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Cover Wheel Mod

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  1. 1991 Group C by MAK Corp

    The 1991 Group C mod includes the Mazda 787B, Porsche 962C and the Sauber C11 in the latest version of the mod for rFactor 2. Featuring unique realistic physics for each vehicle as well as different tire compounds, this is your chance to get behind the wheel of the three most iconic racing cars in the history of Group C racing.

    - 1991 Mazda 787B model by Ionut Nicolaescu, updated by Dmitriy Barishev.
    - 1991 Porsche 962C model by Dmitriy Barishev
    - 1991 Sauber C11 model by Dmitriy Barishev
    - Unique physics for each vehicle
    - Unique engine sounds for each vehicle

    Mod Resources
    Templates: Download Click HERE[www.mak-corp.com.au]
    MOD PDF MANUAL: Download Click HERE[www.mak-corp.com.au]

    STEAM Group
    Join the MAK-Corp Steam Group Here
    Visit our Website Here[www.mak-corp.com.au]

    MOD PDF MANUAL: Download Click HERE[www.mak-corp.com.au]

    MAK-Corp Group C Mod v1.0
    - DX9 car now retired by new version.
    - All cars fully rebuilt, reworked and running to DX11 standard.
    - All physics brought up to current standard and optimisations as well, more detail below for the guys.
    - Motec display redone for the Mazda 787B to real car layout and new low fuel warning, thanks Damian.
    - Oil Temp added in to the secondary display area in the Porsche cockpit.
    - All materials have been fixed and adjusted and mesh quality increased in places to enhance the experience.
    - All little things like external cameras clipping for example, looked into and corrected.
    - We are optimised for night racing as well, but bear in mind that environment at night is not complete there yet .
    - Complete re-balance on all items visually.
    - A lot of real life balancing visually on all cars.
    - New corrected tyre sidewall for the Sauber, before was unbelievably, inverted.
    - Mazda now correctly has centre of origin for spinner and external cameras.
    - More Sauber Cars added to balance car skin ratios better, thanks Alavaro.
    - All custom skins improved for DX11 build - thanks to all the skin guys Damian, Daniel and Arturo.
    - Only functionality missing is fully working wiper functionality currently, but rain support is included already.

    Mazda 787B
    - Engines now have three mixture positions.
    - New Ultrachassis added with revised suspensions geometries/chassis flex.
    - New CPM tyres with the latest options. Compounds have different grip and warming levels to match the different tracks.
    - Reworked diffuser and relocated.
    - Revised AI to match real driver behaviour as much as possible (variable from track to track) and improved performance in wet.
    - Front and rear downforce from the bodywork revised.
    - Clutch torque revised for shifter and pad options.
    - Added engine power detail on garage.
    - Damage revised.

    Porsche 962
    - WSC engine have a new turbo flow.
    - Rear Goodyear tyres now uses 18 inch rims instead 19 inches.
    - New Ultrachassis added with revised suspensions geometries/chassis flex.
    - New CPM tyres with the latest options. Compounds have different grip and warming levels to match the different tracks.
    - Reworked diffuser and relocated.
    - Revised AI to match real driver behaviour as much as possible (variable from track to track) and improved performance in wet.
    - Front and rear downforce from the bodywork revised.
    - Clutch torque revised for shifter and pad options.
    - Added engine power detail on garage.
    - Damage revised.

    Sauber C11 
    - Improved performance (less drag, more grip, etc).
    - Updated engine brake torque, throttle maps, mixtures and softened turbo pressure build up.
    - Reduced drag caused by rake.
    - Added undertray points and improved collision detection and aerodynamics while flipping in the air. 
    - Updated tire construction materials and resolution (more flexible and detailed).
    - Improved all tires thermodynamics, wear and grip for wet weather.
    - Reduced rubbered path effect on tire grip.
    - Reduced grass, dirt, and other terrain types effects on tire temperature.

    - Mazda 787B: Improved low rpm power range and high rpm coast sample. 
    - Porsche 962C: Added high rpm variants for exterior engine. 
    - Sauber C11: Increased turbo intensity.
    - All cars updated to cockpit damping feature.

    - Mod Production Manager: Petros Mak
    - Mazda 787B 3D Vehicle by: Ionut Nicolaescu
    - Mazda 787B 3D Vehicle Updates by: Dmitriy Barishev
    - Porsche 962C 3D Vehicle by: Dmitriy Barishev
    - UV Mapping Mazda 787B by: 1st set by: Bernd Boehm. Re-Mapped by: Lukasz Kacprzykowski
    - UV Mapping Porsche 962C by: Juandi Sanchez
    - 2D Textures by: Doug Parker, Nigel Phelan
    - New Skins from v0.95 by: Arturo Pereira, Damian Baldi, Daniel Gomez
    - In-Game Specialist: Liquid4653
    - rFactor 2 Physics 787B, 962C by: Damian Baldi
    - rFactor 2 Physics C11 by: Alvaro Perez
    - Sounds by: Alvaro Perez



  2. FIA GT3 by Apex

    Apex Modding would like to present you the GT3 mod for rFactor 2
    Today's release is not a final version. Because the sim is improving and changing from build to build, some things may come out and will need to be fixed.
    Also, we are aware there is still some room for improvements in both graphics and physics in our mod, so please expect updates released in the near future.



