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197 files

  1. Eastern Creek 2014

    Author : Rainmaker
     
    Located in a suburb of Sydney, Eastern Creek is an Australian race track that hosts the V8 Supercar series among other events. The 12-corner 3.9 kilometer layout comes with plenty of elevation changes and a very challenging, high speed first corner.
     
    v3.45
    -fixed shadows of the blue curbs
    -new track previews
    -fixed two broken objects
    -removed unnecessary camera start file and groove

    4,010 downloads

    Updated

  2. MoSport 2012

    Author : NeelJ and Rainmaker
     
    The Canadian Tire MOtorSPORT Park is the grandfather of the modern Canada GP.
     
    This 3D-track was made by NeelJ for rFactor. It was converted and enhanced to Assetto Corsa by Rainmaker.
     
    Features:
    -competitive AI made with AC v1.3
    -22 pit boxes with working pit lane
    -replay cameras
    -working track map
    -support for hot lap mode
    -support for time attack mode
     
    If you like it you can send a donation here

    915 downloads

    Updated

  3. Surfers Paradise 2004

    Author : NeelJ and Rainmaker
     
    This 3D-track was upgraded for gMotor2 by NeelJ and was converted and enhanced to Assetto Corsa by Rainmaker. Original authors are Zero-g & IDT for F1 Challenge. Permission was granted by NeelJ. Thank you!
     
    Facts:
    26 pit boxes
    4.498 m long
     
    Features:
    -AI (pit and fast lane)
    -Cameras
    -Trackmap
    -Shadows for all objects
    -AC road shader
    -AC grass shader
    -AC "water" shader (high ksSpecularEXP value)
    -working pit lane
    -changed values for the lighting.ini
    -hot lapping function





    3,034 downloads

    Updated

  4. Tsukuba

    Author : Rainmaker
     
    This track was made by Polar Blue 21 for GPL and converted and enhanced by zwiss for GTR2. The rF conversion and optimisation was done by Rainmaker and Philrob.
    Tiago Lima brought the rF version to Assetto Corsa. The overhaul of the AC version was done by Rainmaker.
     
    I hope Tiago don't mind it if I release a overhaul of his AC conversion. I also did not mind it that he took my rF version
     
    Features:
    -18 pit boxes with working pit lane
    -competitive AI (pit and fast lane)
    -Cameras
    -Trackmap
    -Shadows for all objects
    -AC shader for asphalt, grass, water
    -optimal values for the lighting.ini
    -hot lapping function
     
    Known Issues:
    - there is no pit guy
     
    You can send a donation here if you like

    1,301 downloads

    Updated

  5. Albi 1967

    Author : NeelJ and Rainmaker
     
    Following the wish of the author here is the French track Albi in his historic configuration.
    This 3D-track was made by NeelJ and was converted and enhanced to Assetto Corsa by Rainmaker.
    I recommend the Lotus T49 for this track and a racetime at 3:30 PM.
     
    Facts:
    22 pit boxes
    3.636meters long
     
    Features:
    -AI (pit and fast lane)
    -Cameras
    -Trackmap
    -Shadows for all objects
    -AC road shader
    -AC grass shader
    -working pit lane
    -a skybox
    -changed values for the lighting.ini
    -hot lapping function

    1,639 downloads

    Updated

  6. Snetterton 2011

    by lasercutter and Rainmaker
    This 3D-track was made by lasercutter for rFactor 2. It was converted and enhanced to Assetto Corsa by Rainmaker. Thanks to all beta testers.
    Features:
    -AI and pit lane
    -22 pit boxes
    -replay cameras
    -working track map
    -support for hot lap mode
    -support for time attack mode
    v1.6
    -complete new ai
    -new previews and UI data
    -fixed missing circuit tag (for Content Manager user)
    -fixed sticky walls

    268 downloads

    Updated

  7. Adelaide 1988

    Author : carrera4 and Rainmaker
     
    This 3D-track was made by carrera4 for the F1 1988 rFactor mod. It was converted and enhanced to Assetto Corsa by Rainmaker and members of schwarzbierbude.de.
     
