<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/87/?d=1</link><description>News: News</description><language>en</language><item><title>rFactor 2: Formula E Gen 3 in arrivo domani!</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-formula-e-gen-3-in-arrivo-domani-r28632/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2023_04/FthVFNaXwAE1ZIz_800x450.jpg.850e0691f7d2a06a4d512ed511cb7bca.jpg" /></p>
<p>
	 
</p>

<p>
	Un po' a sorpresa Studio 397 ha annunciato una vettura in arrivo domani su rFactor 2: si tratta della terza iterazione delle vettura di Formula E, la Gen 3, che rispetto alla precedente monoposto è più piccola, più leggera e più potente e potrà godere dell'Attack Charge, una ricarica da 30 secondi che fornirà 4kWh di energia e sbloccherà due Attack Mode addizionali da 350kW.
</p>

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</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">28632</guid><pubDate>Wed, 12 Apr 2023 15:30:07 +0000</pubDate></item><item><title>iRacing e Orontes Games annunciano ExoCross</title><link>https://www.drivingitalia.net/home-page/software/iracing-e-orontes-games-annunciano-exocross-r28631/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2023_04/ExoCross1_800x450.jpg.4c37188596e3422c9b6c0f9fce32c16b.jpg" /></p>
<p>
	 
</p>

<p>
	iRacing e Orontes Games hanno annunciato la creazione di ExoCross, un videogioco di guida off-road dal taglio futuristico che verrà rilasciato durante l'autunno di quest'anno su Steam, PlayStation 4, PlayStation 5, Xbox One e Xbox Series X|S.
</p>

<p>
	ExoCross rappresenta l'ultimo step evolutivo di DRAG: Outer Zones, titolo disponibile su <strong><a href="https://store.steampowered.com/app/773840/DRAG_Outer_Zones/" rel="external">Steam</a> </strong>in accesso anticipato e porterà con sè contenuti addizionali, nuove modalità e tanti miglioramenti al gameplay. Questo rebrand è il culmine di tutti i miglioramenti apportati a DRAG dopo l'acquisizione di Orontes Games da parte di iRacing nel Dicembre 2021. Con l'aiuto di iRacing è stata migliorata la fisica dei veicoli, la presentazione del gioco e dell'interfaccia per accogliere nuove sequenze di presentazione pre e post-gara. Inoltre è stato completato con successo il porting per le console così da poter rilasciare tutte le versioni simultaneamente.
</p>

<p>
	Il gioco avrà delle modalità Gara Rapida e Campionato, nuove classi di veicoli e nuovi tracciati verranno aggiunti ai contenuti già esistenti in DRAG: Outer Zones. ExoCross sarà un upgrade gratuito per i possessori di DRAG: Outer Zones; maggiori informazioni circa il rilascio verranno svelate nei prossimi mesi
</p>

<p>
	<img data-ratio="56.17" width="600" alt="ExoCross2.jpg" src="https://s100.iracing.com/wp-content/uploads/2023/04/ExoCross2.jpg">
</p>

<p>
	<img data-ratio="56.29" width="620" alt="ExoCross3.jpg" src="https://s100.iracing.com/wp-content/uploads/2023/04/ExoCross3.jpg">
</p>

<p>
	<img data-ratio="56.17" width="600" alt="ExoCross4.jpg" src="https://s100.iracing.com/wp-content/uploads/2023/04/ExoCross4.jpg">
</p>
]]></description><guid isPermaLink="false">28631</guid><pubDate>Wed, 12 Apr 2023 11:41:09 +0000</pubDate></item><item><title>Il Circuit Ricardo Tormo dal 19 Aprile disponibile per Assetto Corsa Competizione</title><link>https://www.drivingitalia.net/home-page/software/il-circuit-ricardo-tormo-dal-19-aprile-disponibile-per-assetto-corsa-competizione-r28630/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2023_04/340533931_554189043495024_954202299824966715_n.jpg.0879e19f17504c9ffabd242b5b8fffc4.jpg" /></p>
<p>
	Kunos Simulazioni ha appena confermato che con il prossimo DLC del 19 Aprile, sarà disponibile per Assetto Corsa Competizione anche lo spettacolare Circuit Ricardo Tormo di Valencia!
</p>

