By Alessandro PolliniAuthor : philrob
GT Legends Version
The 1970 layout of La Sarthe - already includes v5 of the improved AIW.
By maxaudioAuthor : maxaudio
Now when we have a lot of high quality historical F1 Mods, I wanted to make a quality Monza track for them.
This track is a mix between ISI Brianza track and Carrera.4 1988 Monza track. So, it is basically Brianza track with old chicane layout with lot of Monza 1988 stuff, and lot of stuff that I had to make from scratch.
Credits goes to ISI and Carrera.4, and some credits goes for me. I hope you like it.
By Alessandro PolliniAuthor : paulmarc
rFactor Version - Race07 Version
Update : AIW Update
All 5 layouts features in GTR2: rain reflections, animated marshalls, time trial enabled, working pit lighs and starting lights, working safety car, rolling stars enabled.
If you have downloaded previous version I posted here, please delete folder Motorland2011 (inside locations folder) and unzip this final version.
ZeZeZoom for his new cams and fixes to the GP FIA layout.
Zwiss for his help in explaining how reflections work.
All users from f1classic who tested all layouts and modifications giving feedback to this conversion&modification project.
By Alessandro PolliniBatisburg v1.10 for GTR2 by BenMK1
I have converted Town of Batisburg v0.95 (rFactor) from ceSniper
Only the 10 km race track.
• .trk: More Mirror Details and any shadow set to Dynamic
• Integrated a not visible barriere for any guardrails. Now cars not crashing when touching.
• AIW: corrected AI speed, and new groove (2 Breakpoints, first is for Streetcars, next for the GT cars)
• gmts and trk overworked for better fps
• close any hole in terrain, and set new trees
• integrated Rain reflect
• Working TimeTrial Start Position
• LOD with track Layout
In the original rF track (sector 3) is a construction site, that requires significant slow down.
I have changed this, so you can drive full speed.
If you want to have this, rename the file: t0_s61_ORI.gmt -> t0_s61.gmt
thanks to ceSniper for this track an give me permission
By Alessandro Pollini**********************************************************************
Many THANKs to these authors (whose works and IDEAs! I used):
´Nuno Vilela´ published ´CrimsonRoad´ some time ago for rFactor.
´Nifar´ published ´Mikawa Motorland´ with raining and snowing for rFactor.
´Barcika´ published ´Lipton_Winter´ for GTL.
Mostly I was interested to use CrimsonRoad as a fantasy-rally-track.
The track guides through a (wider) valley with many curves, up and down, 19.1 km long.
(The way back is in a long-winded tunnel, only of interest for very fast cars.)
A new AIW-file (for "Reverse") I created with rF-Tools AIW-Edit.EXE with parameter
waypointspan=6.90 (m). The X-files (XFinish, XSector1/2) I moved with 3DSimED, so the XFinish-
mark was located before / behind the tunnel. XSector1/2 I positioned new, so the whole
no-tunnel track was marked by these XSector1/2. (For "Reverse" the markes needed to be changed
to each other).
So You can start at the top at CrimsonRoad before the tunnel and drive down (mostly) the
way under open sky (VERY CLOUDY) until the under intrance in the tunnel and there You get
Your drive-time in GTL or gtr2.
YES, I used this track WITHOUT modifications in BOTHs games, GTL or gtr2. You need NOT any
modification in this track. (May be, BOTH Talent.gtr/GTL and Stex.gtr/GTL I had in the main
My next interest was in getting active raining and even snowing in GTL too.
First I saw snowing by ´Nifar´in ´Mikawa Motorland´ for rFactor. Was it possible, to convert
this to GTL (and gtr2)?
Yes. See the TRK-files for (REV)ChrimsonRoad with INSTANCE=SkyBoxI!
So, snowing is in gtr2 available too.
