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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/824/?d=1</link><description>News: News</description><language>en</language><item><title>Screens per Need for Speed Shift</title><link>https://www.drivingitalia.net/home-page/software/screens-per-need-for-speed-shift-r13280/</link><description><![CDATA[

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<p align="justify">Nuove immagini di anteprima per l'atteso <a href="https://www.drivingitalia.net/index.php?showtopic=43525" rel="">Need for Speed Shift</a>: questa volta possiamo ammirare in dettaglio l'affascinante <a href="http://speedhunters.com/archive/2009/05/12/need-for-speed-gt-gt-bringing-the-hakosuka-to-the-masses.aspx" rel="external">Hakosuka Skyline 2000 GT-R</a>, che viene presentata come l'esatta replica della controparte reale, anche per quanto riguarda la fisica del veicolo.</p>
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<p align="justify"><em><a rel=""><img style="width:99px;height:55px;" border="0" hspace="10" alt="img" align="right" src="http://www.drivingitalia.net/resize.php?orig=May3_SPEED_Screens0004.jpg&amp;val=100&amp;dir=/news/img/"></a>You'll be happy to hear that the Hakosuka driving experience in Need for Speed SHIFT is a full simulation of the real car, complete with physics driven, functioning suspensions systems. When you drive this car in-game it IS a proper virtual recreation of the real car, no joke. We've collaborated with the development team responsible for the PC simulations GTR, GT Legends and GTR2, so you know the pedigree of this driving experience will be second to none.</em></p>

]]></description><guid isPermaLink="false">13280</guid><pubDate>Wed, 13 May 2009 19:28:00 +0000</pubDate></item><item><title>Superstars V8 in immagini!</title><link>https://www.drivingitalia.net/home-page/software/superstars-v8-in-immagini-r13279/</link><description><![CDATA[

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<p align="justify">A partire da <a href="https://www.drivingitalia.net/index.php?s=&amp;showtopic=44403&amp;view=findpost&amp;p=546198" rel="">questo post del forum</a> e nei successivi, potete ammirare molte nuove immagini di anteprima dedicate al prossimo ed atteso Superstars V8 Racing sviluppato dal team Milestone ed atteso per la fine di giugno.</p>
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<p align="justify"><font color="#000000"><em><a rel=""><img style="width:99px;height:55px;" border="0" hspace="10" alt="img" align="right" src="http://www.drivingitalia.net/resize.php?orig=SuperstarsV8Racing_08.jpg&amp;val=100&amp;dir=/news/img/"></a>Get back to 4 wheels and test your skills with V8 engines for the next racing challenge! </em></font><font color="#000000"><em>Superstars V8 Racing is based on the license of the car racing Italian Championship that Black Bean Games has signed off with Superstars International Development. Powered by some of the most important car manufacturers in the whole world, such as BMW, Audi and Jaguar, and sporting top class production cars it delivers a breathtaking driving experience.</em></font></p>
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<p align="justify"><font color="#000000">#CONTINUE#</font></p>
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<p align="justify"><font color="#000000"><em>Superstars V8 Racing offers the utmost realistic impression of the Championship. From car design to technical engine features, from the setting of the races to the turns of the tracks, everything has been designed in great detail. </em></font><font color="#000000"><em>Every single car behaves in a complete different way accordingly to its real technical features and the settings tuned by each team competing for the title in order to get the best performance out of the powerful engine.</em></font></p>
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<p align="justify"><font color="#000000"><em>Game play mode variety is enriched by each own cars? peculiarity and it can be appreciated for the pick up ?n play game mechanics, thought for the casual gamers, as well as for the top notch quality of the most experienced ones. </em></font><font color="#000000"><em>Superstars V8 Racing will be out on Xbox 360, PS 3 and PC in June 2009.</em></font></p>

]]></description><guid isPermaLink="false">13279</guid><pubDate>Wed, 13 May 2009 14:27:00 +0000</pubDate></item><item><title>Superstars V8 a fine giugno</title><link>https://www.drivingitalia.net/home-page/software/superstars-v8-a-fine-giugno-r13276/</link><description><![CDATA[

