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  1. 2017 Mount Akina by Assetto Modder

    Features:
    Layouts - This track has an uphill, downhill and drift layout. Uphill and downhill are self explanatory. Drift starts you half way down the mountain, drive forwards and you will end up on the road, it has no ai line so you can drive any way you want without fear of being disqualified, perfect for drift servers. Unfortunatley no AI line means no cameras for this track.
     
    Physics Bump Mesh - The track has a high detail bump mesh to bring a bit more life into the feeling of the road and with properly set grip levels for the kind of road that it is.
    New Textures - Some parts of the track, such as the road, brushes and trees have have either their texture detail increased to try bring the graphical quality up a bit more.
    LOD and performance - The track has distance LOD systems and a few LODs based on graphics settings, from what I have tested the FPS on this version of the track is around 20% higher on my PC than the other versions of Akina out there, and that is with higher detailed shaders and textures.
    AI Line, Cameras and 32 pitboxes - This track has 32 pitboxes for all 3 layouts and has start and end timing gates. It supports quick race with AI's fairly well, keeping in mind AC's AI isn't the greatest. However I wouldn't recommend running race weekends on it as AC's AI does not support point to point tracks as they hit the finish line and just divide by 0 and drive into walls. Uphill and Downhill layouts have fully automatic cameras, the drift layout has a camera on each hairpin but since it has no AI line it does not switch automatically, price to pay for free run basically.

    305 downloads

    Submitted

  2. 60's Ahvenisto - F3 Classic Tracks

    Author : sergioloro
     

    Today is time to present my last addition to AC, the Ahvenisto race circuit, as it looks back on late 60's.
    Track lenght is 2.81 Kms and had a mix of nice turns/up and downs, not a fast circuit at all but great for low powered cars as Alfa Romeo Giulia or Lotus 25 car .
    I try to represent a late 60's looking, base on many pictures and vids i had, as usual with all my tracks, enviroment represent a mix of real stuff, and some of my imagination, mainly with crowds, paddock, advertising and race weekend stuff.
    The construction of Ahvenisto Race Circuit was finished on July 15, 1967. The same year, "I Hämeenlinnan ajot 1967" became the first international event to be held at the circuit. The Formula Two race was won byJochen Rindt in a Brabham BT23 ahead of Jack Brabham's Brabham BT23C and Jim Clark's Lotus 48. The Formula Three race saw a battle between Finnish and Swedish drivers, with Sweden's Freddy Kottulinskytaking the win. Other notable entrants included Leo Kinnunen, Ronnie Peterson and Reine Wisell.
    Ahvenisto Race circuit it is still active and its one of most important finnish circuits.
    I had to say i'm happy with final result, i feel at a 60's race weekend everytime i fire up track.
    I hope to improve track on future if necessary.
    I try track many time and everything seems to work OK.
    PLEASE NOTE it is first time i used a more detailed mesh for track surface, i dont have a FFB wheel so i have to figure out track drives OK, but if you think track surface dont feel right just let me know.
    Know Issues:
    . Maybe there is problem with some collision object.
    . AI cars go out to qualy and raced pretty well, maybe because of narrow road sometimes get stuck behind a wreck car (usually my car ). Sometimes they cant go out to qualy but not sure if AC bug or my AI file bug, but at end of session all cars go out to qualy, after a few attemps.

    It is not allowed to host track zip file at a different site, if you want to host track please contact to me first.
    It is not allowed to modified track, if you want to modified something ask me
    All 3d objects are done by me , please if you want to use something for you track contact to me first.
    I used some files from Kunos tracks as asph mask,tarmac detail and grovee, mainly because i dont know how to do this type of textures, yet
    One or more textures on this 3D-model have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information
    SPECIAL THANKS to Lilski and Rontti for support and help for this project.