´Barcika´has used a little bit different methode in his track ´Lipton_winter´: He integrated
the (very complex) ´SnowBox´ in the SkyBoxI.GMT. I ADDED this ´SnowBox´as SkyBoxI.GMT in
REV(CrimsonRoad), so TWO ´SnowBoxes´ are active in REVCrimsonRoad.
I could not achieve snowing with ´Barcika´s SnowBox over the whole track. So it is snowing
only in a fixed high of the track. But this has the ´good effect´ of different snowing on ONE
track without any change.
If You do NOT agree to my versions of this track and the ´SnowBoxes´, change them with
3DSimED and Your painting-programm (competent for .DDS-files!).
LkwFan near Munich, Germany, Christmas 2015
By Alessandro PolliniIrianaRaceway v1.10 for GTR2 by BenMK1
I have converted IrianaRaceway v1.00 (rFactor) from ceSniper.
• trk: any ShadowReceiver corrected, any ShadowCaster set to Dynamic, Full Mirror Details
• gmt: fix any grafic problems
• LOD: Overworked
Groove and AI Dryline overwork, working TimeTrial and Rain Reflect
thanks ceSniper for this track an give me permission
By Alessandro PolliniAuthor : Velo
fixed files by BenMK1
• .AIW: Groove, AI speed and path, Grid, new TELEPORT, Timetrial
• .GDB: RearTireHeatMult=0.94 (so the rear tire not so hot on this high speed track)
• .TRK: In this all bridge shadows are deactivate (only the train bridge has shadows) and Tarmac ShadowReceiver=False. So you can see the braking points better.
For activation the .trk rename it:
Kaiserberg.trk -> Kaiserberg.trk_ORI
Kaiserberg.trk_WithoutBridgeShadows -> Kaiserberg.trk
This is one of my experimental projects which pushes BTB and GTR2 to its limits. Lots of inefficient patches to make the road junctions fit, insane amount of streetlights, 3D spectators, bridges and objects constructed with 'walls', bridge shadow planes, high road and armco divisions... all on a long track needing extensive view distances.
Probably will make your machine struggle if it's not so young anymore. I managed to keep the framerate reasonable but please adjust your settings (especially the shadows) if performance drops to much.
But... if you can run it, it runs fine! Everything works as it should.
- 17.6 km lap
- 100 car grid
- actual layout based on satellite image
- p a i n s t a k i n g l y manual modified and optimized AI path so they can drive under bridges and behave
- further AI tweaks (improved overtaking using 3 lanes, earlier braking, close but safe)
- real road surface structure you drive on, NOT those fake bumps on a flat track
- color matched custom and modified textures, SceneLighting ColorMatch ©Velo for a realistic environment
- rain reflections
- actually, there are no street lights there. Not gonna fix that.
- some flickering textures, mainly with the chopper cams.
- some lights are always on while they are actually off??? I think GTR2 throws a fit when more then 2 lights. I made 180. Still working on it, open for suggestions.
- strange effects on the road due to patching, but I kinda like it they are always different. very artful, especially with the rain reflections.
- headlights switch off for a while on far end of track
- AI sometimes crawl around a corner
- shadows appear from below the surface. cannot fix that, will have to wait for official patch. hmmmm...
- keep on your path in the pits or you get a penalty, will add lines and fix in a later version.
Do an endurance race with 100 cars in the rain, speed up the time x60 and enjoy the day/night cycle. The experience can be impressive.
See the OPTIONAL folder for extra's.
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
Extract in your "..\GTR2\GameData\Locations" folder.
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
This is a first release. Some rough edges. Bug fixes, additions and improvements etc. are not impossible in the future.
Completely scratch made in BTB (most objects constructed with 'walls'!), adjustments and rain reflections with 3dSimEd.