<p>
	<em>Hola and welcome to Circuit Ricardo Tormo, Valencia!</em>
</p>

<p>
	<em>The glorious 4.005 (2.489 mi) circuit is coming to Assetto Corsa Competizione. Ricardo Tormo Circuit completes the 2023 GT World Challenge DLC coming to the Steam Store, April 19th.</em>
</p>

<p><a href="https://www.drivingitalia.net/uploads/monthly_2023_04/340584726_760715922249906_8543738255777398471_n.jpg.e5690c0c973395a635d4278111106ed1.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="53256" src="https://www.drivingitalia.net/uploads/monthly_2023_04/340584726_760715922249906_8543738255777398471_n.thumb.jpg.dd665e483671b28b3f3b027c7cb9af28.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="340584726_760715922249906_8543738255777398471_n.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2023_04/340656120_775920633811892_5737381951867350327_n.jpg.e4419a8f67f0a96d062fdcfe7fc8e4ea.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="53257" src="https://www.drivingitalia.net/uploads/monthly_2023_04/340656120_775920633811892_5737381951867350327_n.thumb.jpg.49d06119457fdee36f630f9694835775.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="340656120_775920633811892_5737381951867350327_n.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2023_04/340533931_554189043495024_954202299824966715_n.jpg.4af2d2995c20bf9515657ab64300523f.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="53258" src="https://www.drivingitalia.net/uploads/monthly_2023_04/340533931_554189043495024_954202299824966715_n.thumb.jpg.a4e8c3180419447e006dbd4373ad6d40.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="340533931_554189043495024_954202299824966715_n.jpg"></a></p>]]></description><guid isPermaLink="false">28630</guid><pubDate>Tue, 11 Apr 2023 14:50:44 +0000</pubDate></item><item><title>Da non perdere gli sconti "spot" partiti su Steam!</title><link>https://www.drivingitalia.net/home-page/software/da-non-perdere-gli-sconti-spot-partiti-su-steam-r28628/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2023_04/steam-sale.JPG.d8c5bec424640f03bca080b6ed2f51ce.JPG" /></p>
<p>
	Ormai siamo piacevolmente abituati agli sconti pazzeschi e velocissimi che appaiono sempre più spesso sulla piattaforma Steam. Oggi è il turno degli "scontispot", che naturalmente riguardano anche giochi e simulatori di guida. <strong><a href="https://store.steampowered.com/category/racing_sim/?flavor=popularpurchaseddiscounted" rel="external">Correte a questa pagina</a></strong> per approfittare di tagli davvero unici, eccovi qualche esempio:
</p>

<ul>
	<li>
		Assetto Corsa -80%
	</li>
	<li>
		Assetto Corsa Competizione -70%
	</li>
	<li>
		F1 22 -84%
	</li>
	<li>
		DiRT Rally 2.0 -75%
	</li>
	<li>
		Art of Rally -40%
	</li>
</ul>
]]></description><guid isPermaLink="false">28628</guid><pubDate>Tue, 11 Apr 2023 12:28:09 +0000</pubDate></item><item><title>Nuovo importante update disponibile per TrackDayR</title><link>https://www.drivingitalia.net/home-page/software/nuovo-importante-update-disponibile-per-trackdayr-r28626/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2023_04/trackdayr.jpg.4fd454b8c5ce04fa76cbd1d2e851960d.jpg" /></p>
<p>
	E' <strong><a href="https://store.steampowered.com/news/app/1511630/view/6088344311261390926" rel="external">disponibile tramite Steam</a></strong> un nuovo update per <strong><a href="https://www.drivingitalia.net/forums/topic/76652-track-day-r-videogame-bike-sim-experience/page/20/#comments" rel="">TrackDayR</a></strong>. Le novità e migliorie apportate da questo aggiornamento sono ancora una volta numerose, come ad esempio un nuovo HUD, un nuovo Quad, ulteriori miglioramenti alla fisica, nuovi circuiti motocross e molto altro.
</p>

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			NEW HUD<br>
			<span style="color: rgb( var(--theme-text_color) );">We finally managed to integrate the new HUD completely designed by Frankie, a super-skilled guy who helped us and will help us in the future in the creation and complete renovation of our UI and UX.</span>
		</p>