    The conversion of the 1988s tracks is a project of schwarzbierbude.de your friendly AC-Server.
     
    v1.5
    -complete new and faster AI
    -grid raised to 26 cars
    -removed some unnecessary wall keys

    1,773 downloads

    Updated

  8. Isle of Man TT

    The Isle Of Man TT is an annual motorcycle race held on public roads over a 37.73 mile course.
    The lap record, from 2016 is by Michael Dunlop on a BMW S1000RR in 16:53.929 an average speed of 133.962 mph.
    Known for being extremely dangerous in the event of a crash, only the brave race here!
    Grateful thanks to Brendon Pywell for creating Race Track Builder,
    without which I could not have created this track. Thanks also to those who made available their xpacks.

    Features:
    Working ai.
    20 pit boxes
    Track map.
    Ideal line.
    Collision walls.
    Separate road mesh.
    Although there are no tv cameras yet, there are onboard cameras for replays.

    154 downloads

    Submitted

  9. Hockenheim GP & Keiner Kurs - F3 Classic Tracks

    Hockenheim GP 1960
    Hello to everyone! Now is time to present the Hockenheim full GP circuit, as it was at mid 60's, thats mean "NO" chicanes.
    Track is great for racing, and I hope everyone enjoy it. This track is special for all lovers of 60's era, since here Jim Clark found death. I try to build track as it looks on its first years, before armco and curbs was add.
    Hockenheim Keiner Kurs 1960
    Today is time to present my last addition to AC, the Hockenheim's short course, as it looks back on 60's.
    Track lenght is 2.6 Kms and had a mix of nice turns, not a fast circuit at all but great for low powered cars as Alfa Romeo Giulia or a F3 car (if someday we got one). I try to represent a 60's looking Hockenheim, base on many pictures and vids i had, as usual with all my tracks, enviroment represent a mix of real stuff, and some of my imagination, mainly with crowds, paddock, advertising and race weekend stuff. I had to say i'm happy with final result, i feel at a 60's race weekend everytime i fire up track.
    I hope to improve track on future if necessary. I try track many time and everything seems to work OK.

    Know Issues:
    . Show Map function does not work property.
    . Maybe there is problem with some collision object.
    . Haybales and others objects does not had collision yet ( not sure if there is a soft collision for haybales)
    . AI cars go out to qualy but raced at slow speed.

    Enjoy it :)
    Sergio Loro
    F3 Classics Tracks
    www.f3classictracks.com

    80 downloads

    Submitted

  10. Ahvenisto - F3 Classic Tracks

    Hello to everyone!!
    Today is time to present my last addition to AC, the Ahvenisto race circuit, as it looks back on late 60's. Track lenght is 2.81 Kms and had a mix of nice turns/up and downs, not a fast circuit at all but great for low powered cars as Alfa Romeo Giulia or Lotus 25 car :). I try to represent a late 60's looking, base on many pictures and vids i had, as usual with all my tracks, enviroment represent a mix of real stuff, and some of my imagination, mainly with crowds, paddock, advertising and race weekend stuff.
    The construction of Ahvenisto Race Circuit was finished on July 15, 1967. The same year, "I Hämeenlinnan ajot 1967" became the first international event to be held at the circuit. The Formula Two race was won byJochen Rindt in a Brabham BT23 ahead of Jack Brabham's Brabham BT23C and Jim Clark's Lotus 48. The Formula Three race saw a battle between Finnish and Swedish drivers, with Sweden's Freddy Kottulinskytaking the win. Other notable entrants included Leo Kinnunen, Ronnie Peterson and Reine Wisell.
    Ahvenisto Race circuit it is still active and its one of most important finnish circuits.
    I had to say i'm happy with final result, i feel at a 60's race weekend everytime i fire up track. I hope to improve track on future if necessary. I try track many time and everything seems to work OK.
    PLEASE NOTE it is first time i used a more detailed mesh for track surface, i dont have a FFB wheel so i have to figure out track drives OK, but if you think track surface dont feel right just let me know.
    Know Issues:
    . Maybe there is problem with some collision object.
    . AI cars go out to qualy and raced pretty well, maybe because of narrow road sometimes get stuck behind a wreck car (usually my car :) ). Sometimes they cant go out to qualy but not sure if AC bug or my AI file bug, but at end of session all cars go out to qualy, after a few attemps.

    It is not allowed to host track zip file at a different site, if you want to host track please contact to me first. It is not allowed to modified track, if you want to modified something ask me :)
    All 3d objects are done by me , please if you want to use something for you track contact to me first.
    I used some files from Kunos tracks as asph mask,tarmac detail and grovee, mainly because i dont know how to do this type of textures, yet :)
    One or more textures on this 3D-model have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information
    SPECIAL THANKS to Lilski and Rontti for support and help for this project.