- different routes
- all extra roads driveable*/expanded
*they are now, but marginal
- cram more details in environment if possible
Dosgraphix - basic city
Eric Tozer (ennisfargis) - Objects 01
jay_p_666 - GB(RBR)
Duff Buckets - Race Objects
the awesome Formula 1 Mod 2009 v2.1 for GTR2 by PO911, for the promo vid
> > > Please respect my work. Don't rehost, plunder, convert or mod unless granted my permission. Thank you. < < <
So... this one took some years...
By Alessandro PolliniNuerburg Village update v1.00 for GTR2 by BenMK1 (Original by raceking)
I have this track a very long time, but i have not drive him all the years.
Now i have overworked the most problems. The Jump is now good drivabel and in the section with oncoming traffic the AI only small crashes now.
I have set the Grip Level higher.
I found it is now very good driving, and the trill in the oncoming traffic section is fantastic.
I only drive in arcade mode, other modes not testet.
You musst skip the formation lap.
In the formation lap more as 30% of the cars have a crash. To fix this, only for
the formation lap, need many hours. Sorry to big work!
• Grid and Teleport position corrected, Timetrial working, 40 Cars
• Groove integrated (not all curves)
• AI: Now only small accidents in section with oncoming traffic.
• The jump is now better to drive. Only small breaking, than not crash.
• Road Signs, 2 with warnlight (Intersection)
• .TGA files converted to .DDS
• Startlight integrated
• On 2 position the car is sicking in the ground. I have rename the material: oldb_bian -> road_main999
• delete not needed material for this track (many TREEWALL_**.GMT and other)
• other small things
• Laptime: AI Speed GT class 100% ~2:04
• Any of the tree and people ist often blending in/out (NB_TREE01.GMT/MAN.GMT). I have not found the problem.
I have overwork the most files, and renammed.
In this package is the full GTR2 track.
Oncoming traffic Section:
If you are driving in Race on the opposite lane (at the top of downhill, and in the middle), GTR2 give you a Info. You can ignore this.
In TimeTrial on this 2 position the Time is canceld, when you to long drive of this track side.
When you have this track, delete the old folder "Nuerburg Village"
Then copy this version in your Locations folder.
thanks for the track to raceking (i have not found contact to him)
By VELOCIPEDErFactor Version - GT Legends Version
Varano de' Melegari 2013 v1.6 by MBDev Team
Nome: Autodromo Riccardo Paletti
Locazione: Varano de'Melegari- Parma - Italia
Tipo: Circuito Permanente.
Lunghezza: 2,374 Km / 1,475 Mglia.
Sito del tracciato reale: http://www.varano.it
Changelog: v1.6 - rFactor e GTR2
- Aggiunto il layout 2013 e il layout Rally Krono.
- Rimodellato alcuni asset che risultavano troppo obsoleti per gli standard odierni
- Added 2013, and layout layout Rally Kronos.
- Reshaped some assets that were too outdated by today's standards
By frasieAuthor : frasie
This is my last racetrack creation builded with BTBEvo.
This track is a fantasie roadcourse situated in the United States, the inspiration to build this track becomes me by the other two fictional USA tracks Toban and Mils, this two tracks are some of my personal prefered tracks and I wish to build a similar but different one.
Have tested the track a lot of times and I think its OK and mutch fun by driving.
The AI cars are not bad, Ive tryed to adjust it for all the three Simulators, maybe not the best but I think its...ok .
I whish You good races and mutch fun with this new track!
Say thank you to FrankBB by Pilsbierbude
for do me the GTR2 Lodscreen and the Track thumbs!
Great work Frank! Thank You!
For Version 2.00
Many thanks to Uwe (der Dumeklemmer) for the great GTL
Fix by the grafic settings and corrections by so many
thinks that I don`t know! Great work Uwe ! Thank you very mutch!
Track now looks just fantastic!
I have converted his GTL version to GTR2.
Thanks also goes to BenMK1 for Fixing the AI Cars
for GTR2! Thanks Ben!
Thanks to FrankyBB from Pilsbierbude for the
original GTR2 Lodscreen!