		<p>
			IMPROVED PENALTY SYSTEM<br>
			<span style="color: rgb( var(--theme-text_color) );">Thanks to the players and Dev Testers report, we noticed that there were still a lot of sneaky people in the leaderboard, so we were forced to delete several leaderboard times and make the TimeAttackR penalty system more restrictive.</span>
		</p>

		<p>
			QUAD ATV-MX<br>
			<span style="color: rgb( var(--theme-text_color) );">A complete 450cc competition Quad, ready to race and rush on the dirt tracks!</span>
		</p>

		<p>
			BProto MX and road 3-wheeler<br>
			<span style="color: rgb( var(--theme-text_color) );">Somebody may have seen him delivering bread to old people or carrying bulky objects in Italian towns, but what a bore with a 50cc engine. </span><span style="color: rgb( var(--theme-text_color) );">So we decided to throw a 600cc 4-cylinder engine under it and create a race version for both asphalt and dirt! 100 hp in a 300 kg (660 lbs) three-wheeler is something totally crazy.</span>
		</p>

		<p>
			NEW AIR PHYSICS<br>
			<span style="color: rgb( var(--theme-text_color) );">We are excited to announce that our development team has made significant improvements to the air physics of the motocross bikes in our game, TrackDayR. Thanks to these updates, our players can now enjoy even smoother and more responsive riding, making it easier to tackle the jumps and gaps on the cross track.</span><br>
			<span style="color: rgb( var(--theme-text_color) );">We focused on improving the aerodynamic stability of the bikes to ensure better maneuverability and agility. Our players have noticed a significant improvement in their gameplay experience, and are able to complete jumps and gaps with greater precision and ease.</span><br>
			<span style="color: rgb( var(--theme-text_color) );">We are very proud of the work we have done and believe that air physics is a crucial aspect of an engaging motocross gaming experience. We will continue to work hard to improve our simulation and provide our players with the best possible riding experience. Thank you for your continued support!</span>
		</p>

		<p>
			NEW SUSPENSION PHYSICS<br>
			<span style="color: rgb( var(--theme-text_color) );">Our development team has completely overhauled the suspension system of our simulator. Thanks to the collaboration with our most experienced and passionate players, we were able to collect a large amount of data on the behavior of suspensions in order to improve our system, offering our players greater stability and ensuring even smoother and more responsive handling on rough and uneven terrain.</span><br>
			<span style="color: rgb( var(--theme-text_color) );">By studying the new data, we were able to optimize the precision of the suspensions, achieving a level never reached before.</span>
		</p>

		<p>
			NEW FOGGY WEATHER<br>
			<span style="color: rgb( var(--theme-text_color) );">Now you can find the fog on a determinated time of the day. You will find it on Morning or Evening time of the day.</span>
		</p>
	</div>
</blockquote>

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	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">28626</guid><pubDate>Sun, 09 Apr 2023 09:39:13 +0000</pubDate></item><item><title>Raceroom Racing Experience: pack "On The Edge" disponibile da oggi</title><link>https://www.drivingitalia.net/home-page/software/raceroom-racing-experience-pack-on-the-edge-disponibile-da-oggi-r28621/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2023_04/E4qEiRB_800x450.jpeg.647d1736b66fb2d5ee88d757c15558f7.jpeg" /></p>
<p>
	 
</p>

<p>
	E' finalmente disponibile il nuovo pack "On The Edge" su Raceroom Racing Experience che porta con se 3 nuove vetture: McLaren 570S, KTM X-Bow (disponibile nelle varianti GT2 e GTX) e Mazda RT-24P DPi.
</p>

<p>
	Oltre al nuovo pack, acquistabile nello <strong><a href="https://game.raceroom.com/store/pack/on-the-edge-pack" rel="external">store ufficiale</a> </strong>al prezzo di 7,50€, KW Studios ha anche aggiornato la sua simulazione, in particolare le classi GT4 e GT2 che oltre ad un nuovo BoP hanno ricevuto una sostanziale revisione della fisica riguardante le sospensioni e i freni.
</p>

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			Update details:
		</p>

		<ul>
			<li>
				Client version = 0.9.4.69
			</li>
			<li>
				Client BuildID = 10935404
			</li>
			<li>
				Dedi version = 91.0.1414
			</li>
			<li>
				Dedi BuildID = 10935303
			</li>
		</ul>

