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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/528/?d=1</link><description>News: News</description><language>en</language><item><title>Video: Project CARS vs F1 2012 vs Real</title><link>https://www.drivingitalia.net/home-page/software/video-project-cars-vs-f1-2012-vs-real-r19557/</link><description><![CDATA[

<p>Davvero eccellente il nuovo video di confronto realizzato da AdrianF1: il paragone diretto questa volta è fra <a href="https://www.drivingitalia.net/index.php?showtopic=59862&amp;st=60" rel="">F1 2012</a>, <a href="https://www.drivingitalia.net/index.php?showtopic=56350&amp;st=420" rel="">Project CARS</a> e la realtà del circuito di Silverstone.</p>
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]]></description><guid isPermaLink="false">19557</guid><pubDate>Tue, 02 Oct 2012 16:30:00 +0000</pubDate></item><item><title>F1 2012: terza patch disponibile</title><link>https://www.drivingitalia.net/home-page/software/f1-2012-terza-patch-disponibile-r19556/</link><description><![CDATA[

<p>Dopo le prime due patch ufficiali rilasciate a poche ore di distanza l'una dall'altra, la Codemasters ha rilasciato questa mattina, sempre in autoaggiornamento tramite la piattaforma Steam, la <a href="https://www.drivingitalia.net/index.php?showtopic=60140&amp;st=30#entry678447" rel="">terza patch ufficiale</a> per correggere i vari problemi riscontrati in <a href="https://www.drivingitalia.net/index.php?showtopic=60140&amp;st=30#entry678447" rel="">F1 2012</a>. Una quarta pezza è già in lavorazione fra l'altro....</p>
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<strong>Patch #3 News - 02/10/12</strong><p>Today sees patch #3 available on Steam for PC versions of F1 2012. This update addresses a number of issues, including:</p>
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<li>Fixed an issue with frame rates that was introduced in patch #2<br>
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<li>Fixed an issue where using a flashback could result in an engine blowout effect.  This would also result in the player doing an unnecessary pit stop if they were trying to serve a drive through penalty.<br>
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<li>Fixed the achievement The Equipment May Be The Same to unlock in Career as per the description<br>
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<li>Reduced the amount of starting fuel that the user is given for races Austin as it was previously too high<br>
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<li>Fixed some issues in Co-op Qualifying when only one user progresses to the next session<br>
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<li>Fixed a number of camera and graphical issues<br>
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<li>Fixed several issues which would display the incorrect number of players in a lobby or a race<br>
</li>
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]]></description><guid isPermaLink="false">19556</guid><pubDate>Tue, 02 Oct 2012 09:55:00 +0000</pubDate></item><item><title>Trailer di lancio per Forza Horizon</title><link>https://www.drivingitalia.net/home-page/software/trailer-di-lancio-per-forza-horizon-r19553/</link><description><![CDATA[

<p>Potete ammirare qui sotto il nuovo trailer di lancio dedicato a <a href="https://www.drivingitalia.net/index.php?showtopic=58453&amp;st=30" rel="">Forza Horizon</a>, il video ci ricorda che dal 9 ottobre sarà disponibile tramite XBox Live la versione demo, giocando la quale potremo sbloccare una vettura extra nel gioco completo, che sarà nei negozi dal 23 ottobre.</p>
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]]></description><guid isPermaLink="false">19553</guid><pubDate>Mon, 01 Oct 2012 14:35:00 +0000</pubDate></item><item><title>SimRaceWay: A110 disponibile</title><link>https://www.drivingitalia.net/home-page/software/simraceway-a110-disponibile-r19552/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/dba9b78d24fc49caffa50bb66a91e4f9.jpg" /></p>


<p>Nuova vettura disponibile per <a href="https://www.drivingitalia.net/index.php?showtopic=53735&amp;st=210" rel="">SimRaceWay</a>: si tratta questa volta della mitica <a href="https://www.drivingitalia.net/index.php?showtopic=53735&amp;st=210" rel="">Renault Alpine A110</a>, che possiamo acquistare per il nostro garage a meno di 50 centesimi di Euro.</p>
<p><em>New car release at </em><a href="http://www.facebook.com/simraceway?ref=stream" rel="external"><em>simraceway</em></a><em>! For just $0.60 you can get the Renault Alpine A110. </em><em>With its lightweight construction and rear-engine layout, the Renault Alpine A110 became the de facto rally vehicle for enthusiasts during the 60s. This 1970s example that has been faithfully reproduced is powered by a 1.6L inline-four that put outs 140hp, propelling the lightweight A110 to 60 miles per hour in 6 seconds flat. Though its reign was short lived, it did spawn some of the most exciting racing ever seen in Group 4 rally, such as Lancia Stratos HF and its protégé, the Renault Turbo 5.</em></p>

