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34 files

  1. Helicorsa New Names

    Ho sviluppato un mod della mitica Helicorsa per visualizzare i nomi dei drivers nel "radar", che per chi usa l'oculus è molto utile, perlomeno io lo trovo utile.
    Invio due versioni, una più stabile e una da provare a fondo: in particolare vanno fatti i test in gara online, non sono sicuro che i nomi dei driver siano sempre disponibili; potrebbero esserci delle differenze in questo ambito tra prove , qualifiche e gare, è una cosa da verificare.
    Per installare: eliminare l'attuale helicorsa e sostituirla con i files della versione che si intende provare.
    Versione v7mr7
    questa versione, già abbastanza stabile, contiene le seguenti modifiche rispetto all'originale:
    visualizzazione del nome del driver a dx del rettangolo che rappresenta il driver stesso; il rettangolino del pilota è colorato in blu, si vede meglio; eliminata l'interazione con il server minorating; impostazione del comportamento tramite parametri editabili: i parametri di configurazione sono contenuti nell'ini di helicorsa, ovvero C:\Users\USERNAME\Documents\Assetto Corsa\cfg\apps\helicorsa.ini labelnameactive = 1 labelnamefontsize = 16 labelnamefontcolor = 1,1,1 labelnamefontopacity = 1.0 labelnamebackgroundcolor = 0,0,0 labelnamebackgroundopacity = 0.4 le voci sono inserite dall'app automaticamente al primo run di helicorsa, dopodichè possono essere editate; Versione v7mr8
    in questa versione ho provato a inserire un avviso di bandiera blu: se il driver che ti è vicino ha compiuto almeno un giro più di te, la sua etichetta diventa blu e lampeggia.
    In replay mi sembra che funzioni, ma non ho ancora avuto modo di testarla in gara su server.
    C'è un parametro per pilotare anche questo comportamento:
    labelnameblueflagwarning = 1  




  2. Neutral post process filter

    Author : Rainmaker
    -slightly brighter, tracks like Nordschleife look better now
    The neutral post process filter gives you the opportunity to experience the Assetto Corsa graphics engine in a more natural way and without fancy effects.
    The Neutral pp-filter is a mixture of the default and photographic standard filter made by KUNOS, with enhancements done by Rainmaker.

    -clean looking picture
    -NO fancy effects
    -NO FPS lose

    Copy the Neutral.ini file into your pp-filters folder, by default:
    YOUR STEAM FOLDER\SteamApps\common\assettocorsa\system\cfg\ppfilters

    In game open the pp-filter app on the right screen side. Change the filter preset by pressing the arrow buttons.




  3. Corner Names Pack

    Corner Names Pack by Itcars
    This mod includes the Corner Names from the Adria Raceway, Bathurst and the circuit Gilles-Villesneuve. Just put it in the content Folder of Assetto Corsa. If you want to see more tracks in the future please let me know in the Support Section. To activate you have to open the ingame Corner Names app




  4. Acceltest

    Author : Joerg
    AccelTest measures while driving (e.g using the Drag 1000 track):
    0-100 Km/h, 0-200 Km/h, 80-120 Km/h, 100-200 Km/h, 100-0 Km/h (in meters), quarter mile (402m) and 1000m. It shows the last and best values for the car.
    Just unpack it in ...\apps\python\, enable Acceltest in the general settings and enable it in when driving like any other app.




  5. Third Camera Mod

    I bought Assetto Corsa and my biggest frustration is camera behind of car... Now I fixed this problem!




  6. RallyTime App

    Asus Saberthoot z 77 V-LX 4 DDR3, core i5 3570K 3.40GHZ, ATI RADEON R9 380 4GB, Power supply 1000w by aerocool, 8 gb ram hyperx.





  7. ACManager

    Version 2.3.3 included the DLC  RED PACK   Version 2.3.2
    This version takes into account the Japanese pack
    Update ACManager following the publication of AC1.5
    Deplus, it is now possible to import dan ACManager MODS that were not installed with ACManager (Tab parameter).  
    The 2.2.6 version of ACManager takes account versions and MOD loading sites.

