By VELOCIPEDECopy to your GTR2 install and overwrite the existing file (its probably a good idea to back up the original GTR2.exe first) this is for v1.1 of the game only.. you must install the 1.1 patch before using this no-cd!
By VELOCIPEDEThis GTR 2 patch available for download, bringing the racing game sequel developed by Simbin Development Team to v1.1.
By VELOCIPEDEGTR2 10th Anniversary PATCH v9.3 by GTR233 and friends
This archive was compressed with 7-zip archiver v17.01 (update your archiver if it tells you that archive is damaged)
Archive size = 216 Mo
Archive md5 checksum = 0DA073F8F06222E0BDBEF20F9A8A469E
This GTR2 10th Anniversary PATCH represents 2 years of work and includes all the necessary MODS/PATCHES for GTR2 (no options here except language for French, German, Italian, Portuguese & Spanish) :
- OFFICIAL SIMBIN update v1.1
- GTR2 New Gfx v1.6 by syhlif32 (patch for Dx9 shaders, see included txt readme)
- GTR2 UI MOD by DucFreak (16/9 - 10th Anniversary, see included pdf readme)
- MS Dx9 last update from 2010 package
- no-cd by Reloaded with 4GB PATCH by Daniel Pistelli : GTR2 is more than 10 years old now and keep on using this old precious DVD of GTR2 in the DVD tray may possibly get it scratched/damaged. Moreover, it is been more than 10 years now that this no-cd is available at nogrip so I suppose that SIMBIN tolerates its usage. So for both reasons, I decided to include it in order to make a full single patch with 4GB RAM enabled.
- GTR2 HQ MODS COLLECTION v9.3
This GTR2 10th Anniversary Patch is a basis then you can fine tune options with GTR2 HQ MODS COLLECTION available here : http://www.nogripracing.com/details.php?filenr=43930
PnG3 note : as many patches are dedicated to stock GTR2 cars, I do not recommend to install this GTR2 10th Anniversary Patch over PnG install, especially if you have chosen "slim down existing install". For PnG3 install I recommend my GTR2 HQ MODS COLLECTION : you can selectively install PnG compatible mods/patches whether you have kept GTR2 stock cars or not.
Disk space requirement : 1 Go
No online mismatch
By Alessandro PolliniGTR2 HQ MODS COLLECTION v9.3 by GTR233 and friends
This archive was compressed with 7-zip archiver v17.01 (update your archiver if it tells you that the archive is corrupted)
Archive size = 202 Mo
Archive md5 checksum = 36397C74E023670A5650EFEB5ECEDAB5
This GTR2 HQ MODS COLLECTION contains 28 separate HQ mods/patches for GTR2 (contrary to GTR2 10th Anniversary Patch which is ALL-in-1)
Disk space requirement : 1.49 Go
No online mismatch
By Alessandro PolliniWHAT is GTR2 ESSENTIALS ? GTR2 Essentials is NoGripRacing uploads repacked with permissions to work in JSGME
WHAT is JSGME? JSGME is a Generic Mod Enabler allows for seamless activation, backup and restore of any Mod packed for JSGME
GTR2 ESSENTIAL by DurgeDriven
Firstly an overwhelming thank you to DucFreak and GTR233 granting
permission to re-package their mods for the first release.
Without that I would never have bothered.
1. Fresh GTR2 install
2. Official Simbin update v1.1
*** To complete the Essentials Tutorial a Fresh untouched GTR2 v1.1 is mandatory ***
*** Having said that installing this MOD to any existing GTR2 no matter how modded
is 100% safe to test.
Any conflicts or errors you can restore in one click
However, realize you will get no overwrite warnings
I highly recommend Essentials Standalone method gives you more flexibility
*** SOME PACKAGES HAVE BEEN RENAMED OR REMOVED
*** BACKUP ALL YOUR OWN MODIFIED JSGME MODS
*** DE-ACTIVATE ALL MODS IN ALL GTR2 FOLDERS
*** DELETE ALL MODS and MODS INFO folders IN ALL GTR2 FOLDERS
*** READING the GTR2 ESSENTIALS TUTORIALS is Essential !
REMEMBER ! Soon as you do ANY MANUAL INSTALLS to any GTR folders that use ESSENTIALS you will have TROUBLES !