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<p align="justify">La Black Bean Games ha annunciato oggi che il nuovo <a href="https://www.drivingitalia.net/index.php?showtopic=44403" rel="">Superstars V8 Racing</a> sviluppato dal team italiano Milestone sarà disponibile in tutti i formati a partire dal 26 giugno prossimo, inoltre poco prima sarà rilasciata anche una versione demo del gioco. Lo stesso Paglianti di Milestone ha precisato che V8 è basato all'80% sui contenuti già presenti in SBK.</p>
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<p align="justify">Black Bean: <em>"You are absolutely right, this does have the hallmarks of something worrying, It is, however, simply a case of this being the first game in a franchise from a smaller publisher known for bike racing, and we wanted to ensure we released quality assets we could honestly say were from the title."</em> Fabio Paglianti, Milestone: <em>"The game has very high quality, but the licence is not so famous. So we start with a mid-price so we can show to the audience we can do a very good game, a very beautiful game, to play, to see, to watch, with a good price. Because a mid-price game with that graphics, that content is a very good game for the audience."</em></p>
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<p align="justify">#CONTINUE#</p>
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<p align="justify"><em>Superstars V8 will be a friendly simulation racer, according to senior producer Fabio Paglianti, that will be "easy to start" and feature racing aids that can be turned on and off. One of the special features is an Orbit mode, where races can be paused and a camera flown freely around to assess positioning. </em><em>The game is based on the real-life Superstars V8 championship, where well-known racers show what road cars are capable of around a track, a bit like Top Gear but less hairy, fat and obnoxious. "The hook for the audience is to see their own car [in action]," explained Paglianti.</em></p>
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<p align="justify"><em>Superstars V8 Racing has quick-race online multiplayer for up-to 12 players, who can be substituted for bots if needs be. This is Paglianti's favourite part of the game. "It's really, really fun," he said, "it's easy to play, it's aggressive." </em><em>The AI will be no push-over, either. "The AI have the same behaviour as the human," explained Paglianti, pointing out that different drivers have different skills as well as different cars.</em></p>
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<p align="justify"><em>"It's a very good game, but we have absolute faith that in the future we can improve Superstar a lot," said Paglianti, who would like a bigger championship mode and a racing school mode in the future. </em><em>He also said the real-life Superstars V8 event "can become a very interesting championship for the audience", and he hopes the game - via annual releases - can grow with it. </em><em>That's the benefit of a licence like this, he argued, although he isn't allowed to smash cars up more than mildly, front and back, and has no customisation. So is a licence more important than creative freedom?</em></p>
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<p align="justify"><em>"I don't think the limits a licence can have are so high," said Paglianti. "In our view the licence is, every time, a very good opportunity to give to the players a branded game that he or she already knows."</em></p>

]]></description><guid isPermaLink="false">13276</guid><pubDate>Tue, 12 May 2009 18:36:00 +0000</pubDate></item><item><title>Motorstorm Pacific Rift aggiornato</title><link>https://www.drivingitalia.net/home-page/software/motorstorm-pacific-rift-aggiornato-r13275/</link><description><![CDATA[<p align="justify">MotorStorm: Pacific Rift ha ricevuto via PlayStation Network un nuovo aggiornamento che corregge vari bugs presenti nel multiplayer, e in alcuni circuiti, inserendo un nuovo tipo di trofei esclusivi a questo titolo. Si tratta delle "micro medaglie" collezionabili completando precisi obiettivi, e che in seguito vengono mostrate insieme al nome del concorrente nelle partite online. In tutto, sono presenti 40 medaglie collezionabili per azioni come vincere una gara senza incidenti o piazzarsi in cima alle classifiche nel time attack.</p>]]></description><guid isPermaLink="false">13275</guid><pubDate>Tue, 12 May 2009 18:31:00 +0000</pubDate></item><item><title>GT5: l'Audi in video</title><link>https://www.drivingitalia.net/home-page/software/gt5-laudi-in-video-r13273/</link><description><![CDATA[
<p align="justify">Anche oggi una notizia che riguarda l'attesissimo Gran Turismo 5 di casa Sony: correte a <a href="https://www.drivingitalia.net/index.php?showtopic=42457&amp;st=0&amp;gopid=546006" rel="">questo link</a> infatti per ammirare un video di anteprima che ci mostra una Audi R8 sul tracciato del Nordshleife, guidata proprio da uno dei piloti ufficiali reali.</p>
]]></description><guid isPermaLink="false">13273</guid><pubDate>Tue, 12 May 2009 14:28:00 +0000</pubDate></item><item><title>V8 Supercars in iRacing ?</title><link>https://www.drivingitalia.net/home-page/software/v8-supercars-in-iracing-r13272/</link><description><![CDATA[