  3. [rF2] FVR V8 Supercars 2014 by FVR Factor

    FVR V8Supercars 2014 to 2016 simulates the 2014, 2015 and 2016 Australian V8 Supercars Championship. We have tried to get as much detail in these as we can imagine. We also have a User Interface for the mod to have a subtle blend colour. The mod has multiple options in it to suit various configurations of how you want to drive, you can change configurations of the cockpit. The diff ratios and tyres are set for the Australian tracks, with subtle annual changes. Please understand that if you find a fault we are only human let us know as we may be able to update. We do this for our own enjoyment and hopefully yours along the way. Uninstall all previous versions.
    Updated 18 February 2017 v6.5 Full Installer



  4. Palatov D4

    Palatov D4 1.57 by Slow Motion
    The design goal of the D4 was to put as much power as possible into as small and light a package as possible, while still being able to use it, and still provide a high level of safety. The Hillclimb configuration is the ultimate D4, with over 350hp in a AWD chassis weighing just over 425kg. Even the base Trackday configuration is still potent, with over 170hp, packaged in a car that weighs slightly more than 400kg.
    Despite the light weight and small size, the D4 is designed to share the track with much larger cars, and is overbuilt for a car of its weight class.

    Developed by Palatov Motorsport & Slow Motion Group, this new build 1.57 brings several “hidden” improvements to the physics, to better match the evolution of rFactor2 in the last year and half.

    A new 2017 revised steering wheel has been added to match the evolution of the real life Palatov D4 and were made a few improvements to the graphics, with the goal to enhance the user's experience without altering the great feeling of this awesome prototype! The steering is now more precise. Strong steering FFB still communicates the road surfaces just like the real car: this is a feature of the Palatov D4! Those who wish less intensity may use FFB Multiplier below 1.0 to reduce FFB strength.

    - new steering wheel
    - new shader for rear and braking lights
    - fixed unwanted “holes” in car’s shadow cast on track
    - new shader for car’s floor

    - fixed CTD switching from fullscreen mode to desktop
    - revised steering wheel values for matching the 2017 real life Palatov D4
    - improved engines to the new rFactor2 code
    - tuned shift attenuation sound for opponents
    - fine tuned Real Hoosier Racing Slick wear for opponents
    - due to the several changes to the physics and some new rFactor2 code, tuned opponents performances

    Don’t forget to subscribe / download also the Oregon Raceway Park Circuit, where Palatov Motorsport conduct most of their real world testing. This has enabled direct comparison with logged data and video from the real car.



  5. Stock Car Resurrection 1971-1972

    Stock Car Resurrection 1971-1972 is a rFactor 2 mod that simulates American stock cars from the early 70’s. It currently has 6 makes/models and over 60 paint's/teams.

    Special thanks goes to MoparBob. It was his original brain child. He was responsible for acquiring the exterior models over the years. He Painted 99% of the cars. He was even able to speak with Dale Inman (Richard Petty’s crew chief) to help on some physics information. More thanks goes to ISI. The physics are based off of their 1974 Dissenter mod. I am also using a few things from their 2015 stock car mod (sounds, shifter boot model, ect..). Lastly thanks Studio 397 for the new support.

    Physics and Driving Technique
    These are big heavy rear wheel drive cars. With big heavy high horsepower engines sitting over the front wheels. They use bias ply racing slicks which makes them challenging but rewarding to drive. You will want to ease it into the corner and accelerate as hard as you can on corner exit. Taking advantage of the engines power down the straights. Capable of reaching speeds of 200+ mph. However they are not very aerodynamic and if not for the front air dam and rear spoiler they would actually create lift. Imagine the 1974 Dissenter mod with more horsepower, removed some downforce, and changed some of the garage adjustments. Added things like an adjustment for the front air dam and rear spoiler. Currently all of the cars use the same physics.

    A few things to remember. This is my first rFactor 2 mod. I have enough knowledge to get by when it comes to RF2 modding (3d modelling, 2d textures, physics, track building, ect). However I am not an expert at any of it. This is just my hobby. Also this is a BETA. Which means you should expect somethings not to be right. Up to this point it has only lived on my computer. I am sure there will be unforeseen issues. If you would like to contribute with a good setup or a paint from a team that is missing feel free to message me. Lastly I have not made any LOD's yet. This might hurt the performance of your pc. They will come in a later update.

    Have Fun!

    Google Drive



  6. Lola B12/60 Rebellion Racing 2013

    Chassis : Lola B12/60
    Team : Rebellion Racing
    Engine : Toyota 3.4L V8 RV8KLM 500+ bhp
    Series : FIA WEC
    Year : 2013
    Model by : Stefan Woudenberg
    Physics : Stefan Woudenberg, Frederic Schornstein
    Sound : iDT Simulations 2008 (with permission)
    Skins : Joao Fernandes
    Template and model corrections : Sven Hielscher
    Costum skin : Sven Hielscher
    This final version has:
    - improved model
    - new painting templates with static shadows
    - shadows where they should receive and cast them
    Uninstall older version to make this work correctly.
    This is the final release of this awesome car. It has been a long journey which came finally to an end.
    I will soon open an other mod thread where I will post all sources which came with this project, so if there is something you don't like about the car..... Make it better yourself. For me this in a closed chapter. Time to start create something new for this awesome sim.
    Thanx go to Dennis Coufal, Sven Hielscher, Frederic Schornstein, Joao Fernandes, Knut Omdal Tveito, and everyone here at RaceDepartment who supported me and helped me along the way.



