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451 files

  1. 75 Anderstorp

    Author : motorfx
    Although there are quite few Anderstorp tracks around ..I made this version to represent the look of the track as used by the F1 in inthe 70's period , at present its only set up with an AIW file for the GP circuit although I have added the extra link roads I realise other versions can be used to race short layouts, the intention of building this was to add the missing 75 track for the 70's and the 75 Series this is not a true 70's replica of 75 Anderstorp.. its based on what little footage I could find .. see read me... I was asked by a few who would like to have this 75 version of the track running in GTL/GTR2 included loose marshal dds files to give all marshals including the animated white overalls..

    151 downloads

    Submitted

  2. Town of Aretua

    Author : BenMK1
    I have converted Town of Aretua v1.00 (rFactor) from ceSniper
    update:
    - Groove (2 Breakpoints, first is for Streetcars, next for the GT cars)
    - Dry-/Wetline, TimeTrial
    - Start-/Pitlights
    - Rain reflect
    v1.1
    - Startlight fixed
    - GTR2 style LODS & trackmap by FrankyBB
    Credits
    thanks to ceSniper for this track an give me permission
    Have Fun
    BenMK1

    644 downloads

    Submitted

  3. Maikita Roads Iceland Track Fix

    Author : BenMK1
    This *.trk file fix the problem with the double car shadows on mountains.

    176 downloads

    Updated

  4. Miller Park West update

    Author : motorfx
    Depending on the mod you are using you may find not all cars are entering the pit lane from the track and are hitting the tyres..on the west track. so I have updated the entrance on the WEST track .. to install
    extract and copy the "Miller" folder over the existing, it will add an updated West.gtr with repositioned pit objs that should make it easier for an ai cars to enter pits without catching the tyres /wall

    78 downloads

    Submitted

  5. Int. Glasbachrennen

    Author : renntom
    rFactor Version - GT Legends Version
    The route is part of the road leading from L1027 Bad Love stone over Steinbach for Glasbach stone.
    The 5,500 -meter-long and an average of 6m wide range overcomes a difference in altitude of 260 meters,which corresponds to an average gradient of 4.73%.The absolute distance record is 2.02,162 seconds, which corresponds to an average speed of 162.08 km / h.The record time was driven in 2013 by Simone Faggioli on a Osella FA30 F3000 Zytec.The track record for touring car stops Since 2013 Jörg Weidinger on BMW 318 iS with 2.28,669 sec
    History / History
    The Glasbach race was conducted by 1974-1991 with 15 international events of Bad Love by stone Ruhla and was one of the most popular racing events of the GDR. Since 2011 the race from RIM Altensteiner Uplands eV again come to life , and received the 2013 FIA EBM predicate.The Glasbach race occurs so that the legacy of no longer held Hill Climb Trier and is the only German
    Mountain race of the FIA European Hill Climb Championship .
    >>---------------------------------------------------------------------------------------------------------------------
    SIM
    The line corresponds to the version that was in 2013 down.
    The route was by numerous pictures and videos as well as using modern GPS reconstructed data.
    recommended settings:
    GT Legends:
    -----------
    - Open training
    - Private trip ( hook )
    GTR2 :
    -----
    - open training
    rFactor :
    --------
    Test drive
    >>---------------------------------------------------------------------------------------------------------------------
    GTR2 version
    ------------
    LOD 's ( loading screen )
    Since the GTR2 version also on the Power and Glory mod can be installed, it includes 2 versions of LOD 's .By default the LOD for GTR2 is active. Alternatively, however, the LOD for the Power & Glory3 mod enabled .For this, the two LOD files " Glas_LOD_P & g3.jpg " or " Glas_LOD_2_P & g3.jpg " are simply renamed " Trie_LOD.jpg " or Trie_LOD_2.jpg ( since these are already available for the GTR2 version , delete the existing previously or rename) .
    In addition, the GTR2 version also includes "rain - reflection" So reflections on wet road
    >>---------------------------------------------------------------------------------------------------------------------
    Thank you :
    Allen industrious photographers and filmmakers who have put your photos and videos to the web .
    To all testers of the GTL version , particularly of Andre F1 - Edition for many and valuable tips .
    Thanks also to Richard, who has delivered to me as a local resident good tips and some pictures.
    Have fun
    renntom

