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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/973/?d=1</link><description>News: News</description><language>en</language><item><title>FlatOut Ultimate Carnage &#xE8; gold</title><link>https://www.drivingitalia.net/home-page/software/flatout-ultimate-carnage-%C3%A8-gold-r9278/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:55px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=carbagew.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Il gioco è infatti entrato in fase di produzione e dunque sarà disponibile per l'acquisto puntualmente il prossimo 28 giugno 2007. Per festeggiare il lieto evento, Atari ha diffuso alcune <a href="http://next.videogame.it/html/notizia.php?id=44752" rel="external">nuove immagini</a>, anche dei <a href="http://next.videogame.it/html/notizia.php?id=44749" rel="external">tracciati</a>, che rendono efficacemente l'idea del tipo di azione-racing distruttiva che a breve potremo provare su Xbox 360 con il titolo firmato BugBear Entertainment.</p>
]]></description><guid isPermaLink="false">9278</guid><pubDate>Fri, 15 Jun 2007 16:10:00 +0000</pubDate></item><item><title>Oggi &#xE8; un giorno DIRT</title><link>https://www.drivingitalia.net/home-page/software/oggi-%C3%A8-un-giorno-dirt-r9277/</link><description><![CDATA[
<p align="justify">Il 15 giugno 2007 è una data che gli appassionati di rally digitale ricorderanno sicuramente: è il giorno del debutto di <a href="https://www.drivingitalia.net/index.php?showtopic=29246" rel="">Colin McRae: DiRT</a> in versione Xbox 360 e PC (l'edizione PlayStation 3 è attesa più avanti), titolo che rappresenta un agognato ritorno per i moltissimi fan della serie, nonché la prima volta nella nuova generazione delle console ad alta definizione.</p>
]]></description><guid isPermaLink="false">9277</guid><pubDate>Fri, 15 Jun 2007 16:06:00 +0000</pubDate></item><item><title>Ancora immagini per Overspeed</title><link>https://www.drivingitalia.net/home-page/software/ancora-immagini-per-overspeed-r9272/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:56px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=overspeed_hpsr_06-13-2007_02.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Potete ammirare a <a href="http://www.speedmaniacs.de/datenbank.html?id=280&amp;a=bilder&amp;fla=5" rel="external">questo indirizzo</a> alcune nuove immagini di anteprima del prossimo Overspeed: High Performance Street Racing, titolo della Groove Games atteso per agosto 2007.</p>
]]></description><guid isPermaLink="false">9272</guid><pubDate>Thu, 14 Jun 2007 16:01:00 +0000</pubDate></item><item><title>Nuovi partners per gli iDT</title><link>https://www.drivingitalia.net/home-page/software/nuovi-partners-per-gli-idt-r9271/</link><description><![CDATA[

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<p align="justify">Il famoso <a href="http://www.idtsimulations.com/" rel="external">team iDT</a>, già noto per numerosi mods e progetti in corso, ha annunciato una doppia partnership strategica con la <a href="http://www.creationsport.co.uk/" rel="external">Creation Autosportif</a> ed il <a href="http://www.motorsportsimulators.com/homepage.html" rel="external">Motorsport Simulators</a> (nella foto). Trovate qui sotto l'intero comunicato stampa:</p>
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<p align="justify"><em><a rel=""><img style="width:99px;height:66px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=Single_42_Plasma_Side466ad13d20.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>North American and UK based companies iDT Simulations and Motorsport Simulators have joined forces with Creation Autosportif as a strategic partner. “It’s a partnership between three companies who are passionate about motor sport” commented iDT’s Marketing Manager Sean Yoder. “We intend to rewrite how teams, drivers and engineers prepare to race”.</em></p>
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<p align="justify"><em>#CONTINUE#</em></p>
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<p align="justify"><em>Creation Autosportif, iDT Racing Simulations and Motorsport Simulators have come together to build what will be the ultimate training tool in the endurance sports car paddock. Simulators have been used for decades to train military pilots throughout the world and this technology has been trickling its way into racing over the last decade. Motorsport Simulators and iDT have partnered to provide the racing world its first truly turnkey, fully customizable motor sport development tool. Yoder added “We are utilizing the latest advances in hardware and software development coupled with the technical expertise of Creation Autosportif to push the boundaries of simulation technology”.</em></p>
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<p align="justify"><em>This partnership brings together three teams from all over the globe with two common goals. Win and have a great time doing it!” Creation’s Andy Woolgar commented “This arrangement has fallen into place pretty quickly. Our colleagues at Burris Motorsport helped initially to pair us up with iDT and very quickly we concluded a very effective partnership which will benefit our team in all on-track activity. The iDT and Motorsport Simulators system is unique and amazing. Because of timing and all the preparations for Le Mans our drivers and engineers have not yet sampled the simulator but I think when they do, they will see how much time can be saved and what can be learned before driving the actual car on the circuit”. </em></p>