    ACManagerV2 is a management support utility and installation of MODS for Assetto Corsa.
    This software is free, however, the licensing will allow you to support author of ACManager, and remove the nag screen.
    A license will be sent by email against the sum of € 3
    - Version 2.0.0 adds CARS MOD or MOD TRACKS without actually installing ASSETTO CORSA in the directory, creating a folder junction the folder is physically and MOD are virtual location in AC.It works like a shortcut that would be recognized by AC.
    - You have access to the function Showroom AC.
    - You can install the MOD and MOD CARS TRACKS automatically from ZIP or RAR files provided you have installed WinRar.
    - The ACManagerV2 updates are automatic.- You can record the MOD and leave a comment.
    - You have access to your best lap time based cars or selected tracks.





  8. DriveVibe - Body Shaker - Simulate your seat

    DriveVibe - Body Shaker - Simulate your seat by Joerg
    Get 2 body shakers, an amp, connect them up like regular speakers to the amp and connect the amp to the rear speaker output of your sound card (with regular speakers as front speakers). Use speaker fill on the sound panel to get the game sound also to the body speakers, good e.g. for engine vibes and some sound events. Now also run the provided app to get your seat vibrating with gear shifts and when driving over a curb.

    YouTube: See how it works in simulation


    Important: This is not production app fitting all environments. I provide the source code. If it doesn't work for you and you have no idea about programming, sorry. Otherwise: Easiest migth be to get fmod package for development (free) and replace the generate_tone source in the example. Also this is my testing app to look at various values and I didn't clean it up.




  9. F1 2009 Hud

    Author : Andreas Lorenz
    This is the standalone Version of the F1 2009 Hud. Since the 1.0 Version that was part of the FC1 2009 Car i have made some changes to the App.

    - fully new RPM and RPM lock calculations system
    - Fixed some RPM Bugs
    - Cut half the code to increase Perfomance




  10. Natural Graphics Mod

    Author : Chris Kennedy
    To install: unzip to the root of your AC install folder. Run JSGME and activate Natural Weather and optionally Natural SweetFX Addon then select the Natural Int PP filter in game, set saturation to 100% in graphics options.

    Natural Int is set up for cockpit view, probably works best for any view when driving. Natural Ext is for screenshots replays. Natural Photomode is for screenshots only, has higher quality DOF effect and other tweaks. For specific details of all filters see the readme.txt

    Note: The weather and SweetFX addons are not essential, you can just extract the pp filter alone and get the majority of the improvements.
    The default weather files included in 1.1 are pretty good so I only made fairly small tweaks some of them, noteworthy ones are to the sky/horizon, cloud speed and fog in clear/mid clear, fog colour/blend in heavy/medium fog. Mid clouds modified to look like an overcast day, Heavy clouds modified to look like its about to rain. Ambient light balanced to stop some weather looking too dark.

    What does the SweetFX Addon do?
    Attempt to balance the oversaturated cars and undersaturated tracks, small boost to highlights too. Not essential by any means but a subtle balancing tweak not possible without SweetFX.
    Note: If you use SweetFX, avoid using F8 to take screenshots as they will be taken before SweetFX is applied
    The default weather files included in 1.1 are pretty good so I only made fairly small tweaks some of them, noteworthy ones are to the sky/horizon, cloud speed and fog in clear/mid clear, fog colour/blend in heavy/medium fog. Mid clouds modified to look like an overcast day, Heavy clouds modified to look like its about to rain. Ambient light balanced to stop some weather looking too dark.

