. not much luck. Any tips would be fantastic.
    3D model of the road: First stage of the Hi-rez road mesh is done.
    3D models of other objects: I have a few already made up like some new cars at the side of the roads. I'd like to change them all. I was also looking at changing the 3D people. And im looking at remaking some of the buildings as well.
    AI: None ATM
    Cams: None ATM
    Timing: Mostly working. Timing starts when you start a session not when you cross the start line but it does take your time when you cross the finish. It also restarts the timer. This is the best i can do for the moment as its a game issue which will been fixed in the future.



  8. Blackwood RELOADED

    This Conversion is permited by Live For Speed Dev Team: http://www.lfs.net/
    Live for Speed (LFS) is a racing simulator developed by a three person team comprising Scawen Roberts, Eric Bailey, and Victor van Vlaardingen. The main focus is to provide a realistic racing experience for the online multiplayer game and to allow single player races against AI cars. Users can set personal bests which can then be uploaded to LFSWorld in hotlap mode, and take driving lessons in 'training' mode.
    I release the BETA 0.8 in the UHD Version (some 4K textures) and the HD Version.
    Tell me what do you think about the performance of this BETA versions and reported errors.
    0.8 Track specifications:
    - 18 pitboxes (i'm building another new pit area for more pitboxes)
    - working pitlane
    - fully working AI
    - trackmap
    Extract to Assetto Corsa tracks folder and race it.



  9. Ebisu circuit: minami

    Author : Coco44250
    Ebisu Minami V0.1 (BETA) :
    - Only 1 Cameras
    -No AI
    -16 pitboxes
    -Some graphics bugs
    -I think the jump it's too jumpy (Nissan 180SX Kouki Type X)
    -Tell me what do you think !



  10. Goodwood Motor Circuit

    Authorized Conversion
    Original Creator motorfx
    Converted to Assetto Corsa by: Tiago Lima
    Fully Functional track
    20 Pit boxes
    Ai and cameras by FlashCrow
    Track Map by Alex72



  11. Hillclimb Los Marteles including App RALLY TIME

    Author : Cranck
    Gran Canaria
    5,6 km
    Uphill mode
    Using in practice mode
    Online functionality
    added set cameras tv
    10 pit box and asistance zone
    patch map with defined sectors



  12. Miseluk by Lemax


    Mišeluk is street circuit near Novi Sad, Serbia.
    It was one of the most popular track in former Yugoslavia maybe because it is really dangerous track to drive, big road kerbs, unbreakable light poles near road edge, guardrails.... sounds scary hehe but racing fans (and drivers) in Serbia really love this track
    I created Mišeluk originally for rFactor and now for Assetto Corsa.
    This track isn't simple conversion, almost everything on this track is new compared to rF version,
    new terrain, improved road mesh, all trackside objects are new, new textures...
    Track lenght is 3,4 km.
    *there are issues with some trackside cameras (stuttering, flickering) and i dont know how to fix them (for now)



  13. Monte Carlo Special Stage 3

    Author : TTM
    Used Monte Carlo Special Stage 3 V1.0 for rFactor by AdriánIzquierdo.
    Stage info:
    Pure fantasy 13,6 km stage
    4 pitboxes - not tested on mp - use quick race if you want race with humans or ai.
    I prefer to use ambient temp 10°c and not better track surface than green.
    I also included to package Kristaps surface file with less grip and without tire squeal noise+skid marks. Thanks mate.
    Copy surface file to ..tracks/monte-carlo-stage3/data folder.
    Package also includes studded tire texture for BMW M3 E30 by me.
    Copy all textures to example ...cars/bmw_m3_e30_dtm/skins/black folder.
    Changelog is too big and i don't even remember all changes..
    Knowing issues:
    Trees need to be fixed, because AC not support doublesided materials. Too big job to do in one week, because stage contains about 3000 trees.



  14. Glava Zete Hillclimb

    Author : Lemax
    you my track Glava Zete originally created for rFactor and rebuilt for AC.
    the track length is 6.9km and it's located near Niksic city, the second largest city in Montenegro.
    version 0.9.1:
    -fix for "hotlap" and "race mode"
    version 0.9
    -new trackside and pit objects
    -3D spectators ( goodbye cardboard cutouts
    -new distant trees
    -road surface is slightly bumpier
    -some work on material/shader settings
    -new cameras



  15. Sportsland Yamanashi

    Author : skumt0mte



  16. Akagi Mountain Pass

    Author : thestrobe8
    Original creators:
    Thanks to:
    (Guardrail from Barbje_Keller/Rally Road Element, Cars object from Bostjan Berglez/Rally Cars Xpack, trees from jay_p_666/Great Britain Xpack, road sign from delu77/European Road Elements)
    - All MALYSIAN SIM RACERS (MSR) community. TQ banyak2. Bleh 'touge' sama2 kot pas ni
    - All d1allstars and thextremeracers community
    - that1hatchi (thextremetacers/D1allstars)- Tester#1
    - Ryo (thextremetacers/D1allstars)- Tester#2
    - rotary (thextremetacers/D1allstars)- Tester#3
    - FerrariMan96 (racedepartment)- thanks for your feedback
    - Everyone......