		<p>
			Changelog:
		</p>

		<ul>
			<li>
				Dedicated server - Added support for Max Rating and Max Reputation limitations
			</li>
			<li>
				GTR 4 car class - physics overhaul, BoP adjustments, welcoming the new addition: the McLaren 570s GT4
			</li>
			<li>
				GT2 car class - physics overhaul, BoP adjustments, welcoming the new addition: the KTM X-Bow GT2
			</li>
			<li>
				Porsche 911 GT3 Cup Endurance specs - Fix for suspension ranges
			</li>
			<li>
				Circuit de Charade - Added a Classic Racing School layout, featuring cones marking corner entries, apexes and exits and the school’s lounge in the pitlane garages
			</li>
			<li>
				Chang International - Changed date of the race to 29th October for a better default light at those coordinates (was set to mid June)
			</li>
			<li>
				Dubai Autodrome - Changed date of the race to 14th January for a better default light at those coordinates (was set mid June)
			</li>
			<li>
				Controllers - Added default profile for Thrustmaster T818
			</li>
			<li>
				Controllers - Changed the rev light bindings behaviour to allow for remote switch off through .xml files by 3rd party apps. Added message at the top of the screen indicating when rev lights mode is switched around.
			</li>
			<li>
				Experiment - Added logging in a results txt file of all sessions located in My Documents folders. Formatting and data are subject to change from testing of this feature.
			</li>
		</ul>
	</div>
</blockquote>

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	</div>
</div>

<p>
	<img data-ratio="75.08" width="999" alt="vG3cinj.jpg" src="https://i.imgur.com/vG3cinj.jpg">
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	<img data-ratio="75.08" width="999" alt="NQObP6G.jpg" src="https://i.imgur.com/NQObP6G.jpg">
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	<img data-ratio="75.08" width="999" alt="j3seT8s.jpg" src="https://i.imgur.com/j3seT8s.jpg">
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	<img data-ratio="75.08" width="999" alt="UsO1Gjz.jpg" src="https://i.imgur.com/UsO1Gjz.jpg">
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	<img data-ratio="75.08" width="999" alt="cAU8dJj.jpg" src="https://i.imgur.com/cAU8dJj.jpg">
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	<img data-ratio="75.08" width="999" alt="o9yotoN.jpg" src="https://i.imgur.com/o9yotoN.jpg">
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	<img data-ratio="75.08" width="999" alt="DgsQCLv.jpg" src="https://i.imgur.com/DgsQCLv.jpg">
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	<img data-ratio="75.08" width="999" alt="QFTotTh.jpg" src="https://i.imgur.com/QFTotTh.jpg">
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	<img data-ratio="75.08" width="999" alt="WyCqcur.jpg" src="https://i.imgur.com/WyCqcur.jpg">
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]]></description><guid isPermaLink="false">28621</guid><pubDate>Wed, 05 Apr 2023 14:29:53 +0000</pubDate></item><item><title>PLAION &#xE8; il publisher di Straight4 Studios, per un "simulatore di corse hardcore"</title><link>https://www.drivingitalia.net/home-page/software/plaion-%C3%A8-il-publisher-di-straight4-studios-per-un-simulatore-di-corse-hardcore-r28618/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2023_04/PLAION_X_Straight_4_1920x1080.png.cca29ee67d27aa0cc5dc4dca8494dfe4.png" /></p>
<p>
	PLAION, uno dei principali sviluppatori indipendenti, editori e distributori di prodotti di intrattenimento, annuncia un accordo editoriale appena firmato con Straight4 Studios . Il nuovo studio è guidato dal veterano sviluppatore di corse di simulazione, Ian Bell, il cui curriculum include titoli come Need for Speed: Shift, Test Drive: Ferrari Racing Legends, Shift 2: Unleashed e i franchise GTR e Project CARS.
</p>

<p>
	“Il tanto atteso ritorno di uno dei team di sviluppo più iconici di sim racing è stato incommensurabilmente rafforzato dalla nostra partnership strategica con PLAION. L'intero team è stato stimolato da ciò che PLAION porterà al nostro gioco", ha dichiarato Kevin Boland, Chief Development Officer di Straight4 .
</p>

<p>
	La partnership strategica si concentrerà sullo sviluppo di un titolo di corse sim ancora da annunciare che è stato costruito da molti dei talenti chiave dietro Slightly Mad Studios insieme a un team di altri veterani del settore.
</p>

