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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/624/?d=1</link><description>News: News</description><language>en</language><item><title>Novita' sezione download</title><link>https://www.drivingitalia.net/home-page/software/novita39-sezione-download-r17544/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/ac80850334be00ab5f06168369f0eaf2.jpg" /></p>

<p>Continuano le novita' della sezione <a href="https://www.drivingitalia.net/index.php?app=downloads" rel="">download</a> dove abbiamo creato le nuove sezioni Track Update &amp; Sound per rFactor, GTR2 e GT Legends dove troverete i primi aggiornamenti come le telecamere/AIW per alcuni circuiti, per Race On e' invece disponibile il circuito di Marshfield. Nella sezione dedicata a GTR2 ho inserito piu' di 100 circuiti e alcuni mod che possono essere prelevati direttamente dal server di Driving Italia.</p>
]]></description><guid isPermaLink="false">17544</guid><pubDate>Thu, 25 Aug 2011 16:14:00 +0000</pubDate></item><item><title>F1 2011: Twitter questions answered</title><link>https://www.drivingitalia.net/home-page/software/f1-2011-twitter-questions-answered-r17543/</link><description><![CDATA[
<p>Steve Hood (Chief Game Designer), Paul Jeal (Senior Producer) and Lee Mather (Handling Designer) answer 10 F1 2011 questions set by Andy Gray's F1 2011 Twitter followers.</p>
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]]></description><guid isPermaLink="false">17543</guid><pubDate>Thu, 25 Aug 2011 16:00:00 +0000</pubDate></item><item><title>F1 2011 ancora in video</title><link>https://www.drivingitalia.net/home-page/software/f1-2011-ancora-in-video-r17541/</link><description><![CDATA[

<p>Continuano ad arrivare dalla Gamescom di Colonia ormai conclusa video di preview ed interviste dedicate ad F1 2011 della Codemasters: per non perderne neppure uno, fate riferimento a <a href="https://www.drivingitalia.net/index.php?showtopic=55057&amp;st=0" rel="">questo topic del forum</a>.</p>
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]]></description><guid isPermaLink="false">17541</guid><pubDate>Thu, 25 Aug 2011 13:50:00 +0000</pubDate></item><item><title>Niente Porsche in Forza Motorsport 4</title><link>https://www.drivingitalia.net/home-page/software/niente-porsche-in-forza-motorsport-4-r17539/</link><description><![CDATA[

<p>E' una brutta notizia quella che arriva oggi dai ragazzi di Turn 10. Nel loro imminente <a href="https://www.drivingitalia.net/index.php?showtopic=51949&amp;view=findpost&amp;p=649627" rel="">Forza Motorsport 4</a> non troveremo infatti Porsche con licenza ufficiale, ma dovremo limitarci alle Ruf. La motivazione è presto detta: Electronic Arts detiene al momento i diritti in esclusiva per l'utilizzo del marchio della casa tedesca e non ha concesso una deroga come già avventuo in passato. Il team, pur comprendendo la necessità di ciascun sviluppatore di massimizzare i propri introiti, si è detto amareggiato per questa decisione: loro stessi avevano concesso il permesso di inserire le Ferrari in altri racing game nonostante siano in possesso della licenza in esclusiva, così da non danneggiare l'intero settore dei giochi di corse.</p>
<p>Pare che EA stia proprio facendo di tutto per farsi disprezzare dagli appassionati, dopo aver già bloccato le patch per Shift 2 e aver chiesto di rimuovere feature interessanti dal <a href="https://www.drivingitalia.net/index.php?showtopic=53582" rel="">secondo correttivo</a> rilasciato settimane fa...</p>
<p><a href="http://forzamotorsport.net/en-us/underthehood1/" rel="external">http://forzamotorspo.../underthehood1/</a></p>
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="cms" data-ipsquote-contenttype="records1" data-ipsquote-contentid="17539" data-ipsquote-contentclass="cms_Records1"><div>While Forza Motorsport 4 will feature RUF, it will not include Porsche cars. As many of you know, since the beginning of the Forza franchise, the Porsche license has been available only through a sub-licensing deal with EA. In Forza 3, we were able to feature more than 35 different Porsche models by offering to collaborate with EA. For Forza 4, we were looking forward to adding even more Porsche cars, and we were especially looking forward to featuring multiple Porsche experiences in our new Autovista mode. In the end, however, EA couldn’t see their way towards collaborating again.  <p>While we respect EA’s need to run their business as they see fit, we’ve regularly collaborated in the past and hope we can find our way back to that approach. Forza had the exclusive license for all Ferrari cars, for example, on the Xbox and PC platforms. But at the end of the day, we’ve always found that we just weren’t willing to block other racing games from having Ferraris outright, as we believed that this would do nothing but hurt the racing ecosystem.</p>
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]]></description><guid isPermaLink="false">17539</guid><pubDate>Thu, 25 Aug 2011 10:31:00 +0000</pubDate></item><item><title>Video: F1 2011 Multiplayer Madness</title><link>https://www.drivingitalia.net/home-page/software/video-f1-2011-multiplayer-madness-r17537/</link><description><![CDATA[