    !!check some other track done by F3 Classics Tracks .
    Elaintarharata
    Hockenheim KK

    Please feel free to post/ask/request something you think it worthwhile for track improvement.
    Enjoy it

    Sergio Loro
    F3 Classics Tracks

    706 downloads

    Updated

  3. 60s Elaintarharata,Helsinki,Finland. --- F3 Classic Tracks

    Author : Sergio Loro
     
    Hello to everyone!!
    Today is time to present my last addition to AC, the Elaintarharata street course, as it looks back on early 60's.
    Track lenght is 2.00 Kms and had a mix of nice turns, not a fast circuit at all but great for low powered cars as Alfa Romeo Giulia or a F3 car (if someday we got one) or a 60's motorbike .
    I try to represent a 60's looking Helsinki, base on many pictures and vids i had, as usual with all my tracks, enviroment represent a mix of real stuff, and some of my imagination, mainly with crowds, paddock, advertising and race weekend stuff.
    Elaintarharata host many event from 1936 to 1963, it was not used anymore because of dangerous enviroment. you can face the death at every meter and its hard to imagine drove a race car around here, but was other time when motor racing was TOO dangerous.
    I had to say i'm happy with final result, i feel at a 60's race weekend everytime i fire up track.
    I hope to improve track on future if necessary.
    I try track many time and everything seems to work OK.
    PLEASE NOTE it is first time i used a more detailed mesh for track surface, i dont have a FFB wheel so i have to figure out track drives OK, but if you think track surface dont feel right just let me know.
    Know Issues:
    . Maybe there is problem with some collision object.
    . AI cars go out to qualy and raced pretty well, maybe because of narrow road sometimes get stuck behind a wreck car (usually my car ). Sometimes they cant go out to qualy but not sure if AC bug or my AI file bug, but at end of session all cars go out to qualy, after a few attemps.
     
    It is not allowed to host track zip file at a different site, if you want to host track please contact to me first.
    It is not allowed to modified track, if you want to modified something ask me
    All 3d objects are done by me , please if you want to use something for you track contact to me first.
    I used some files from Kunos tracks as asph mask,tarmac detail and grovee, mainly because i dont know how to do this type of textures, yet
    One or more textures on this 3D-model have been created with images from CGTextures.com. These images may not be redistributed by default. Please visit www.cgtextures.com for more information
    SPECIAL THANKS to Lilski and Jyrki "YardStick" Ihalainen for support and help for this project.
     
    !!check some other track done by F3 Classics Tracks .
    Ahvenisto
    Hockenheim
     
    Please feel free to post/ask/request something you think it worthwhile for track improvement.

    607 downloads

    Updated

  4. A1-Ring

    Author : DerDumeklemmer
    Long time ago in mid '07 Dutch Devil converted A1-Ring for GTR2 based on the rF verison of Genhis99.
    - Pls. find their original readme files inside this archive -
    DD gave me permission to convert it to GTL but somehow I never found the time to do so.
    In Feb 2010 I took the time and added some new features as well...
    In April 2015 DD gave me permission for AC conversion as well, so here is the AC version.
    Pls. give a little respect to all these working hours all of us spend for free for your entertainment!
    This project is a “take it as it is, or leave it”-release, pls. see EULA for more detailed information.
    CREDITS:
    ========
    - Genhis99 for rF-version
    - Dutch Devil for GTR2-version
    - Thunderchild for additional textures and objects of GTR2 version
    - TheDoctor for TV-CAMs and sections.ini

    1,574 downloads

    Updated

  5. Abbeville

    Based on the original Pilotage Stadium Abbeville for rFactor by julio76600
    conversion for AC by thestrobe8 aka s_denis

    http://youtu.be/3kntA4G1fpc

    375 downloads

    Updated

  6. Adelaide 1988

    Author : carrera4 and Rainmaker
     
    This 3D-track was made by carrera4 for the F1 1988 rFactor mod. It was converted and enhanced to Assetto Corsa by Rainmaker and members of schwarzbierbude.de.
     
    The conversion of the 1988s tracks is a project of schwarzbierbude.de your friendly AC-Server.
     
    v1.5
    -complete new and faster AI
    -grid raised to 26 cars
    -removed some unnecessary wall keys

    1,732 downloads

    Updated

  7. Adelaide 2011

    Author : tewie and Rainmaker
     
    This track was originally converted from F1 Challenge to rFactor by Redhawk and Flaux. It was converted to GTR2 by Khan1670 and enhanced by RacerM. The conversion and the enhancement for Assetto Corsa was done by tewie and Rainmaker.
     