    Enjoy it :)
    Sergio Loro
    F3 Classics Tracks
    www.f3classictracks.com

    50 downloads

    Submitted

  11. Elaintarharata 1960 - F3 Classic Tracks

    Hello to everyone!!
    Today is time to present my last addition to AC, the Elaintarharata street course, as it looks back on early 60's. Track lenght is 2.00 Kms and had a mix of nice turns, not a fast circuit at all but great for low powered cars as Alfa Romeo Giulia or a F3 car (if someday we got one) or a 60's motorbike :).
    I try to represent a 60's looking Helsinki, base on many pictures and vids i had, as usual with all my tracks, enviroment represent a mix of real stuff, and some of my imagination, mainly with crowds, paddock, advertising and race weekend stuff. Elaintarharata host many event from 1936 to 1963, it was not used anymore because of dangerous enviroment. you can face the death at every meter and its hard to imagine drove a race car around here, but was other time when motor racing was TOO dangerous. I had to say i'm happy with final result, i feel at a 60's race weekend everytime i fire up track. I hope to improve track on future if necessary. I try track many time and everything seems to work OK.
    PLEASE NOTE it is first time i used a more detailed mesh for track surface, i dont have a FFB wheel so i have to figure out track drives OK, but if you think track surface dont feel right just let me know.
    Know Issues:
    . Maybe there is problem with some collision object.
    . AI cars go out to qualy and raced pretty well, maybe because of narrow road sometimes get stuck behind a wreck car (usually my car :) ). Sometimes they cant go out to qualy but not sure if AC bug or my AI file bug, but at end of session all cars go out to qualy, after a few attemps.

    It is not allowed to host track zip file at a different site, if you want to host track please contact to me first. It is not allowed to modified track, if you want to modified something ask me :)
    All 3d objects are done by me , please if you want to use something for you track contact to me first.
    I used some files from Kunos tracks as asph mask,tarmac detail and grovee, mainly because i dont know how to do this type of textures, yet :) One or more textures on this 3D-model have been created with images from CGTextures.com. These images may not be redistributed by default. Please visit www.cgtextures.com for more information
    SPECIAL THANKS to Lilski and Jyrki "YardStick" Ihalainen for support and help for this project.
    Please feel free to post/ask/request something you think it worthwhile for track improvement.
    Enjoy it :)
    Sergio Loro
    F3 Classics Tracks
    www.f3classictracks.com

    94 downloads

    Submitted

  12. Circuit Mont Tremblant

    This tracks 3 layouts are all near fully functional. You can have a Race Weekend at either the Full or North Loop, while just a Quick Race at the South Loop. Time Attack works in all 3 layouts.

    What I know needs to be done:
    finish visible fences & walls create pit-lane for South-Loop group trees & optimize where I can tidy up bridge rough up the road mesh fix South-Loop AI make sand-traps create pit/paddock stuff Track was:
    created with Race Track Builder disassembled with 3dsMax (free student license) stitched together/reassembled with Notepad++ tested using many cars with the makers slow-a$s driving skills

    75 downloads

    Submitted

  13. Bremgarten 1954

    This 3D-track was made by Boblebric and NeelJ for gMotor2 simulations. It was converted and enhanced to Assetto Corsa by Rainmaker. For more info see the original Read Me in the extras folder.

    Features:
    -replay cameras
    -working track map
    -support for hot lap mode
    -support for time attack mode
    -competitive AI
    -22 pit boxes with working pit lane

    122 downloads

    Submitted

  14. Chang International Circuit

    This 3D-track was made by Barcika for GT Legends. It was converted and enhanced to Assetto Corsa by Rainmaker.
    Thank you Barcika for the permission.
    Features:
    -replay cameras
    -working track map
    -support for hot lap mode
    -support for time attack mode
    -competitive AI
    -26 pit boxes with working pit lane

    54 downloads

    Submitted

  15. Solitude Rennstrecke 1964

    Author : a NeelJ by Rainmaker
     
    The Solituderennen, Solitudering or (in French circuit of Solitude) is a 11.4 km road circuit near Stuttgart, and named after the nearby Castle Solitude. Motor sports events were held from 1903 to 1965.
     