<p>
	“La nostra visione per questo nuovo gioco è un simulatore di corse hardcore con l'impegno di offrire alla comunità il tipo di strumenti di simulazione e modding che desiderano. PLAION ha capito immediatamente la nostra ambizione e il nostro potenziale e siamo certi che questa nuova partnership giocherà un ruolo determinante nel portare l'industria delle corse sim a un livello completamente nuovo di realismo e divertimento", ha dichiarato Ian Bell, CEO di Straight4 Studios .
</p>

<p>
	“Siamo sempre alla ricerca di nuovi partner con cui lavorare e portare qualcosa di veramente speciale al nostro pubblico. Straight4 Studios ha una visione fantastica e un team con un'eccezionale lista di giochi al suo attivo. Fan di Racing Sim, questo sarà uno da tenere d'occhio ", ha affermato Klemens Kundratitz, CEO di PLAION .
</p>

<p>
	Il nuovo titolo verrà lanciato su PC, PlayStation 5 e Xbox e sarà il ritorno spirituale ai giorni di gloria del passato delle corse simulate, con un nuovo motore fisico su misura e una grafica all'avanguardia.
</p>

<p>
	[Comunicato stampa PLAION]
</p>
]]></description><guid isPermaLink="false">28618</guid><pubDate>Mon, 03 Apr 2023 16:23:48 +0000</pubDate></item><item><title>Gran Turismo 7: partnership tra Japan Race Promotion e Polyphony Digital, SF23 in arrivo ad aprile</title><link>https://www.drivingitalia.net/home-page/software/gran-turismo-7-partnership-tra-japan-race-promotion-e-polyphony-digital-sf23-in-arrivo-ad-aprile-r28617/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2023_04/i1cKP7TnBa09Sz.jpg.306ae369412a6b1ff533e549058af926.jpg" /></p>
<p>
	Japan Race Promotion (JRP), organizzatore del Japanese Super Formula Championship (Super Formula), ha annunciato una nuova partnership con Polyphony Digital. JRP e Polyphony Digital hanno iniziato a collaborare per la prima volta nel 2019 con l'inclusione della "SF19" in Gran Turismo Sport, e dall'anno successivo hanno continuato a creare collegamenti tra gli sport motoristici elettronici e quelli del mondo reale attraverso l'hosting di eventi come la "Super Formula Virtual Series" certificata JAF e la "GT College League", una competizione di corse ospitata in collaborazione con l'Asahi Shinbun e approvata dai dipartimenti automobilistici universitari.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_04/i1K2ExnGfpaqlcE.jpg.0d83fb068d938bb4a082d82f8bc3eef0.jpg" data-fileid="53162" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="53162" data-ratio="56.30" data-unique="4ej15kjax" width="1000" alt="i1K2ExnGfpaqlcE.jpg" src="https://www.drivingitalia.net/uploads/monthly_2023_04/i1K2ExnGfpaqlcE.thumb.jpg.200e24a20c15b591bac522a662b9662f.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_04/i1igcqkg6IflscE.jpg.5fb471fb9521c9c302f5a3a87a4cdf48.jpg" data-fileid="53158" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="53158" data-ratio="56.30" data-unique="kvl0hrjm9" width="1000" alt="i1igcqkg6IflscE.jpg" src="https://www.drivingitalia.net/uploads/monthly_2023_04/i1igcqkg6IflscE.thumb.jpg.d934ed8af765ddc7883872127ccac71a.jpg"></a>
</p>

<p>
	JRP ha commentato che attraverso questa partnership "mirano a rafforzare ulteriormente i legami con gli sport motoristici elettronici e a introdurre la Super Formula ai giocatori di tutto il mondo, mentre allo stesso tempo supportano i giocatori di sport motoristici elettronici passo dopo passo nel loro sogno di diventare un vero e proprio pilota da corsa."
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_04/i1C63GDkL7g8iz.jpg.35feff9d204bc96efcb7cb9615b47589.jpg" data-fileid="53159" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="53159" data-ratio="56.30" data-unique="rel9vje81" width="1000" alt="i1C63GDkL7g8iz.jpg" src="https://www.drivingitalia.net/uploads/monthly_2023_04/i1C63GDkL7g8iz.thumb.jpg.751c469e85e68b2da73d0b49d6a39713.jpg"></a>
</p>

