By VELOCIPEDEThis GTR 2 patch available for download, bringing the racing game sequel developed by Simbin Development Team to v1.1.
By VELOCIPEDECopy to your GTR2 install and overwrite the existing file (its probably a good idea to back up the original GTR2.exe first) this is for v1.1 of the game only.. you must install the 1.1 patch before using this no-cd!
By steilkurvenfahrerIn the mood for another fine detail improvement for GTR2 mod F1 1994!? Here is the pitcrew member that waves you out of the pits in Blue and white overall so the Williams-Renault team looks a lot better now. Thanks to the maker! Unpack the file and place it in folder "Scripts" let it overwrite.
By Alessandro PolliniAuthor : vectorslide
This Mod replaces the default bonnet cam with an interior cam.
This way you will always start the race with the cockpit cam selected.
To install camera mods for all cars - extract "Cockpit Cam Mod" to any folder you like and simply copy \ paste all the folders found in Cockpit Cam Mod\ Grid 2 to your installation folder Grid 2\ Cars \ Models.
By Reddog0088Wheel template by Archeoskins.
These wheels fit the WSGT C6R Corvette and many other Corvette C5R and C6R.
The WSGT Corvette C6R GenString=21 should look like that after you import wheels using GEditor, please backup your original C6R_WHEEL_STYLE202, C6R_WHEEL_STYLE201, C6R_WHEEL_STYLE200.
By Alessandro PolliniAuthor : DucFreak
You will notice that there are two different installer files:
- GTR2 UI MOD - WIDE-SCREEN FIX
This is the fix to be installed by users with wide screen monitors (16:9, 16:10 and 21:9).
If confused, this is the current standard of most newer monitors (LCD, LED, PLASMA).
- GTR2 UI MOD - REGULAR-SCREEN FIX
This is the fix to be installed by users with regular screen monitors (4:3 and 5:4).
If confused, this is the old standard of older CRT and first gen LCD monitors.
Select and run the installer according to your monitor.
The files are to be installed in the GTR2 main installation folder (browse to that folder).
Which means, install files to the same GTR2 installation where the GTR2 UI MOD was previously installed.
--------FIXES / CHANGELOG--------
- Fixed bug issues with checkboxes.
The problem was most noticed in the class selection screen, where last class/car could not be found nor chosen when scrolling down (now fixed).
- Minor rectifications in checkboxes positions in the "OPTIONS" menus, for aesthetics and to go along with the checkboxes bug fixes.
GTR2 UI MOD Forum topic: http://www.nogripracing.com/forum/showthread.php?t=339006
By Alessandro PolliniMore vivid and Realistic Colors Final
Preset for GTR2 FIA Created by JuanBonX Added Aug. 2, 2017 Updated 23 Sep 09:16 CEST Shader used: ReShade More vivid and realistic colors for a better gaming experience. Features: - More vivid colors - Clarity - Sharpness
By steilkurvenfahrerAnd again something new for F1 1994 mod! Here is the tool "GTR 2 Car select V 1.03" (Thx to the author!) and a file I have made to create the historical grid of the Imola 1994 WE of tragedy.
How to use:
Install the tool , bind it to your GTR2 . exe. It will load all cars in your game and display them in a list. Click to Disable all cars. Put the included file "Imola'94.cst" in this folder USERDATA/YOUR NAME Back in tool you click on "Load" , in the small window popping up you double click the mentioned file "Imola..." . It will load the cars in the left field of entry. Click "Save". Click "Load" again. Now start the game, create a single race WE at the Imola 1994 circuit (required!) and you will have the full grid with all cars who were there. That does not work with the championship though it has some errors with wrong cars and double entries etc. Not anymore!
By steilkurvenfahrerAnd even one more thing to use for the F1 1994 Imola scenario! I found this nice mod and wanna share it here. Instructions included. Now you can have the realistic weather for the tragic race too which we hadn't before!.
By steilkurvenfahrerEncore!? You got it! Next thing I discovered and edited so you guys can enjoy. This is the very good Pitsounds (Thx to FSR team) actually from an rFactor mod but now converted and it works in GTR"! Place the files into GTR2/Sounds/PIT. And crank it up when in the pits - it's awesome!
By steilkurvenfahrerLatest update to the .cst file in your profile folder. Overwrite with this. There were still some cars from Aida GP and that is fixed. Still I want to ask for assist with Ratzenberger's car. That is the only one still wrong and I need a modder to create his car via editing Brabham's Simtek . That would be nice if someone could help. Then we would have alomst perfect setup for the whole Imola'94 WE.
By steilkurvenfahrerAnd here we have the two .cst files for u guys to create the races of Interlagos and Aida 1994. I have put all cars in the files that were there on those races. Now u will have all three races od Senna in correct form. Put the files in USERDATA/Your Profilename and load them via the Car cst. Toll which you should habe and know how to use it. It's easy. Have fun. Still hoping for guys to help me with the Ratzenberger car for Imola and issues of putting the right cars /teams into the right pits which seems to be a bit tricky.