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<p align="justify">Le notizie ufficiali di oggi riguardanti <a href="https://www.drivingitalia.net/index.php?showforum=156" rel="">l'iRacing di Dave Kaemmer</a> sono due: la prima è la collaborazione con il pilota australiano Marcos Ambrose, che corre nel campionato Nascar, mentre la seconda è l'apertura di nuovi servers di gioco proprio nella terra dei canguri. Considerando poi che Ambrose ha anche corso e vinto nella serie V8 Supercars, le "voci" riguardanti una possibile implementazione di questo spettacolare campionato all'interno di iRacing si fanno sempre più insistenti...</p>
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<p align="justify"><em>Marcos Ambrose is competing these days on America’s NASCAR Sprint Cup circuit, but his heart and his racing roots are in his native Australia. That’s why he’s partnering with iRacing.com Motorsport Simulations, the global leader in on-line auto racing competition, to expand the presence of the company’s internet racing service in Australia and New Zealand.</em></p>
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<p align="justify"><em>“iRacing is an amazing simulation system and it has helped me enormously as I’ve tackled my first year in NASCAR Sprint Cup competition,” said Ambrose. “It’s the closest thing to racing in the physical world that you can get. There is a growing list of professional drivers – including guys I race against every week, like A.J. Allmendinger, Brad Keselowski and Dale Earnhardt, Jr. – who use iRacing.com to fine-tune their skills, especially before heading to a particular track.” <br>Fans in Australia and New Zealand now have the opportunity to race Ambrose, his fellow professional racers, and other enthusiasts from nearby and all over the rest of the world. The passport to this global world of virtual motorsport is an inexpensive subscription to the iRacing service. <br>“The great thing is that iRacing.com is for everyone,” Ambrose said. “Lack of budget is not an excuse here – you just go out and race. And iRacing.com is also a terrific social venue for racers to find like-minded friends from all over the world. It is a fantastic service for individuals or a bunch of mates who want to get together regularly, wherever they are in the world, to race.” <br>Five years in the making, the iRacing.com service has been developed at a cost to date of more than $US 25 million. Monthly subscriptions are regularly priced at $US 19.00 ($US 13.00 per month for an annual subscription), but as a special introductory offer to new subscribers in Australia and New Zealand, iRacing.com is offering a $US25 three-month membership. <br>“Australians and New Zealanders have traditionally had a presence in international motorsport far beyond what you’d predict based on population size alone,” noted Steve Myers, iRacing’s executive producer. “And they represent an outsized proportion of our membership as well. Our partnership with Marcos will help us spread the word about iRacing.com even more widely in two countries that are already keen on motorsport. As this relationship develops we expect to add local tracks and cars that will then be available to iRacers all over the world. But we’ll also have events and special membership offers, including the one we’re announcing now, that are only available to Kiwis and Aussies.”</em></p>
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<p align="justify"><em>New iRacing Servers Set to Open in Australia <br>The physical distance to much of the rest of the world has proven to be a challenge when Australians and New Zealanders participate in global online activities. In order to facilitate better service for its growing cadre of members in this part of the world, iRacing is setting up a base of dedicated race-hosting servers in Sydney. <br>“Eventually we expect to have a number of ‘server farms’ located in different parts of the world, in addition to our main one near our company headquarters in Massachusetts, but this is the first one to come online,” said Chris Page, iRacing’s vice president of technology. “We have quite a few members in Australia and New Zealand already, and we expect that number to grow sharply over the next few months. The opening of the new servers will help ensure that all of our customers have the best possible online racing experience.”</em> </p>