Put the Tobeka folder in to your Gamedata/Location
folder, load the game and go to race!
Salve a tutti!
Ecco il mio ultimo progietto fantasia Tobeka situato
negli stati uniti.
Ho provato per tanto il tracciato e sono ben sodisfatto.
Spero che sia anche di vostro gusto e vi divertite
con questo circuito.
Vi auguro buona corsa e belle gare!
By Alessandro PolliniAuthor : Rainmaker & Zolee
This 3D-track was made by carrera4 for the F1 1988 rFactor mod. It was converted and enhanced to Assetto Corsa by Rainmaker and members of schwarzbierbude.de.
The conversion of the 1988s tracks is a project of schwarzbierbude.de your friendly AC-Server.
-16 pit boxes
-AI (pit and fast lane)
-AC road and grass shader
-correct day light representation
-hot lapping function
-support for time attack mode
By Alessandro PolliniAuthor : Rainmaker and outlawsoa
The original Race07 version by zamahali.
This update improves the black race line. You now able to see the braking points from the groove.
By Alessandro PolliniAuthor : Frans Rosenberg
This is my first circuit that I have uploaded en there are still some things to do.
It is a fictive streetcircuit of the village I lived in en I made it the way it looked in the eighties.
Download and place it in your GTR2 locations.
Credits: BTB en all the people who made the x-packs.
By Alessandro PolliniAuthor : DerDumeklemmer
Hilltop is a fictional track originally designed back in 2006 for GPL by Strava.
Although it's fictional only it became a legend in SIM-Racing all over the years and all over the SIMs
(from GPL, over rF, GTL, GTR2, Race07 up to current SIMs as Assetto Corsa)!
MY BIGGEST RESPECT FOR STAVA's KIND WORK.
Strava offered a GTL conversion as well, pls find his V1.0 readme included with this archive.
Due to GPL's limited features (textures and so on) he agreed that I clean up the floor a bit for GTL
in 2007, so V2.0 was born (pls. find V2.0 readme as included). Thaanks to Strava for the kind offer!
In 2012 Markus Möller put new blood into this beautiful mesh with his rF build/conversion
by adding today's features like transition objects, baked shadows, edgs shadows, his-res textures and deco object.
This was a real boost for Hilltop and a fantastic work.
MY BIGGEST RESPECT FOR THE KIND WORK OF MARKUS.
He basically agreed that I use his mesh for a conversion,
but somehow he never released his amazing work to the public.
Since this time his efforts were sleeping on my hard disk and I really could not resist to publish it now.
I my eyes it would be a shame let this improvements rust on some private developer PCs.
Unfortunately I was unable to contact him since 2013, so I hope Markus will be happy with this version as well.
- Strava for scratch build
- Markus for his amazing improvements on this mesh
- patrickramirez for TV-Cams
- CY-33 for trackside cars and armco texture
- BenMK1 for AIW-fix
- my lovely wife for all her patience and understanding.
..and all the guys I'm in contact due to conversion issues.
By Alessandro PolliniAuthor : GSTARAZ-der Dumeklemmer-S.Loro
rFactor Version - Race On Version
Reconverted to GTR2 from the GTL updated conversion by derDumeklemmer
It's based on the original GPL vervsion of Sergio Loro.
- My biggest respect for this great job -
Located exactly between Rijeka and Opatija (not belonging to neather of them.the
city of Opatija starts on the sharp turn on the west side of the track, and Rijeka
starts on the sharp turn at the east end of the downhill straight.)
Locally known as Preluk, the 6.0 km track was named Abazzia in the 1930s, when the
territory temporarily belonged to Italy, and also as Carnaro. The venue was described
as the Monaco of the Grand Prix motorcycle racing circuit for its spectacular views.
It hosted international races (post-World War II) between 1950 and 1977, and bike races,
including the Yugoslavian motorcycle Grand Prix from 1969 to 1977 and from 1979 to 1982.