    Features:
    -replay cameras
    -working track map
    -support for hot lap mode
    -support for time attack mode
    -competitive AI made with AC v1.43
    -23 pit boxes with working pit lane

    416 downloads

    Submitted

  8. Adelaide Clipsal 500 2011 Street Circuit

    Author : tewie
     
    This is a conversion of a track that I previously converted to GTR Evo. Its my first go at an Assetto Corsa track and will attempt to produce more V8 Supercar / Australian locations in the future.
    Info:
    Length - 3.219 km (2.012 mi)
    Turns - 15
    Grid Positions - 28
    PitBoxes - 28
     
    Fixed in this update: v0.90
    Track textures updated
    Tree textures updated
    Some shaders adjusted
    Current Issues:
    Start and pit lights don't work
    Pit Crew not visible

    900 downloads

    Updated

  9. Adria Raceway

    Author : Mitja Bonca
    Adria International Raceway is a motorsportrace track near Adria in the Veneto region of Northern Italy. It is a permanent road course, and is 2.702 km (1.679 mi) in length. The venue has hosted the FIA GT Championship, Italian Formula Three, Deutsche Tourenwagen Masters and the Formula Three Euroseries.
    Converted to AC: Mitja Bonca
    Originally created: Slider916 and CodeF1
    Working AI
    22 pit boxes

    1,665 downloads

    Updated

  10. Ahvenisto - F3 Classic Tracks

    Hello to everyone!!
    Today is time to present my last addition to AC, the Ahvenisto race circuit, as it looks back on late 60's. Track lenght is 2.81 Kms and had a mix of nice turns/up and downs, not a fast circuit at all but great for low powered cars as Alfa Romeo Giulia or Lotus 25 car :). I try to represent a late 60's looking, base on many pictures and vids i had, as usual with all my tracks, enviroment represent a mix of real stuff, and some of my imagination, mainly with crowds, paddock, advertising and race weekend stuff.
    The construction of Ahvenisto Race Circuit was finished on July 15, 1967. The same year, "I Hämeenlinnan ajot 1967" became the first international event to be held at the circuit. The Formula Two race was won byJochen Rindt in a Brabham BT23 ahead of Jack Brabham's Brabham BT23C and Jim Clark's Lotus 48. The Formula Three race saw a battle between Finnish and Swedish drivers, with Sweden's Freddy Kottulinskytaking the win. Other notable entrants included Leo Kinnunen, Ronnie Peterson and Reine Wisell.
    Ahvenisto Race circuit it is still active and its one of most important finnish circuits.
    I had to say i'm happy with final result, i feel at a 60's race weekend everytime i fire up track. I hope to improve track on future if necessary. I try track many time and everything seems to work OK.
    PLEASE NOTE it is first time i used a more detailed mesh for track surface, i dont have a FFB wheel so i have to figure out track drives OK, but if you think track surface dont feel right just let me know.
    Know Issues:
    . Maybe there is problem with some collision object.
    . AI cars go out to qualy and raced pretty well, maybe because of narrow road sometimes get stuck behind a wreck car (usually my car :) ). Sometimes they cant go out to qualy but not sure if AC bug or my AI file bug, but at end of session all cars go out to qualy, after a few attemps.

    It is not allowed to host track zip file at a different site, if you want to host track please contact to me first. It is not allowed to modified track, if you want to modified something ask me :)
    All 3d objects are done by me , please if you want to use something for you track contact to me first.
    I used some files from Kunos tracks as asph mask,tarmac detail and grovee, mainly because i dont know how to do this type of textures, yet :)
    One or more textures on this 3D-model have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information
    SPECIAL THANKS to Lilski and Rontti for support and help for this project.

    Enjoy it :)
    Sergio Loro
    F3 Classics Tracks
    www.f3classictracks.com

    43 downloads

    Submitted

  11. Akagi Mountain Pass

    Author : thestrobe8
    Credits
    Original creators:
    Thanks to:
    -BTB
    -XPack from RACEDEPARTMENT
    (Guardrail from Barbje_Keller/Rally Road Element, Cars object from Bostjan Berglez/Rally Cars Xpack, trees from jay_p_666/Great Britain Xpack, road sign from delu77/European Road Elements)
    - All MALYSIAN SIM RACERS (MSR) community. TQ banyak2. Bleh 'touge' sama2 kot pas ni
    - All d1allstars and thextremeracers community
    - that1hatchi (thextremetacers/D1allstars)- Tester#1
    - Ryo (thextremetacers/D1allstars)- Tester#2
    - rotary (thextremetacers/D1allstars)- Tester#3
    - FerrariMan96 (racedepartment)- thanks for your feedback
    - Everyone......