    1,593 downloads

    Updated

  6. Glencehill AIW fix

    Author : BenMK1
    fix:
    - AIW: better AI speed in curves
    - AIW: groove higher value and 2 breakpoints corrected
    - gdb: new value for Grip and Qualify-/Race Laptime
    AI GT class 100%, speed now ~1:23
    Credits:
    thanks Franky for this track an give me permission for the fix
    Have Fun
    BenMK1

    74 downloads

    Submitted

  7. Muellberg fix

    Author : BenMK1
    Muellberg fix v1.00 for GTR2 by BenMK1
    fix:
    - AIW: better AI speed in curves
    - AIW: groove overworked
    - gdb: new value for Grip and Qualify-/Race Laptime
    - any AI car is drive with 80kph is fixed
    - wind turbines now rotating
    AI GT class 100%, speed now ~1:19
    Credits:
    thanks Franky for this track an give me permission for the fix

    82 downloads

    Submitted

  8. Tobeka AIW fix

    Author : BenMK1
    fix:
    - AIW: wp_path overwork (better AI speed)
    - AIW: groove higher value und breakpoint corrected
    - gdb: new value for AIDry-/AIWetGrip and Qualify-/Race Laptime
    AI GT class 100%, speed now ~1:25 (old ~1:34)
    Credits:
    thanks FrankyBB for this track an give me permission for the fix

    80 downloads

    Submitted

  9. Snowy Fields 2013

    Author : BenMK1
    SnowyFields2013 v1.00 for GTR2 by BenMK1
    I have converted SnowyFields2013 v1.00 (rFactor) from ceSniper
    INSTALL:
    When you install this track, you overwrite your specialfx.tec file.
    Bevor install made a copy of your file.
    New specialfx.tec:
    For the snow effect you need new entrys in the specialfx.tec, in ...\GameData\Locations folders.
    In this package is a updatet file and the original GTR2 file.
    Without this 3 files GTR2 is crashing when loading this track.
    SKIDICE.DDS
    SKIDSNOW.DDS
    SNOWSPLASH.DDS
    Files musst in track folder or in ...\GTR2\GameData\Teams (than all tracks can use this).
    Credits
    thanks to ceSniper for this track an give me permission
    thanks to DMZ for the SKIDICE.DDS, SKIDSNOW.DDS & SNOWSPLASH.DDS grafik files
    Have fun
    BenMK1
    This is new in specialfx.tec:
    //-------NEW-for-RALLY-or-SNOW-TRACKS-
    // dirt_roads
    [FEEDBACK]
    Dry=0.85 Wet=0.60 Resistance=1000.00 BumpAmp=0.022 BumpWavelen=10.0 Legal=true Spring=20.0 Damper=100.0 CollFrict=0.7 Sparks=0 Scraping=1 Sink=0.025 Sound=gravel
    Reaction=dust Tex=dustbrown.tga Max=256 Scale=(1.0,1.0,1.0) Growth=(1.65,1.65,1.65) ASDEnvelope=(0.2,0.2,7.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=softskid Tex=skidbrown.tga Max=1024 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=dirt,droad
    // muddy_roads
    [FEEDBACK]
    Dry=0.65 Wet=0.60 Resistance=4000.00 BumpAmp=0.032 BumpWavelen=5.0 Legal=true Spring=20.0 Damper=200.0 CollFrict=0.9 Sparks=0 Scraping=0 Sink=0.065 Sound=gravel
    Reaction=dust Tex=dustbrown.tga Max=256 Scale=(1.0,1.0,1.0) Growth=(1.65,1.65,1.65) ASDEnvelope=(0.2,0.2,7.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=softskid Tex=skidbrown.tga Max=1024 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=mudr
    // clay_roads
    [FEEDBACK]
    Dry=0.75 Wet=0.60 Resistance=3000.00 BumpAmp=0.022 BumpWavelen=3.0 Legal=true Spring=15.0 Damper=100.0 CollFrict=0.7 Sparks=0 Scraping=0 Sink=0.025 Sound=gravel
    Reaction=dust Tex=dustbrown.tga Max=256 Scale=(1.0,1.0,1.0) Growth=(1.65,1.65,1.65) ASDEnvelope=(0.2,0.2,7.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=softskid Tex=skidbrown.tga Max=1024 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=clay
    // Sand/Gravel Roads
    [FEEDBACK]
    Dry=1.00 Wet=1.00 Resistance=2000.00 BumpAmp=0.032 BumpWavelen=3.0 Legal=false Spring=20.0 Damper=100.0 CollFrict=0.8 Sparks=1 Scraping=1 Sink=0.035 Sound=gravel
    Reaction=dust Tex=dustbrown.tga Max=256 Scale=(1.0,1.0,1.0) Growth=(1.65,1.65,1.65) ASDEnvelope=(0.2,0.2,7.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=softskid Tex=skidbrown.tga Max=1024 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=grvr, rdgv
    // ice
    [FEEDBACK]
    Dry=0.7 Wet=0.5 Resistance=200.0 BumpAmp=0.010 BumpWavelen=8.0 Legal=true Spring=0.0 Damper=0.0 CollFrict=0.8 Sparks=0 Scraping=0 Sink=0.002 Sound=gravel
    Reaction=dust Tex=snowsplash.tga Max=256 Scale=(1.0,1.0,1.0) Growth=(1.65,1.65,1.65) ASDEnvelope=(0.2,0.2,7.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=softskid Tex=SKIDICE.tga Max=1024 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=icerd
    // snow road
    [FEEDBACK]
    Dry=0.7 Wet=0.5 Resistance=600.0 BumpAmp=0.015 BumpWavelen=8.0 Legal=true Spring=0.0 Damper=0.0 CollFrict=0.8 Sparks=0 Scraping=0 Sink=0.021 Sound=grass
    Reaction=dust Tex=snowsplash.tga Max=512 Scale=(1.0,1.0,1.0) Growth=(1.65,1.65,1.65) ASDEnvelope=(0.2,0.2,7.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=softskid Tex=skidsnow.tga Max=1024 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=snord
    // Snow Banks
    [FEEDBACK]
    Dry=0.6 Wet=0.5 Resistance=1800.0 BumpAmp=0.041 BumpWavelen=4.0 Legal=true Spring=0.2 Damper=0.2 CollFrict=0.4 Sparks=0 Scraping=0 Sink=0.1 Sound=dry
    Reaction=dust Tex=snowsplash.tga Max=512 Scale=(1.0,1.0,1.0) Growth=(1.65,1.65,1.65) ASDEnvelope=(0.2,0.2,7.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=softskid Tex=skidsnow.tga Max=1024 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=snwb
    //-

