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  1. Fuji Speedway Short Course by Coco44250

    Fonte.
    Hello everyone, since few days I'm playing with Hagn's addon for Blender.
    I wanted to export my Fuji Speedway Short from rFactor to Assetto Corsa, now it's done

    Track Caracteristics :
    Layout used in Assetto Corsa(AI line ; there is no cone or something like that) : A1 B3 C2 (look at the map)

    Length (A1 B3 C2 in Bob's Track Builder) : 857m
    Width : 12m - 10m
    Country : Japan
    City : Oyama
    Pitboxes : 7
    Starting grid : 10
    Racing anti-clockwise
    Know issues :
    - AI not working, I used the AI dev app but the AI don't move.
    - Some objects doesn't have 2 sided material (trees and guardrail)
    - Camera is below the track
    - Guardrail collisions make the car jump in some case
    - When you take a screenshot with Assetto Corsa App some objects will be white
    If you experiment a bug or a glitch, tell me

    900 downloads

    Submitted

  2. GPLea Crystal Palace

    Original MotorFX notes read as follows:
    Converted by Ken , (MotorFX) from the GPL version using, Dave Noonans` Trackmaker and 3dsimed, and put through Max for final smoothing and lots of additional work and editing, ... hopefully you will see it still replicates the old version of the track .... I`ve made and created, nearly all new Textures, but in keeping with some of the banners of the period.
    regards
    Ken H

    895 downloads

    Updated

  3. Deriphill Drift Course

    Author : Antudusun
    Deriphill Drift Course 1.0

    889 downloads

    Submitted

  4. Willow Springs Raceway

    autore: aspec7878
    conversione della versione originale creata da Andy55 e Bud Lucas per rFactor

    873 downloads

    Submitted

  5. Oulton Park

    Oulton Park International For Assetto Corsa by Terra21
    34 Pit Boxes
    Working ai
    TV and Static Cameras
     
    Credits to Digga
     
    https://www.youtube.com/watch?v=H7sNvl3WthA

    860 downloads

    Submitted

  6. Paul Ricard 1988

    Author : a carrera4 by Rainmaker
     
    This 3D-track was made by carrera4 for the F1 1988 rFactor mod. It was converted and enhanced to Assetto Corsa by Rainmaker and members of schwarzbierbude.de.
     
    The conversion of the 1988s tracks is a project of schwarzbierbude.de your friendly AC-Server.
     
    Features:
    -working AI for AC v1.1
    -21 pit boxes with working pit lane
    -cameras
    -trackmap
    -shadows for all objects
    -a skybox
    -correct day light presentation
    -hot lapping function
    -support for time attack mode
    -moving flags
    -glass shader

    843 downloads

    Updated

  7. Akagi Mountain Pass

    Author : thestrobe8
    Credits
    Original creators:
    Thanks to:
    -BTB
    -XPack from RACEDEPARTMENT
    (Guardrail from Barbje_Keller/Rally Road Element, Cars object from Bostjan Berglez/Rally Cars Xpack, trees from jay_p_666/Great Britain Xpack, road sign from delu77/European Road Elements)
    - All MALYSIAN SIM RACERS (MSR) community. TQ banyak2. Bleh 'touge' sama2 kot pas ni
    - All d1allstars and thextremeracers community
    - that1hatchi (thextremetacers/D1allstars)- Tester#1
    - Ryo (thextremetacers/D1allstars)- Tester#2
    - rotary (thextremetacers/D1allstars)- Tester#3
    - FerrariMan96 (racedepartment)- thanks for your feedback
    - Everyone......