]]></description><guid isPermaLink="false">9271</guid><pubDate>Thu, 14 Jun 2007 15:48:00 +0000</pubDate></item><item><title>Novit&#xE0;: Project Torque</title><link>https://www.drivingitalia.net/home-page/software/novit%C3%A0-project-torque-r9269/</link><description><![CDATA[
<p align="justify">Vi segnaliamo il nuovo <a href="http://project-torque.aeriagames.com/index02.html" rel="external">Project Torque</a>, un racing simarcade in stile Need for Speed nel quale saarà possibile creare la propria vettura personalizzata a colpi di tuning per poi sfidare altri utenti in gare via internet su suggestive piste cittadine. Il mese prossimo sarà disponibile una versione beta gratuita del gioco, del quale sul <a href="http://project-torque.aeriagames.com/index02.html" rel="external">sito ufficiale</a> è possibile visionare alcune immagini e due video di anteprima.</p>
]]></description><guid isPermaLink="false">9269</guid><pubDate>Wed, 13 Jun 2007 15:38:00 +0000</pubDate></item><item><title>Nuovi dettagli per MotoGP 07</title><link>https://www.drivingitalia.net/home-page/software/nuovi-dettagli-per-motogp-07-r9268/</link><description><![CDATA[
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<p align="justify">La Capcom ha rilasciato un nuovo comunicato stampa, che potete leggere qui sotto, per illustrare i dettagli del prossimo MotoGP 07, titolo sviluppato dal team Milestone in arrivo per Playstation 2.</p>
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<p align="justify"><font color="#000000"><em><a rel=""><img style="width:99px;height:69px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=21.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>MotoGP is the world’s premier motorcycling championship consisting of 18 Grands Prix from around the globe and featuring the world’s top motorcycle manufacturers including Honda, Yamaha, Suzuki, Ducati, Kawasaki, KTM and Aprilia plus the world’s best riders such as Nicky Hayden, Valentino Rossi, Dani Pedrosa, Makoto Tamada and Casey Stoner.</em></font></p>
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<p align="justify">#CONTINUE#</p>
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<p align="justify"><font color="#000000"><em>As an officially licensed MotoGP title, MotoGP 07 for the PS2 will feature all the riders, bikes, teams and tracks from the 2007 season. Players can faithfully re-create the excitement and passion of the sport and experience the rivalries and competition synonymous with the world’s premier motorcycling championship, as they ride for glory. Compete in a full season, create your own customised season, or select a one-off race either on your own or against a friend.</em></font></p>
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<p align="justify"><font color="#000000"><em><a rel=""><img style="width:99px;height:75px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=37.jpg&amp;val=100&amp;dir=/news/img/" align="left" border="0"></a>Whether gamers are new to the racing genre, fans of four-wheeled racers looking for a new challenge or veterans of motorcycle games, the diverse handling models of MotoGP 07 will allow players of varied skill levels to access and enjoy the adrenaline fuelled world of MotoGP. Features such as riding aids will provide newcomers to the series with the confidence to push their bikes to the limit. Experienced players will have the option to independently control front and rear brakes as well as the rider’s position, making them feel at one with their bike as they enter and exit the tightest of hairpins inches from the tarmac, before stepping on the gas to reach speeds of well over 200mph/320kph. Plus players can also adjust the AI of their race opponents, modifying speed and ability to match their own riding level and create a more balanced race.</em></font></p>
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<p align="justify"><font color="#000000"><em>Featuring a comprehensive set of 100 trials, each available at three difficulty levels, MotoGP 07’s Challenge Mode will test and hone players’ skills. Events include slalom challenges where players handling abilities are put to the test as they navigate a series of gates placed the length of the circuit and time trials which challenge players to beat the lap record for each circuit.</em></font></p>
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<p><font color="#000000"><strong><em>MotoGP 07 Features:</em></strong></font></p>
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<font color="#000000"><em>Riders and their bikes, teams and all 18 official tracks from the 2007 season faithfully and painstakingly re-created</em></font> <p></p>
<font color="#000000"><em>Unique Game modes including - Championship / Quick race / Time Attack / Challenges/ Multiplayer</em></font> <p></p>
<font color="#000000"><em>Selectable riding models to suit your skill-set and style</em></font> <p></p>
<font color="#000000"><em>A variety of immersive and challenging opponent behavioural models to select depending on ability</em></font> <p></p>
<font color="#000000"><em>Challenging weather effects</em></font> <p></p>
<font color="#000000"><em>Accurate physics models based on real data</em></font> <p></p>
<font color="#000000"><em>Motorbike sound-effects recorded from actual MotoGP bikes</em></font>
]]></description><guid isPermaLink="false">9268</guid><pubDate>Wed, 13 Jun 2007 15:27:00 +0000</pubDate></item><item><title>La scatola di Sega Rally</title><link>https://www.drivingitalia.net/home-page/software/la-scatola-di-sega-rally-r9264/</link><description><![CDATA[<p align="justify"><a rel=""><img style="width:99px;height:140px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=sr_pc_fop_v1.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Potete ammirare qui a fianco quella che sarà la scatola del prossimo Sega Rally, titolo della casa giapponese atteso per settembre 2007 su pc e su tutte le consoles.</p>]]></description><guid isPermaLink="false">9264</guid><pubDate>Tue, 12 Jun 2007 18:10:00 +0000</pubDate></item><item><title>I danni in ProStreet</title><link>https://www.drivingitalia.net/home-page/software/i-danni-in-prostreet-r9255/</link><description><![CDATA[