    398 downloads

    Submitted

  10. 75 Zandvoort

    Author : motorfx
    This track is based on the later scratch built 2.5 version that was initially made for rFactor by GPC team, it was created to give a smoother track to drive, its now been updated further to put into GSC2013, I have also put the work into rfactor, GTR2,GTL ...while I was enhancing it I made and added quite a lot of extras to add. plus enhanced the grass sections, updated barriers, added the odd barrier supports repaired the old grand stand, added flags, GTR2 and GTL start and pit lights and a few animated marshals added..

    177 downloads

    Submitted

  11. Eastern Creek 2012

    Author : khan1670
    A conversion of Zolee145's Eastern Creek 2012 now known as Sydney Motorsports Park with permission
    Track will show up as Eastern creek 2012 and also with a Long (Brabham) and North layout.
    Installation:
    Delete any previous version you may have 1st, including hat files.
    Extract directly to your GTR2\gamedata\locations directory.
    Features:
    All 3 layouts
    Rain reflections
    Animated marshalls
    Functioning safety car
    Wet paths
    GTR2 track lods by FrankyBB, original V8 lods also included.
    There's no rfactor readme but I believe Zolee made the track in BTB with GPS data and google maps
    The track does borrow a few objects from Eastern Creek Laser so should stay on F1 classic or private sites.
    Known issues:
    =============
    None
    v1.1 by neteye
    - Pitlane sector corrects all layout
    - Demarcation of layout
    Thank you and enjoy the track!!