    825 downloads

    Updated

  8. Tor Poznań

    Author:Szymik
     
    Added winter version
    Winter texture: RealAKP
    Bonus: the reverse summer version
     

    819 downloads

    Updated

  9. Laguna Seca

    Laguna Seca by bernds
     
    New in v0.4:
    New AI line from heavyweight1413's thread Redid the road markings between pitlane exit and the main track. In the previous version, I attempted to do these with a shrink-wrapped object on top of the track, and it didn't look very good. It's all geometry now. Also, the pitlane exit now has white lines as it should. Made another pass over all the kerbs, adding depth, aligning them better with the road, etc. The "Yokohama" bridge between T3 and T4 now finally has stairs on both sides. Probably could do with a bit more scaling and placing finetuning. The landscape mesh now is actually closed, no more holes (the lake area surrounded by T2/T3/T4 wasn't done previously). Experimented with a racing line groove overlaid on the road. Included in the release is only a relatively faint one; I'm planning to add a bit more in corners and braking zones. Added some of the more visible power lines Added a bit more stuff to the pitlane. Still incomplete. However, made an experiment adding several hundred of the geometry-heavy tent roofs, and it didn't seem to affect performance, so I guess I can go crazy here in terms of polygon budget. A few new buildings. Tried to improve the scenery that's visible from T11, for example by adding some sidewalks and fences to the road so it doesn't all just look like a flat rubbish texture. The guardrail inside the pitlane should actually follow the road now. Still needs work though. New cameras_start.ini so things don't look ridiculous after loading. Built a truck. Not really visible yet, and needs a few more to keep it company.

    Plans:
    Improve textures. The worst problems are solved but it's not state-of-the art. Low priority since I don't see a clear way forward for the most part. Trees. I guess they could be worse, but I'm not really satisfied. On the bright side, the polygon budget experiment gives me some hope I can do away with the 2D ones. Took some photographs of leaves. Add more tents/buildings/cars/trucks where large empty spaces can be seen (behind the pitlane for example). Improve existing bits by adding detail where needed. Experiment with tyre mark textures some more. Look into an alternate layout. Probably stuff I've forgotten.

     






    784 downloads

    Updated

  10. Autodromo Internacional de Cascavel

    Author : Niexs
     
    This is a work-in-progress. The current version includes:
    The track and pit lane meshes with curbs A WIP pit area Paved runoffs for the final and first corners Terrain surrounding the track and placeholder barriers AI support 16 pit boxes





    759 downloads

    Updated

  11. Monaco 1988

    Author : DerDumeklemmer
     
    Monaco 1988 presented by Schwarzbierbude.de
    =================================================
     
    A conversion for Assetto Corsa by Team Schwarzbierbude.de - derDumeklemmer
     
    The 1988 F1 Season was build from scratch by for rF by my old friend Carrera.4!
    who kindly gave me his blanket permisson to convert all his current and upcomming tracks.
     
    THANK YOU SO MUCH FOR THIS KIND OFFER!
    MY BIGGEST RESPECT FOR HIS AMAZING WORK!
     
    Team Schwarzbierbude.de will take care to convert his great '88er tracks to Assetto Corssa one by one.
     
    CREDITS:
    ========
     
    - Carrera.4 for his great '88er tracks
     
    - TheDoctor for TV-Cams
     
    have a lot of fun with this nice track,
    derDumeklemmer

    757 downloads

    Updated

  12. Estoril 1988

    Author : Rainmaker
     
    Estoril 1988 by Rainmaker

    756 downloads

    Updated

  13. Jerez 1988

    Author : carrera4 and Rainmaker
     
    This 3D-track was made by carrera4 for the F1 1988 rFactor mod. It was converted and enhanced to Assetto Corsa by Rainmaker and members of schwarzbierbude.de.
     
    The conversion of the 1988s tracks is a project of schwarzbierbude.de your friendly AC-Server.
     
    Features:
    -working AI for AC v1.1
    -22 pit boxes with working pit lane
    -cameras
    -trackmap
    -shadows for all objects
    -a skybox
    -correct day light presentation
    -hot lapping function
    -support for time attack mode
    -moving flags
    -glass shader

    748 downloads

    Updated

  14. Spa Francorchamps 1992

    Based on the original
    Spa Francorchamps 1992
    for rFactor by F1-S-R

    744 downloads

    Submitted

  15. Mills Metropark

    Mills Metropark 1.1
    Scratch made by Giuseppe Bernardi (aka Rigel)
     
    1.1 Changelog:
    - New landscape
    - New AI
    - Camera-facing spectators
    - Slideshow cameras before getting on track
    - Optimized 3d grass (now visible only on medium world detail or higher)
    - tweaked some materials
    - added some more trees
     
    How to install:
    Extract the "mills11" folder in Program Files (x86)\Steam\SteamApps\common\assettocorsa\content\tracks, or wherever your AC folder is located.
    Delete the old version.