By Alessandro PolliniFP HD driver suit fix by Scorpyo
From the first day when BariCZ have released his HD FP driver textures I was annoyed with the fact that they had problems with Alpinestars gloves which was caused because he just flipped texture for left (or right, I'm not sure anymore) glove when he was making another glove and that caused logos to be inverted. I'm sure that most people didn't even notice that but I did and that bothered me a lot. Furthermore, even if you could have many different styles of gloves you couldn't have many different suits colours. In fact you could only have one red and one blue suit and all other styles have white suit in combination with different gloves. I have redo the gloves and all logos are now properly oriented. I also made new suit colours so now we have 10 body styles with 8 different body colours and 10 gloves styles. Those styles are 01 - 10. All styles are listed below.
01 - Black Alpinestars suit, Black Alpinestars gloves
02 - Blue Alpinestars suit, Blue Alpinestars gloves
03 - Green Alpinestars suit, Green Alpinestars gloves
04 - Red Alpinestars suit, Red Alpinestars gloves
05 - White Alpinestars suit, White Alpinestars gloves
06 - Blue Alpinestars suit, Blue MOMO gloves
07 - Green Alpinestars suit, Green MOMO gloves
08 - Grey Alpinestars suit, Grey MOMO gloves
09 - Red Alpinestars suit, Red MOMO gloves
10 - Yellow Alpinestars suit, Yellow MOMO gloves
Another problem was that he didn't make a mesh for custom FP driver body style and also he has never released the template so that you can make your own HD FP driver body textures. That resulted with many mods that have custom FP driver body textures but those textures are made with default GTR2 FP driver body texture template which is low res and many people actualy didn't use those custom textures because of that. To fix that I made new body style, 00, which is assigned to custom texture. To have custom FP driver body texture set FP driver body style in genstring to 00 and place your texture in team folder with name "DRIVERBODY_CUSTOM.DDS" and all drivers of that team will use that texture. Be aware that if you set FP driver body style to 00 but don't create texture in team folder game will CTD as I couldn't put the default texture in this mod because then your custom texture won't show in game as it will ALWAYS use the default texture.
Final problem which this mod is fixing wasn't caused by BariCZ files, but it exist in many car mods. That problem is the fact that sometimes when you drive the car and driver head move you can see through the driver chests. In my conversions I often had a lot of problems with positioning FP driver and default viewpoint as if I wanted to have best viewpoint I'll end up with looking through driver chest and therefore I had to make some compromises about viewpoint as FP driver body have to be positioned relative to steering wheel and there's nothing that can be done except to use that one position where hands are actually on the steering wheel. That problem is solved by making the chests transparent and therefore when you create custom texture don't bother painting logos or anything else on chests as you won't be able to see them anyway.
<< --------------- INSTALATION --------------- >>
Copy all files to Teams folder and replace existing ones. Make a backup of original files so that you can revert to them if you want.
<< --------------- DISCLAIMER --------------- >>
I have tested all files in this mod and they worked without any problems. However, there's always possibility that in your install they don't work as they should so once again I strongly advice you to make a backup of original files so that you can revert to them if something went wrong.
<< --------------- CREDITS --------------- >>
Original HD FP driver textures: BariCZ
Editing and fixing problems: Scorpyo
I would like to express my gratitude to BariCZ for making original HD FP driver textures as even though they did have some flaws they were great and without them I would never made this mod. Thanks a lot m8 and I sure hope to see more mods from you.
By Alessandro PolliniAuthor : Jon Hillenbrand
This mod replaces the original "spiney" or "striped" lens flare with something more similar to what you would see though the lens of a camera.
By VELOCIPEDEdomande e commenti sul forum -> http://www.drivingitalia.net/forum/index.php?showtopic=37043
By Alessandro PolliniAuthor : carham
These instructions describe how to obtain vehicle driveline differential function information from recorded MoTeC i2 Pro data when playing sim-racing games, such as, GTR2.
This version (v2.2) reads the value for the Vehicle Track Width (mm) directly from the MoTeC input data. Thus eliminating the necessity of entering it by hand. It also now reports DIFF Lock-Up separately for the Power side and Coast side.
In all other respects, this version (v2.2) is identical to the previous version (v2.1). All of the required Global Math expressions are contained in the “DIFF Math File V2.2.xml” file which can be easily imported into MoTeC.
The tools presented herein will assist you in the analysis of how the differential (DIFF) is functioning as a result of vehicle and DIFF set-up parameter settings, and the instantaneous dynamic conditions resulting from driver inputs and racetrack characteristics.
By Alessandro PolliniAuthor : Squik
It is compatible with Race07 - GTR2 - GTL - rFactor.
Enabling / Disabling mods.
Activation / deactivation of circuits.
Automatic installation of mods and circuits (Beta).
Possibility of any check or uncheck.
Opening direct installation folders.
Button to launch the integrated set.
Adding games with mods and circuits already installed.
Management of the steering wheel button.
Easy manual installation.
Remove the automatic search games.
Optimization of application.
Launch in administrator mode by default.