    Because of the narrow pathways, only motorcycle events were held until 1956. The track and stands were expanded in early 1957 and racing sports cars and racing have been organized by the Automobile Club ADAC. Motorcycle Grand Prix took place on this circuit from 1952 to 1964, with the German motorcycle Grand Prix which takes place here in even years: 1952, 1954, 1956, 1958, 1960, 1962 and 1964. From 1961 to 1964, Grand Prix Formula 1 non-championship were held, in addition to tests of Formula 2 and Formula Junior.
     
    In 2003, a memorial was held, with many former members and vehicles.

    4,267 downloads

    Updated

  16. 60s Elaintarharata,Helsinki,Finland. --- F3 Classic Tracks

    Author : Sergio Loro
     
    Hello to everyone!!
    Today is time to present my last addition to AC, the Elaintarharata street course, as it looks back on early 60's.
    Track lenght is 2.00 Kms and had a mix of nice turns, not a fast circuit at all but great for low powered cars as Alfa Romeo Giulia or a F3 car (if someday we got one) or a 60's motorbike .
    I try to represent a 60's looking Helsinki, base on many pictures and vids i had, as usual with all my tracks, enviroment represent a mix of real stuff, and some of my imagination, mainly with crowds, paddock, advertising and race weekend stuff.
    Elaintarharata host many event from 1936 to 1963, it was not used anymore because of dangerous enviroment. you can face the death at every meter and its hard to imagine drove a race car around here, but was other time when motor racing was TOO dangerous.
    I had to say i'm happy with final result, i feel at a 60's race weekend everytime i fire up track.
    I hope to improve track on future if necessary.
    I try track many time and everything seems to work OK.
    PLEASE NOTE it is first time i used a more detailed mesh for track surface, i dont have a FFB wheel so i have to figure out track drives OK, but if you think track surface dont feel right just let me know.
    Know Issues:
    . Maybe there is problem with some collision object.
    . AI cars go out to qualy and raced pretty well, maybe because of narrow road sometimes get stuck behind a wreck car (usually my car ). Sometimes they cant go out to qualy but not sure if AC bug or my AI file bug, but at end of session all cars go out to qualy, after a few attemps.
     
    It is not allowed to host track zip file at a different site, if you want to host track please contact to me first.
    It is not allowed to modified track, if you want to modified something ask me
    All 3d objects are done by me , please if you want to use something for you track contact to me first.
    I used some files from Kunos tracks as asph mask,tarmac detail and grovee, mainly because i dont know how to do this type of textures, yet
    One or more textures on this 3D-model have been created with images from CGTextures.com. These images may not be redistributed by default. Please visit www.cgtextures.com for more information
    SPECIAL THANKS to Lilski and Jyrki "YardStick" Ihalainen for support and help for this project.
     
    !!check some other track done by F3 Classics Tracks .
    Ahvenisto
    Hockenheim
     
    Please feel free to post/ask/request something you think it worthwhile for track improvement.

    615 downloads

    Updated

  17. Hungaroring

    Converted to Assetto Corsa By Tiago Lima
    Special thanks to :
    Original Creator : 6e66o and friends
    @Mitja Bonca for beta testing and the ai's
    mrk37 for letting me using his textures
    @Changincar to teach me everything i know
    @Modek by the help and support
    All my friends at Sim Racing Portugal that helped me with the testing




    2,169 downloads

    Updated

  18. Hockenheimring by Tommy78

    This track was made by Tommy78, who is the same creator of the Audi TT Cup. This track was first in rFactor now the track has been ported by him to Assetto Corsa for our enjoyment!

    Track Features
    The following track features are these:
    4 track layouts: GP, National, Short1, Short2 27 start and pit boxes 3D grass Moveable corner markers, and adverts (cones are not moveable) 2 camera on each layout Working startlight Where to install:
    Download the mod and just unzip into your "tracks" folder.
    (<working driver>\steam\steamapps\common\assettocorsa\content\tracks)

    102 downloads

    Submitted

  19. Norisring 2009

    Norisring 2009 v2.03
    made by com8
    conversion by SandroX and Rainmaker

    SandroX gave me the permission for a overhaul of his Norisring conversion. Thank you for that!
    This 3D-track was made by com8 (Alex Hummler) for rFactor. The Assetto Corsa conversion was done by SandroX. The enhancement of the AC version was made by Rainmaker.
    This release will be the last track from me for the moment.
     