<p>
	Per celebrare questa nuova relazione, la "SF23" utilizzata nell'attuale stagione di Super Formula arriverà in Gran Turismo 7 tramite l'aggiornamento di aprile. La SF23 è stata sviluppata in collaborazione con Honda e Toyota, sulla base dei temi di "Carbon Neutrality" e "Improving Entertainment Value", un progetto che ha trasceso i confini tra le due case automobilistiche concorrenti. La SF23 in GT7 sarà disponibile con i sorprendenti design dei colori (Red Tiger e White Tiger) delle vetture di sviluppo.
</p>

<p>
	Inoltre, dopo l'evento di successo dello scorso anno, è previsto un "Gran Turismo 7 Livery Contest", in cui i giocatori possono creare una livrea basata sui colori di ogni squadra della Super Formula. La vera stagione della Super Formula prende il via al Fuji Speedway l'8 aprile.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_04/i1cKP7TnBa09Sz.jpg.b472b7612f4cf24e2019ac9a6aa56219.jpg" data-fileid="53160" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="53160" data-ratio="56.30" data-unique="07fj979r0" width="1000" alt="i1cKP7TnBa09Sz.jpg" src="https://www.drivingitalia.net/uploads/monthly_2023_04/i1cKP7TnBa09Sz.thumb.jpg.4909492cc21fc8bd3b4b54dfb045a05f.jpg"></a><a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_04/i1KlxEwTKoa5scE.jpg.c8b0ce769f03649cf71d73bc9f10ccf9.jpg" data-fileid="53161" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="53161" data-ratio="56.30" data-unique="umc344yf3" width="1000" alt="i1KlxEwTKoa5scE.jpg" src="https://www.drivingitalia.net/uploads/monthly_2023_04/i1KlxEwTKoa5scE.thumb.jpg.ef18a8fcc1a5953b0c8d97d9dcc22547.jpg"></a>
</p>
]]></description><guid isPermaLink="false">28617</guid><pubDate>Mon, 03 Apr 2023 16:14:51 +0000</pubDate></item><item><title>Pista bagnata e meteo dinamico in iRacing? Non &#xE8; un Pesce d'Aprile...</title><link>https://www.drivingitalia.net/home-page/software/pista-bagnata-e-meteo-dinamico-in-iracing-non-%C3%A8-un-pesce-daprile-r28614/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2023_04/iracing.png.3294d348100249d89cabe77751dd2e69.png" /></p>
<p>
	Direttamente da Facebook, ci piace pensare che NON sia un Pesce d'Aprile... <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f929.png" class="ipsEmoji" alt="🤩">
</p>

<p>
	<em>Niente scherzo del pesce d'aprile qui. Il team di iRacing sta facendo grandi progressi con sistemi grafici, fisici e meteo. Anche la modellazione degli pneumatici ha recentemente raggiunto un traguardo importante! Godetevi questo screenshot completamente reale tra tutti gli scherzi e i falsi su internet oggi!</em>
</p>

<p>
	Testo originale in inglese:
</p>

<p>
	<em>No April Fool's joke here. The iRacing team is making great progress with graphical, physical, and weather-based systems. The tire modeling recently reached a significant milestone too! Enjoy this completely real screenshot amidst all the pranks and fakes on the internet today!</em>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_04/iracing.png.d4b81a50c37bc41d96a4eadc6f84c46d.png" data-fileid="53150" data-fileext="png" rel=""><img alt="iracing.png" class="ipsImage ipsImage_thumbnailed" data-fileid="53150" data-ratio="53.1" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2023_04/iracing.thumb.png.e6417eab21dae4277d9f12b6b202cb8b.png"></a>
</p>

<p><a href="https://www.drivingitalia.net/uploads/monthly_2023_04/337014229_1161651961137710_2403279951725775128_n.png.09925289c882d07db149fba455fd8d63.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="53151" src="https://www.drivingitalia.net/uploads/monthly_2023_04/337014229_1161651961137710_2403279951725775128_n.thumb.png.b71e8bb543b087e82bdf96ccffc93126.png" data-ratio="64.1" width="1000" class="ipsImage ipsImage_thumbnailed" alt="337014229_1161651961137710_2403279951725775128_n.png"></a></p>]]></description><guid isPermaLink="false">28614</guid><pubDate>Sun, 02 Apr 2023 09:52:00 +0000</pubDate></item><item><title>rFactor 2: disponibile una nuova Release Candidate</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-disponibile-una-nuova-release-candidate-r28612/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2023_03/McLaren_M25_pbr_screenshot_02_800x450.jpg.4e8924df75497a64bdfe867d6eada285.jpg" /></p>
<p>
	 