    738 downloads

    Updated

  16. Istanbul Park

    Author daubster
    This is a beta, there's still a lot to do but the biggest issue currently is the FPS. I already have optimization plans containing for example - reducing to current amount of objects from an insane 10.000 to about 2.500 and disabling shadow casting on some of them. Enjoy and tell me what you think. I think that by now it's obvious what to do with the file but feel free to ask if for you it's not.




    725 downloads

    Updated

  17. 60's Ahvenisto - F3 Classic Tracks

    Author : sergioloro
     

    Today is time to present my last addition to AC, the Ahvenisto race circuit, as it looks back on late 60's.
    Track lenght is 2.81 Kms and had a mix of nice turns/up and downs, not a fast circuit at all but great for low powered cars as Alfa Romeo Giulia or Lotus 25 car .
    I try to represent a late 60's looking, base on many pictures and vids i had, as usual with all my tracks, enviroment represent a mix of real stuff, and some of my imagination, mainly with crowds, paddock, advertising and race weekend stuff.
    The construction of Ahvenisto Race Circuit was finished on July 15, 1967. The same year, "I Hämeenlinnan ajot 1967" became the first international event to be held at the circuit. The Formula Two race was won byJochen Rindt in a Brabham BT23 ahead of Jack Brabham's Brabham BT23C and Jim Clark's Lotus 48. The Formula Three race saw a battle between Finnish and Swedish drivers, with Sweden's Freddy Kottulinskytaking the win. Other notable entrants included Leo Kinnunen, Ronnie Peterson and Reine Wisell.
    Ahvenisto Race circuit it is still active and its one of most important finnish circuits.
    I had to say i'm happy with final result, i feel at a 60's race weekend everytime i fire up track.
    I hope to improve track on future if necessary.
    I try track many time and everything seems to work OK.
    PLEASE NOTE it is first time i used a more detailed mesh for track surface, i dont have a FFB wheel so i have to figure out track drives OK, but if you think track surface dont feel right just let me know.
    Know Issues:
    . Maybe there is problem with some collision object.
    . AI cars go out to qualy and raced pretty well, maybe because of narrow road sometimes get stuck behind a wreck car (usually my car ). Sometimes they cant go out to qualy but not sure if AC bug or my AI file bug, but at end of session all cars go out to qualy, after a few attemps.

    It is not allowed to host track zip file at a different site, if you want to host track please contact to me first.
    It is not allowed to modified track, if you want to modified something ask me
    All 3d objects are done by me , please if you want to use something for you track contact to me first.
    I used some files from Kunos tracks as asph mask,tarmac detail and grovee, mainly because i dont know how to do this type of textures, yet
    One or more textures on this 3D-model have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information
    SPECIAL THANKS to Lilski and Rontti for support and help for this project.

    !!check some other track done by F3 Classics Tracks .
    Elaintarharata
    Hockenheim KK

    Please feel free to post/ask/request something you think it worthwhile for track improvement.
    Enjoy it

    Sergio Loro
    F3 Classics Tracks

    716 downloads

    Updated

  18. Baskerville Raceway

    Author : Nick Rainbird
     
    This is my local racetrack, it is a short track with excellent elevation changes that I would liken to a short version of Brands Hatch. I am building the mesh and objects from scratch with the idea that I will try to create an authentic version of the circuit, while keeping the system performance optimised and utilising as many graphical elements as I can from the AC SDK tools.
     