    Changelog since AC version 1.0:
    fixed double sided objects (fixed trees)
    completely rebuild AI for AC v1.1
    fixed normals
    added shadows to all objects
    new road, sand, grass and flag shader
    rebuild pits, so it's usable in multiplayer -> reduced grid
    tweaked surfaces
    set correct shader to the building at the end of the s/f straight

    2,034 downloads

    Updated

  20. Oschersleben by Mitja Bonca

    Real racing track located in Germany of length 3.696 km. It`s a small, nice and challenging track. The track differs in height by 23 meters. There are 14 turns (7 right handers) in the circuit. The fastest section is located at the end of the starting - finishing straight.
    What it offers:
    - 24 pitboxes (same number of grids)
    - working AI (which now even passes each other)
    - 6 cameras
    - remodeled track, runoff areas, kerbs and many kind of walls
    - new trees, kerbs, carpets, tarmac and grass (including 3d grass)
    - correct path of the sun through the day
    - new colidable corner marks
    - glass reflection of some buildings
    - there is a 100 meters car jump, which needs to be found (located behind pits)

    1,397 downloads

    Updated

  21. Lake Louise - 23km/50km

    Author: Lucas - Xtremepsionic
     
    Current version V2.08
    Change log:
    Increased lod of roads from 400m to 1200m due to bug with rift users not seeing road
    Tweaked West fwd/rev, lake fwd/rev and west downhill AI lines so they're competitive and less prone to crashing
    Camera files for the above layouts are included thanks to the amazing fans on the forum!
    Added road barriers for closed roads




    Features

    23 km/50 km* of undulating and exciting roads, from single-lane bumpy mountain paths to four-lane wide highways High definition road surfaces for amazing force feedback Varied road surfaces for different driving feel 5 / 12* layouts for AI racing, multiplayer cruising, or uphill/downhill drifting Bravery testing jumps and breathtaking views Reverb and echo sound effects

     


    5,999 downloads

    Updated

  22. Misano MWC

    by Roberto Olivetti

    Use of this track is allowed for personal training and community racing, provided that no one will ask money in no form (requesting championship fees and selling driving licenses included). It is NOT allowed to use this track in championships were drivers or teams are required to pay. Non-mandatory donations to the league are allowed instead.
    This version of Misano World Circuit is scratch made, and beneath my commitment to be accurate, it isn't as precise as a laser-scanned track. Please don't go to the real Misano circuit guessing to know it. The real track has to be learnt in real life.
    If you want to modify this track or convert it, please drop me a line, see below.
    Have fun!
     
    Thanks a lot!!! to:
    - Alessandro Balzan e Nicola Benucci for testing and suggestions
    - Schummy1, Ray Woolhead, Laurent Resende, marcosxv, LaZanzaraRombante, andrea_gi, Bruno Giampà, i__speedracer__i, KirKone, Mascalzone, Matrix16wcc, Olivier Boissel, RoG-PoWeR, the_schofe, VELOCIPEDE for alpha testing
    - pika4u, Mauro Lazzari, for setting test servers
    - Mauro Lazzari, for creating objects (pitwall, guardrails etc)
    - Gianluca Boni Bonifacio and MaiDireCamber - www.maidirecamber.blogspot.com - for support and help with telemetry data and track layout
    - authors of Misano 2002 rFactor V2.0 (Slider916/Cammel/Elwood)
    - Kunos Simulazioni - www.kunos-simulazioni.com - for Assetto Corsa
    - The Blender Foundation - www.blender.org - for blender software
    - TheSimGarage - www.sim-garage.co.uk/ - for 3dSimEd software
    - Ysup12 - http://tf3dm.com/user/ysup12- for his tyres stack model, lots to learn
    - Geo piskas - http://www.turbosquid.com/Search/Artists/Geo-Piskas- for his guardrail models, great reference
    - Todd Norbury - http://www.assettocorsa.net/forum/index.php?members/norbs.7687/- for additional track camera-sets
    - Black Wagtail - http://www.racedepartment.com/downloads/authors/black-wagtail.203813/- for additional track camera-sets
     