  7. Bmw M6 GT3/GTLM

    V1.00 comes with the 2 version of the Bmw M6 race car, the GT3 version and GTLM Version.

    Further technical characteristics of the BMW M6 GT3 are the drive concept, six-speed sequential racing transmission, and high-performance motorsport electronics. The aerodynamic properties of the chassis have been optimised in the BMW wind tunnel. The engineers worked meticulously to fine-tune the BMW M6 Coupé, which formed the basis for the new car and was already perfectly suited to outings on the racetrack.

    The GT3 version of the BMW M6 had to be modified for the GTLM version, in order to comply with the ACO regulations which apply in the GTLM class of the IWSC. Even while developing the GT3 car, BMW Motorsport already took into account the changes that would be required to make it possible to start in the GTLM class. That made it considerably easier to derive the GTLM car. The BMW Motorsport engineers have been working
    closely with the BMW Team RLL – BMW works team in North America since 2009 - in Munich to implement the modifications as efficiently as possible. Unlike the BMW M6 GT3, the BMW M6 GTLM must not have ABS. At 1,250 kg when empty, the BMW M6 GTLM is also about 50 kilograms lighter and has a slightly longer wheelbase.

    - The Bmw M6 GT3 will appear on Vehicle selection under "GT3 World Series"
    - The GTLM Version will appear Vehicle on selection under "Simtek Bmw GTLM"
    -  The cars have different physics and different feel, lap times are consistent with real cars!

    3D model - HQModel
    Textures/mat work/physics - Gpfan
    Sounds - Lukas Möllmann

    GTLM skin: Terra21
    Super GT & Australian skins : mickeyfff




  8. Caterham Classic 1.4L K-series

    Caterham Classic 1.4L K-series by MikeeCZ
    There is a long story behind this release, for those who dont care, skip
    In August 2014 Major_Parts released his rF1 caterham conversion in rF2. One of the first things i said about it was how bad i thought it was, i got in touch with Major_Parts
    and offered him i will improve the graphics of the model. As I worked on the model i fell in love in the car so much i decided to look into physics too.
    The tasks started to pile up and suddenly i have been working on this for the last two years. Let me introduce you fully reworked Caterham 7 which originates
    from the said mod. I dont think there is anything left from the original really, but i am not sure.
    This mod would not be possible if it wasnt for a whole list of people, here are my big thanks to people who all massively contributed, all in their free time only
    based around their love to caterhams and rF2.
    For endless patience with my moods and loads of knowledge sharing about rF2 modding.
    Simon Rogers from Meteor Motorsports:
    Simon is a professional who does caterham suspension for majority of caterham owners in the UK, anybody who owns a caterham knows his name. Simon provided huge
    range of data and information about the suspension of this beast, all for free just as part of his love to caterhams.

    Titan Motorsport - www.titan.uk.net:
    Tier 1 Supplier to many major car manufacturers for Design, Manufacturing and Assembly services. In particular supplier to Caterham for over 20 years for many suspension, steering, powertrain and transmission components.
    Our model of caterham shipped with open diff and TITAN is a very popular aftermarket choice for a limited slip diff.
    I contacted them requesting their help in pursuit of data, they were more than willing to help, supported me over the time and simply made it very obvious they love these cars as much as I do.
    They have my gratitude for their help without asking anything back for it.
    Tim Vanhee:
    Tim has been around this mod since forever. He owns a very similar version and has been providing me with contacts, advices and help over the whole two years. Always quick to reply.
    He also has been the number 1 feedback provider, telling me how and where the mod does not feel quite right. As my Thank you Tim I included your caterhams skin and your helmet in the mod.
    Ales Ogrinc from United Racing Design (URD):
    Ales has given me many advices about rF2 modding that i could not otherwise research, never asking anything back for it. Many thanks
    Alex Coutie:
    Thank you Alex for rigging and exporting our drivers for us
    To the best of my knowledge no longer active in sim racing world, thank you for your rF1 mod from which this all started.
    Pietro Mangano:
    Priceless help with sounds, provided many samples that ended up in the mod, mostly in modified form. Thank you
    Franck Baroni:
    Franck helped putting together what was almost final form of the sounds, Sounds are not easy to come by for free, and everything about this mod is free, so we did our absolute best. Thank you Franck
    Walking car encyclopedia, very busy person yet still finding huge amounts of time to help me with this car. Never asking anything back for it. You have my never ending gratitude.