    I started this project on 27/08/2014 and it is still in the early stages of development despite myself having spent hundreds of hours on it already. If you like the track and would like to see me complete this project then feel free to send me a small donation through PayPal using the Donate link found in my project thread on the Assetto Corsa forums (tracks modding section).
     
    v0.8 Beta Release (22/06/2015)
    - Complete graphical overhaul
    - New road textures
    - New skidmark textures
    - New grass textures
    - New sand textures
    - New terrain textures
    - Horizon scenery
    - Refined shaders to improve visuals during all times of day
    - New 3D grass
    - Mesh improvements
    - More efficient texture usage (less texture memory, better performance)
    - Many duplicated vertices welded (optimisation)
    - New TV camera set by Todd Norbury


     




    705 downloads

    Updated

  19. Sportsland Yamanashi

    Author : skumt0mte




    695 downloads

    Submitted

  20. Ruapuna Park 2012

    Author : a NeelJ by Rainmaker
     
    This 3D-track was made by Hugh Jarse. It was converted and enhanced by NeelJ for gMotor2 simulations. The Assetto Corsa conversion was done by Rainmaker.
     
    Features:
    -22 pit boxes
    -AI (pit and fast lane)
    -Cameras
    -Trackmap
    -AC road and grass shader
    -correct day light representation
    -hot lapping function
    -support for time attack mode
     
    Known Issues:
    -some mods have problems with the Flexopass and Kelford Camtech corner
     
    Thanks to:
    Hugh Jarse
    NeelJ
     
    If you like it you can send a donation here

    692 downloads

    Updated

  21. Montreal 1988

    Author : carrera4 and Rainmaker
     
    This 3D-track was made by carrera4 for the F1 1988 rFactor mod. It was converted and enhanced to Assetto Corsa by Rainmaker and members of schwarzbierbude.de.
     
    The conversion of the 1988s tracks is a project of schwarzbierbude.de your friendly AC-Server.
     
    Features:
    -working AI for AC v1.1
    -28 pit boxes with working pit lane
    -cameras
    -trackmap
    -shadows for all objects
    -correct day light presentation
    -hot lapping function
    -support for time attack mode

    687 downloads

    Updated

  22. Hungaroring 1988

    Author : carrera4 and Rainmaker
     
    TV cam for Hungaroring 1988 v1.0 by HAWK_Blackbird
     
    Hungaroring 1988 a carrera4 track presented by schwarzbierbude.de
     
    This 3D-track was made by carrera4 for the F1 1988 rFactor mod. It was converted and enhanced to Assetto Corsa by Rainmaker and members of schwarzbierbude.de.
     
    The Hungaroring is the last conversion of the carrera4 ´88 tracks to AC. Your collection should now be complete! Please note that the Hungaroring was the first ever released F1 1988 track for rFactor in 2006. The source material was even older and came from F1Challange. The visual quality might vary in your eyes.
     
    The conversion of the 1988s tracks is a project of schwarzbierbude.de your friendly AC-Server.
     
    Features:
    -replay cameras
    -working track map
    -support for hot lap mode
    -support for time attack mode
    -competitive AI made with AC v1.59
    -23 pit boxes with working pit lane

    661 downloads

    Updated

  23. Zolder 1967

    Author : DerDumeklemmer
    A conversion for Assetto Corsa by Team Schwarzbierbude.de - derDumeklemmer
    Zolder '67 was build from scratch for GPL by Ginetto.
    He kindly gave me permission for a conversion.
    Pls. notice original GPL readme included in this archive.
    A very BIG "Thank you so much" for this kind offer!
    - My biggest respect for his fantastic work -
    CREDITS:
    ========
    - Ginetto for GPL scratch build
    - TheDoctor for TV-Cams and sections.ini

    655 downloads

    Updated

  24. Autodromo di Franciacorta

    Autodromo di Franciacorta for Assetto Corsa converted by Tiago Lima
     
    -20 pit box
    -3d grass
    -phisical mesh
    -Ai line
     
    Credits go to lcr77 for is amazing rfactor work
    Thank you lcr77 For giving the ok


    651 downloads

    Submitted

  25. Bathurst

    Bathurst 1.01 by RSeb

    644 downloads

    Updated

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