    What does the SweetFX Addon do?
    Attempt to balance the oversaturated cars and undersaturated tracks, small boost to highlights too. Not essential by any means but a subtle balancing tweak not possible without SweetFX.
    Note: If you use SweetFX, avoid using F8 to take screenshots as they will be taken before SweetFX is applied




  11. Helicorsa

    Helicorsa by Minolin
    This is a very important agreement for both opponents, but I am left with a question here:
    Without at least a 180° FoV triple screen setup or some oculus rift - how should anybody be able to judge this? Many of us are really struggeling with this. - clean - racers want to race as close and fair as possible.
    You may shout "simcarde!" now, but this might be a little helper for us.

    What is this app?
    Just a little radar of an aerial perspective, so you can see what's going on around your car:

    v5 - minor fixes, good performance improvements, customization moved to .ini file & Minorating integration. In depth presentation


    1 comment


  12. Substanding

    Author : MegadetH_44
    This app provides 6 widgets:
    Full standing Full standing for your class (GT3, GT2, ...) Full standing for the same car Global position Class position (GT3, GT2, ...) Same car position Standings:
    The "standings" widgets display the best lap times during practice and qualification.
    During races, they will display the distance (metric or imperial) or time between you and the others.
    In addition, if the driver is close to you, the delta is colored as follow:

    Green: In front of you, in the same lap Red: Behind you, in the same lap Yellow: In front of you, not in the same lap Blue: Behind you, not in the same lap You can highlight some drivers by editing the file SubStanding_drivers/drivers.ini and adding the names of your teammates or rivals. Your teammates and you will be displayed in cyan, and your rivals in magenta like you can see in the picture below:

    SubStanding_drivers/drivers.ini content for this example:

    driver1 = Tuomas Tahtela

    driver1 = X08
    driver2 = John O'Doe

    The in-game configuration widget let you change a lot of settings:

    Here is an example with the "Max drivers" limited to 7, 5 and 3:

    And with imperial units:

    Tha classes can be configured in the SubStanding_classes/classes.ini file, by following this example:

    [GT2 Class]
    car1 = ferrari_458_gt2
    car2 = bmw_m3_gt2
    car3 = p4-5_2011

    [GT3 Class]
    car1 = mercedes_sls_gt3
    car2 = mclaren_mp412c_gt3
    car3 = bmw_z4_gt3

    You can add as many classes and cars as you want, as long as you respect the synthax.

    The "position" widgets are much smaller and give your position like the picture below. It can also be configured with the in-game configuration widget.

    I hope you enjoy it and let me know if you've got any problems or suggestions

    - Bug correction for getting length of multi-layout tracks
    - Fix for AC 1.3 64bits
    - Teammates and rivals are now highlighted in practice and quali too
    - Added the new GT3 cars to classes.ini
    - Added car's badges to the standing
    - Added delta time (estimation)
    - Added teammates and rivals highlighting feature
    - Added support for an unlimited drivers count
    - Updated classes.ini for ACRL Season 3
    - Support for the multi-configurations tracks in AC 1.1.X (Vallelunga and the Nürb)
    - Support for the track length in AC 1.1.X that is in meters now (it still works with modded tracks that have the length in km)

    - Bug correction, a wrong folder name was preventing the app to load
    - Added a configuration widget with a lot of settings (AC logo, title, font size, opacity, border, show/hide deltas, metric/imperial units, color distance, max drivers displayed)
    - Classes are now defined in the SubStanding_classes/classes.ini file.
    - Bug correction at the end of lap 1 during an online race

    - Added green, red, blue and yellow color gradient to the drivers close to you
    - Added icons
    - Bug correction for the race start (before the first s/f line)
    - Bug correction for the color of the user's lap time for practice/qualif
    - Bug correction for the 24th driver

    - Bug correction when a car that is not in any class is used

    - Initial release

    Rombik for the sim_info module Ka0s for the json_data module Rivali (OV1Info) and Fernando Deutsch (ferito-LiveCarTracker) for the inspiration and example. ExOAte for the beta tests and ideas




  13. Odometer

    1.3 AC introduced 64-bit. This update should let it run ok on both 32- and 64-bit.
    LEFT - trip meter
    RIGHT - odometer

    Odometer that keeps track of how much you've driven each car, and displays it on a faux mechanical meter. As long as the game doesn't crash, it'll remember how far you've driven over multiple sessions.