FIA GT Championship and World Sportscar Championship races were held between 1950 and
1959, Formula Junior in 1960, 1961 and 1963, and Formula 3 between 1964 and 1968.
Worries over safety at the track forced its closure, and racing switched to the
newly-constructed Grobnik circuit.
By Alessandro PolliniAuthor : zwiss
- added skidmarks in corners by derDumeklemmer
- re-entered the cows
By Alessandro PolliniAuthor : DerDumeklemmer
Zolder '67 was build from scratch for GPL by Ginetto.
He kindly gave me permission to convert it to GTR2.
Pls. notice original GPL readme included in this archive.
A very BIG "Thank you so much" for this kind offer!
- My biggest respect for his fantastic work -
- Ginetto for GPL scratch build
- UmmaGumma for TV-Cams
- Greybrad for AIW guidance regarding the DQ problem in V1.0
- sunalp2 for the nice pit exit marshal
By Alessandro PolliniAuthor : JAGOLIVEIRA
It was converted first to GTR2 then to GTR Evolution.
It will not intefere with any older version of Monaco you may have installed as this version
because is in its own subfolder "Monaco2008" and will not cause online mismatches.
By Alessandro PolliniAuthor : zwiss
Release Date : 2008
Lasercutter gave me permission to do a new conversion from his version.
4 layouts of Oulton Park
Fosters ......... Short Circuit
Island ...........Island Circuit with Chicane (BTCC uses this)
International.....International circuit with both chicanes
Classic...........International circuit with no chicanes
I dropped the other layouts, because they are less important.
2.01: reduced the bumps on the curbs.
- original track: Codemasters
- rFactor version: lasercutter
- AIW: Gringosan
- LODS: Taku + FrankBB
- Simbin for such a great game
By VELOCIPEDEGTR2: Paul Ricard HTTT GT - PROTO & SHORT V2.2
Scratch version for rFactor by Loco
Conversion, change is improvement Neel Jani
AIW by Thierrydu81 for GT & Proto versions
Greybrad for AIW SH release.
Thank Loco for permissions to the worm conversion other platforms (games)
- Reviewed the full night lighting,
- New fire starting and exiting the pits entrance
- Added Google Map for parties land
- Reviewed some of the textures,
- Added new small building along the track, which missing after finding videos is seen on photos,
- Setting (BIAS) Is the display of many objects distance (Lodin / Lodout)
- New support vehicles,
- Reviewed the full Flagmarchals,
- Fixed rendering of trees
- Does adding many other items.
For the update of the circuit and part of the new objects (3D) One or more textures were created with images of CGTEXTURES.COM. These images can not be redistributed by default, please visit www.cgtextures.com for more information.
Maximum Car 32,
We do not allow no changes to the track, and GDB files, TRK & AIW order of the offer as fixed on various website or forum without contacting us first.
Delete the old version before installing this in v2.1 X: \ GTR2 \ GameData \ Rentals.
By Alessandro PolliniAuthor : NeelJ
As its name suggests I make a new range for this version and the version and Chicane, and several improvement over the V1.0
These improvements are the following
Full Optimization and textures GMT,
Correction reflection of the rain,
Adding new 3D object
I also again the Flagmarshalls,
Adding light at night,
Maximum number of car 35,
I thank Thierrydu81 me that the AIW version of the chicane,
I also thank the beta testers Boblebric, clover, Thierrydu81 & Surtees,
Remove the old version Advent installing the V2.0
Extract in X: \ GTR2 \ GameData \ Locations
By Alessandro PolliniAuthor : philrob
My version of the track represents the 60s variant.Between 1932 until the end of 1967 the track was basically unchanged.
After some discussion on the Sim sites and looking at more footage i feel that the sand mound at the end of Arnarge was a smaller sand trap running along the track edge and the large mound was, if it existed further up the run off road.
No Armco is evident.