    1,016 downloads

    Updated

  12. Muellberg

    Author : frasie
    Müllberg (trashmountain) Version 1.00 for GTL - GTR2 - Race 07
    1.396 miles/2,251Km fictional fun race course by Franky. (frasie)
    Sunday morning, six o`clock, somewhere in Germany. A group of some dozen private tuned cars take off from the city to the Autobahn, in direction... Müllberg to meet for an abusive racing... if you see some police, never stop!
    Here is my latest fantasie track, this is just for fun!
    I have builded this for a little driving fun to my own some monts ago,
    and will share it to you now.
    Have tested the track in GTL-GTR2 and R07
    the AI cars are not the best but its much fun to driving.
    (in Race 07 now the AI Cars are mutch better, by 110% are very good)
    I hope you like this little different for odd times and have fun on it.
    (My next track should be more serious)
    Cheers: Franky
    -
    In Version 1.00
    32 Cars running
    Pit and Startlights
    Night lights in start area
    Flagmashalls
    AI Cars not bad,just slow in the two hairpin
    no rainreflection
    -
    Installing:
    Put the (Muellberg) folder in to your
    Gamedata\ Locations folder
    and go to race!

    193 downloads

    Updated

  13. 75 Oesterreich

    Author : motorfx
    75 Österreichring: This is the an updated version of the 75 Oesterreich I recently released for GSC of the very fast Österreichring, before the chicane was built. to give a representation of the track as seen in the footage of the GP race of 1975.. I had to remodel some parts, made and added the missing circuit control building.. placed some extra buildings .. altered the rise to Jochen Rindt Kurve.. reworked the trees and grass areas, hopefully to improve the appearance... new banners/sponsors of 75... when driving you may only see the back of them as the organisers still had them placed for TV footage..
    Originally this was a gpl track converted for Crew to use in their F1 mods for F1 challenge... which I often helped with the track work, it was updated by GPC team for the 79 version in the GP79 mod... which was slighlty updated and at some stage also changed to represent the earlier 70's version... released by myself and others for use in other formats...
    After adapting the aiw files I put the work into rFactor, GTR2 and GTL... GTR2 has the rain reflections, animated marshals GTL has the animated marshals and each has the appropiate startlights and pitlights.. rfactor version to be installed in a folder called "70stracks"...Have fun!

    240 downloads

    Submitted

  14. Sachsenring

    Author : Tantra - Release Date : 2007
    Sachsenring Track

    353 downloads

    Submitted

  15. 75Watkins

    Author : motorfx
    GT Legends Version - rFactor Version - GSC Version
    75 Watkins, is based on the extended gp track which was used throughout the 70's since 1971..and can be used for all types of cars upto 1980.. The circuit itself was expanded in 1971, as the seventies brought a wide variety of competition to The Glen, including the Can-Am, Trans-Am, Six Hours, Formula 5000 and CART Indy Car Series. Race winners included many of the top names in international motorsports, including Mark Donohue, Mario Andretti, Jody Scheckter and Bruce McLaren. This is a major update of the original GPC79 track.. lots of extras see readme..
    added rain reflections, animated marshals and gtr2 startlights. have fun!
    cheers Ken

    525 downloads

    Updated

  16. Flow Circuit

    Author : Gamus
    Flow Circuit by Gamus96, fictional track.
    Clockwise, 5.910 km.
    This is my second track release. My first track, Snakehead GP, was released in September 2011.
    This track contains all features of a working track, like AI, working startlights, pitcrews and rain reflections. I couldn't find any major bugs during testing. But for sure, any feedback is welcome.
    My best lap so far is a 1:55.593 (with default Maserati MC12), shouldn't be the limit anyway.
    AI drivers are able to do nice laptimes, on 120% AI strength it's really getting hard to follow.

    1,016 downloads

    Updated

  17. Westwood 1988

    Author : zwiss
    Jacques Villeneuve wrote about this track:
    I remember being at Westwood as a kid, when I was travelling the Atlantic circuit with my parents and my sister in the mid 1970s. Although my father raced there a few times, unfortunately I never had the chance because the track closed some years before I made my North American Atlantic debut. Nevertheless, I knew that Westwood was legendary. Of all the Canadian race tracks, Westwood was known as the "Formula Atlantic Circuit." In 1974 it was the site of the first North American Atlantic race and ran at least one championship race every season until it closed at the end of 1990.
    In 2008 nothing is left of the track, it has been replaced with a houses and a golf course. Thanks to Glen Leugner, we still can race this very challenging small track in GPL, rFactor, and now in GTR2.
    As often, I did a lot of research and changed the trackside in many area's.
    Feel free to comment. If anyone wants to do better cams, please feel free.
    Credits:
    ========
    - Papyrus for making Grand Prix Legends
    - Glen Leugner for creating this track from scratch
    - Bud Lucas for the conversion to rFactor and many additions
    - FrankBB and Blackhawk for the GTR2 LODs