</p>

<p>
	La Release Candidate della build Q2 2023 di rFactor 2 è finalmente disponibile e porta con sè diverse novità, come delle migliorie al comportamento della IA, un nuovo HUD predefinito e delle migliorie grafiche.
</p>

<p>
	Per poter testare la nuova build basterà recarsi su Steam, cliccare col tasto destro su rFactor 2 nella nostra libreria, andare in proprietà, recarsi nella tab "beta" e dal menu a tendina scegliere la release candidate. Steam scaricherà e installerà in automatico la Release Candidate.
</p>

<p>
	Ecco di seguito il changelog completo:
</p>

<blockquote class="ipsQuote" data-gramm="false" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents ipsClearfix" data-gramm="false">
		<p>
			General
		</p>

		<ul>
			<li>
				Fixed assigned Screenshot button not working in UI in Retail
			</li>
			<li>
				Fixed Photo Mode depth option not working
			</li>
			<li>
				Linked Photo Mode Screenshot Format and Depth saving to player.json setting
			</li>
			<li>
				Removed non functional copy to clipboard screenshot player.json setting
			</li>
			<li>
				Disallow assigned Screenshot button in Photo Mode
			</li>
			<li>
				Allowed toggling of showroom background in Retail (via key 1 or via button).
			</li>
			<li>
				Added player.json setting “showroom background” for default state of rendering background.
			</li>
			<li>
				Added Sideview UI showroom for taking screenshots of cars for icons.
			</li>
			<li>
				Fixed UI resolution not setting correctly when switching from Windowed to Borderless in Game.
			</li>
			<li>
				Fixed crash when changing resolution options in VR
			</li>
		</ul>

		<p>
			Configuration Application
		</p>

		<ul>
			<li>
				Updated Config file to save last used resolution and refresh rate rather than an enumeration of the used mode for more consistent handling of game resolution when adapters change.
			</li>
			<li>
				Setup a VR specific config file. This file will copy from the default file on first run of VR.
			</li>
			<li>
				Allowed the option to configure multiple files from the config application
			</li>
			<li>
				Fixed various inconsistencies in config app where by changing adapter or monitor would lose any previous setting changes
			</li>
			<li>
				Fixed windows version reporting in config app
			</li>
			<li>
				Updated displaying of PC Specs to show only relevant information in config app
			</li>
			<li>
				Removed various unused settings from config file
			</li>
		</ul>

		<p>
			Physics
		</p>

		<ul>
			<li>
				Ensured that results files / ai report battery state when it’s the primary energy source
			</li>
			<li>
				Various fixes for battery energy consumption
			</li>
		</ul>

		<p>
			Graphics
		</p>

		<ul>
			<li>
				Updated Dashboard Elements Shader to use IBL Setup for better lighting
			</li>
			<li>
				Added LowLumEmissive shader to replace old Dashboard usage on track assets (Start/Pit Lights etc) and in Car LEDs. The game will auto reassign these.
			</li>
			<li>
				Updated Cockpit Readout format to allow offsets, to render multiple readouts to the same background
			</li>
			<li>
				Added Cockpit Readout Icon format, which can render texture to background, with configurable number of elements, and options to change colours or uvw islands based on value, with options for Fuel, Battery, RPM, TC, TCActive, ABS, ABSLocked
			</li>
			<li>
				Added various extra cockpit readouts: FuelLastLap, FuelFinishAverage, BatteryLastLap, BatteryFinishAverage, CurrentLap, Delta, TCSlip, TCCut, BatteryRegenLevel, ElectricMotorMap
			</li>
			<li>
				Updated Moddev Tweak Bar displays for new options
			</li>
			<li>
				Enable rain light when battery is harvesting on throttle. Use CockpitInfo.ini params to configure:
			</li>
			<li>
				RegenLightRequireThrottle=1/0 (requires higher throttle than brake)
			</li>
			<li>
				RegenLightMinPowerWatts=15000 (requires 15kw regen to show the light)
			</li>
		</ul>