    About this car:
    This is entry level Caterham 7 Classic edition 1.4 K-series.
    As stock it comes with open differential, street tyres and 5 speed manualy H-pattern gearbox.
    We have included some upgrades to this baby, the most significant one is the limited slip differential. The LSD makes the car faster around the track, but not neccessairly more fun. That is to anybodys preference.
    You should almost treat it as two completely differend cars, one with open diff and one with LSD. So make sure you use differend setups for it.
    The engine is humble inline 4 with peak 105HP and 128Nm of torque. This is not a dragster for sure. You will notice significant drag and with it also significant slip stream effect. Its a lot of fun close racing on these.
    This car does not have any aids, no ABS, no Traction control, no auto blipping, nothing. Its all down to you. Its very lightweight and as such its quite
    sensitive to setup changes, your over/understeer balance is mostly tweaked by adjusting the rake (front to rear ride height) but there are more means you can play around with.
    I hope you enjoy it



  9. BMW M5 E39 by RF2 Modding

    BMW M5 E39 by RF2 Modding
    Regarded by many as the best car BMW ever made, the BMW E39 was released in 1996. The M5 was introduced in 1998 at the Geneva Motor Show, although production did not begin until late October of that year.
    The E39 M5 uses the S62 V8 engine, which produces 294 kW (400 PS; 394 bhp) mated to a Getrag type D six-speed manual transmission.
    Included in this version is the 18" M Parallel Style 37 Wheels, and you can choose from 8 standard factory colours.
    Original rF1 conversion: Berscott & KarinFutoGT
    3D Model and textures: Turn10 & dylbie & Kniker97
    Physics: Berscott (rF1) & dylbie (rF2) & ISI (tyres)
    *All original content is the property of the original authors.
    **Not for commercial use, or to be used for financial gain.



  10. Endurance Series rF2

    Forum topic for help and comments -> http://www.drivingitalia.net/forum/index.php?showtopic=70981&page=3#entry837991
    Complete NEWS : http://www.enduracer...sletter_47.html
    EnduRacers Modding Team & Gentlemen Racers are pleased to provide to you the Endurance Series rF2 build 1.00 ! After monthes of work, this first rF2 release will allow you to continue the endurance racing adventure starting on rFactor1 years ago. The build take benefits of the first Flat6 Series releases, to provide you an achieved material at first time.
    The mod comes with 10 different 3d models, around 400 reproduced real paint shemes, accurate cars reproductions, can it be in graphics, sounds and physics handlings. Cars are taking advantage of the whole rF2 technology such as animated driver, deformable tyres, advanced physics and tyres behavior, and of course a complete refreshment of the reflects, lights and shadings compared to the rF1 version.
    Don't forget to read carefully the instructions to install and setup correctly the mod. Be carefull, the mod is big, reaching almost 3Gb in this first release. As we already communicated, some cars are available in the build 1.00 (F430 & Flat6 RSR) and are planned to be replaced by more up to date models.
    * Graphics : High fidelity 3D models, with high definition cockpits.
    * Graphics : Hundred's of real paints reproduced for each cars.
    * Graphics : Highly improved car materials, reflections, lightnings and shadings.
    * Graphics : Animated car driver, with high definition 3D Helmet.
    * Graphics : Cars details with backfire, headlights with lens flares, deformable tyres.
    * Graphics : Specific mod UI, to be downloaded and installed separately.
    * Physics : Accurate car physics, created in collaboration with Gentlemen Racers physics team, with help from real teams and drivers.
    * Physics : Up to date rF2 physics features for all cars.
    * Sounds : Accurate and detailed sounds for all cars and engines.
    * Sounds : Up to date rF2 sounds features for all cars.
    MOD - WORK IN PROGRESS (not included in build 1.00)
    * Dynamic dirt on cars.
    * Tire new CPM model.
    * Damage fine tuning (Not correctly yet implemented in rF2).
    * Animated wipers in cockpit (Not correctly yet implemented in rF2).
    * Heat effects.
    * FuelMixture.
    MOD - DOWNLOAD RFCMP IN PARTS (for slow connexions)
    * Endurance Series rF2 build 1.00 rfcmp 1/15 : http://www.mediafire...F2-v100.zip.001
    * Endurance Series rF2 build 1.00 rfcmp 2/15 : http://www.mediafire...F2-v100.zip.002
    * Endurance Series rF2 build 1.00 rfcmp 3/15 : http://www.mediafire...F2-v100.zip.003
    * Endurance Series rF2 build 1.00 rfcmp 4/15 : http://www.mediafire...F2-v100.zip.004
    * Endurance Series rF2 build 1.00 rfcmp 5/15 : http://www.mediafire...F2-v100.zip.005
    * Endurance Series rF2 build 1.00 rfcmp 6/15 : http://www.mediafire...F2-v100.zip.006
    * Endurance Series rF2 build 1.00 rfcmp 7/15 : http://www.mediafire...F2-v100.zip.007
    * Endurance Series rF2 build 1.00 rfcmp 8/15 : http://www.mediafire...F2-v100.zip.008
    * Endurance Series rF2 build 1.00 rfcmp 9/15 : http://www.mediafire...F2-v100.zip.009
    * Endurance Series rF2 build 1.00 rfcmp 10/15 : http://www.mediafire...F2-v100.zip.010
    * Endurance Series rF2 build 1.00 rfcmp 11/15 : http://www.mediafire...F2-v100.zip.011
    * Endurance Series rF2 build 1.00 rfcmp 12/15 : http://www.mediafire...F2-v100.zip.012
    * Endurance Series rF2 build 1.00 rfcmp 13/15 : http://www.mediafire...F2-v100.zip.013
    * Endurance Series rF2 build 1.00 rfcmp 14/15 : http://www.mediafire...F2-v100.zip.014
    * Endurance Series rF2 build 1.00 rfcmp 15/15 : http://www.mediafire...F2-v100.zip.015
    * Endurance Series rF2 MOD Information : http://www.enduracers.com/esrf2.html
    * Endurance Series rF2 MOD Installation : http://www.enduracer...oads_esrf2.html
    * The cars has been beta tested on several hardware and driving wheels brands (Logitech G25/27/DFGT, Thrustmaster T300/T500, Fanatec ClubSport) and is calibrated to work with all.
    * If needed you can adjust FFB power using the FFB Upgrade in game tuning options of the car.
    * Tires wear on standard tracks : 1h SOFT, 2h MEDIUM, 3h HARD.
    * BOOST is available on all cars (But not yet feature FuelMixture wich is in progress for next build).
    * Traction Control is available on GTE & P2 cars.
    * It's recomanded to open the Upgrades (via TUNNING of the ShowRoom) for each cars.
    * There are graphical upgrades like customised mirrors for unique display screens, and physics upgrades to adjust the FFB power.
    * Think about checking and adjusting your FFB Minimum Torque in the Controls Setting panel in the game. Increase it until you get light ocillations to avoid the low force in the middle gap.