    814 downloads

    Updated

  12. Albi 1967

    Author : NeelJ and Rainmaker
     
    Following the wish of the author here is the French track Albi in his historic configuration.
    This 3D-track was made by NeelJ and was converted and enhanced to Assetto Corsa by Rainmaker.
    I recommend the Lotus T49 for this track and a racetime at 3:30 PM.
     
    Facts:
    22 pit boxes
    3.636meters long
     
    Features:
    -AI (pit and fast lane)
    -Cameras
    -Trackmap
    -Shadows for all objects
    -AC road shader
    -AC grass shader
    -working pit lane
    -a skybox
    -changed values for the lighting.ini
    -hot lapping function

    1,599 downloads

    Updated

  13. Albi 2006

    Author : NeelJ and Rainmaker
     
    This 3D-track was made by NeelJ for gMotor2 simulations. It was converted and enhanced to Assetto Corsa by Rainmaker.
     
    Features:
    -replay cameras
    -working track map
    -support for hot lap mode
    -support for time attack mode
    -competitive AI made with AC v1.59
    -25 pit boxes with working pit lane

    385 downloads

    Updated

  14. ALÈS : LE GRAND CHALLENGE

    I modeled my city : ALÈS in the South of FRANCE ! ALÈS is very popular with the circuit "LE PÔLE MÉCANIQUE D'ALÈS", Many world-famous car pilots come from here : Romain Dumas, Stéphane Sarrazin, Vincent Beltoise, Yohan Rossel ... Each year, the rally "Rallye des Vins du Gard" organise an official Slalom FFSA, that takes place in the city center.  J3DMODDING now offers to you to participate virtually !    More information on my website: http://j3dmodding.com    Type : slalom (hotlap) on a city center Length : 1100 meters / 100% asphalt Driver : 1 only Fps : 80 (on I7 3930k + GTX 970 4 Go + 16 Go RAM)   VIDEO :     DONATION :   300 hours was necessary to build this track. If you like my work, thanks for a donation !   

    87 downloads

    Submitted

  15. Algarve International Circuit

    Authorized Conversion
    Original Creator :
    Nuno Ferraz
    Converted to Assetto Corsa by: Tiago Lima 
    Fully Fuctional track
    42 Pit boxes
    Ai and cameras by FlashCrow
     
    Thanks to Nuno Ferraz for His permition
     

     
    Free free to give ideas to improvements
    Special Thanks :
    -All the friends at Sim Racing Portugal that helped with testing
    -All The ideas from people around the forums
    -Word Sim Racing Championship
    -chargingcar for the authorization to do my own work to the track

    1,499 downloads

    Updated

  16. Alp Hillclimb (point to point)

    Author : tomj
    Converted from "Antonio's" rFactor version, who did it originally for motorhome-online.net (site seems to be dead now though)
    This has the normal and reverse layout with AI.
    The AI are a bit strange at the finish line but they should be decent enough for some offline racing.
    5 Pitboxes for multiplayer races.

    3,878 downloads

    Submitted

  17. Alpine Rally (Fictional, Scratch Made Rally Stage)

    Author : ultranew_b

    After playing TTMs awesome conversion of Monte Carlo Stage 3, Inspiration hit!! So after 2 weeks of work, I'm getting ready to release my 3rd custom level for AC, Alpine Rally. This is a scratch made fantasy level (not ported). It's 7.9 km long with a good mix of high speed stretchs interspersed with twists, turns and lots of elevation changes.The first half of the course is uphill, the second half is downhill. It has 4 slots with working AI and TV replay cameras and is online tested.
    Credits: TTM for the road diffuse textures
    Notes:
    Please use the included custom no fog weather config
    called "Alpine Custom" @ time 12:30, for optimum conditions.
    To use: Simply, select "Alpine Custom" in the weather
    select menu.
    It does not overwrite any files.




    2,303 downloads

    Updated

  18. Anneau du Rhin 2016

    We (Boblebric, NeelJ and Rainmaker) are proud to release the conversion of the completely scratch made track Anneau du Rhin 2016 of Assetto Corsa.
    Anneau du Rhin is a small but fine club track located in Biltzheim, France near the boarder to Germany. In German the track is called Rheinring.
    Boblebric enjoyed to create not just the track itself but also the entry terrains you can discover over the hidden branches.
    In 1996, industrialist Marc Rinaldi, his son François and his daughter Caroline Bugatti, founded this private circuit in association with the Spengler family. Known for Bruno Spengler of the DTM championship.
    This 3.7 km circuit is inspired by the Paul-Ricard circuit at Le Castellet. It has been approved for FFSA and FFM motorcycle competition since 2011. Sessions for private sports cars are organized by the Automobile Club of Alsace, including many known manufactures.

