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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/504/?d=1</link><description>News: News</description><language>en</language><item><title>RaceRoom Racing Experience: Open Beta disponibile</title><link>https://www.drivingitalia.net/home-page/software/raceroom-racing-experience-open-beta-disponibile-r19994/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/e3913660f2585b47beb272041b8046d3.jpg" /></p>


<p>Il team SimBin ha finalmente rilasciato la versione <a href="https://www.drivingitalia.net/index.php?showtopic=61601&amp;hl=" rel="">Open Beta</a> (quindi aperta a tutti) del suo ultimo <a href="https://www.drivingitalia.net/index.php?showtopic=61601&amp;hl=" rel="">RaceRoom Racing Experience</a>: correte <a href="https://www.drivingitalia.net/index.php?showtopic=61601&amp;hl=" rel="">a questo link</a> del forum dedicato per dettagli e commenti, mentre potete già ammirare i primi spettacolari video creati dagli utenti <a href="https://www.drivingitalia.net/index.php?showtopic=61603" rel="">a questo link</a>.</p>
<p><em>It is time to kick the closed beta doors of their hinges and open it for public access! Is always feedback is very welcome! We will keep expanding and building the game further and futher as time comes by, so it is safe to assume your favourite cars will find its way in R3E eventually! Haven’t downloaded RaceRoom Racing Experience yet: go and get it right </em><a href="http://store.steampowered.com/app/211500/?snr=1_7_suggest__13" rel="external"><em>here</em></a><em>!</em></p>
<p><em><strong>KEY FEATURES</strong></em></p>
<p><em>FREE 2 RACE – A high end racing game for free</em></p>
<p><em>The SimBin interpretation of a skill based free-to-play racing game.</em></p>
<p><em>NEW TECHNOLOGY – SimBin quality</em></p>
<p><em>The brand new RendR™ graphical engine, new 7.1 sound engine, Immersidrive™, the latest physics and handling model it is the rebirth of SimBin racing games.</em></p>
<p><em>ROOKIE TO PRO – Competing on equal terms</em></p>
<p><em>The difficulty levels within the game are designed to appeal to either rookie or pro. Two distinctively different driving models, The Get Real™ and the Amateur Driving Model™ allow users to tailor their own challenges.</em></p>
<p><em>GET REAL – Emulate real racing closer than ever before</em></p>
<p><em>The Get Real driving model is designed to deliver a racing experience emulating real racing closer than ever before. Use traction control like real race drivers uses it, change the setup of your car to make it a perfect match to your driving style.</em></p>
<p><em>APEX HUNT – Track knowledge is key</em></p>
<p><em>Apex Hunt is a learning tool to help you get familiar with all the tracks and varied layouts of RaceRoom Racing Experience. Once you have learned your way around the tracks, the Apex Hunt™ transforms into a challenge of your skill.</em></p>
<p><em>SKILL BASED GAMING – It takes talent to master</em></p>
<p><em>The only thing that can make you faster or better than your opponents is the skill and talent that comes through practice.</em></p>
<p><em>GAME &amp; COMMUNITY PORTAL – Seamless interaction</em></p>
<p><em>Game.raceroom.com is a motorsport hub that thrives on virtual as well as real life motorsports and is seamlessly integrated with the game.</em></p>
<p><em>SOCIAL GAMING – Meet, greet and compete</em></p>
<p><em>Join in organized competitions and share your competitive passion with motorsports enthusiasts from around the world.</em></p>
<p><em>USER GENERATED CONTENT – Connect, create and share</em></p>
<p><em>Registered users have their own digital persona where achievements and performance are tracked. Replays and images are stored in the media hub from where the user can edit and share select content.</em></p>
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]]></description><guid isPermaLink="false">19994</guid><pubDate>Wed, 30 Jan 2013 11:20:00 +0000</pubDate></item><item><title>GRID 2 ci mostra Brands Hatch</title><link>https://www.drivingitalia.net/home-page/software/grid-2-ci-mostra-brands-hatch-r19992/</link><description><![CDATA[