    483 downloads

    Updated

  18. Collie Motorplex

    Author : PortuguesePilot
    GT Legends Version - RaceOn Version
    v0.91 fixed the hang due to an inadequate ANI file.
    Original author: yaystenny (for rFactor)
    GTR2 Converter: PortuguesePilot
    The base version used on this conversion was v0.9. The original track didn't come with a ReadMe file.
    Tools used: 3DSimEd, Strava GTL Groove Editor and GIMP. Cheers for their creators.
    Credits: Full credits for this track go to yaystenny. Without his work and authorization for conversion, this version
    wouldn't exist at all. Cheers, mate!
    Verbatin info from the original author: Collie Motorplex is a 1.6 km club circuit in the Town of Collie in Western Australia.
    It is about 150 KM South East of the the state capital Perth. It is one of only 2 currently operating permanent circuits in
    Western Australia and hosts mainly tuning days and small local race meetings in entry level race cars.
    The track was built almost entirely in BTB.
    The track isn't perfect as I have never been there and I know there are a few problems but I hope you will enjoy it for
    what it is. A fun little track to drive in anything from Touring cars to slow Open Wheelers.
    Additional info: This track was made from scratch for rFactor by yaystenny and converted by me, PortuguesePilot, to GTL.
    Please bear in mind that this is little more than a straight conversion. I had to fondle a bit with the textures because
    the SimBin games, unlike rFactor, don't use the "lerp" option. The outcome is not ideal, but it's the best I can come up
    with. I also darkened the tarmac textures a bit 'cos I hate the ennis brown-like tarmac textures, they look very unrealistic.
    I watched videos and pictures of the real track to use as reference, and the tarmac is much darker. Despite being a bit
    darker now, they still don't look very good.
    I also made the AIW more SimBin-friendly (pace car, PitOri's, fuel use, groove width, etc), made an ANI file from
    scratch, added a GRD file and adapted the TRK. I also fixed the pit and grid lights, converted all textures to DDS
    to avoid possible CTDs, raised the skyboxi a bit to be more according to reality, adjusted the LODin and LODout of
    a few GMTs to avoid annoying pop-ups and pop-outs, added track groove and reorganized the GDB file.
    For some reason that I don't understand, I was unable to make the ANI file work with GTL. Sorry about that.
    The track is working in both test and race mode. If you find any bugs, let me know.

    411 downloads

    Updated

  19. GP 200 International

    Author : Khan1670
    GP 200 International- A Conversion from rFactor
    Converted with permission from original author Madcowie, thank you!!
    Changes in v1.2
    =
    Adjusted track lighting
    Adjusted track shadows
    Adjusted object lods
    Broke up some objects into smaller objects each with own lod
    Some material adjustments

    500 downloads

    Submitted

  20. Flugplatz Turtmann with LOD and AIW for PuG3

    Author : f1_edition
    Andre F1-Edition & Team are proudly present the new track project in Switzerland!

    296 downloads

    Updated

  21. Meadowdale Raceway 1968

    Author : philrob and rainmaker
    GT Legends Version
    Known issues:
    -cars don't pit after the race -> PLEASE END RACE MANUALLY
    NASCAR2003 track by Dave Thayer
    rFactor update by philrob
    GTL/GTR2 conversion by Rainmaker
    cam and aiw update by jmadria
    Meadowdale International Raceway was built in 1958, 40 miles northwest of Chicago. The original track was 3.27 miles long with a variety of turns and elevation changes. Its signature feature was the Monza Wall, a 180 degree steeply banked turn that led onto the 4,000 foot main straight.The last major event at Meadowdale was an SCCA Trans-Am race July 6-7, 1968. A few sports car club races followed, but for all practical purposes, the track closed down after that pro event.