  14. ferito-liveCarTracker

    ferito-LiveCarTracker is a live car tracking board that display the distance, in time, of the cars relative to the drivers car position.
    This application is very similar to the iRacing relative cars panel.
    It works on single and multiplayer sessions.
    On practice and qualify sessions, it display the relative position to the cars ahead and behind.
    On race session it also show cars that are ahead on race (cars that are close to lap the driver) and cars behind on race (cars that are close to be lapped by the driver)
    Opacity, number of slots to display and colors can be defined on a configuration file.

    Updates include a fix to a corrupted third party library included by mistake. Sorry for being updating this app so frequently.
    Correct car deltas on all tracks for version 1.12 and beyond
    Fixed to work on tracks with multiple configurations, like Vallelunga and the Nordschleife
    Supports AC version 1.1 and beyond. Thanks to dmitryos for identify the issue so quick and save me a lot of time.




  15. Bigshifter led display

    Author : PandaR1
    1.2.1 leading zeros removed




  16. AC Telemetry Interface (motec output)

    Author : KLGreene
    (ACTI) Assetto Corsa Telemetry Interface
    v1.0.3: (released during Assetto Corsa ver 1.3.1)
    - Fix for AC ver 1.3

    ACTI is a standalone client that together with an in-game app allows live access to and recording of Assetto Corsa telemetry data. Some of its key features are:
    Record telemetry data in Motec i2 compatible log files (i2 v1.0.21.30 currently supported). View live telemetry data in user-configurable workspaces. Remote telemetry access (recording / viewing live data from a friend / teammate located anywhere in the world while they are on track). Easy in-game control over telemetry acquisition. Included in the package are:
    The acti client. The in-game acti trigger control app. Motec i2 installer. Sample Motec i2 Project based on the data channels currently available from Assetto Corsa.




  17. Pit lane Info App

    Author : Arbuzzz
    How it works?
    App sends the information from your name to the chat when you cross the line leaving the pit lane.

    What information does it send?
    PIT IN - It sends the message to the chat when you entering the pit lane

    PIT OUT - It sends the message to the chat with your lap number when the pit-stop was done; tires compound; your speed at the pit lane entrance when you crossed the line and your amount of over speed limit; your total time at the pit lane and pit stop time.

    Here how it looks like in a chat.

    You also get an actual app on the screen, if you wish, here how it looks like:




  18. Race Engineer Center

    Author : AvedisZildjian
    REC is now in the very early stage of the developement, there is so much work to do, so this version has a number of bugs, some of very important features are not done yet, but I've decided to share it with you to get some feedback and find out which features do you need and whereby I should embody this features.
    Feel free to send me your feedback, bug-reports, feature requests and etc. Bear in mind that this is the very early version and now I have about 50 items in my to-do list. I hope you will find it useful for your car setup, race preparations and race monitoring.
    Added RECorder - console application for telemetry recording without GUI REC functionality
    Added Fuel calculation window. Warning - fuel usage calculation can provide incorrect result if telemetry for different cars/tracks is loaded
    Added channel unit support and unit conversion support
    Added what's new window (help -> what's new)
    Added telemetry parameter "off track". 0 means car is on track, 0.5 means 2 wheels are out, 1 means all wheels are out
    Added telemetry parameters "tyre radius" and "maximum suspension travel" (AC)
    Added telemetry parameters "yaw", "pitch", "roll" and their rates (AC and iR). In AC REC calculate rates on the fly
    Added lap header parameter "maximum fuel level"
    Lap header parameter "simulator name" now contains Assetto Corsa version
    Added View menu into REC Main Window where you can manage visibility of panels and toolbars
    Small improvements in popup menus and main menus
    Added lock interface option (view -> options -> lock interface). When active all dock panels and toolbars become non-movable, non-floatable and non-closable, but still resizable
    All secondary window can now be closed by pressing ESC
    Fixed wrong car coordinates reading from Assetto Corsa
    Lap Library window no longer loses focus after loading telemetry
    Performance optimisations in adding curves to the telemetry view widget. Up to 4 times faster
    Improved crossplot control tree
    Small optimisations in reading REC telemetry files (*.rec) and iRacing telemetry files (*.ibt)
    Added tooltips with stint, lap or channel name in control trees
    Logs are now placed in /logs folder
    Fixed rare crashes in time and speed delta calculation