]]></description><guid isPermaLink="false">19552</guid><pubDate>Mon, 01 Oct 2012 14:05:00 +0000</pubDate></item><item><title>Piste mutanti in GRID 2</title><link>https://www.drivingitalia.net/home-page/software/piste-mutanti-in-grid-2-r19547/</link><description><![CDATA[
<p>Arriva dall'Eurogamer Expo un altro aggiornamento su <a href="https://www.drivingitalia.net/index.php?showtopic=57651&amp;st=20#entry678111" rel="">GRID 2 di Codemasters</a>. Il gioco includerà un sistema chiamato LiveRoutes, che in sostanza modificherà il layout della pista in maniera dinamica nel corso della gara. Il sistema, che sarà disattivabile, è stato mostrato con un filmato relativo al circuito di Chicago, in cui al secondo giro un pezzo di rettilineo si è trasformato in una curva a zig-zag. GRID 2 includerà anche un sistema di guida completamente privo di aiuti e assistenze, chiamato TrueFeel. Ulteriori informazioni sono disponibili su <a href="http://www.eurogamer.net/articles/2012-09-29-grid-2-introduces-liveroutes-the-system-that-dynamically-changes-the-track" rel="external">Eurogamer.net</a>, mentre sul nostro forum <a href="https://www.drivingitalia.net/index.php?showtopic=57651&amp;st=20#entry678111" rel="">trovate numerosi video</a>.</p>
]]></description><guid isPermaLink="false">19547</guid><pubDate>Sun, 30 Sep 2012 19:50:00 +0000</pubDate></item><item><title>F1 2012, GRID 2 e Project CARS in video confronti</title><link>https://www.drivingitalia.net/home-page/software/f1-2012-grid-2-e-project-cars-in-video-confronti-r19546/</link><description><![CDATA[

<p>I nostri amici <em>AdrianF1</em> e <em>DigiProst</em> tornano a deliziare le nostre pupille con due video di confronto inediti: il primo ci mostra <a href="https://www.drivingitalia.net/index.php?showtopic=59862&amp;st=60" rel="">F1 2012 ed F1 2011 in Corea</a>, mentre il secondo si occupa di <a href="https://www.drivingitalia.net/index.php?showtopic=56350&amp;st=400" rel="">Project CARS e realtà ad Imola</a>. In un terzo video è invece possibile confrontare direttamente il "vecchio" <a href="https://www.drivingitalia.net/index.php?showtopic=57651" rel="">GRID con il futuro GRID 2</a> della Codemasters.</p>
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]]></description><guid isPermaLink="false">19546</guid><pubDate>Sat, 29 Sep 2012 19:40:00 +0000</pubDate></item><item><title>Project CARS Build 311 (Team Member+)</title><link>https://www.drivingitalia.net/home-page/software/project-cars-build-311-team-member-r19544/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/f2670767667642af3dd9ee195a9c9d78.jpg" /></p>


<p>Amche questo venerdi è possibile scaricare una nuova release aggiornata dell'ottimo <a href="https://www.drivingitalia.net/index.php?showtopic=60158" rel="">Project CARS</a>: la <a href="https://www.drivingitalia.net/index.php?showtopic=60158" rel="">nuova Build 311</a>, per tutti gli utenti Team Member+, porta con sè vari bugfix e migliorie, soprattutto per quanto riguarda auto e tracciati. L'implementazione del multiplayer, attesissima dagli appassionati, si fa ancora attendere invece...</p>
<p><em>Build 311 (28/9/12, Team Member+)</em></p>
<p><em>Online session:</em></p>
<p><em>* Increased auto-disconnect timer to ten minutes</em></p>
<p><em>* Moved debug functions to separate files</em></p>
<p><em>* MP races can not be paused</em></p>
<p><em>* When leaving an online race, the app will disconnect from the session. This is a temporary measure until proper return-to-menu flow is finished</em></p>
<p><em>* Added new empty files</em></p>
<p><em>* Removed obsolete files</em></p>
<p><em>* Each node periodically sends update about participants to other nodes. Other nodes process these updates to move the participants</em></p>
<p><em>* Session race handler creates data structure for each online participant, that holds information about some of the low-level online properties of the participant, e.g. update message timing</em></p>
<p><em>* App protocol version attribute is set to protocol version when creating a session</em></p>
<p><em>* Browsing ignores sessions create with a different protocol version. Only compatible builds will see each other's sessions. This filtering is disabled for now</em></p>
<p><em>* When outside of a game session and when not bound to an active UI, an existing connection to a server will be disconnected after a short period of inactivity. This doesn't fully work yet, and will disconnect after some time spent in the sub-menus, like track select</em></p>
<p><em>Fix for dx11 crash</em></p>
<p><em>Quick fix for GUIList crash, better selection change coming soon</em></p>
<p><em>360 Reliable UDP Mesh Messaging for internal mesh messages, internal attributes and sessionstate changes updated to clients, App messages now sent across network so can enter game and race with 2 players Host and 1 Client</em></p>
<p><em>Physics: Added consts to Decompress and Compress methods of network packets</em></p>
<p><em>Changed the "search for session" to work with the updated API. Added example code for session filtering and requesting attributes back</em></p>
<p><em>Extended the game browsing interface:</em></p>
<p><em>* Added session attribute filter descriptor class. On PC and PS3 this contains attribute comparison rules, on 360 it's just the index of a preconfigured matchmaking query</em></p>
<p><em>*Added filtering by session attributes to session browsing API</em></p>
<p><em>* Session browsing can now return attributes of each session if requested</em></p>
<p><em>* Implemented all above features for PC. PS3 to follow shortly</em></p>
<p><em>Derby - tweak 2 textures for pitbuilding</em></p>
<p><em>Wisconsin raceway - add new txt for ToiletBlock</em></p>
<p><em>Derby - add new textures for new pitbuilding and garages</em></p>
<p><em>Northampton. Added missing texture files</em></p>
<p><em>BAC Mono: driver height lowered from third person view</em></p>
<p><em>Changed default logging level of TimeSync from Debug to Info</em></p>
<p><em>Wisconsin Raceway - add new textures for entrance</em></p>
<p><em>Northampton. Removed/reduced textures to one singlemap</em></p>
<p><em>New Derby exports</em></p>
<p><em>New Eifelwald export</em></p>
<p><em>New Northampton export</em></p>