By Alessandro PolliniAuthor : NeelJ
Original author to Rfactor: Relesys,
Conversion, graphics changes and improvements Neel Jani,
Thank Relesys me kindly gave permission for the conversion of its Rfactor circuit version ver platforms SimBin Reiza & Studio (GTR2, GTL, Race07 series GSC FTruck 2013 & 2013)
Conversion & improvement
Editing and adding buildings,
Setting all the objects (BIAS) is the name of the materials,
Integration of Google Map for parties fields,
reviewed much of the textures, and a modified part of the objects,
Adding the reflection of the rain, and night lights,
Adding animated Commissioners
Addition of the two official sponsor, Mobil1 & Michelin,
And adding other objects,
For these changes, compared to the original version of rFactor, I am served me several 2014 videos found on Youtube and several photos of the same year.
To update the circuit and part of the new objects (3D) One or more textures were created with images of CGTEXTURES.COM. These images can not be redistributed by default, please visit www.cgtextures.com for more information.
Important! Choice type of start,
I recommend that you choose for the launch of a race, a stop and not start rolling, if you choose a running start, do not cut it along the courtyard.
Do not forget to also thanked the author original Relesys without his production work, this circuit is not available.
Maximum number of car 30,
Thank you to Ladose the tests were performed,
SimBin for GTR2
By VELOCIPEDEVirtua_LM is proud to present you with an enhanced version of the Fuji Speedway, Japan. This track, previously created from scratch for the Prototype-C Mod (F1 Challenge 99-02) has been deeply modified to match the new capabilities of the rFactor graphic engine.
* 1982 / 1990 / 1993 / 1993 bike versions
* 20th March 2010 - rFactor Version V1.00
* 20th November 2011 - GTR2/GT-Legends/Race 07 Versions V1.00
Amax (archive), Aprimatic (painting), Chris (car modelling), Dave_3D (car modelling), DerDumeKlemmer
(conversion), Discocandy (painting), Etone (archive), emac (IT and webmaster), F1Driver (painting), Gmilno (AIW),
HarryCS (car modelling), JazzDevil (car modelling), Markus Nissa (car modelling & painting), Monsum (track
modelling), Nugit (car modelling), Racer-BR (painting), Swiss Hutless (car modelling), Sylvain (track modelling),
T-Spark (painting), Tato (painting), Vassalfada (sounds), Vince Klortho (R&D), Zulu (painting).
Our thoughts also go to our long term friends who built Virtua_LM history: Burger4man, Danilo, Eden7c, Eclipsee,
Joe Bar Team, King Of The Ring, Padajacaba, Revsect, Trumpf.
External support and beta testing
Arnold Wong, Batman, Bullitt, Christ, David Wright, Desmo, Digitt, DrGroove, Elio75, Elwood, emac,
Eric.Bugs, F1Racer, Firefox, gadjo, Goodzi74, Greeze, Greybrad, Grietick, Grincheux, Gundam, JBMASS,
Kakushi, Kalaan, Khyn, Menro, Mika Hirvonen, MilleFeuilles21, MotorFX, Moucham, Mullog, Niko, Nikolovic,
Otaugames, Pete Walsh, Punko353, Raegon, Roswell, Spacekid, SpeedFr, Sticky-Fingers, Sulky, Taz,
TheLonely, TheNewBob, Tmsi68, Valgone, Vevex, Yoss
Special thanks go to...
* Image Space Incorporated (ISI), for developing rFactor and for their technical support.
* emac, for hosting our forums and for his kindness and honesty in our everyday virtual life.
* Our beta test team, for their unvaluable help in the last moments preceding the release.
* Our families who shared and endured this strange passion during those last years.
* Our loyal fans
* If you experience any issue with the sky (flickering or invisibility), please move the files located inside the "[Fuji
folder]\SKY FIX" to the "[Fuji folder]" and then reload the track.
By LkwFanRound StilfserJoch Track for GTL / GTR2 by LkwFan
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