<p>Il video che vedete qui sotto ci mostra <a href="https://www.drivingitalia.net/index.php?showtopic=55187" rel="">una partita in rete</a>, decisamente divertente, con il prossimo F1 2011. Il titolo Codemasters è stato recensito oggi per la prima volta in modo completo da <em>Official PlayStation Magazine UK</em> che, con un voto finale di 8 su 10, lo ha definito in questi termini:</p>
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="cms" data-ipsquote-contenttype="records1" data-ipsquote-contentid="17537" data-ipsquote-contentclass="cms_Records1"><div>"a game about appreciation for the sport" that'll "change the way you watch the Sunday affo Grand Prix," while noting that it's still an "unforgiving and newbie-unfriendly" racer.<p>"There's no easy solution here, but one needs to be found. The road into F1 2012 needs to be smoother than the one into 2011 because the game deserves to be played."</p>
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]]></description><guid isPermaLink="false">17537</guid><pubDate>Wed, 24 Aug 2011 18:40:00 +0000</pubDate></item><item><title>Auto Club Revolution: arriva Silverstone</title><link>https://www.drivingitalia.net/home-page/software/auto-club-revolution-arriva-silverstone-r17536/</link><description><![CDATA[

<p>Il team Eutechnyx ci offre da oggi un nuovo tracciato per l'interessante <a href="https://www.drivingitalia.net/index.php?showtopic=50380&amp;st=10" rel="">Auto Club Revolution</a>: dopo la pista di fantasia L.A. River e la mitica Spa-Francorchamps, è infatti disponibile l'altrettanto storica pista inglese di Silverstone.</p>
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="cms" data-ipsquote-contenttype="records1" data-ipsquote-contentid="17536" data-ipsquote-contentclass="cms_Records1"><div>Silverstone arrives in Auto Club Revolution today! Testers can login right now to download and race the track!<p>Silverstone, the home of British Motorsport, joins custom race track L.A. River and officially licensed Circuit de Spa-Francorchamps as the third track to be added to the beta test since launching at the end of July.  We’ve chosen the 2010 Grand Prix Circuit configuration and you can check out the latest screenshots of Silverstone below!</p>
<p>We grabbed a minute with Eutechnyx creative manager Mark Barton who said; “As with all of our licensed race tracks, Silverstone has been constructed with an emphasis on authenticity and attention to detail.”  He continues; “Tracks in Auto Club Revolution are built using the highest video game production standards meaning we can deliver an experience over and above what players can normally expect from a free-to-play game.” We’re sending out more keys every day so if you aren’t yet taking part in the Closed Beta don’t worry, you will be able to register and experience Silverstone along with L.A. River and Circuit de Spa-Francorchamps soon!</p>
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<p><img src="http://static.eutechnyx.com/acr/images/cms/news-articles/Auto-Club-Revolution-Silverstone-1-small.jpg" alt="Auto-Club-Revolution-Silverstone-1-small.jpg"><img src="http://static.eutechnyx.com/acr/images/cms/news-articles/Auto-Club-Revolution-Silverstone-3-small.jpg" alt="Auto-Club-Revolution-Silverstone-3-small.jpg"></p>

]]></description><guid isPermaLink="false">17536</guid><pubDate>Wed, 24 Aug 2011 18:30:00 +0000</pubDate></item><item><title>Blue Mountain Online</title><link>https://www.drivingitalia.net/home-page/software/blue-mountain-online-r17535/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/80da7b36dbd7d84c73d1b15e2eaef530.jpg" /></p>