  17. Estoril

    by Tiago Lima
    35 pit box and start positions



  18. Yas marina 2014 - Night & Day Versions

    Author : TTM
    Track is conversion/based on scratch made rFactor track by the league F1Pro (racedepartment) - Nad, Forlorn, Kamilo62 and Gucio 85. Thanks Nad for permission and Gucio85 for helping me to contact Nad.
    Track contains 22 pitboxes, working ai and many graphical changes. I also included my own Night pp filter to package. Optimal time of day for night version is 12:00.
    Next update will come in early 2015, but if there is any big bugs i try to fix them soon as possible.
    Remember that both tracks are still very early stage and track lacks groove, 3d grass, but i will implement them later. Track surface also still needs some work. Night version is completely experimental and because of limitations of the game engine i can't never get it to work perfectly.
    Enjoy and Merry Christmas to whole community and of course Kunos Simulazioni.



  19. Deriphill Drift Course

    Author : Antudusun
    Deriphill Drift Course 1.0



  20. Salvador Street Circuit

    Author : Thestrobe8




  21. Spa Francorchamps 1992

    Based on the original
    Spa Francorchamps 1992
    for rFactor by F1-S-R



  22. LakeSide (scratch made/fantasy level)

    Author : ultranew_b
    This is a made from scratch fantasy level (not ported). It's an 8 km long loop with a good mix of high speed stretchs interspersed with twists, turns and lots of elevation changes. It has 12 slots with working AI and TV replay cameras. It's online ready !



  23. Lippo Village Street Circuit, Indonesia

    Author : harruman
    Hi again guys... this is my second AC's track project after Sentul International Circuit... built from scratch
    The Lippo Village Street Circuit (Lippo Village International Formula Circuit) is a temporary street circuit in Lippo Village, Tangerang, Indonesia. The track was confirmed to host a round of the 2008-09 A1 Grand Prix season, set for the weekend of February 8, 2009.
    On August 29, 2008, further details regarding the track were announced. Designed by Hermann Tilke, the track would be made by modifying parts of the village near the Pelita Harapan University and includes the Supermal. It is located at the centre of Lippo Village's hub. Tilke attempted to keep disruption minimal to the village during the races with ensuring that track's maximum speed to be more than 308 km/h with the average speed of 176 km/h. Part of the Pelita Harapan University’s planned extensions would be utilized to double the pit lane capacity during the A1GP races. The track would be showcasing Lippo Village and the surrounding businesses.
    However, the event removed from the 2008-09 A1 Grand Prix season's calendar because the local promoter and organisers, who are responsible to the project of track construction, have failed to meet the requisite completion deadlines and the track is not yet able to homologate by FIA before 6–8 February 2009. The track was used for some local racing events, but has since fell out of use. The pits and the track sign remained to this day.



  24. Sentul International Circuit

    Author : Harris Muhammad
    Sentul International Circuit is a permanent motor racing circuit located in Babakan Madang, Bogor, Indonesia. Away from the Toll Gate of Jakarta towards Bogor, Indonesia. Its pit facilities got easy access from the Jagorawi Toll Road. The course (run clockwise) is actually a truncated version of the original design. The current circuit, shortened by 40 percent compared to the original design, is predominantly used for motorcycle racing and the Asian F3 series. Sentul is a relatively simple, smooth, broad track with large runoff areas, enabling non-bumpy and smooth driving at racing speeds. Sentul has a 900-metre (3,000 ft) main straight that allows speeds of up to 300 kilometres per hour (190 mph) before slowing for the right-hand Turn 1. The only truly high-speed corner at Sentul is Turn 2. The fastest driver on four-wheel machine can do 220 kilometres per hour (140 mph), and the fastest rider can do 190 kilometres per hour (120 mph) on two-wheel machines. They can take Turn 2 as a complex "S" bend when they get out from the tighter Turn 1 at around 140 kilometres per hour (87 mph). The wide corners allow good passing with various racing lines.



  25. Ansan Speedway

    Author : shin-chan
    This track could be an actual track in Korea, however lots of problems occurred that this track is actually abandoned and used as airport for Show.
    However, we still can use this track as a track (which is good, but sounds weird lol)
    So, one of my community people (Built by Guichanism) decided to make this track, and here it is.
    I added Replay camera work and a bit of texture works.




  • Who's Online   20 Members, 1 Anonymous, 115 Guests (See full list)

    • sellus85
    • villapaladina
    • Flippato
    • Michele Pirrone
    • Masterblaster
    • Nicolò Laffranchi
    • Donald Bond
    • Matt21607
    • TheNaiccus
    • Alex.c
    • Stan111
    • Giovanni Catalani
    • Mr. Schhh
    • Superbillox
    • hasta
    • Matteo Pesci
    • stef176
    • Peppinho
    • uru
    • MomoMouser

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.