		<p>
			AI
		</p>

		<ul>
			<li>
				Reworked AI throttle behaviour
			</li>
			<li>
				Less overshooting, more controlled deceleration
			</li>
			<li>
				Improved acceleration with less wheelspin
			</li>
			<li>
				Improved corner exits
			</li>
			<li>
				Eliminated even more sources of oscillation
			</li>
			<li>
				Improved laptimes for certain vehicles
			</li>
			<li>
				Pit speed limit won’t be overshot
			</li>
			<li>
				Stop positions (grid, pit box) will no longer be overshot
			</li>
			<li>
				Reworked AI reaction to other vehicles (road courses)
			</li>
			<li>
				AI will now properly slipstream other vehicles
			</li>
			<li>
				Overtaking occurs if AI can achieve overlap before the next corner, otherwise the AI will save fuel
			</li>
			<li>
				Multiclass: Faster classes will no longer slow down when trying to overtake slower classes
			</li>
			<li>
				Multiclass: Faster classes avoid overtaking unless they can get fully past before the apex
			</li>
			<li>
				Multiclass: Faster classes will attempt to carry more momentum, and lift off early if no overtaking opportunity exists
			</li>
			<li>
				AI will now be more cautious when other cars are around
			</li>
			<li>
				AI can now use more of the space following other cars, for proper drafting behaviour
			</li>
			<li>
				More cautious when yellow flags are ahead or under FCY
			</li>
			<li>
				Player and other cars will no longer be rear ended unless a sudden unexpected lane change makes a reaction impossible
			</li>
			<li>
				When cars ahead are in a fight, AI will now set up for an overtake on corner exit
			</li>
			<li>
				AI won’t hesitate to go 3-wide if the situation allows for it, but will pull out before the next braking zone if an overtake seems too dangerous
			</li>
			<li>
				Less incident prone with large grids
			</li>
		</ul>

		<p>
			HUD
		</p>

		<ul>
			<li>
				Updated Default HUD
			</li>
			<li>
				Added Battery State &amp; Usage options, as well as LEDs for P2P and Battery
			</li>
		</ul>

		<p>
			UI
		</p>

		<ul>
			<li>
				Added Battery Unit setting (Percent or kW(h))
			</li>
			<li>
				Fixed multiplayer joining getting triggered again after changing graphics settings and restarting when joining with +connect
			</li>
			<li>
				Package Management
			</li>
			<li>
				Server now verifies that connected clients own the content they are using
			</li>
		</ul>

		<p>
			Modding
		</p>

		<ul>
			<li>
				Map Converter Updates
			</li>
			<li>
				Now checks for file updates every 500ms.
			</li>
			<li>
				-f (force all textures to update) command will only run once and exit.
			</li>
			<li>
				-o (once) command will only run once and exit
			</li>
			<li>
				DDS files are only copied from source folder on first pass.
			</li>
			<li>
				Improved output display with more information.
			</li>
		</ul>

		<p>
			Mod Dev\Scene Viewer
		</p>

		<ul>
			<li>
				Added extra lighting debug information for fog and direct light direction
			</li>
			<li>
				Added toggling of shadow groups via shadow key (U) in scene viewer.
			</li>
			<li>
				Only allow one instance of the Scene Viewer to be open at a time (fixes issues with accessing Material Editor when previous instance doesn’t exit for some reason).
			</li>
			<li>
				Added missing Limit Path option to Static Cameras in Camera Editor
			</li>
		</ul>

		<p>
			Known issues
		</p>

		<ul>
			<li>
				Battery Usage in Percentage does not show clearly (always says below 0.01%)
			</li>
			<li>
				AI will fail to line up for FCY
			</li>
			<li>
				AI tend to try to overtake around the outside, but quickly realise that won’t work
			</li>
			<li>
				Formation lap speeds are capped too low, so if the grid gets pulled too far apart, the back will fail to catch up in time
			</li>
		</ul>
	</div>
</blockquote>

<p>
	 
</p>
]]></description><guid isPermaLink="false">28612</guid><pubDate>Fri, 31 Mar 2023 13:50:24 +0000</pubDate></item></channel></rss>