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<p align="justify">Contrariamente ai suoi predecessori, il nuovo <a href="https://www.drivingitalia.net/index.php?showtopic=34537" rel="">Need for Speed ProStreet</a> implementerà un avanzato sistema di danni alle vetture, nonostante le licenze ufficiali, come spiega J. Doyle, producer del gioco:</p>
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<p align="justify"><em>The manufacturers have actually been fantastic. We have a strong relationship that we’ve been working for on a lot of years with the Need For Speed games. Every manufacturer in the game has completely signed off on full customization and full damage to their cars, including flipping them, rolling them and totaling them. We’re excited by it. It’s a lot of work to make sure that everyone’s on board and everyone’s OK with it. It’s a lot of travel to a lot of corporate offices, but everyone’s on board and we think it’s going to be pretty cool.</em></p>

]]></description><guid isPermaLink="false">9255</guid><pubDate>Mon, 11 Jun 2007 18:38:00 +0000</pubDate></item><item><title>Review: Colin McRae DIRT</title><link>https://www.drivingitalia.net/home-page/software/review-colin-mcrae-dirt-r9254/</link><description><![CDATA[

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<p align="justify">Potete leggere sul sito di <a href="http://next.videogame.it/html/articolo.php?id=6640" rel="external">Nextgame</a> una completa recensione dedicata alla versione XBox del nuovo <a href="https://www.drivingitalia.net/index.php?showtopic=29246" rel="">Colin McRae DIRT</a> della Codemasters.</p>
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<p align="justify"><em>Resta poco altro da dire rispetto all'articolo, ma se siete ancora qui a leggere (invece che seduti a giocare) probabilmente avete bisogno di qualche altro incentivo. A parte la demo o una prova diretta, ne esistono veramente pochi: da parte nostra, possiamo affermare che Colin McRae DiRT è attualmente il miglior gioco di guida uscito quest'anno su console, anche al di fuori del rally...</em></p>

]]></description><guid isPermaLink="false">9254</guid><pubDate>Mon, 11 Jun 2007 18:26:00 +0000</pubDate></item><item><title>Bobs Track Builder per RBR !</title><link>https://www.drivingitalia.net/home-page/software/bobs-track-builder-per-rbr-r9253/</link><description><![CDATA[
<p align="justify">La nuova ed attesa <a href="http://www.bobstrackbuilder.net/demo/download/download.aspx" rel="external">versione 0.3.1.0</a>, ora disponibile, del potente programma <a href="http://www.bobstrackbuilder.net/news.aspx" rel="external">Bobs Track Builder</a> per la creazione di tracciati supporta ora, persino tramite export diretto, anche Richard Burns Rally (oltre a rFactor): con pochi click di mouse, come potete <a href="http://rbr.worldserve.de/btb/videos/demo_rbr.wmv" rel="external">vedere da questo video</a>, è possibile inserire una nuova pista nel simulatore SCi o in quello ISI. <a href="https://www.drivingitalia.net/index.php?showtopic=34772" rel="">Commenti e domande sul forum</a>.</p>
]]></description><guid isPermaLink="false">9253</guid><pubDate>Sun, 10 Jun 2007 22:25:00 +0000</pubDate></item></channel></rss>