<p>E' disponibile per GTR2, rFactor , GT Legends e Race 07 / GTR Evo / Race On il nuovo circuito Blue Mountain che potrete prelevare dalla nostra sezione <a href="https://www.drivingitalia.net/index.php?app=downloads" rel="">download</a>.</p>
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="cms" data-ipsquote-contenttype="records1" data-ipsquote-contentid="17535" data-ipsquote-contentclass="cms_Records1"><div>BlueMountain V1.2<p>Blue Mountain GP addon track for GPL - Released on 5/25/03 by Steve "McLaren" Evasic.</p>
<p>Converted for rFactor by DutchDevil</p>
<p>Correction, improvement and optimization Neel Jani</p>
<p>Creation of the 3D part of any horizon mountain legendsatlunch</p>
<p>Thank you to DutchDevil for the authorization to broadcast a new version,</p>
<p>For more information on the original version of GPL, and for the first version rfactor, all files are original credit in the main directory of the circuit,</p>
<p>For those who have the older version, you must remove it before installing the v1.2</p>
<p>improvement;</p>
<p>GMT-Changing Track, more grass and border,</p>
<p>-Modification forums and improvement,</p>
<p>Night-lighting, and put my fire models in and out of the stands, more fire starting</p>
<p>Correction of the trees was high in the field,</p>
<p>-Optimization GMT (bias + Specular Power) for an optimal visual</p>
<p>-Changing the garages, adding more doors,</p>
<p>Plus, adding new objects,</p>
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]]></description><guid isPermaLink="false">17535</guid><pubDate>Wed, 24 Aug 2011 16:24:00 +0000</pubDate></item><item><title>[Shift 2] Unofficial Community Patch v1.04</title><link>https://www.drivingitalia.net/home-page/software/shift-2-unofficial-community-patch-v104-r17534/</link><description><![CDATA[

<p>Disponibile la Unofficial Community Patch, realizzata da alcuni ragazzi con l'intento di correggere tutti i piccoli errori rimasti all'interno dei file di Shift 2. Dopo la versione 1.03 rilasciata ieri, ecco arrivare la 1.04 con qualche altra correzione. Pare comunque ci siano altre cose da sistemare, io quindi aspetterei un pochino prima di installare il tutto.</p>
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="cms" data-ipsquote-contenttype="records1" data-ipsquote-contentid="17534" data-ipsquote-contentclass="cms_Records1"><div>Combines a number of bug fixes and enhancements while still retaining the original Shift features and "flavour".<p>Main authors: JDougNY and matt2380.</p>
<p>Valuable contributors: brrupsz, djotefsoup, Jeroen vd Helm, Kazumi, SakuraBlack, xpertvision.</p>
<p>Also big thanks to Juls for the great inject tool (with no size limit) used in the installation of this patch.</p>
<p>Important information:</p>
<p>-------------------------</p>
<p>- requires latest official patch (v1.02)</p>
<p>- intended for use with a freshly installed game, but *should* also work with a modded game, as it will inject new files into your modded bff files.</p>
<p>- due to the significant changes made to the car tuning, the best thing to do is to reset any of your saved car setups.</p>
<p>Changelist:</p>
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<p>v1.04</p>
<p>- fixed issues with unlocking hidden cars which caused an issue with main menu and prevented starting a new career.</p>
<p>- added some missing chassis updates.</p>
<p>v1.03</p>
<p>- removed intro movies.</p>
<p>- numerous changes within chassis files:</p>
<p>-- fixed reversed toe values bug (flip values to match tuning menu).</p>
<p>-- created standard adjustment units for the following tuning options (set all base values to 0, this way you know what you're actually setting for these items):</p>
<p>---- tyre pressure now displays the actual kPa value.</p>
<p>---- steering lock now displays your actual steering lock.</p>
<p>---- differential Power/Coast/Preload</p>
<p>-- caster ranges now range from 0 to 70, corresponding to 0 to 7 degrees.</p>
<p>-- established a common base camber tuning range (-5 to +5 degrees) and adjustment value (0.1).</p>
<p>-- unlocked more default tuning options for lower tier cars.</p>
<p>-- fixed uneven ReboundTravel on many cars.</p>
<p>-- fixed diffuser base value typos on various cars.</p>
<p>-- fixed uneven left/right tuning on various cars.</p>
<p>-- fixed front &amp; rear wing range for Audi R8 LMS.</p>
<p>-- fixed camber values on various cars.</p>
<p>-- Corrected fuel tank locations (some were up to 2m behind car).</p>
<p>-- fixed missing DiffPumpSetting values (from "DiffPumpSetting= " to "DiffPumpSetting=0" which was found to produce more consistent AI behaviour in Overhaul mod for Shift 1).</p>
<p>- fixed a bug that prevented proper upgrade of Mercedes 190e Evo2.</p>
<p>- unlocked hidden cars and events.</p>
<p>- disabled reverse driving penalty.</p>
<p>- reduced the magnetized effect of collisions with walls/rails and other vehicles.</p>
<p>- fixed reversed mirrors.</p>
<p>- fixed syntax errors in tracks.lod files. </p>
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<p><a href="https://www.drivingitalia.net/index.php?app=downloads" rel="">DOWNLOAD</a></p>