You install a mod manually that overwrites some files from a already installed JSGME package
Sometime later you de-active the JSGME Mod that was manually overwritten
JSGME will give you no warning and replace the files with the original backup
So your manually installed mod will now more then likely be corrupted
Anything you want to add PACKAGE it for JSGME !
Then you will avoid situation described above
*** Recommended tools for packaging MODS: Beyond Compare and Text Crawler Pro
*** Use Windows Explorer to delete or rename MODS
JSGME right-click "re-naming" is very easy to delete a MOD and deleted mods don't go to recycle bin
JSGME right-click doesn't do multi-highlight
By Alessandro PolliniAuthor : fazerbox
Release Date : 2010
Plugins developed by Fazerbox (email@example.com)
Plugin shows a Track Map in GTR2 and is fully Configurable by Mapconf.txt text file
This Package integrates XD214.
!!!! Please READ Instruction for installation and Requisities !!!!!!
Please leave a comment a critic or a request for a new feature
RELEASE NOTES V1.08
Fixed CTD on 67 LeMans
Upgrated XD 2.1.4
Unzip file in GTR2 Folder
With Notepad Edit [your driver].plr and set:
Write Shared Memory="1"
XD was developed by Yako http://www.vitumo.de/ , that I don't Know.
I developed only GTR2MapPlugin.
Update [your driver].PLR file - Enable Telemetry Infos
With Notepad Edit [your driver].plr and set:
Write Shared Memory="1"
How Enable XD
With notepad edit GTR2MapPlugin.ini as follow:
How Disable XD
With notepad edit GTR2MapPlugin.ini as follow:
Please read carefully Instructions.
By Alessandro PolliniAuthor : Rainmaker
This enhancement gives you the opportunity to bring the old gmotor2 engine to some fresh looking style. These are settings done by me with the ENB series of Boris Vorontsov.
Version 1.1 had over 2500 downloads in two years. So this can't be a wrong thing
Copy the files from the folder of the game you want to enhance into your main installation directory. This directory is where the rfactor.exe/gtr2.exe/GSC.exe/FTruck.exe is.
Don't forget: JUDGING WITHOUT TESTING IS SENSELESS! The pictures can not show the entire effect. This mod only shows his beauty in high resolution.
v1.2 removed parameter that darkened up the game
v1.1 added FPS-limiter lines (45 FPS)
By Alessandro PolliniMore vivid and Realistic Colors Final
Preset for GTR2 FIA Created by JuanBonX Added Aug. 2, 2017 Updated 23 Sep 09:16 CEST Shader used: ReShade More vivid and realistic colors for a better gaming experience. Features: - More vivid colors - Clarity - Sharpness
By Alessandro PolliniAuthor : vectorslide
This Mod replaces the default bonnet cam with an interior cam.
This way you will always start the race with the cockpit cam selected.
To install camera mods for all cars - extract "Cockpit Cam Mod" to any folder you like and simply copy \ paste all the folders found in Cockpit Cam Mod\ Grid 2 to your installation folder Grid 2\ Cars \ Models.
By Alessandro PolliniAuthor : DucFreak
You will notice that there are two different installer files:
- GTR2 UI MOD - WIDE-SCREEN FIX
This is the fix to be installed by users with wide screen monitors (16:9, 16:10 and 21:9).
If confused, this is the current standard of most newer monitors (LCD, LED, PLASMA).
- GTR2 UI MOD - REGULAR-SCREEN FIX
This is the fix to be installed by users with regular screen monitors (4:3 and 5:4).
If confused, this is the old standard of older CRT and first gen LCD monitors.
Select and run the installer according to your monitor.
The files are to be installed in the GTR2 main installation folder (browse to that folder).
Which means, install files to the same GTR2 installation where the GTR2 UI MOD was previously installed.
--------FIXES / CHANGELOG--------
- Fixed bug issues with checkboxes.
The problem was most noticed in the class selection screen, where last class/car could not be found nor chosen when scrolling down (now fixed).
- Minor rectifications in checkboxes positions in the "OPTIONS" menus, for aesthetics and to go along with the checkboxes bug fixes.
GTR2 UI MOD Forum topic: http://www.nogripracing.com/forum/showthread.php?t=339006
By Alessandro PolliniAuthor : syhlif32
There are 2 gfx in the zip folder the 1.2 and a beta version.
The beta have to be renamed to gfx.gtr
Copy the gfx to the GTR2 root and overwrite the gfx.gtr in there or better rename the old one first.
Main change is this version is the sky texture shader is now Dx9.