    Track features:
    -replay cameras
    -working track map
    -support for hot lap mode
    -support for time attack mode
    -22 pit boxes with working pit lane
    -competitive AI
    -much terrain to discover

    131 downloads

    Submitted

  19. Ansan Speedway

    Author : shin-chan
    This track could be an actual track in Korea, however lots of problems occurred that this track is actually abandoned and used as airport for Show.
    However, we still can use this track as a track (which is good, but sounds weird lol)
    So, one of my community people (Built by Guichanism) decided to make this track, and here it is.
    I added Replay camera work and a bit of texture works.

    http://youtu.be/QCbG1saQkp4




    999 downloads

    Updated

  20. Aosta Grand Sport (15 layout + drift) + wet and light mod

    Author : durstboiler
     
    Changelog:
    -Added new bonus layout : "Aosta Sport Intermediate Wet".
    Wet road simulation + spot light (only with post process enabled)
    -Added new spot light object.
    -Improvement Dynamique groove (works only online)
    -Minor texture improvement.
    -Opening stands doors.
    Pending the possibility of opening according to the presence of drivers.
    -Improvement oval sport AI.​
     

     

    4,816 downloads

    Updated

  21. Autodromo di Franciacorta

    Autodromo di Franciacorta for Assetto Corsa converted by Tiago Lima
     
    -20 pit box
    -3d grass
    -phisical mesh
    -Ai line
     
    Credits go to lcr77 for is amazing rfactor work
    Thank you lcr77 For giving the ok


    601 downloads

    Submitted

  22. Autodromo di Modena

    Autodromo di Modena v3.0 - June 24th, 2016
    Made from scratch by Giuseppe Bernardi (aka Rigel) and Angelo Granata.

    How to install:
    Extract the "modena3" folder in C:\Program Files (x86)\Steam\SteamApps\common\assettocorsa\content\tracks, or wherever your AC folder is located.

    Changelog
    Update 3.2
    - fixed wrong grass friction
    - included helicopter cameras by Phoenix77
    v3.1
    - sorted out issues with the AI pit stops and fuel load estimation not working correctly
    - recorded new AI fast lanes, the opponents should be slightly faster around both layouts
    - fixed holes in the driving surface
    - adjusted a couple of textures and meshes
    v3.0:
    - total graphics overhaul
    - brought CPU usage down to a decent amount
    - fixed the old camera set and added two other ones
    - added working starting lights


    993 downloads

    Updated

  23. Autodromo di Pergusa

    Autodromo di Pergusa
    Enna Pergusa 2003
    by Rainmaker
     
    This 3D-track was converted for GT Legends by derDumeklemmer. It was converted to Assetto Corsa by Rainmaker.
     
    Features:
    -replay cameras
    -working track map
    -support for hot lap mode
    -support for time attack mode
    -22 pit boxes with working pit lane
    -competitive AI made with AC v1.37

    1,427 downloads

    Updated

  24. Autodromo Internacional Algarve

    The trees still need more attention , And two materials need changing but can not find them in 3DS Max or the SDK , So will make new UV,s when we have the time to finish it ,
    41 Pitboxes , 41 Startboxes , Hotlap / Challenge ect all Added , Sector 0,1,2 Added ,
    Some more tweeks and adjustments will be made ect after community feedback to get it to the 1.0 Final Version ,
    On the 2 downslopes I have watched many videos and noticed that there was some bumps I have added them to the track intentional , the car now makes the exact same noises as you drive over the bumps as the reference video I used , Also someone mentioned after beta testing that they thought there where more bumps around the track but will look further into to it later on ,

    http://youtu.be/8dgwWuZysK4



    One of the best tracks I have drove on AC really challenging to master a great track and a must have !


    910 downloads

    Updated

  25. Autodromo Internacional de Cascavel

    Author : Niexs
     
    This is a work-in-progress. The current version includes:
    The track and pit lane meshes with curbs A WIP pit area Paved runoffs for the final and first corners Terrain surrounding the track and placeholder barriers AI support 16 pit boxes





    746 downloads

    Updated

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