]]></description><guid isPermaLink="false">13272</guid><pubDate>Tue, 12 May 2009 14:21:00 +0000</pubDate></item><item><title>Meteo variabile, gare notture e danni per GT5</title><link>https://www.drivingitalia.net/home-page/software/meteo-variabile-gare-notture-e-danni-per-gt5-r13269/</link><description><![CDATA[
<p align="justify">Da una <a href="http://www.gtplanet.net/weather-changes-night-racing-in-gran-turismo-5/" rel="external">recente intervista</a> al boss di Polyphony Digital, Kazunori Yamauchi, nuovi dettagli emergono sulle novità che troveremo in <a href="https://www.drivingitalia.net/index.php?s=&amp;showtopic=42457&amp;view=findpost&amp;p=545909" rel="">Gran Turismo 5</a>. Senza tanti giri di parole, veniamo a sapere che sono in fase di lavorazione sia condizioni metereologiche variabili, che le gare in notturna. Aggiungiamo a questo gli attesissimi danni sulle vetture da corsa e si può capire come l'offerta che il team giapponese sta confezionando per tutti gli appassionati si faccia sempre più ricca ogni giorno che passa.</p>
]]></description><guid isPermaLink="false">13269</guid><pubDate>Mon, 11 May 2009 20:28:00 +0000</pubDate></item><item><title>Nuovo video per Colin DiRT 2</title><link>https://www.drivingitalia.net/home-page/software/nuovo-video-per-colin-dirt-2-r13265/</link><description><![CDATA[
<p align="justify">Da non perdere, direttamente a <a href="https://www.drivingitalia.net/index.php?showtopic=42506&amp;st=20&amp;gopid=545779" rel="">questo indirizzo del forum</a>, un nuovo video dedicato al prossimo Colin McRae DiRT 2: anche questa volta siamo negli studi della Codemasters, possiamo ammirare alcuni spezzoni in game decisamente affascinanti (relativi alla versione per Playstation 3) ed ascoltare le interessanti interviste (in inglese) fatte agli sviluppatori al lavoro.</p>
]]></description><guid isPermaLink="false">13265</guid><pubDate>Sun, 10 May 2009 22:17:00 +0000</pubDate></item><item><title>Bobs Track Builder diventa EVO</title><link>https://www.drivingitalia.net/home-page/software/bobs-track-builder-diventa-evo-r13258/</link><description><![CDATA[

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<p align="justify">Il programma Bobs Track Builder, davvero eccellente per la creazione e modifica di circuiti aggiuntivi, è già molto noto agli utilizzatori di <a href="https://www.drivingitalia.net/index.php?showtopic=32771" rel="">rFactor e Richard Burns Rally</a> (giunto alla release 0.7.0.5). Da oggi però è disponibile anche la nuova <a href="https://www.drivingitalia.net/index.php?showtopic=44852" rel="">versione denominata EVO</a>, che è compatibile con tutti i simulatori targati Simbin, ovvero Race 07, GTR Evolution, GTR2 e GT Legends. Il programma ha una versione demo, da provare per 14 giorni prima dell'acquisto.</p>
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<p align="justify"><em>SimBin games provide a wide variety of driving experiences. Drive vehicles from the 60's and 70's in GT Legends or try the more modern grand touring series. Bobs Track Builder now has a product that makes it simple to create new original tracks for a range of SimBin games. Bob's Track Builder has a lot of features and the list keeps growing. Here's a brief run-down of the more commonly used features.</em></p>

]]></description><guid isPermaLink="false">13258</guid><pubDate>Sat, 09 May 2009 15:45:00 +0000</pubDate></item><item><title>Live for Speed: test patch Z13</title><link>https://www.drivingitalia.net/home-page/software/live-for-speed-test-patch-z13-r13255/</link><description><![CDATA[
<p align="justify">Finalmente, dopo lungo silenzio, qualcosa torna a muoversi nel mondo di Live for Speed: oggi è stata infatti rilasciata la nuova test patch che porta il software alla <a href="https://www.drivingitalia.net/index.php?showtopic=44838&amp;hl=" rel="">versione Z13</a>. Questa release non ci offre purtroppo l'attesa Scirocco, ma oltre alla consueta manciata di bugfix, porta con sè qualche piccola novità.</p>
]]></description><guid isPermaLink="false">13255</guid><pubDate>Fri, 08 May 2009 18:54:00 +0000</pubDate></item></channel></rss>