The beta version works well on my setup and I believe the better version but it does change how the diffuse light is calculated.
FPS are about the same as before on average but might depend on cpu/gpu combination.
The Beta version does need some cleaning up but wanted it tested by a larger number of systems before I continue with that.
Please report issues good or bad.
By Alessandro PolliniFP HD driver suit fix by Scorpyo
From the first day when BariCZ have released his HD FP driver textures I was annoyed with the fact that they had problems with Alpinestars gloves which was caused because he just flipped texture for left (or right, I'm not sure anymore) glove when he was making another glove and that caused logos to be inverted. I'm sure that most people didn't even notice that but I did and that bothered me a lot. Furthermore, even if you could have many different styles of gloves you couldn't have many different suits colours. In fact you could only have one red and one blue suit and all other styles have white suit in combination with different gloves. I have redo the gloves and all logos are now properly oriented. I also made new suit colours so now we have 10 body styles with 8 different body colours and 10 gloves styles. Those styles are 01 - 10. All styles are listed below.
01 - Black Alpinestars suit, Black Alpinestars gloves
02 - Blue Alpinestars suit, Blue Alpinestars gloves
03 - Green Alpinestars suit, Green Alpinestars gloves
04 - Red Alpinestars suit, Red Alpinestars gloves
05 - White Alpinestars suit, White Alpinestars gloves
06 - Blue Alpinestars suit, Blue MOMO gloves
07 - Green Alpinestars suit, Green MOMO gloves
08 - Grey Alpinestars suit, Grey MOMO gloves
09 - Red Alpinestars suit, Red MOMO gloves
10 - Yellow Alpinestars suit, Yellow MOMO gloves
Another problem was that he didn't make a mesh for custom FP driver body style and also he has never released the template so that you can make your own HD FP driver body textures. That resulted with many mods that have custom FP driver body textures but those textures are made with default GTR2 FP driver body texture template which is low res and many people actualy didn't use those custom textures because of that. To fix that I made new body style, 00, which is assigned to custom texture. To have custom FP driver body texture set FP driver body style in genstring to 00 and place your texture in team folder with name "DRIVERBODY_CUSTOM.DDS" and all drivers of that team will use that texture. Be aware that if you set FP driver body style to 00 but don't create texture in team folder game will CTD as I couldn't put the default texture in this mod because then your custom texture won't show in game as it will ALWAYS use the default texture.
Final problem which this mod is fixing wasn't caused by BariCZ files, but it exist in many car mods. That problem is the fact that sometimes when you drive the car and driver head move you can see through the driver chests. In my conversions I often had a lot of problems with positioning FP driver and default viewpoint as if I wanted to have best viewpoint I'll end up with looking through driver chest and therefore I had to make some compromises about viewpoint as FP driver body have to be positioned relative to steering wheel and there's nothing that can be done except to use that one position where hands are actually on the steering wheel. That problem is solved by making the chests transparent and therefore when you create custom texture don't bother painting logos or anything else on chests as you won't be able to see them anyway.
<< --------------- INSTALATION --------------- >>
Copy all files to Teams folder and replace existing ones. Make a backup of original files so that you can revert to them if you want.
<< --------------- DISCLAIMER --------------- >>
I have tested all files in this mod and they worked without any problems. However, there's always possibility that in your install they don't work as they should so once again I strongly advice you to make a backup of original files so that you can revert to them if something went wrong.
<< --------------- CREDITS --------------- >>
Original HD FP driver textures: BariCZ
Editing and fixing problems: Scorpyo
I would like to express my gratitude to BariCZ for making original HD FP driver textures as even though they did have some flaws they were great and without them I would never made this mod. Thanks a lot m8 and I sure hope to see more mods from you.
By Alessandro PolliniAuthor : Philipp
Here a small update for the Porsche 996 GT3 RS and GT3 RSR. For more information in the Readme.
The following things have been changed or corrected:
- Amended lever and changed shifting gate at 2003s Porsche GT3 RS (now equal to the original) I have taken for the corresponding parts of the Mosler and built into the Porsche. Even the driver switching animation has been amended accordingly. new Cockpit-Style 3 and 4
- Small fix of a strut of the roll cage is now properly no longer only in the rear view of all Porsche 996 GT3 RS and RSR.
- Added missing wiper at Ice Pol Porsche Style
- The Porsche 996 GT3 RS with start numbers # 61, # 77 and # 99 are performed in the future under "Porsche GT3-R" in the game.