<p>Il prossimo <a href="https://www.drivingitalia.net/index.php?showtopic=57651&amp;page=4" rel="">GRID 2</a> della Codemasters includerà fra i suoi tracciati anche quello inglese di Brands Hatch: il video visibile qui sotto infatti ci mostra la realizzazione della pista in game ed una simpatica sfida fra il giornalista Chris Harris ed il pilota Matt Jackson a bordo di una McLaren MP4-12C.</p>
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]]></description><guid isPermaLink="false">19992</guid><pubDate>Tue, 29 Jan 2013 18:45:00 +0000</pubDate></item><item><title>BeamNG partner di Torque 3D</title><link>https://www.drivingitalia.net/home-page/software/beamng-partner-di-torque-3d-r19989/</link><description><![CDATA[
<p>Sarà il motore grafico Torque 3D di GarageGames a beneficiare della strepitosa gestione dei corpi molli del middleware <a href="https://www.drivingitalia.net/index.php?showtopic=59519#entry688981" rel="">BeamNG</a> che permette di simulare realisticamente gomme, sospensioni e torsione dei materiali. La nuova incarnazione dell'engine, in combinazione con il motore Torque 3D, fa bella mostra di sè in <a href="https://www.drivingitalia.net/index.php?showtopic=59519#entry688981" rel="">un nuovo video</a>, ma presto potremo vedere il tutto funzionare in un gioco vero visto che il middleware sarà implementato in un racing game ancora non annunciato ufficialmente.</p>
]]></description><guid isPermaLink="false">19989</guid><pubDate>Tue, 29 Jan 2013 08:30:00 +0000</pubDate></item><item><title>Project CARS (finale) il 28 Novembre</title><link>https://www.drivingitalia.net/home-page/software/project-cars-finale-il-28-novembre-r19988/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/59ff063a9579e8afd649b57f8e6036b0.jpg" /></p>


<p>Il team SMS ha annunciato su Facebook la data di rilascio della versione definitiva del suo Project CARS, titolo attualmente in fase di beta testing pubblico: il gioco sarà disponibile su tutte le piattaforme a partire dal <em>Thanksgiving</em> americano, ovvero il Giorno del Ringraziamento, come lo definiamo noi europei, che è appunto il 28 novembre.</p>
<p><em>“Once and for all : the “official” release of the game (on all platforms) is scheduled for Thanksgiving… for the moment…”</em></p>
<p>Commenti sul <a href="https://www.drivingitalia.net/index.php?showtopic=61587" rel="">forum dedicato</a>.</p>

]]></description><guid isPermaLink="false">19988</guid><pubDate>Mon, 28 Jan 2013 19:30:00 +0000</pubDate></item><item><title>SUPER GT GT500 MOD v3.3 : Nuovo Aggiornamento</title><link>https://www.drivingitalia.net/home-page/software/super-gt-gt500-mod-v33-nuovo-aggiornamento-r19986/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/a04eca4466841da39e40f30ba3aa53f4.jpg" /></p>


<p>Per tutti i fan di GTR2 &amp; <a href="https://www.drivingitalia.net/index.php?showtopic=47791&amp;&amp;page=9" rel="">SUPER GT GT500 MOD</a> e' disponibile la nuova versione <a href="https://www.drivingitalia.net/index.php?showtopic=47791&amp;&amp;page=9" rel="">Update 2</a> con il quale potrete aggiungere la LEXUS SC430 2012 e  NISSAN GT-R 2012 di cui ecco qualche immagine.</p>
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<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_01_2013/ccs-21208-0-66524600-1359301565.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_01_2013/ccs-21208-0-66524600-1359301565_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=23211" class="ipsImage ipsImage_thumbnailed" alt="ccs-21208-0-66524600-1359301565_thumb.jp"></a><a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_01_2013/ccs-21208-0-73604700-1359301567.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_01_2013/ccs-21208-0-73604700-1359301567_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=23212" class="ipsImage ipsImage_thumbnailed" alt="ccs-21208-0-73604700-1359301567_thumb.jp"></a><a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_01_2013/ccs-21208-0-06496000-1359301570.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_01_2013/ccs-21208-0-06496000-1359301570_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=23213" class="ipsImage ipsImage_thumbnailed" alt="ccs-21208-0-06496000-1359301570_thumb.jp"></a>
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]]></description><guid isPermaLink="false">19986</guid><pubDate>Sun, 27 Jan 2013 15:43:00 +0000</pubDate></item><item><title>F1 2013: Codemasters fotografa Pic...</title><link>https://www.drivingitalia.net/home-page/software/f1-2013-codemasters-fotografa-pic-r19984/</link><description><![CDATA[

<p>Il prossimo e già noto <a href="https://www.drivingitalia.net/index.php?showtopic=61572" rel="">F1 2013</a> non è stato ancora annunciato ufficialmente, ma dal video qui sotto possiamo notare che la Codemasters è già al lavoro: il video ci mostra infatti Charles Pic, nuovo pilota del team Caterham, alle prese con il simulatore e con i fotografi della casa inglese...</p>
<p><em>See the Caterham F1 Team simulator in action for the first time as Charles Pic drops by to give it a try. Codemasters were also in the factory to take shots of Charles for their F1 games. Look out for a more in depth film on the simulator coming soon</em>.</p>
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]]></description><guid isPermaLink="false">19984</guid><pubDate>Sat, 26 Jan 2013 15:05:00 +0000</pubDate></item><item><title>iRacing: Interlagos virtual vs real</title><link>https://www.drivingitalia.net/home-page/software/iracing-interlagos-virtual-vs-real-r19983/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/69f63dc4be7d49a55433e51c21a09870.jpg" /></p>