    telemetry widget:
    Improved font rendering in high-dpi displays (4k etc)
    Zoom widget rendering improved
    Added ability to hide Zoom widget (widget setup -> style -> show zoom widget) and change its size (widget setup -> advanced style -> zoom widget size)
    Zoom tool now works
    Mouse wheel zoom now uses cursor position as zoom origin point
    Added viewport names
    Added unit labels to viewport names and viewport watermarks
    Added font size setup for watermarks and viewport names
    Added export telemetry view widget contetns to vector (SVG) and raster (PNG) formats
    Fixed: Vertical mesh labels can overlap
    Fixed: Hiding a number of viewports and showing them in a different order cause glitches with viewport height
    Fixed: Automatic vertical scale in viewport doesn't work
    Fixed: Wrong vertical scale when adding laps one-by-one

    lap library:
    Laps that are now loaded into REC now has italic font
    You now can't load one lap twice using lap library
    Fixed: unable to import laps to library if telemetry folder doesn't exist

    Fixed: error in defining "waiting for start" car status on race start in some cases (Assetto Corsa)
    Fixed: first lap in hotlap mode not recording (Assetto Corsa)
    Improved completed lap time detection (Assetto Corsa)




  19. Box Cam

    Author : Stereo
    0.3.1 : is_fixed track camera setting now respected




  20. AC_TrackCycle

    Author : Thomas Gocke
    - track cycles automatically after race end
    - track cycle via admin command
    - complete cfg template cycle (new since 2.0)
    - server message to inform players of incoming track change (new since 2.0)
    - result logging into json, including all players (not only the last connected players), collision events, laps (new since 2.0) (optional upload to database and safety rating based player access will come soon)
    - server chat via server GUI or server command line (new since 2.0)
    - server chat via admin command (new since 2.0)
    - server private message via admin command (new since 2.2)
    - results displayed as server chat messages including best lap and incidents (new since 2.0)
    - near real-time incident report as server chat message including involved cars and impact speed (new since 2.0)
    - live fastest lap in session broadcast (new since 2.1)
    - driver welcome message (new since 2.1)
    - complete C# source code on

    - Extract the files into your AC/server directory, next to acServer executable or extract anywhere else and set ac_server_directory in exe.config to folder where acServer executable is located
    - If not already installed you need .NET 4.0

    Plugin for result, report and server chat functionality
    - put these lines in the server_cfg.ini (you may adjust the ports, the ports are read from the server_cfg.ini)


    Track Cycle (optional):

    - put this section in your server_cfg.ini

    syntax is like this <trackname>,<lapcount>;<trackname>,<lapcount>,<layout>;<trackname>,<lapcount>

    cfg Template Cycle (optional):

    - fill the name of the cfg template folder that includes a server_cfg.ini and/or entry_list.ini in the exe.config key template_cycle, separated with ;
    <add key="template_cycle" value="spa_gt3;nurburgring_street_mix"/>

    In the exe.config you can also specify which incidents are broadcasted, 0=off, 1=only car with car, 2=all
    <add key="broadcast_incidents" value="2"/>

    You can specify the number of result broadcast positions
    <add key="broadcast_results" value="10"/>

    You can specify whether fastest lap set in session should be broadcasted live, 0=off, 1=on
    <add key="broadcast_fastest_lap" value="1"/>

    You can specify the welcome message. For multiple lines use the | for line breaks. To disable set to empty string.
    <add key="welcome_message" value="Welcome $DriverName$ to $ServerName$!|Please drive respectfully!"/>

    - if you uncheck "Change track after race" the track will not be cycled after the race, you can flip this option while the server is running, so if you like to stay on the track for some races just uncheck, if you have enough, check.