    777 downloads

    Updated

  22. Greenwood Roadway 1964

    Author : NeelJ
    Original author for Rfactor : Relesys ,
    Conversion , modification and graphics improvements Neel Jani
    Thank Relesys who has kindly given me permission to convert its circuit version of Rfactor worm platforms SimBin ( GTR2 , GTL , Race07 series & Reiza Studio)
    Conversion & Improvement,
    I saw some trees,
    Setting 3D objects ( BIAS) and correction of names of materials ,
    Cutting the track in several parts,
    reviewed some of the textures, and modified some of the objects , and realization of stands is a part of buildings, bridges over Kendall,
    Adding lightings at night
    Adding reflection rain + animated Commissioner
    And adding other objects.
    All these modifications are made ​​from information collected on a large video and photographs of the race July 18-19 , 1964 SCCA USRRC Greenwood , Found on several website & forum .
    Thank Woochoo , who kindly allowed me to use these cars environment of Longford 1967 for one of these models Tent
    I also thank my friends Boblebric for achieving several cars decoration , as well as truck racing team .
    For the update of the circuit and part of the new objects (3D ) One or more textures were created with images CGTEXTURES.COM . These images can not be redistributed by default, please visit www.cgtextures.com for more information .
    Thank you testers , and Ladose Boblebric .
    important,
    Do not forget to also thank the original author Relesys without his production work , this circuit is not available .
    Thank you Thierry81 who has reviewed the entire AIW for SimBin versions
    Maximum number of cars 36
    thanks,
    SimBin for GTR2
    Photoshop CS5
    SimGarage 3DSIMED
    Google Sketchup
    3Dsmax8
    E -Mail Contact ;
    Alaindavid57@hotmail.com
    http://neel-jani-track.xooit.fr/portal.php
    Good entertainment ,
    Neel Jani

    442 downloads

    Submitted

  23. Foster Nth HillClimb

    Author : legendsatlunch
    This was my second track (Foster Nth) it's a pineforest run in the hills of Foster Nth.
    Behind my home! he he....
    I have added alot to this track since the first release. I will update the other sims soon to this version.
    Hope frames are ok this time.
    Many thanks to Piddy for BTB, without which I'd be trackless...... lol.
    many thanks to Ennis and all who help out with textures and models for us not so clever peoples.......
    Many thanks to sunalp for the gdb settings
    An awsome amount of thanks to Vman for....
    Vman's GE to BTB Video Tutorials
    Great information there and there are other video and tutorials which people have taken the time to write, Many thanks........
    Many thanks to the following people for the excellent work in creating the models and textures for the xpacks
    Golly :EWE textures
    Duff Buckets :Race Objects
    Wierdbeard :Hayward Club
    delu77 :roadside objects
    Raceking :Savannah Grasslands
    jay_p_666/rbr :Great Britain
    woodn :dirt track Equipment
    woodn :Race car trailers
    woodn :Track tyres
    Mr Men Mod Team
    Also to Isi/simbin for some of theirs......
    I have now made some of my own textures and models, if you would like to use them please feel free.....
    Hope your still reading....
    Cheers and enjoy the track!
    Paul..... Legendsatlunch

    1,280 downloads

    Submitted

  24. Detroit Streets

    Author : rickylix
    This is an updated version of Detroit Streets for 2008 featuring new and improved AIW by Cammel and further graphic updates by rickylix. This and the 24 hour version have been updated.
    install notes:
    please delete your previous version and the associated .hat file before installing.
    This GTR2 version was originally converted by N2LO. after the 2008 updates, reconverted by rickylix.
    Many thanks to N2LO for all his awesome efforts!!!

    623 downloads

    Submitted

  25. Avus 1967

    Author : Jimi-46
    Well known legendary German track AVUS. 3 corners, 8,35km lenght. I slightly modified the pit positions, in the original the pits were beside the road track, I put the pits behind the bended curve. Think it is more safe that way. Original track built for GPLegends by Oversteer, I used that as a base and built all the models and textures regarding this track and authentic photos that I could find on the internet.
    Version 1.0, first released.
    Known issues:
    - Lower frame rates due to intense models and shading. So reduce your shadows and shadows quality in the game setup if you expirience noticable FPS drop.
    - Shadow projection are not in proportion with the sun position due to game issues. I orientated the track to absolute North, the game uses tipicaly West as absolute North.
    Thanks to:
    My dear friend Igor for introducing me to this track.
    TKEarly09 from Youtube, from giving me the reason to start doing this. I wouldn't start doing it, but got lots of spare time then after I hurt my knee badly.
    iotatau from Youtube for giving me an excellent picture of the grandstands.
    All the guys from RSC forums. Had many problems along, but the guys helped me out with a few of them.
    My computer for not crashing too often.

    751 downloads

    Submitted

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