  11. RMegane World Trophy MOD

    Author : Juergen-BY
    This mod is a standalone version of the ISI_Renault_Megane_Trophy_2009-v144/145. All credits goes to ISI and many thanks to ISI for the permission!

    Last update for all. Further updates will be uploaded to the workshop only!
    - new engine with 542 BHP & 630 NM (+ Twin-Turbo), engine and weight specs taken from Renault Sport Megane RS01, gear box modified
    - some hdv parameter corrected
    - fixed an issue with a double (max) carbody entry in the gen file
    - fixed an issue with the AWD train (loading error for a gen entry)
    - typo fixed in the upgrade.ini (FFB Strength)
    - higher brake torque
    - brake glow range modified
    - brake duct range expanded
    - TC order changed:
    Setting = TC1 (Allows very plenty of slip before TC engages)
    Setting = TC2 (Allows a plenty amount of slip before TC engages)
    Setting = TC3 (Allows a moderate amount of slip before TC engages)
    Setting = TC4 (Allows only a little slip before TC engages)
    Setting = TC5 (Allows only a very little slip before TC engages), default is TC3
    - BrakeTorqueAI added (HDV)
    - slightly improvement of the gear box (more gradations)
    - reduced damage repair time
    - tire improved
    - gear box as upgrade removed, default gears and final driveline are complete changeable
    For full changelog please read: http://www.mediafire.com/file/y6ahan...ane_readme.txt

    ISI for rFactor2 and the original Renault Megane Car, Chris (redapg) for his extensive help, senormen, isr corti, hexagramme & Scott (TPG) for testing and Lazza for his advises about DRS.



  12. Flat6 Series by Enduracers

    EnduRacers & GR are today delivering to you the build 2.00 of our Flat6 Series rF2 mod. The new build takes in consideration the feedbacks received from the build 1.00 release, as well as last updates coming from the Endurance Series rf2 development, in all domains. The detailled features are:
    Graphics : Added New bodywork shader. Graphics : Added New rims shader. Graphics : Improved Windshield texture quality. Graphics : Improved Motec writtings quality. UI : Added New UI background design (coming in a separate file). Physics : Update of tires (understeer in front tire fixed). Physics : Downgrade of performance (to reduce and back to laptimes closer than Cup). Physics : Addition of Auto Blip Upgrade (Off by default). Physics : The old setups are not compliant with new physics. Physics : Update of IA performances.



  13. 1971 Porsche 917K

    We are proud to introduce the 1971 Porsche 917K mod.
    People involved in this project are:
    3D model: yoss
    Lighting: Tosch
    Physics: LeStrat, Lgel
    Sounds have been made for EVE Matra by Wolferl
    We are using a Creative Commons licensed 3D model, created by godofbigthings



  14. LMP1 Acura ARX

    SimHQ Motorsports DevTeam (Alex Coutie & Don Baumbach)