    - the "Next Track" button switches the track immediately

    - you can also use admin commands to change the track while you are in the game, just type in the chat after you authorized yourself as admin with /admin myPassword

    /change_track spa
    /change_track ks_nordschleife,endurance
    the track(and config, separated with comma, but no space!) in /change_track needs to be in the TRACKS=... list

    - admin command for sending a message from the server
    /send_chat blablabla

    - admin command for sending a message from the server to a specific player
    /send_pm carId blablabla

    note: chat started with / is not visible to other players

    - the server does NOT change the track if restart_session or next_session is voted after the race, so people can prevent the track change if they make a successful vote. Only after the RACE_OVER_TIME has passed the server will change the track

    - the result json are saved in the "sessionresults" folder




  21. Real Head Motion

    Author : magicfr
    Biological facts
    The feel of equilibrium, acceleration, gravity, and so bumps are not feel by the eye but with the inner hear. Wich is made of liquid and crystals in circular tunnels.

    When the inner hear feels bumps and head motion, it instinctly moves your eyes to soften/filter/remove those bumps.

    2 experiences to demonstrate that.
    1) when put somebody on a chair, in complete dark, you film his eyes with an infrared caemras, you turn the chair, is eyes will roll too, even if he see nothing

    2) this one you can do it yourself, looks at in front of you, at your screen, now shake your head, the vision will not move.

    When there is conflicting information from inner hear and eye, you feel strange, it's difficult to focus on the road, and you can have nausea.

    What happens in a car
    When you are driving, you are looking the road, and all the bumps are filter/corrected by your inner hear, so the viewing of the track is smooth and it's the car cockpit that moving around you.

    What happens in a Sim
    Because you are sitting and a standing chair/seat, you head is not moving at all, so the inner ear is not working, the eye don't correct the bumps.
    That's make 2 issues :
    1) you can't focus on the road, the road is shaking and not smooth, it's difficult to drive
    2) you can get nausea because you have conflicting information from eyes and inner hear.

    How it should be in a Sim
    The camera should stayed focus on the track and not locked to car cockpit,that's what my App is doing by filtering bumps and slopes.
    0.9.5 : - fix Shared memory handle init for correct open in read only
    0.9.4 : - Added look behind binding, please read explanations above
    0.9.3 : - Fix SlipAngle when going reverse
    - Fix filter value for smoothing back to old range
    0.9.2 : - Fix Look over shoulder when no binding on shoulder buttons
    - Added SlipAngle Look LR, in addtion to other 2 look LR ( Angular Velocity / Steering )
    0.9.1 : - Look options and bindings are now in separte windows
    0.9.0 : Added Angular Velocity Look LR
    - Added G Lat Roll LR
    - Now update is done in a independant thread, and dialog updated in TimeTick : CPU usage greatly reduced and should fix stuterring issues
    - If no XML , correctly init with default values 0.8.1 : Update to new track IR range in A.C. 1.1





  22. Proracing dashboard

    Author : Stefan Mizzi
    Requirements: Windows and .NET 4.5
    I have finally ported the Proracing dashboard to Assetto Corsa and wanted to share it with you.

    Basically, this is a web dashboard which can be viewed from any of your monitors and any other network capable devices (tablets, mobile etc) through a web browser.

    Apart from this, you can also set port forwarding your IP and give your external IP to anyone in the world and they can also see your dashboard, lets say your racing engineer.

    What I also tried to achieve is that you can build your own dashboard, with your custom background images and colors as shown in the video below. You can then add the widgets you want to the dashboard. Its also comes with a few ready made dashboards.