]]></description><guid isPermaLink="false">17534</guid><pubDate>Wed, 24 Aug 2011 12:05:00 +0000</pubDate></item><item><title>F1 2011 sar</title><link>https://www.drivingitalia.net/home-page/software/f1-2011-sar-r17530/</link><description><![CDATA[

<p>Il mese del rilascio (settembre) si avvicina sempre di più ed aumentano esponenzialmente le notizie riguardanti l'atteso F1 2011: la news più importante di oggi è sicuramente la conferma che il titolone Codemasters sarà disponibile in <a href="https://www.drivingitalia.net/index.php?showtopic=55138" rel="">pre-ordine tramite la piattaforma digitale STEAM</a> e dovrebbe godere anche di uno sconto del 10% per tutte le prenotazioni;</p>
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="cms" data-ipsquote-contenttype="records1" data-ipsquote-contentid="17530" data-ipsquote-contentclass="cms_Records1"><div>Yes, it'll be available for pre-order soon. The page design is just going through final approvals.<p>I can confirm that we'll be offering a 10% discount to people who pre-order the game on Steam, plus there will also be a pre-load....</p>
<p>We've said to Steam that there are no country restrictions for the game, so I don't see why it wouldn't go on sale at the same time as everywhere else.</p>
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<p>non mancano poi anche oggi i <a href="https://www.drivingitalia.net/index.php?showtopic=55057&amp;view=findpost&amp;p=649418" rel="">video di anteprima girati alla Gamescom</a>, mentre Paul Jeal ci spiega i ritardi nell'annuncio ufficiale sulla <a href="https://www.drivingitalia.net/index.php?showtopic=54520" rel="">presenza della Safety Car</a> in game. Da segnalare infine la doppia intervista fatta da Gamerzines proprio al senior producer Paul Jeal ed al chief games designer Stephen Hood: <a href="http://www.gamerzines.com/pc/previews/f1-2011-interview-safety-car.html" rel="external">qui la prima parte</a> e a <a href="http://www.gamerzines.com/pc/previews/f1-2011-interview-fast.html" rel="external">questo link la seconda</a>.</p>
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<strong>How have you improved the career mode for F1 2011?</strong><p><em>SH: The big thing for us this year was multiplayer, but that doesn't mean we've been ignoring the single player - it's still an important thing for us. We had to rush to get everything in last year, and there were still a lot of features that lacked appropriate feedback. In the interviews for example, you'd answer a question and you weren't too sure whether your response went down well or badly with your team, whereas now you'll get some press clippings and you'll be able to figure out what you should have done. It's really good to see your name in the headlines, as they'll communicate things like whether your team mate is piling on the pressure or not, how you're doing in the championship and special events like your first win at Monaco....</em></p>
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]]></description><guid isPermaLink="false">17530</guid><pubDate>Tue, 23 Aug 2011 20:15:00 +0000</pubDate></item><item><title>Jeremy McGrath's Offroad</title><link>https://www.drivingitalia.net/home-page/software/jeremy-mcgrath39s-offroad-r17529/</link><description><![CDATA[
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="cms" data-ipsquote-contenttype="records1" data-ipsquote-contentid="17529" data-ipsquote-contentclass="cms_Records1"><div>In Jeremy McGrath's Offroad, players race four-wheeled 800 horsepower off road race trucks with tons of options including a host of tracks, single-player and multiplayer modes as well as a wide loadout of vehicle classes including Rally Cars, Pro Buggies, and Trophylite Trucks, all in crispy 1080p, 60 frames per second presentation. With multiplayer support for eight racers, and a full career mode that follows Jeremy's bid for the PRO-2 championship within the Lucas Oil Off Road Racing Series (LOORRS), Jeremy McGrath's Offroad will be the title for racing fans who want to get down and dirty on the track this year!</div></blockquote>
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]]></description><guid isPermaLink="false">17529</guid><pubDate>Tue, 23 Aug 2011 19:55:00 +0000</pubDate></item></channel></rss>