]]></description><guid isPermaLink="false">19544</guid><pubDate>Fri, 28 Sep 2012 21:05:00 +0000</pubDate></item><item><title>A. J. Watson: nuova licenza per rFactor2</title><link>https://www.drivingitalia.net/home-page/software/a-j-watson-nuova-licenza-per-rfactor2-r19543/</link><description><![CDATA[

<p>A <a href="http://isiforums.net/f/showthread.php/7801-I-m-bored?p=101772&amp;viewfull=1#post101772" rel="external">questo link</a> del forum ufficiale, Tim Wheatley ha annunciato fra le righe l'arrivo di una <a href="https://www.drivingitalia.net/index.php?showtopic=60157" rel="">nuova licenza per rFactor2</a>: il team ISI sta infatti per firmare un accordo di licensing con <a href="http://en.wikipedia.org/wiki/A._J._Watson" rel="external">A. J. Watson</a>, mitico costruttore e meccanico americano degli anni '50 - '60, vincitore con le proprie auto per ben sette volte della 500 Miglia di Indianapolis.</p>
<p><em>Well, here's some info for you... No idea when it'll get built, but I was lucky enough to meet with AJ Watson and get his signature. </em><img src="http://isiforums.net/f/images/smilies/smile.png" alt="smile.png"><em> I can pretty much guarantee you that 90% of what the community might want to be in rF2, I do, too... It's all about making it happen. Some are impossible due to their fees, some aren't. But I appreciate my history and the Roadster seemed like a no-brainer with that banking built. </em><img src="http://isiforums.net/f/images/smilies/smile.png" alt="smile.png"></p>
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]]></description><guid isPermaLink="false">19543</guid><pubDate>Fri, 28 Sep 2012 20:30:00 +0000</pubDate></item><item><title>GRID 2 video coverage</title><link>https://www.drivingitalia.net/home-page/software/grid-2-video-coverage-r19542/</link><description><![CDATA[

<p>Dopo il <a href="https://www.drivingitalia.net/index.php?showtopic=57651&amp;st=20#entry677998" rel="">tris video</a> dei giorni scorsi, ecco arrivare oggi una interessante <a href="https://www.drivingitalia.net/index.php?showtopic=57651" rel="">video intervista</a> fatta agli sviluppatori del prossimo GRID 2. Il trailer ci mostra anche numerosi spezzoni di gioco, con guida dall'abitacolo.</p>
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]]></description><guid isPermaLink="false">19542</guid><pubDate>Fri, 28 Sep 2012 20:00:00 +0000</pubDate></item><item><title>WRC 3 ancora in video</title><link>https://www.drivingitalia.net/home-page/software/wrc-3-ancora-in-video-r19541/</link><description><![CDATA[

<p>Milestone continua a mostrarci nuovi contenuti di <a href="https://www.drivingitalia.net/index.php?showtopic=58736&amp;st=190#entry678061" rel="">WRC 3 FIA World Rally Championship</a>: in questo caso si tratta delle modalità Challenge e Boss Battle. Le Challenge sono una raccolta di sfide tematiche da portare a termine con la propria auto, e comprendono varie specialità: Drift contest, Rally School Contest, Crash &amp; Run, Gate Contest, Survival Contest, Top Rally Contest, Combo Contest. Le 7 boss battle presenti servono invece a testare le proprie capacità attraverso sfide testa a testa contro particolari piloti esperti, che fanno da "boss di fine livello" tra una fase e l'altra della carriera. Vi segnaliamo inoltre <a href="https://www.drivingitalia.net/index.php?showtopic=58736&amp;st=190" rel="">alcuni nuovi video</a> che ci mostrano il titolo dei Milestone in azione.</p>
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