<p>Appena ieri è stata rilasciata l'<a href="https://www.drivingitalia.net/index.php?showtopic=61400" rel="">ultima build di iRacing</a>, con la possibilità di acquistare il nuovo <a href="https://www.drivingitalia.net/index.php?showtopic=60995" rel="">tracciato di Interlagos</a>, che già oggi abbiamo la possibilità di confrontare direttamente con la realtà grazie al video realizzato da Pablo Lopez a bordo della Williams F1.</p>
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]]></description><guid isPermaLink="false">19983</guid><pubDate>Sat, 26 Jan 2013 14:45:00 +0000</pubDate></item><item><title>iRacing: nuova Build Season 1 2013</title><link>https://www.drivingitalia.net/home-page/software/iracing-nuova-build-season-1-2013-r19981/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/be8089ac2ff15bed20cd511b01108cce.jpg" /></p>


<p>Il team di <a href="https://www.drivingitalia.net/index.php?showtopic=61400#entry688681" rel="">iRacing</a> ha finalmente rilasciato l'attesa nuova <a href="https://www.drivingitalia.net/index.php?showtopic=61400#entry688681" rel="">Build Season 1</a> per la prima stagione 2013 dedicata al simulatore americano: fra le principali novità di questa release segnaliamo il nuovo tracciato di Interlagos, il modello dei pneumatici ulteriormente perfezionato ed un sonoro potenziato. Purtroppo si fa ancora aspettare la Lotus 49, prevista in uscita per Febbraio.</p>
<p><em>The new build for 2013 Season 1 has been released. Although the introduction of fabled Interlagos (aka Autódromo José Carlos Pace) surely rates as a major highlight, there’s lots more in store for iRacers. Among the other features of the build are updates to the steering model and the tire model on nearly all of the cars, along with a new drive-train model and enhanced sounds.</em></p>
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<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_01_2013/ccs-2-0-97057900-1359135727.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_01_2013/ccs-2-0-97057900-1359135727_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=23208" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-97057900-1359135727_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_01_2013/ccs-2-0-95074900-1359135730.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_01_2013/ccs-2-0-95074900-1359135730_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=23209" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-95074900-1359135730_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_01_2013/ccs-2-0-14682800-1359135733.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_01_2013/ccs-2-0-14682800-1359135733_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=23210" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-14682800-1359135733_thumb.jpg"></a>
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]]></description><guid isPermaLink="false">19981</guid><pubDate>Fri, 25 Jan 2013 17:40:00 +0000</pubDate></item><item><title>Anche l'Audi si unisce a R3E</title><link>https://www.drivingitalia.net/home-page/software/anche-l39audi-si-unisce-a-r3e-r19982/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/c50b1c0090b2dbdfc16141657c58e1dc.jpg" /></p>


<p>Nuova <a href="https://www.drivingitalia.net/index.php?showtopic=61564&amp;hl=" rel="">licenza annunciata</a> per il <a href="https://www.drivingitalia.net/index.php?showtopic=61564&amp;hl=" rel="">RaceRoom Racing Experience</a> dei Simbin, sarà l'Audi. La prima vettura della casa tedesca degli anelli ad essere riprodotta nel simulatore sarà la cattivissima R8 LMS.</p>
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<p><a href="http://minus.com/l04qgyaUX3bhS" rel="external"><img src="http://i.minus.com/j04qgyaUX3bhS_xs.jpg" alt="j04qgyaUX3bhS_xs.jpg"></a> <a href="http://minus.com/lbvwzmbQiGoshi" rel="external"><img src="http://i.minus.com/jbvwzmbQiGoshi_xs.jpg" alt="jbvwzmbQiGoshi_xs.jpg"></a></p>
<p><a href="http://minus.com/l3r2F5TdoxNlD" rel="external"><img src="http://i.minus.com/j3r2F5TdoxNlD_xs.jpg" alt="j3r2F5TdoxNlD_xs.jpg"></a> <a href="http://minus.com/lvgUfONuLgf7F" rel="external"><img src="http://i.minus.com/jvgUfONuLgf7F_xs.jpg" alt="jvgUfONuLgf7F_xs.jpg"></a></p>
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]]></description><guid isPermaLink="false">19982</guid><pubDate>Fri, 25 Jan 2013 17:37:00 +0000</pubDate></item><item><title>Project CARS Build 392 (Team Member+)</title><link>https://www.drivingitalia.net/home-page/software/project-cars-build-392-team-member-r19980/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/73ec0fbccf4810f943c78895a1089335.jpg" /></p>