Simply copy the files in the main folder of your GTR2 directory and choose to overwrite all files.
In online servers dise files must be installed there as well, as there is otherwise mismatches.
By Alessandro PolliniHQ MOTECHUD v1.2 by GTR233
High Quality MOTECHUD for GTR2
No stock files will be overwritten
No online mismatch
What I did :
- made nice red & black MOTECHUD in High Quality (2048x2048)
- replaced bottom left icons with letters :
F1 - S.A.S. (Steering Assistance System)
F2 - B.A.S. (Braking Assistance System)
F3 - E.S.P. (Electronic Stability Program)
F4 - S.R.S. (Spin Recovery System)
F5 - SHIELD (No Damage)
F6 - SHIFT (Auto Shift)
F7 - T.C.S. (Traction Control System)
F8 - A.B.S. (Anti Block System)
- cosmetic improvement
Extract in your GTR2 directory (overwrite GAMEDATA dir) and that's it
Delete GTR2\GameData\Teams\MOTECHUD.dds and you're back to stock
GTR2 by SIMBIN
Have fun & happy new year,
By steilkurvenfahrerAnd here we have the two .cst files for u guys to create the races of Interlagos and Aida 1994. I have put all cars in the files that were there on those races. Now u will have all three races od Senna in correct form. Put the files in USERDATA/Your Profilename and load them via the Car cst. Toll which you should habe and know how to use it. It's easy. Have fun. Still hoping for guys to help me with the Ratzenberger car for Imola and issues of putting the right cars /teams into the right pits which seems to be a bit tricky.
By steilkurvenfahrerLatest update to the .cst file in your profile folder. Overwrite with this. There were still some cars from Aida GP and that is fixed. Still I want to ask for assist with Ratzenberger's car. That is the only one still wrong and I need a modder to create his car via editing Brabham's Simtek . That would be nice if someone could help. Then we would have alomst perfect setup for the whole Imola'94 WE.
By steilkurvenfahrerIn the mood for another fine detail improvement for GTR2 mod F1 1994!? Here is the pitcrew member that waves you out of the pits in Blue and white overall so the Williams-Renault team looks a lot better now. Thanks to the maker! Unpack the file and place it in folder "Scripts" let it overwrite.
By steilkurvenfahrerEncore!? You got it! Next thing I discovered and edited so you guys can enjoy. This is the very good Pitsounds (Thx to FSR team) actually from an rFactor mod but now converted and it works in GTR"! Place the files into GTR2/Sounds/PIT. And crank it up when in the pits - it's awesome!
By steilkurvenfahrerAnd even one more thing to use for the F1 1994 Imola scenario! I found this nice mod and wanna share it here. Instructions included. Now you can have the realistic weather for the tragic race too which we hadn't before!.
By steilkurvenfahrerAnd again something new for F1 1994 mod! Here is the tool "GTR 2 Car select V 1.03" (Thx to the author!) and a file I have made to create the historical grid of the Imola 1994 WE of tragedy.
How to use:
Install the tool , bind it to your GTR2 . exe. It will load all cars in your game and display them in a list. Click to Disable all cars. Put the included file "Imola'94.cst" in this folder USERDATA/YOUR NAME Back in tool you click on "Load" , in the small window popping up you double click the mentioned file "Imola..." . It will load the cars in the left field of entry. Click "Save". Click "Load" again. Now start the game, create a single race WE at the Imola 1994 circuit (required!) and you will have the full grid with all cars who were there. That does not work with the championship though it has some errors with wrong cars and double entries etc. Not anymore!
By Alessandro PolliniAuthor : zkarz
Here is a new Rev bar for the original GTR2 Hud. You can run it with or without the yellow line. Hope you like it, thanks...
First rename or backup the UIAssets.GTR file in UIDATA. then copy the new UIAssets.GTR file into UIData.
If you want to run the rev bar without the yellow line then add the MOTECHUD.dds into your Teams folder.
To go back: just delete these 2 files and restore original UIAssets.GTR file.
By Alessandro PolliniAuthor : chrisgreece
Thrustmaster t500rs Best Settings
By Alessandro PolliniAuthor : ArmedLightning
Improved rain, rainspray, and windscreen effects.
By Stevy01With this mod, you can make skidmarks as long as you want, or as long as your tires live, and this on EVERY surface (Gras, Gravel).
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