  15. FVR V8 Supercars 2014-2016

    Version 6.0 needs you to totally remove previous versions. If you fancy yourself as a skinner, please feel free to help us out on the 2013 skins and we can post the mod into the list. Version 6.0 has some all important physics tweaks and hopefully all cars are visible this time, Coulthard was missing.
    We are proud that this mod was built from the ground up at FVRFactor. 99% of the mod is scratch built, wretched thing the wipers and driver. We also have a User Interface on our website for the mod. The mod has multiple options in it to suit various configurations of how you want to drive. We have incorporated 5 years of trackconfigs so we have captured diff and tyres and depending on your track year should rubn the correct items. The 2015 season is included with test skins and Adelaide skins at present. There is the new 2016 and the old faithful 2014. There is our newly modelled VF as promised for the 2015 and 2016 series plus the inclusion of our FGX for 2015 and 2016. All 5 cars represented over these years were built in house from scratch by our FlashQld, painted by Ferret40. Sounds were done by Bebop01 who has since departed to do other things. dBens1 and Feralarri have combined on physics and tyres, with Feralarri assisting me to compile this latest version. We are but a small team of friends spread out on the East Coast of Australia to Tasmania.
    Please understand that if you find a fault we are only human, this is a hobby and we're not waging any wars over this. If you don't like FVR don't download because we've been there and we do this for our own enjoyment. If you don't like it then you don't like it but if you do that's great. We'd love to hear from you if you do.
    Please don't rip any parts from it (those that threatened they would) we worked a long time on this and please show some respect in the process.
    This mod is CPM enabled.
    Special thanks to the following:
    Ferret40 - Skins and templates
    dBens1 - Physics
    Feralarri - Physics and Tyres
    Bebop01 - All sounds
    FlashQld - All 3D models, scripting and stuff
    FVR Special Access Members for their testing and fault finding. A few of you guys went above and beyond, stay tuned for some more testing very soon.
    FVR Members for just being there.
    Our dogs, cats, partners and kids
    Racing-Leagues.com for their support and testing. They have a 2016 series starting January all welcome.



  16. Corvette C6.r ZR1 2013 & C7R 2014/15

    Author : UnitedRacingDesign
    Small fixed done like mirrors broken to more parts so they are setuped separetly now. Missing mesh on front window added and few other smaller adjustments.
    Corvette C7.r 2014/15
    (Car was originaly done by URD for Kunos Simulazioni-Assetto Corsa and we have full permission to reuse it and big thanks to Kunos team for that)
    -Implented everything as on C6.r(see bellow)
    -Included are 4 skins in total-2 Tudor skins from Corvette Racing 2014(Livery done by Livery), WEC Corvette racing 2014(Livery done by Magdas Catalin) and WEC Labre 2015(Livery done by Rob James)
    C7R V2.0
    This version is for testing now and if everything is good, we will implent same things to whole EGT.
    Thank you Miroslav Davidovic for the hard work on physics!
    -updated suspension geometry
    -added TC options in tuning menu
    -fixed minot pit timing issues
    -updated damage sensitivity
    -updated ultra flex (chassis flex)
    -all new revised aero with new data
    -updated default setup
    -new steering system added
    -added some more precise setup options
    -Added 6 sets of new CPM tires (4 slicks, 1 inter, 1 rain) : s6 and s7 medium tire for double stints with different heating characteristics, s8 hard compound for tripple stints, s9 1h compound on medium tire performance.
    -revised brakes and cooling
    -some minor changes to engine damage

    Corvette C6.r ZR1 2013:
    Changelog 1.9(16.5.2015):
    -tires updated
    -fps fix
    Its the Corvette that raced in ALMS and 24h Le Mans 2013.
    Its 99% scratch made as ive used small things from ISI vette like some textures that were good allready(cockpit safety net, roll cage and few smaller ones and even edited those)
    Sounds are new, done by Davide aka elMariachi90, 3d model of exterior/cockpit was done by me(Ales Ogrinc) and Revelli, ingame/templating/texturing by me.
    Thank you ISI for great rF2 and other assets we could use like tires and more...
    Templates are on our website under downloads www.unitedracingdesign.net



  17. Toyota Celica GTO 1987

    Most of the changes where requested through the ISI Community. A lot of people tried to contact 32_pixels, without any success. I tried to contact him by PM on the ISI Forum and on Facebook but got no feedback from him. SRosswick (he made the skin pack) tried to contact him since October 2014, no luck. Other tried it, too, but no response. For now, there are new features and parts added, many changes and fixes on most parts of the old version (incld. on the 3d model) done. Therefore i decided to release this new version without permission.
    Features v1.02 Toyota Celica GTO 1987 and changes compared to Toyota Celica GTO 1986:
    - Showroom display fixed (FIX)
    - Undershadow disappearing fixed (FIX)
    - Fixed the "Tire-remove-Chassis-Bug" (FIX)
    - Missing Discglow added (New Feature)
    - AI default Setup changed (FIX)
    - Steve`s Skinpack added to Teams (incld. Icons). At the moment there are 50 Skins available (New Feature)
    - Because of the new carbody the Sponsor Tex Stage is removed (EXTRA3), all ad`s are now in the *.dds files of the cars included (New Feature)
    - Pitlimiter as upgrade added, default on (New Feature)
    - SemiAutomatic as Upgrade added, default off (New Feature)
    - Penalty added for semiautomatic (0,0.003) (New Feature)
    - New Tire with CPM added (New Feature)
    - Weight Distribution changed (Fix)
    - Level of Downforce increased (FIX)
    - Changeable Weight Distribution added (New Feature)
    - Increased steering weight (FIX)
    - Roof Antenna added (New Feature)
    - Paint support for rims added (wcextra1) (New Feature)
    - WaterTemp and OilTemp heating changed (FIX)
    - OilWaterHeatTransfer changed, wasn`t really working (FIX)
    - Down- and upshift delay decreased (FIX)
    - Gears changed to rF2 System (New Feature)
    - FinalDriveLine added (for tracks with longer straights) (New Feature)
    - First gear shorter ratio added (New Feature)
    - Engine Cooling Menu "repaired", wrong values replaced (FIX)
    - Set of Medium & Hard Tire added (CPM) (New Feature)
    - Values to the brake kg/f added (FIX)
    - Moveable/detachable (Debris) parts added (Front Grid & Rear Wing) (New Feature)
    - Fixed looped Sound (FIX)
    - Sliced Carbody into 3 parts and moveable/detachable (Debris) parts added (Front Grid & Rear Wing) (New Feature)
    - Because of the new carbody i decided to put all ad`s into the skins, EXTRA3 layer isn`t available in the new version.
    - Colored tire texture added (light grey=hard, red=soft, orange=wet) (New Feature)
    - Missing wet tire thread added (FIX/New Feature)
    - New tire thread for soft & hard tire added (FIX)
    - Rain- and Pitlight added (New Feature)
    - Painted Rim`s for each Skin added. Changeable from black rim to colored rim with upgrade function in the car settings (New Feature)
    Installation: copy the .rfcmp file into your package folder. Finish installation with the Launcher or the ModManager.
    If somebody feels, that this car have to much grip or to much downforce, just decrease the rear wing value and use the hard tire. Default are the soft tire.
    ISI for rFactor2
    32_pixels for his great Celica GTO (1986)
    redapg for his hints & tipps and upgrade solution for the painted rim`s
    SRosswick for his excellent Skin Package (incld. permission)
    Many thanks to the WIP Tester (in alphabetic order):
    alpha-bravo, guimengo, Justy, Scott, SRosswick, tjc and the Driver from the TPG League.
    Special thanks to Scott (TPG), he was really very helpfull with endless & patient testing!
    Annother big thanks goes to my son Juergen jr. He made the 3D Model changes, wich was needed for the moveable/detachable parts.
    Have fun & keep racing!