<p>Il team SMS, come ogni venerdi, ha puntualmente rilasciato la nuova versione aggiornata del suo <a href="https://www.drivingitalia.net/index.php?showtopic=61563" rel="">Project CARS: la Build 392</a>, disponibile per tutti gli utenti Team Member+, porta con sè come al solito svariate migliorie e bugfix.</p>
<p><em>Build 392 (25/1/13, Team Member+)</em></p>
<p><em><span style="font-size:14px">Camera:</span></em></p>
<p><em>* Freecam speed controls modified so that the speed varies smoothly from one to another, rather than instantly snapping.</em></p>
<p><em>* Freecam modifications for providing "similar rotation around a pivot" to that found in chase cam, and using the same control keys.</em></p>
<p><em>Input:</em></p>
<p><em>* Scripted controller detection: Added dialog handling functionality to script interface. Added some detection dialog related entries to the text database</em></p>
<p><em>* ScriptCompiler: Fixed conflicts between class and namespace names when nested classes are defined in script headers</em></p>
<p><em>* ScriptCompiler: Fixed database dependency problems caused by nested class handling</em></p>
<p><em>* ScriptCompiler: Allowed non-explicit constants (e.g. constant data vars, enums) to be passed as event arguments</em></p>
<p><em>* ScriptCompiler: Added 'Constant Expected' error for handling unsuitable event arguments</em></p>
<p><em>* ScriptCompiler: Increased database version number to 0.2.5.0</em></p>
<p><em>* ScriptCompiler: Added parsing of const pointer types to header parser (e.g 'void * const')</em></p>
<p><em>* ScriptCompiler: Reworded non-fatal database error messages to prevent VS2010 from stopping compilation unnecessarily</em></p>
<p><em>* Scribe: Added cMessage.SendTo() to expose sending of messages to specific script instances</em></p>
<p><em>Physics:</em></p>
<p><em>* Tire.rg: revised slick tire for the GT cars and LM11</em></p>
<p><em>Tracks:</em></p>
<p><em>* Azure Circuit: Added more or less all road marking, left to add them along the tunnel. Started to add conc drain along the road. Reworked swimming pool kerb, added conc drain, cut the road mesh below them, remapped. Reworked anthony noghes kerb, cut the road mesh below them, fixed armco, remapped. Fixed mirabeau hairpin sidewalk and wall, grass, trees,first step it needs some more fixes. Set flags for all new objects. Merged in latest assets from JanP. Updated csm. Updated sel sets</em></p>
<p><em>* Heusden: Fixed further uvstretching on another hillside terrain part</em></p>
<p><em>* Heusden: Added pitstuff</em></p>
<p><em>* Heusden: Added nightskyring</em></p>
<p><em>* Heusden: Heusden, added wetroad effects, on roads, trackside tarmacs, kerbs, gravelbeds, added working tracklights back to track, fixed aliasing on skydome and closed minigaps</em></p>
<p><em>* Derby: Repostioned the 38 garage spots 1-2meters left for changed garage geometry. Car can exit without hitting right wall now. Also move start grid positions back 1 space to align with all start box graphics</em></p>
<p><em>* Milan: Improved outer terrain, mapped slopes, fixed garages collision, added missing wall, adjusted trees and bushes position accordance with terrain changes</em></p>
<p><em>Vehicles:</em></p>
<p><em>* BMW M3 GT: Added 2 works liveries</em></p>
<p><em>* BMW M1: fixed livery names</em></p>
<p><em>* BMW M1: changed hands pose to more relaxed one</em></p>
<p><em>* BMW M1: Changed rims on some liveries</em></p>
<p><em>* Caterham R500: fixed typo in rear suspension geometry</em></p>
<p><em>* Asano LM11: non-forward drag values from CFD. collision offset hack for curb issues.</em></p>
<p><em>* BMW Z4 GT3: Non-forward drag values from CFD. Collision offset hack to reduce curb issues.</em></p>
<p><em>* Asano X4, BMW M1, JPLM, Racers: collision offset hack to reduce curb issues</em></p>

]]></description><guid isPermaLink="false">19980</guid><pubDate>Fri, 25 Jan 2013 17:25:00 +0000</pubDate></item></channel></rss>