    The windows app also features in-game widgets but they do not work well with AC. They work best with rFactor 2 and Raceroom experience.

    And finally, unfortunately, due to missing data (or not working) from AC Share Memory a few things are missing for Assetto Corsa, like live timing, track maps. delta times front/back and other stuff does not work very well, like player position takes time to update and session remaining time not working. I cannot do anything about these until Kunos fixes or adds them.




  23. AcTools Cars Manager

    Auhor : x4fab
    Small utility for easy editing ui_car.json files. Written using NW.js.

    If you have some ideas and suggestions about batch processing or something else, please tell me.

    Enable/disable cars; edit name, brand, class, tags, description & specs Install new cars or skins or update existing with drag'n'drop from archives or folders New fields: year, country, author, version, url; autoupdatable database with values Search for description online Reassign parents, change and create new upgrade icons Detect unoriginal sfx View skins & liveries, auto-update liveries colors Auto-update Previews to Kunos-style or something else Body/Wheels Ambient Shadow Fixer Open showroom, start quick practice (or hotlap/drift session) Restoration Wizard, Batch Processing Delete cars to Recycle Bin

    .NET Framework 4.5 Visual C++ Redistributable 2013 (x86) Some free place (at least ≈0.5GB, just for in case) DirectX 11 for custom showroom

    Please don't unpack carsmgr.exe in folders like C:\Program Files, it won't be able to auto-update itself. If new ambient shadows are not appropriate, you always could restore original from the trash bin. If after practice in app default launcher doesn't work anymore, just start practice one more time. Or, if size of AssettoCorsa.exe is ≈10KB and there is AssettoCorsa.exe~at_bak nearby, replace AssettoCorsa.exe with AssettoCorsa.exe~at_bak. It's a long story. This app is open-source, and you can do with the source whatever you want, but I highly recommend to write me first – it's written with Js-Ext, and I can't say it's well documented.
    Notes about Auto-update Previews Feature

    If your screen resolution isn't 1920×1080, maybe default camera position is wrong. In that case, please, find new position and send it to me with your screen resolution. Result camera position always is slightly different. It's obviously a bug, but at this moment I don't know how to fix it. The problem is because my app sends same commands with same delays, but this is PC, not atomic clock, so delays are changing. Camera rotation is acShowroom.exe is very smooth, so this affects speed and, as result, camera position is kind of random. Maybe later I'll find the way to directly interfere with acShowroom.exe process memory and set camera position directly, but it probably will require Administrator rights and maybe even change some values in registry. I've stopped to develop Custom Showroom because I can't clone original shaders close enough. It's pretty buggy with some cars and way too dark, but without right shaders it doesn't matter. If you know all this DX11 stuff, I would be very happy if you could help me.




  24. Audio application

    Author : rafffel

    What this app announce ?
    -Position in a session
    -Time of lap
    -Announce remain fuel by button (like radio call)
    -announce when it's 2 and 1 lap left of fuel and fuel out (from miniapps)​ -Blue flag (from ferito-blueflag code)
    -Tyre state by button (like radio call) 2 mode (each tyre announce or front/rear train announce)
    -Lap left (Mid race,3 lap to go, last lap)
    -Lap number currently finished
    -ABS state when it was enable or disable (from miniapps)
    -TC state same as up(from miniapps)
    -Delta time between ahead and behind car (from actracker) need one lap completed for get delta time
    -Best lap announce

    All this feature are enable or disable individually by .ini or in GUI
    Thanks to tyrylu for his project :
    Thanks to f_deutsch for blue flag code
    Thanks to Rombik for Siminfo
    Thanks to Jorge Alves for miniapps code of fuel and give me idea to create this app and pygame integration
    Thanks to Mathias André for actracker code
    if i forgot any crédits say it to me i will add you on list and be sorry to have forgot you




  25. In-race chat

    Author : nosnickid
    Rewritten it and expanded upon it! I've added a longer history and some buttons to resize the window to your preferred size:




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