  18. Corvette C7R by URD

    by UnitedRacingDesign
    This version is for testing now and if everything is good, we will implent same things to whole EGT. Thank you Miroslav Davidovic for the hard work on physics!

    -updated suspension geometry
    -added TC options in tuning menu
    -fixed minot pit timing issues
    -updated damage sensitivity
    -updated ultra flex (chassis flex)
    -all new revised aero with new data
    -updated default setup
    -new steering system added
    -added some more precise setup options
    -Added 6 sets of new CPM tires (4 slicks, 1 inter, 1 rain) : s6 and s7 medium tire for double stints with different heating characteristics, s8 hard compound for tripple stints, s9 1h compound on medium tire performance.
    -revised brakes and cooling
    -some minor changes to engine damage



  19. Volkswagen FunCup 2006 (iDT)

    One month ago a friend of mine asked for the conversion of the famous iDT FunCUp, the beetle... that was very funny and very used in rF1.
    The guy(s) of iDT started the conversion a lot of time ago but never ended it http://isiforums.net/f/showthread.ph...cup-Conversion, so I asked for the permission to port and improve to rF2 standard their mod.
    I have to say that the job deserved much more attention than I thought and this release will be more than a conversion/porting. Everything during the development was very interesting and educative. As due to the original author, during the conversion / remodeling / improvement to rF2, I tried to preserve the original essence of the mod, that mainly matches the real-world car developed in the 2006.
    The car is the "fantasy" car made by iDT for simulating the real world car of the 2006 that ran in 2007 and more... The real world car was updated a couple of times and maybe, finding the right info and time, I'd like to develop by scratch the 2013 version, respecting the measurements and data and tires of the real world car. But this is another thing and only a proposal...
    As usual, due to my lack of knowledge and capabilities, I asked for some help to my friends Alessio (remake of the 3d body and many other parts) and Chris (all things you can think impossible... Chris does!) and you can see below the first public screenshots (body is still the original low poly):



  20. Renault Megane RS N4 Extreme 2.0 Turbo 4x4s

    Author : Roberto Yermo

    Renault Megane RS N4 Extreme 2.0 Turbo 4x4 mod. ISI Megane base.