Compatibility with rfactor, GTR2 and GTL.
Fixed bug when a game is installed without mod.
Adding an indication of the selected game.
Setting up a web page help.
Fixed various bugs.
By Alessandro PolliniAuthor : Menanteau
Porsche 996 GT3 RS
Porsche 996 GT3 RSR
By VELOCIPEDEThis is a stand-alone application that will, among other things, enable users to create and edit GTR2 championships in minutes! All add-on vehicles and tracks can be added to championships, and any combination of vehicle classes may compete against each other in the championship. There are no limits to number of tracks, and number of vehicles are obviously limited to the maximum allowed on the selected tracks. But all in all, the possibilities are endless!
Nitr0 and Majkee for their time and effort spent testing the application, as well as their valuable input and suggestions.
Please feel free to communicate any issues and suggestions to me as this application must evolve into something that should not only represent the ideas of those involved in its design and development, but most importantly, that of each and every individual who makes use of it.
Changes in Version 1.1 to 1.5: See ReadMe
Changes in Version 1.6:
Changes in Version 1.1:
Added some error handling in the load process to prevent an application crash when files are missing or in an incorrect format.
Changes in Version 1.2:
NB: No need to uninstall the previous version (but feel free to do so if you prefer!) as this install will update the relevant files.
1. Fixed the number format issue, so users with any number format specified in Regional Settings should now be able to open championships without errors.
2. Fixed issues where track specific points system did not save.
3. On the vehicles screen, only the selected vehicle groups will be displayed in the bottom left information box.
4. Improved code to assign values to slider controls and added more error handling, so files with "out-of-range" data can be processed without generating errors.
5. Minor User Guide update.
Changes in Version 1.3:
1. Good news for Windows 7 and Vista users! Removed the need to access the Windows Registry from the application. This should eliminate the permission / access messages displayed when launching the
2. Track search functionality added. Quickly find tracks by entering 3 or more characters of the track name. More info in the User Guide.
3. Facility added to add a random selection of tracks. NOTE: For those (like me!) who do not bother to read manuals - This option will REPLACE the current selection of tracks, if any, of a
championship. More information in the User Guide.
4. The "Race Laps" controls will only be enabled and number of laps added to the championship gdb if the championship is an Official championship, or if the Race Distance is defined as "Laps" in
the Options screen. To revert to adding the number of laps to a championship, Select "Time" in the options screen and edit the championship. If track specific laps are not defined, the championship
default will be saved to each track during the save process.
5. Minor cosmetic changes at application startup.
6. Removed the "prefix" message displayed when saving a new championship. I doubt that anyone will miss it!
7. User guide update.
Changes in Version 1.4:
1. Fixed the bug where the number of laps or race duration of the last selected track was saved to all other selected tracks of the championship.
2. Fixed some other minor bugs.
Changes in Version 1.5:
1. Added functionality to record certain error-prone processing steps to a trace file named 'GTR2CM_Trace.txt' in the GTR2 Championship Manager application directory.
2. Added more error handling.
Changes in Version 1.6:
1. Updated application to prevent errors when using on Windows 7 64-bit Operating System.
2. Fixed the "CategoryLists" value so that it does not calculate to one less than the actual number of categories.
NOTE: Due to change #1, existing users may need to redefine the GTR2 path and default settings after upgrading to this version.
By Alessandro PolliniAuthor : fazerbox
This plugin permits games like rFactor, Superleague Formula 2009, GTR, GTR2, GTL, Race and Race07 to use G27Leds. It was developed using Logitech Wheel SDK and was tested only on rFactor and GTR2. In others games it should not work properly.
Please: Read INSTRUCTIONS otherwise it will not work. You have to change PLR File.
If you like this plugin, please consider to do a little donation to support me on development and to buy a G27 me too ( yes! I haven't a G27 but a DFGT ). Thanks.
PayPal account: email@example.com
Release Notes V1.0.1
Fixed Bug on GTR2\GTL and maybe in other simbin titles ( not tested )
By Alessandro PolliniAuthor : zkarz
Here is a new ambient shadow I made for the GTR2 F1 2009 mod by po911. It fits nicely under all the cars and looks good even if your running low shadows, as you can see in the screenshots. I don't like seeing a big oval shadow under a open wheel car. Hope you like it, Thanks...
By Alessandro PolliniAuthor : scarfo
For those they want AI watch with lights by day.
By Alessandro PolliniAuthor : racerm
This is a tutorial on how to convert starting lights from Rfactor to GTR2. This file contains all the necessary files and DDS' to do that. Someone gave it to me a longtime ago and I thought I should share it with the community, it comes in handy!
By Alessandro PolliniAuthor : sunalp2
A bit obvious really when you think that they drive RHD cars in Japan.
Includes all the files you need to change the model over to RHD and a .car file to swap the driver over.
Just put all the files into the car folder of your choice and fill in the details in the .car file:
Extract this rar to a place of your choosing and get the files out of the FM Honda Civic Cup RHD folder.
I missed a couple of things:
If you already have V 1.0 just want the extra files they are in this post:
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