    Attribution:
    - Mauro Delegà and Radiators - forum.radiators-champ.com - for several images
    - © 2011 Google.com
    - CGTextures - www.cgtextures.com
    - Toni Pecoraro - www.tonipecoraro.it - for the track aerial view image
    - DragonArt - dragonartz.wordpress.com
    - archive3d.net for 3d spectators models
    - Marco Angelo - http://www.blendswap.com/user/MarcoD- for 2d people textures
    - xB33 - http://www.assettocorsa.net/forum/index.php?members/xb33.109035/- for lowpoly cars models
     
    Contacts:
    For bugs, errors, suggestions, requests feel free to PM me in the Assetto Corsa forum
    http://www.assettocorsa.net/forum
    Roberto Olivetti
     
    Versions:
    15 - sep - 2016
    misano MWC 1.2
    Stricter track limits. working like this: in most turns, if you go with more than 2 wheels out the kerbs (on the red concrete) you get now a penalty. It is only 3 seconds, and along the track there is plenty of chance to pay the penalty during the long brakings. I set it like that (short penalty time) thinking to the race: being penalized with more time for a little infraction would be too harsh, and in the end useless ruining the race. But I did think...
     
    Misano MWC 1.1
    - removed hole after T8 (thx Classicpark)
    - added physical road mesh to main track, separated from visual one, critics welcome!
    - raised grip to 100% to match real life F4 lap times (tested with Tatuus FA01)
    - tuned shaders to reduce brightness

    misano MWC 1.0
    - removed cones as walls, now they are collidable objects
    - added collision to most of the braking marks
    - road grip reset to 99%
     
    Different time penalties for different kind of cut:
    - driving on DIRT surface (like going wide out a turn): 4 seconds.
    - driving on CUT surface (cut on purpose or too big advantage cutting): 9 seconds.
    For league use you can edit the surfaces.ini file and set the penalties as you like.
     
    Still missing:
    - 3d grass (sorry, I don't like it). Should anyone want to make 3d grass, I can pass the fbx file and it can be added as a new .kn5 file into the track folder
    - new layout cut (introduced late 2015 in real life). This can be in version 2.
    - only the MotoGP layout is available for now. All the layouts used in real life will be added in v.2

    1,356 downloads

    Updated

  23. Sebring International Raceway

    After Rouen les Essarts this is my new project:
    Sebring International Raceway RTB
    creat by : "me" DrM@boul
    CREAT with : RaceTrackBuilder and Blender
     

    126 downloads

    Updated

  24. Pukekohe Park Raceway 2013

    Pukekohe Park Raceway 2013

    made by R1CHO
    conversion by Rainmaker


    This 3D-track was made by RR1CHO~XR~ and the xFactor Team with Bobs Trackbuilder. It was converted and enhanced to Assetto Corsa by Rainmaker.
     

    The track represents a good quality corresponding with international importance of the track. Pukekohe Park Raceway is part of the V8 Supercars Championship.
     
    Features:
    -21 pit boxes
    -AI (pit and fast lane)
    -Cameras
    -Trackmap
    -Shadows for all objects
    -working pit lane
    -a skybox
    -newest values for the lighting.ini
    -hot lapping function
     
    special thanks to:
    R1cho
    derDumeklemmer
    Dave Noonan (3DSimed)
    all beta testers
     
    Known Issues:
    -FPS drop heading to the s/f line
    -bumpy track

    1,704 downloads

    Updated

  25. Barbagallo raceway

    Barbagallo Raceway V1.2 by Darren Blythe
    Barbagallo Raceway at Wanneroo is Western Australia's only permanent racing circuit and has been operated continuously since 1969. It is most recognized for it's place on the V8 Supercar Calendar and it's short and fast layout coupled with some nice elevation changes make it exciting and fun to race.
    Barbagallo is one of my favorite Aussie tracks so I started putting this together a few months ago. It started as a test project to help me get to grips with AC's modding possibilities but took on a life of it's own. It is scratch built from the ground up.
    Over six months and 1000 hours later I'm proud to bring you the first release of this great little track for Assetto Corsa.
    A huge amount of effort went into this project. I hope you enjoy it.
    V1.2 - Update 01/12/14
    Two fantastic new camsets by norbs: TV2 and Kerbcams
    Fixed sticky tyrewalls on pit straight
    Optimized collision meshes
    Minor mesh fixes
    Dynamic groove tweaked
    Version Number added to track description





    2,267 downloads

    Updated

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