  21. Lola T70 Spyder

    Author : CrossPly
    The mod is made from a combination of scratch built geometry and textures combined with various
    geometry and textures from several ISI donor cars. Some were heavily modified in the process, some not...
    This is an initial release that contains only the Mk1 and Mk2 cars. See below for a list of known issues and planned improvements.
    Any additional fixes, reference material or suggested improvements gratefully accepted...
    07/01/2016 - Second Public Release: 1.0.4
    - Added mk3 and mk3b models. These are based on the physics of the Howston G6 originals. The mk3 and mk3b cars are added as a separate car to the mk1 and mk2 and use different skin templates. AI drivers and liveries are mostly based on the real life 1967 and 1968 Can-Am and USRRC seasons with a couple of 1969 ones to help pad out the field.
    - Adjusted AI settings to reduce crashing at common tracks, hopefully this hasn’t made them too slow...
    - Improved glass material settings and enabled cube-map.
    - Made rollbar texture paintable and added car specific variants where appropriate. Paintable using 'EXTRA1' wildcard.
    - Added driver specific helmets, particularly for the more recognisable drivers. Paintable using 'HELMET' wildcard.
    - Added new driver dust mask and textures. Paintable using 'EXTRA6' wildcard?
    - Adjusted body material settings and textures for improved specularity and reflections inspired by the work of Tosch for the Apex GT3 mod, thanks to both of them.
    - Adjust body generated dirt and weathering to be a bit more subtle.
    - Various individual skin fixes and colouring tweaks.
    - Updated details and textures for the original G6 dash to be used by the Mk3b
    - Added additional dash for mk2 (and mk3)
    - Added additional dash for mk1
    - Added missing shift light.
    - Fixed flickering gauge glass material.
    - Rebuilt seat to fit cockpit bodywork.
    - Improved fibreglass texture and dirt/weathering.
    - Improved cockpit bodywork, now includes accurately modeled doors.
    - Added 'pontoon' ram air intakes as an option. These come with an improvement in power and torque but more weight and drag.
    - Improved tail light chrome texture and material.
    - Fix unwanted reflections from a few key areas.
    - Added unique intakes and exhaust textures for the different engine upgrades to make them visually identifiable.
    - Split Engine physics from the "Model" upgrade into its own upgrade.
    - Improved engine and gearbox textures and geometry. Textures now based on Brabham BT20
    - Improved headlight and tail light textures and implemented light flare shaders. Thanks to Some1 for creating them and making them available to the community.
    - Added rim-blurs
    - Improved driver physique (now includes seatbelt) and animation.
    - Fixed bonnet view cam clipping through nose bodywork.
    - Added additional Lods for minor components (Headlight reflectors, Rear Wing Parts).
    - Adjusted .rcd file to provide a greater spread of Speed and QualifySpeed values
    - Added Missing A.J. Foyt driver to AI .rcd file.
    - Fixed side mirrors to be independently adjustable



  22. Celica gto IMSA + semi-fictional track

    Author : 32_Pixels
    -Complete new AIW
    -Pitlights and -lines to better see where you enter/leave the pitlane and when it's red light, to avoid penalties.
    - added 8 Cornerworkers to make also Yellow-Flag work
    It features the IMSA Toyota Celica GTO and semi-fictional street track Lester.
    Important note :
    The track is not featuring wet reflections.
    It's an art choice, not because wet reflections are bad, but because it automatically triggers the mirage effect on dry road. This effect is neat, but we found that it wasn't fitting well with the decaying and rough athmosphere of the track.
    We could have asked people to turn road reflections off, but it's a general setting and it affects all mods. We didn't want to bother players with specific settings for our mod. It is supposed to work well straight out of the box.
    If we succeed in fine tuning wet reflections and be happy with the dry road effects, it will be part of a future update.



  23. Audi TT Sport Cup 2015

    Version: 1.0
    Mod : Scratch-made model by me (Tommy78)
    Features :
    Contains almost all currently features, such as animation (driver), Push to Pass System (P2P) working with Temp Boost function, Daylight
    Contains the 2015 real liveries (19) (Guest driver liveries not included)
    3D model and textures: Tamas Pongracz (Tommy78)
    Physics: Tamas Pongracz (Tommy78)
    Liveries: Tamas Pongracz (Tommy78) 19
    Sound: Lukas Möllmann & Tamas Pongracz (originally created for the Seat Leon)
    Push to Pass system:
    – Increased fuel usage (+100%)
    – Increased engine wear (+150%)
    – Increased turbo pressure (+0,2bar)
    – Increased power and torque (+6,5%)
    – Increased top speed about 5km/h
    – Increased acceleration and about 0,5sec quicker lap times
    – you can run about 1,5 lap with boost before the engine blown, so be careful do not use too long
    Terms and Conditions
    * Conversion or modification of any of this package’s contents is strictly prohibited,whatever the destination platform
    * Usage of any part of the content, like model, textures, sounds, are strictly prohibited
    * Please do not share or post the download link, please share my blog address
    * If you have any question, please contact me via e-amil.



  24. Toyota Celica Rally '92

    Author : ferlob
    Toyota Celica Rally '92 1.2



  25. Seat Leon EuroCup 2014

    Author : Tommy78
    Mod : Scratch-made model by me (Tommy78)
    Features : Contains the 2014 real liveries (38)
    Credits : 3D model and textures: Tamas Pongracz (Tommy78)
    Physics: Tamas Pongracz (Tommy78)
    Sound: Lukas Möllmann & Tamas Pongracz (Tommy78)
    Terényi Krisztián (Kopi) 18 – /T.Mourgues, G.Wéber, M.Hernandez, J.Briche(white), M.DeDiego, M.Baus, S.Kox, F.Rueda, J.Oriola, A.Carbonell, M.Giao, T.Fjordbach, A.Martinez, M.Pellegrini, S.Zanini, L.Veglia, E.Bus, J.Monroy/
    Tamas Pongracz (Tommy78) 19 – /J.Schmarl, P.Rosell, A.Vinyes, M.Lalusic, J.Briche(blue), S. comini, D.Bulatovic, P.Foglio, J.Font, N.Tóth, F.Ficza, H. Arruabarrena, M.Jensen, P.Ward, S.Stahl, R.Ferri, L.Sanz, A.Pellinen, J.Vinyes/
    Dominik Kiss 1 – /S.Paulsen/
    Special Thanks to:
    Stefano Comini, Thibaut Mourgues, Ferenc Ficza, Norbert Tóth, Gábor Wéber



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